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WIP - The Wings of Dawn, a Dark Angels Successor Chapter


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#1
Berzul

Berzul

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Welcome, everyone!


I have made this thread to place here the details, lore, information, and pictures, of my successor chapter, The Wings of Dawn (WIP). This, after my original thread, which was about how to go around creating a Codex-Compliant Dark Angels Successor Chapter, got derailed a bit by progress on the army itself.


This thread is Work In Progress, and it will take a long time to put everything here. But, I do have lots of ideas and plans set out, on what the whole chapter is about. I will be editing this original post, and the following ones, as I move along in advancing the chapter.


Please, feel free to comment on whatever you may like, dislike, or may want to know more about, if at all. I'll be thrilled to read your comments, questions, criticism and suggestions. Specially with regards to inconsistencies or mistakes in lore I might make, as I am not that knowledgeable in 40K lore as many of you out there.

Hope you enjoy reading about the Wings of Dawn!


+++ +++ +++


THE WINGS OF DAWN

Dark Angels Successor Chapter



Wings-of-Dawn-Chapter-Icon.png

 

CHAPTER INDEX

DESIGNATION: The Wings of Dawn, after being renamed from their original designation, The Light Keepers
HERALDRY: A shinning blade, stabbing down, and with crimson red wings at its sides

BATTLECRY: Fiat lux! (Let there be light!)
PROGENITOR: The Dark Angels
FOUNDING: Year 581.M37, part of the XIII "Sentinel" Founding
REFOUNDING: Year 996.M37, with the chapter's new designation being given official recognition in the year 010.M38 by the High Lords of Terra

CODEX ADHERENCE: Codex-compliant, with minor organizational deviations
CLASSIFICATION: Homeworld-based

MAIN SECTOR: Eastern Fringe
MAIN SYSTEM: Orientis Lux (Easternmost Light)
HOME-WORLD: Alcides, at the far edge of the Orientis Lux System's habitable zone
MAIN STRONGHOLD: The Sigmalite Fortress
CHAPTER MASTER: Grand Master Zerephiel
CURRENT STATUS: Half-Strength, ∼600 Active Battle Brothers
STRATEGIC FOCUS: Infantry Formations, Plasma Weaponry, Urban Combat

SUMMARY

Founded from the gene-seed of the First Legion, and by decree from the High Lords of Terra, to hold a line in the farthest reaches of the Eastern Fringe. Destined to stand fast, and to sacrifice themselves to the last man, in order to stop a great evil that would emerge in the following millennia from within the black depths of the unknown cosmos. This chapter has lived through a tragic history of defiance against a self-brought disaster and against a fate thought to be inescapable; dying in their original designation, and then rising again into their current one, to challenge the predictions from Holy Terra, and to carry on the fight against the enemies of the Imperium beyond its own foresight and wisdom.

CHAPTER HISTORY

THE ORIENTIS LUX SYSTEM
In the Eastern Fringe, beyond the Scourge Stars, to the galactic southeast of the great warpstorm known as the Hadex Anomaly, and near the edge of the known galaxy, lies a mono-star system called Orientis Lux.

It was discovered in the year 147.M36, during the Age of Apostasy, by an explorer named Alaer-Khan; also known to imperial records as Alaer the Vaerlite. The heir to a long line of Rogue Traders, which dated back to the late M34, and master of the starship called the Semper Vera. A Conquest-Class Star Galleon from the early days of the Imperium.

Per the Warrant of Trade granted to him, Alaer the Vaerlite seeked to push the boundaries of the known galaxy, venturing beyond the light of the Astronomican and into the perilous region known as the Eastern Fringe.

There, and after having pushed themselves near to the end of their resources and resolve, the crew of the Semper Vera found themselves trapped in the pull of a gravitational anomaly which dragged the star galleon towards a particular system previously unknown to imperial records. One composed of four planets, all in far orbit around a five thousand million years old, main sequence star.

The starship was only freed from this pull as it finally entered through the edge of the system. The effect itself vanishing shortly after, with no trace left of the anomaly that could be registered. Still, by then the prospect of exploring this new found corner of the galaxy was enough to distract them all from the strange events that had taken place. It managed to rekindle the fire in the crew’s spirits, and to drive Alaer-Khan and his men forward into the unknown.

It was past the cold zone of the system and beyond the dead worlds trapped within it; at the far edge of the habitable zone, that they found the one planet ―to them― worthy of claim. The reward for their perseverance and their faith, as they saw it. A grey and red world of rock and ice, which held the promise of new colonies for the expansion of the great Imperium of Man.

