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Galloway's Void Reavers- DA Successor Chapter

Void Reavers Unforgiven Successor

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#1
Galloway

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Hi all- finally starting up a plog to share my progress as I paint up a homebrew DA successor chapter I put together. Lots of different bits of inspiration, including FW Nemean Reaver and Blackshields transfer sheet, and kitbashes from many that post here. I particularly want to call out @SpacedHulk's Sword Bearers (http://www.bolterand...revenants-8419/) and @DaemonPrinceDargor's 30k DA (http://www.bolterand...s-first-legion/) for a lot of what got me inspired to pull these together. To kick things off, a short Index Astartes type writeup for the chapter follows bellow- feedback welcome. As I start and/or complete units, I'll post them here.

 

Thanks for looking.


Edited by Galloway, 09 June 2019 - 04:53 AM.

  • Interrogator Stobz and Shaneos like this
"Never attribute to malice what can adequately be explained by incompetence."

The Unbound Brethren WIP log   Void Reavers log

 

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#2
Galloway

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Index Astartes: Void Reavers

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Chapter Motto

We stand again the dark

 

Chapter Origins

The Void Reavers are a Dark Angels Successor Chapter of ancient but unknown founding. They are active along the northwestern frontiers of Imperium, often found coming to the defense of isolated worlds and outposts along the boarder with the Halo Stars. Some scholars claim the Void Reavers operate in the tradition of nearly forgotten orders of roving knights from Caliban-that-was. These knights-errant patrolled the most remote corners of that world, protecting settlements too small or far-flung to support their own knightly orders. Unknown to all but other Unforgiven is the Void Reavers’ secret mandate to scour these remote regions for any Fallen that may be hiding there, or attempting to flee the Imperium for refuge beyond.

 

The Void Reavers have no known homeworld, but like many Unforgiven chapters recruit from a variety of worlds. They are believed to have established a number of small, hidden keeps and fortresses on these worlds that they use to train, repair, and resupply at. There are also whispered claims of a large starbase secreted within an asteroid field somewhere in the Marcosan depths, which serves as the de facto chapter fortress. The Void Reavers appear to have a close connection to the Guardian of the Covenant, although the exact nature of their relationship is known only to a select number of the uppermost echelons of the Unforgiven. Like the Guardians of the Covenant, they have long-standing alliances with a number of forge worlds in Segmenta Pacificus and Obscura. This relationship includes certain factions of Stygies VII, with whom they will sometimes trade archeotech recovered from the frontier to ensure they remain well-supplied with fresh arms and armor.

 

The chapter was brought to brink of extinction after the emergence of the Great Rift, with a majority of its strength active in what became the Imperium Nihilus. More than 700 battle-brothers were lost in the aftermath, selling their lives dearly in dozens of desperate sieges and last stands as they strove to shield isolated worlds from the unending torrent of Chaos unleashed by the fall of Cadia. The survivors answered Azrael’s summons to the emergency council of all Unforgiven following the Darkmor Massacre, and the Void Reavers were brought back to full strength through an infusion of Primaris marines after the Primarch’s Summit. However, like many Unforgiven chapters, they remain wary of these new marines and have yet to integrate them into their first two companies, or chapter leadership.

 

Organization

The Void Reavers are organized similar to other Unforgiven chapters. Their first company, the Felwing, is comprised of veterans always fielded in Terminator armor, while their second company, the Wraithwing, is comprised purely of Marines mounted on bikes or Land Speeders, with a select few piloting atmospheric fighters. Also like the Dark Angels, the Void Reavers’ commanders and elite are members of a secret inner circle, the Gloaming Blade, who know the true nature of the chapter’s hunt for the Fallen.

 

Combat Doctrine

The Void Reavers’ combat doctrines do not deviate strongly from other Unforgiven chapters. They are keenly aware of often operating far from reinforcement and resupply, and have a strong preference for careful planning and tactics over wild charges and other “heroic” behavior. Like the Guardians of the Covenant, their choice of engagements and conduct on the battlefield typically shows more regard for the common citizens of the Imperium than many other chapters. But they will often take the most promising youths from their sites of victory as new recruits, such that their arrival is sometimes seen afterwards as a rather mixed blessing. And in those cases where members of the Fallen are discovered, they can be as ruthless as any other Unforgiven chapter in eliminating evidence and witnesses.

 

Beliefs

The Void Reavers place a particular emphasis on their duty as defenders of humanity, standing as a bulwark against the dark so that the Imperium may realize its true destiny of the unchallenged control of the galaxy. They therefore have a particular hate for traitors and heretics, those members of humanity who turn their back on the Imperium and undermine it from within. To those many battle-brothers who are not of the Felwing or Wraithwing, there is no greater enemy then the Heretic Astartes, traitors to both humanity and their oaths to the Imperium. But the greatest fury of the Void Reavers is held by those of the Gloaming Blade who know of the Fallen, for they betrayed their Legion and Primarch when they were needed most.

