Game 2 was up against an Imperial Knight list with Admech CP farm.
Two Battle-cannon/Gatling Canon Knights and two Gallants supported by 3x7 Skiitari and 2 Enginseers.
Since he was likely to go first, I placed the Contemptors as far out of range of the gatling cannons as I could. I also baited him a little with the Invictor.
The first tactic paid off, as the 1st turn cover strat coupled with lack of range to the Dreads meant that there was very little damage done to them. Also, because he didn't take the obvious bait of the Invictor, i was left to move it up the left flank to where his squishies were.
A lucky set of saves on the Intercessors also saw them survive the volley of fire from the gatling gun.
In my turn, I went full on assault. I popped MoD and then moved out the DC to engage with the one Gallant, while the Cap used WoF to get one of the shooty units. It wasnt the warlord one that I wanted to target, but, it was better positioned than the other, so I needed to attack that one for tactical reasons.
This worked out in my favour because the las dreads did massive damage to the other shooty knight (i think around 15 or so wounds).
Considering the fact the opponent would likely intercept combat, I fought with the DC first, who were now buffed with Astorath (sadly, my Phobos got squished in a charge thanks to the rule that allows the knights to fight at diffrent levels. However, with 20 PF attacks hitting on 3s, rerolling all misses and wounding on 3s, with a 6+ save from the Knight- it went down.
As expected, he intercepted and tried to stomp my smashy, who survived the attack - this meant he could fight twice (hitting on 2s rerolling 1s) and knock the Knight into oblivion- 2.5 knights down turn 1 !!!
The next few turns saw clean up, as his last shooty knight went down to Lascannons and his 2+save Gallant had to try wade through my lines. My Invictor flanked fully and then cleaned up the back line.
Cinematic moment of the game for me, though, was when Astorath had positioned himself on a big building in the center, and then, when the Admech had fallen back to defensive positions on an adjacent building he hopped about 10" ...across buildings... onto a jutting out platform to subsequently charge and destroy the Rangers.
By turn 5 i think he was tabled.