In honor of the bright light of the system’s star, as it shone as a lonely beacon in the great black of the Eastern Fringe; as well as in remembrance of the weird chance by which he had been drawn to it, Alaer the Vaerlite named the system Orientis Lux. The High-Gothic translation for Easternmost Light.
The planet itself was named Alcides, after his ancestor. The first in his bloodline, who had won the Emperor’s favor, and had been the original recipient of his family’s Warrant of Trade, by the decree of Holy Terra.

THE PLANET ALCIDES
This terrestrial planet is one of the four worlds that orbit around the singular star at the center of the Orientis Lux system. It is located nearest to it, yet still at the cold far end of the system’s habitable zone.

It is a dangerous world of grey and red rock, with a freezing weathers, large ocean masses, and a great number of ice formations scattered at various levels of depth beneath the terrestrial crust. It’s skies are constantly covered by the passing waves of the many great auroras of green light that are caused by the particular radiation of the system’s star. Although lacking in non-oceanic flora, its atmosphere and abundance of water have been sufficient for the planet to have developed a biosphere with a sustainable fauna, which exists in the deep oceans, as well as both at a terrestrial and a subterrestrial level; with a large number of species apparently evolved for subterrestrial environments, most likely correlating to the effect of the planet’s lengthy rotation, which gives Alcides a solar cycle equivalent to roughly eight times that of Holy Terra.

Alcides was discovered by the Rogue Trader Alaer the Vaerlite in the year 149.M36, just two years after his discovery of the Orientis Lux system in the year 147.M36; and named after the first of his bloodline, the Rogue Trader Alcides-Khan, who received his family’s Warrant of Trade in the early years of M34.

Being the only planet in the system not classifiable ―at the time, at least― as a dead world, Alcides was almost immediately targeted for surveyance and colonization. It’s surface, atmosphere, and biosphere, providing Alaer’s crew with all the required resources and conditions needed for adequate terraforming.

Throughout the first few hundred years since planetfall, Alcides was the subject of various exploration missions meant to catalogue its topography and geography, as well as its fauna and its various weather phenomena. The information gathered made it clear that this was a dangerous but promising world. One that would require the presence of a standing armed force to fend off its various life forms, and the adoption of a mostly subterranean system of colonies in order to house a prosperous population, that could grow into numbers useful to the Imperium of Mankind.

It was by the second half of M36, and through great efforts, that Alcides managed to become a prominent world in the Eastern Fringe. It’s citizens arriving from various other imperial planets from the nearby systems ―including Macragge itself―, to contribute to the expansion of the vast underground network of colonies which had managed to grow and spread through and across the planet.


THE FELLHAE GENERATORIUMS
Due to the environmental characteristics of Alcides, humanity faced a few problems with its colonization. In fact, it would not be far from the truth to say that, even in the 41st Millennium, the planet surface has only been partially terraformed by the Imperium, to truly sustain human life at Terra-standards.

This is a world that was found by its discoverers to be one mostly deprived of non-oceanic flora. Great mountain ranges covered in ice, and deep chasms devoid of light or warmth were plentiful, but within them there was little to be harvested as resources for a thriving civilization of the size that the Imperium would have hoped to create. The fauna that had managed to evolve in this distant point of the known universe, had adapted to these conditions, in many different ways. Acclimating to lives under the ocean depths, down the dark recesses of the planet's fragmented crust, or inside the very upper mantle that covered the planet's core. Humanity had to follow a similar evolutionary strategy, by farming non-surface crops, mining for deep minerals, and by developing cities that themselves dug deep into the ground of Alcides, or that otherwise supported themselves under the powerful oceans that spread across it. Hives whose infrastructure lay mostly deep underground or underwater, with great and jagged spires managing to pierce beyond the surface; to house those deserving —or able—, to claim them.

This way of life was aided, though, by a specific combination of phenomena that the first settlers of Alcides found in their new homeworld. First, the existance a peculiar form of emulsion found in most ice formations, ocean waters, and underground ice caps and water reservoirs across the entire planet. Second, a particular genus of beasts that spread through most of this world, which the first humans to settle it named the Fellhae. Ferocious creatures of great size, agility and cunning. Predators that dominated their ecosystems. Well adapted to last long periods of time without food, to survive and hunt in total darkness, to resist and navigate themselves in deep waters, and to dig their way through both solid and igneous rock. This, due to a trait commonly shared by all the various species and subspecies of their genus: The ability to feed off of the Alcidean emulsion, and metabolize it into a special form of high-yield plasma, which they could use to perform all of these feats. An ability that humanity was quick to learn how to harvest for its own efforts, converting the metabolized plasma into fuel and ammunition for powering almost any STC-Based and non-STC-Based machinery and weaponry, that they could ever require to conquer and control the planet. A form of energy beyond the capabilities of any other available to them through conventional means, in the far edge of space.