 

Notable Campaigns

832.M36 The Void Reavers battle barge Specter of Justice answers a distress call from the frontier world of Chulbrek. It arrives to find most of the population slaughtered, their bodies being harvested by horrifying biomechanical constructs. They soon discover the constructs’ masters, tall hooded figures in ragged robes that feast upon the dead and are impervious to all but their heaviest weapons. The Void Reavers quickly fall back to the Specter of Justice and declare Exterminatus on the planet. Those few survivors of Chulbrek they are able to rescue are either taken as initiates, or given positions as serfs within the vessel crew. However, most have been so damaged by the horrors they witnessed that they are remade into servitors within a standard year.

 

009.M41 The ork-infested space hulk Deceit of Hate carrying the horde of Warboss Gutkrusha is detected heading towards the shrineworld of Vesta VI. A combined force drawn from the Void Reavers and Blood Guard chapters launch a daring strike as it enters the Vesta system, led by members of their Terminator-armored first companies. The combined forces battle through the depths to place hidden targeting beacons at critical junctures throughout the hulk, then quickly teleport out as their Chapter fleets open fire. Precision strikes enabled by the beacons slice the space hulk apart, and the debris falls safely into the system’s binary suns. While the Ork forces are greatly weakened, Gutkrusha and many others are able to escape before the fragments are incinerated, leading to an extended campaign across the system to purge the survivors. The campaign culminates in a month-long battle that sees Gutkusha dead and much of Vesta VI’s capital city leveled.

 

119.M42 A Void Reavers strike force drawn largely from its 4th company, and led by their Grand Master of Librarians, searches the void west of the Eye of Terror for a rumored stable passage through the Great Rift. They engage in a series of running battles with the traitors and hereteks of the Unbound Brethren warband as they contest control of various dead worlds found to hold Blackstone pylons. Upon discovery of a number of Fallen within the Unbound Brethren, a sizeable reinforcement fleet rushes to join them, lead by the Chapter Master himself.

 

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Brother Risual and Brother-sergeant Besros, formerly of the Void Reavers 4th company, 4th squad (c. M41). Both are among the few survivors of the events following the appearance of the Great Rift, and now serve in the 4th company veteran squad.

 

 


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"Never attribute to malice what can adequately be explained by incompetence."

The Unbound Brethren WIP log   Void Reavers log

 

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#3
Lieutenant Arkley

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Good fluff, I look forward to see this develop :)


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#4
Spaced Hulk

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Excellent work on the background for your Successor Chapter. It's nicely written, and feels consistent with the ethos of the Unforgiven without being either too derivative or too unorthodox. I look forward to seeing the Void Reavers develop thumbsup.gif

 

How are you thinking of painting the robes? I'd suggest a really dark grey rather than black, just to give a slight contrast with the armour. Another option could be to use different highlight colours, for example grey highlights for the robes and blue highlights for the armour.


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Dreadwing: A 30K/Pre-Heresy Dark Angels Blog http://www.bolterand...g/#entry4929415

 

Sword Bearers: http://www.bolterand...-sword-bearers/

 

+ The Vengeance of Angels + A First Legion 30K Blog: http://www.bolterand...s/#entry4512277

 

 


#5
Galloway

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Thanks both for the feedback.

 

@Spaced Hulk- I've been playing/practicing with schemes for robes over the last week, but likely in the vein your suggesting. I think what I'll do (and at least try first) is start from a medium grey, and wash down/highlight to v. dark grey, definitely only use grey highlights for the robes. I'm trying to balance that against the armor, since I'm not entirely sure how cool vs. neutral I want to go, but also want to keep it clear materials are different.  Right now, plan is something like:

 

-prime everything black

 

-Armor: base coat of vallejo heavy charcoal (v. dark grey w/ blue tone), highlight with grey (~dawnstone), then wash w/ Nuln oil. Maybe follow up with some spot highlights w/ dawnstone and possibly fenrisian grey.

 

-Robes: medium grey (mechanicus standard) base, heavy dawnstone highlight, 1-2 nuln oil washes, highlight with eshin grey then dawnstone. Trim/embroidery/interiors will be medium/dark green like shoulders.

 

Suggestions on how to tweak would be welcome. I think I just need to see in practice how bluish armor highlights work w/ green shoulders, and go from there. I've got my 1st tactical squad (ETL vow) primed and basecoated, will posted some in-progress once highlights are basic tactical marines are done.


"Never attribute to malice what can adequately be explained by incompetence."

The Unbound Brethren WIP log   Void Reavers log

 

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#6
Galloway

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Have made some progress on 1st marine in between swamp of work and real life (bleh). Lots of fussing over freehand and little details I'm still not happy with yet...trying to figure out how to do eyes and freehand symbols better. For those that have/do freehand,what color(s) would you use for the white roman numeral and chapter symbol? I have some basic pure white and grey, haven't been able to quite hit the color I want yet.

 

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Also need take better pictures- I will say (I think) he looks much better in person than these pictures suggest...

 

Not sure how much more to fuss on him; will probably add a few more highlights, may try to redo eyes later. Also thinking about using same grey drubrush basing as my previous army just for consistency and ease, but not sure if that's best for black/grey army. Suggestions & feedback welcome.


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"Never attribute to malice what can adequately be explained by incompetence."

The Unbound Brethren WIP log   Void Reavers log

 

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