Jump to content

True Deepstrike Denial due to Shadowspear


Gederas

Recommended Posts

(apologies if this should be in Tactica, but I felt that this would be more relevant in the general Adeptus Astartes section of the board because it's only about Marines)

 

So, this came to me while I was in the shower this morning (I know, shower thoughts are best thoughts :laugh.:), but I realized that Shadowspear gives Space Marine players the ability to deny the ENTIRE BOARD to enemy deep-striking. And it only involves three data-sheets.

Those being:
Primaris Captain in Phobos Armour
Primaris Infiltrators
Relic Land Raider Proteus (equipped Explorator Augury Web)

Each unit has an ability that stops enemy deepstriking within 12" of it.

 

You could take a patrol with just those, splitting the Infiltrators into two squads, and if you set them up in a straight line with no overlaps (which as you'll see is difficult) means that just between three (technically 4 if you combat-squad) you've got a 24"x120" area of no deepstriking due the wording of the abilities.

And that's only 654 points to deny a MASSIVE area of the board to your opponent. Add more of those units to the front and back of the 'line' and the area denial gets even larger.

 

Obviously, not getting any overlap would only work on Apocalypse boards, but even with overlap, it makes a massive zone of board control just by those units being there.

 

So if you're in a meta where people like to deep strike a lot of units....

Edited by Gederas
Link to comment
Share on other sites

Gederas... you're a bit late! This has been the number one draw of that box for marine players for a while. And while it has uses, it also has one glaring weakness... it doesn't do much else but deny, and hold an objective. (with a fairly contentious point price too).

 

Don't get me wrong... I've very happy you showered! (This isn't the first time since the Shadowspear box came out, is it? ;) )

 

Seriously though I think you bring up a good point for anyone who isn't really using this tactic. The problem is of course they stay outside the opponent's deployment and in practice I find you still have to be a little conservative with them because while they are Primaris, they can get chewed up fairly quickly and then you've given up some killpoints early, and lost your board control.

Link to comment
Share on other sites

Gederas... you're a bit late! This has been the number one draw of that box for marine players for a while. And while it has uses, it also has one glaring weakness... it doesn't do much else but deny, and hold an objective. (with a fairly contentious point price too).

 

Don't get me wrong... I've very happy you showered! (This isn't the first time since the Shadowspear box came out, is it? :wink: )

 

Seriously though I think you bring up a good point for anyone who isn't really using this tactic. The problem is of course they stay outside the opponent's deployment and in practice I find you still have to be a little conservative with them because while they are Primaris, they can get chewed up fairly quickly and then you've given up some killpoints early, and lost your board control.

Oh it has? I never saw anyone bringing up the Land Raider Proteus having synergy with the Infiltrators/Captain.

 

Well, due to the wording, if they get within 12" of your opponent's board edge, your opponent can't deep strike, even in their own deployment zone. Because the wording says your opponent cannot set up units within 12" of them (the Proteus however specifies outside their Deployment Zone, Infiltrators/Phobos Captain excludes that part and just states they can't do it period)

 

And yeah, being Primaris they can get chewed up easily, but there are some ways around it. For example, with my Dark Angels, a couple Darkshrouds gives the opponent -1 to hit. So there's some ways to swing it in your favour, imo.

 

And no, I shower every day :laugh.:

Edited by Gederas
Link to comment
Share on other sites

The deepstrike denial was a huge reason for me to buy the Shadow spear set.  I on't know just how far past stopping deepstrike turn 2 I will be able to achieve. I mostly see it as a counter to the turn one charge by orks, excluding anything able to do it from the table on turn one. But protecting my more key units in the back will buy time. The only other thought I have on this is just how few units can I get away with using to stop the turn 1 deepstrike & charge.  
 

Edited by Warhead01
Link to comment
Share on other sites

I still like scouts with sniper rifles, and even the odd heavy Bolter for Mortal wounds....but mostly to offset the costs of the Infiltrators. ( I only own one box set though)

 

I don’t like the Helix option as a side note. Just way too expensive and the squads true goal is denial. If I had 5 more I might just use 2 x 5 but for now I only use 5 abd criss my fingers when the opponent brings in reserves. Lol.

Link to comment
Share on other sites

I was strictly talking about wolf scouts, I wish I had the scout deployment. As it is though our scouts have to deploy then count as moving when they come in unless I do a traditional deployment.

 

As for the helix, I see it as more of a small arms deturant. If they try to nickel and dime them down to get through it may not be as efficient. Meaning the larger guns get point to them instead of other stuff. That’s purely speculation though, I don’t have enough play time with them.

Edited by PeteySödes
Link to comment
Share on other sites

Hi all,

 

I have just added a unit of Infiltrators to my Admech just to stop the opponent Da Jumping on me an the like as Admech struggle hugely here. 

 

How do the infiltrators work with Genestealer cults? As i read it you could put the Infiltrators down 9" away from a blip and then the GC cant use it, is that right??

Link to comment
Share on other sites

While they can easily deny deep strike for good ... it's rarely needed to such a degree. You only need to deny deep strike where it hurts and the charge deny is only interesting against some few armies who can reliably charge out of deep strike.


They are super situational and generally I'd rather take the cheaper Scouts for my infiltrating Troop needs (if they had good models) and these days Eliminators for infiltration in general (the 1+ save in cover and the small footprint is really great!).

Edited by sfPanzer
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.