UPDATED: the release is out with some minor bugs, which they are actively fixing. In fact, the devs helped me with one I came across.
Video games today are released before they're ready (sadly), then patched to how they were meant to be played later. Inquisitor: Martyr, the tactical action roleplaying game and the most Dark Heresy-esque PC & console title, might be hitting that milestone.
(I will keep this non-spoiler, because I think this news will be most relevant to new players who haven't gotten the game yet.)
I talked about Inquisitor: Martyr a year ago after its initial release, suggesting to wait for a few patches before purchase. They've already fixed things I mentioned like performance issues, then added 2 free "Seasons" of expansions, and now this big patch.
Here's the blurb, but let me give context/outright translate below, because unfortunately it's written in jargon existing players understand, but the biggest benefit is for new players who just wanted to play Inquisitor: Martyr for the "storyline"/immersive narrative reasons, and have been waiting until the game has gotten better reviews.
That day might be coming, and it's June 20th. UPDATE: It's out now, with some minor bugs at the time of this writing.
+++ "Pacing and a Sense of Progression", "Power Rating": less grind for more story? +++
Inquisitor: Martyr has a fun plot, but mainly it does an excellent job with what Dan Abnett calls the "domestic side of 40k", what my old Dark Heresy GM describes as "how Imperial citizens live, not just how they die (like in the battletop game)". You have these very Dark Heresy moments. The problem was there's too much grind for too little story in-between, and they hope to fix that.
UPDATE: I'm already seeing the changes and I need to test with a totally new character, but so far so good. They seem to be fixing this issue in multiple ways rather than just one. They have removed the gatekeeping mechanic that forces you to grind, while also being more generous with loot so you're ready for the next chapter. For people who want to explore life as an Inquisitor or just play a 40k game through the story, I think we're there now. POSSIBLE BUG with existing characters, more in a later post below, which they actually fixed in near real-time.
+++ "Faster Gameplay": making certain classes more playable +++
Changing gameplay is a tricky thing. I actually like the gameplay as is. However, I think this is a net-positive as it makes all the classes more attractive (rather than just the Assassin).
UPDATE: Definite improvements in certain areas that I experienced in the few hours I got to play so far. Everything just feels more fluid. However, it's not so drastic as to change the meta; for example, melee still seems to be preferable to ranged combat...unless you're the Psyker, which seemed to be the biggest winner in this massive update. It's like the whole meta has changed while certain things have been buffed, some builds have had a bigger improvement than others, but all are better off. It's not just the player characters, but also the enemies have been modified to be more interesting; for example, one enemy that was just a damage sponge now just has Nurgle worms pop out of him after receiving so much damage (reminiscent to an enemy type in Diablo 3), just to mix things up a bit, and requires more tactical awareness than just hitting him (like when I see he's about to pop, I'm already preparing my AoE radius hopping poison move on top of where the Nurgle worms will appear). I need to play more but the game no longer feels slow by default, but retains a more tactical feel than Diablo 3.
+++ "Co-Op Campaign": how was this not a feature from the start? +++
I played the story campaign solo. That's how I'd've probably preferred it. But I assumed people could play it co-op from the start. They're finally making it that way.
UPDATE: So it turns out, as soon as your character gets past the tutorial stages (when you're on a friendly safe ship), you can start playing co-op.
A year ago I said of Inquisitor: Martyr to wait for a few patches before purchase. That milestone has a (delayed) specific date now: June 20th. I'll post any other thoughts here.
UPDATE: The game seems way more polished and refined now, still with some bugs that's expected with a major update. It's not Diablo 3 or Path of Exiles or another game, as it retains it's semi-tactical elements, and actually improves on them by giving you more tactical flexibility via more speed in things like movement and switching weapons, shorter cooldowns, etc. I would not say as it's a must-have, in the same way I wouldn't say Dawn of War II was a must-have as it was a Real-Time Strategy and Roleplaying Game hybrid that I personally enjoyed but can't say if it's everyone's cup of tea, but I'm enjoying Martyr more now. I'm just waiting for them to patch the inevitable bugs with a major revamp like this.
FURTHER UPDATE: A few of those inevitable bugs have come up and the devs are fixing them at speed. Took care of one I saw over the release weekend.
Shortly after that, there will be a big new expansion DownLoadable Content, on top of the little episodic DLCs that have come out (those episodes can actually be paid for with in-game currency rather than real money, if you're willing to grind for it). It is going to introduce a new class that currently has not been announced yet:
And no, we have no idea what the new Inquisitor class will be
Edited by N1SB, 26 June 2019 - 05:21 AM.