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2k ITC Imperium Competive Meta
Posted 05 June 2019 - 06:39 AM
I'm looking for some second opinions on my BA part of my list.
AM Battalion (Catachan or Cadian)
Company commander (aquila)
Company commander (grand strategist)
3x 10 infantry with mortar
Mortar HW team
Crusader (Endless fury, ion bulwark most of the time)
Captain( hammer, shield, relic JP)
12dc (all CS)
85 points reserve for assassin
-1CP Death visions
-1CP emperors wrath artillery
This ends up at 1991 points. My issue is that the BA side doesn't feel good. It eats all my CP if I want them to do anything. I'd like some psychic support ala Dread/Mephiston, maybe. Maybe it's just the matchups. With all the mortar and Wyvern I have a lot of anti horde, I could swap Lemartes+DC for something else.
Anyone have ideas on those 349 points? Anything that'd serve me better?
Posted 05 June 2019 - 01:32 PM
You could roll up with a supreme command detachment with Slambo, Mephy and a Libby dread. Allows you to have a single elites slot for Sanguinary guard support or power axe DC support.
alternatively, nix the DC and Lemoncello for either Cap, Meph, and Libby dread, or two caps and a Libby. That's my hot take without thinking about it too hard
Posted 07 June 2019 - 09:27 AM
Supreme Command detachment will reduce the number of CPs.
I agree that it would be nice to have some sort of psychic presence on the table. The big advantage of the DC in your list is that it gives another in-your-face threat for your enemy aside from the Smash Captain.
How about Vanguard Veterans? For 95pts, you get 5 JP-marines with CSs and SSs (much more surviveable than DC) 2 units will give you room for a Libby Dread (142pts with the storm bolter). That would still leave you with 17 pts for some upgrade (TH somewhere?) or additional VV marine.
Alternatively - Company Veterans - with JPs (Index option, I don't know how that works for your meta). Not as cheap, but with the bodyguard rule they can help Smash Captain and Libby Dread survive longer).
"Success is not final, failure is not fatal: it is the courage to continue that counts." ~W. Churchill
Posted 08 June 2019 - 11:25 PM
Either of them, with wings and quickening, give you effectively a 2nd smash captain that requires no CP to function, but with the chance of failure from psychic tests.
You could go whole hog and (points allowing) run 2 DC dreads as massive distraction carnifexes for your knight.
Turn 1 advance and pop smoke, turn 2 make a mess of the enemies frontline.
Or if the enemy shoots them down, they will soak an annoying amount of anti tank fire from your knight and helverins, letting them shoot unmolested, either of which you can use to your advantage.
"For the Emperor and Sanguinius! Death! DEATH!"
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