The construction of what were named the Fellhae Generatoriums, began. Soon, they were located all over and inside of Alcides. They allowed the settlers to speed up the construction of cities and manufactorums to an unprecedented degree; and allowed them to master the processes of the Fellhae to cut through the planet's upper mantle and create new paths, even into the worlds outer core, were even more emulsion lay waiting to be harvested.

This then led to the creation of a great system of interconnected roads and planetary defense outposts, stretching in between and around the various hive cities of Alcides. A feat of planning, architecture and engineering, called simply by the Alcideans as the great underground network.

 

THE UNDERGROUND NETWORK

 

THE GREAT OMEN

FOUNDING OF THE CHAPTER

THE SIGMALITE FORTRESS

THE DOOM OF ALCIDES

THE WAR OF SACRIFICE

THE ETERNAL WATCH

+++ Work in progress +++


Edited by Berzul, 06 September 2019 - 06:59 PM.

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Berzul

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ABOUT THE CHAPTER

COMPOSITION AND STRUCTURE
Even during their original founding the chapter was organized, not in the image and example of its progenitor, but instead on a much closer approximation to the mandates of the Codex Astartes, with little deviation from its text.

After the end of the War of Sacrifice, of the decimation of the chapter, and of the culling of Alcides, this adherence to the traditional organization of the Adeptus Astartes became the key to its survival. With the loss of life came also a deep wound to the heritage and traditions of the chapter itself. The Codex gave the surviving warriors a starting point from which to rebuild. Not only that, but it is widely believed that the chapter's deviation from its progenitor's own unorthodox structure, and its close relation to the more regular traditions of the Adeptus Astartes, were instrumental in the expedient acknowledgement of the chapter's refounding by the High Lords of Terra, and by the Imperium as a whole.

This is not to say that the chapter lacks a sense of identity.

In effect, Zerephiel, Grand Master of the Chapter, soon after ascending to his position, has made it a point of continuing the arduous task set off by his predecessors, of reinforcing and expanding the chapter's rites and traditions, as well as recovering many of the old ones it held throughout its history. Both its own, and those inherited from the Dark Angels themselves, such as the special forms and style of warfare of the Deathwing, which go into the training of all veterans; and of the Ravenwing, which go into the training of all bikers, and all speeder and aircraft pilots.


One particular such tradition was the incorporation of an army structure, heavily inspired in the Hexagrammaton once employed by the First legion.

 

This principle of war, named by the Grandmasters of the chapter as the Excerviunt, commanded each battle company to incorporate —along with its Master's retinue— a squad of veterans clad in Tactical Dreadnought Armor taken from the armory of the First Company, and for their first assault squads to be formed entirely of riders and pilots of the chapter's bikes and landspeeders. This, so as to ensure that, despite the chapter not following a company structure in the fashion of the Dark Angels and many of their successors, each Master across the chapter would still have these specialized formations in the arsenal, and available to them at all times.

With this, at present, the organization of the Wings of Dawn is as follows:

At the head of the chapter, stands the Grand Master, served faithfully by his senior officers and staff. With him, at the command of the chapter, are the members of the Apothecarium, the techmarines of the Armory, the chaplains of the Reclusiam, and the librarians of the Librarius.

Then comes the First Company, led by the Master of the First Company who, clad in Tactical Dreadnought Armor, leads a total of 50 veterans equally clad in the same type of armor, as well as 50 veterans in power armor. This, accompanied by the honored venerable dreadnoughts —many of which are surviving links to the time of the chapter's original founding, and the age before the War of Sacrifice, as well as a number of landraiders and other support vehicles.

The First Squad of the First Company is composed of the finest warriors of the First Company, named the Knights of the First Dawn. Protected by the best suits of armor and the strongest shields, and equipped with the mightiest weapons that the chapter possesses, these warriors are seen as blessed, and are favored with the charge of doing battle against the chapter and the Imperium's greatest enemies. These veterans are thus honored and revered above all others by their battle brothers across the chapter.

Following that, are the four Battle Companies, spreading from the Second Company though to the Fifth Company. Each company is led by a master, and is then divided into two demi companies, with each demi company being led by a lieutenant who acts as the highest authority after the master himself. In every Battle Company, under the master and the lieutenants, there is the Command Squad —composed of the company's apothecary, standard bearer, and champion—, and under them is a squad of veterans. Then, each demi company is formed as a battle line, composed of three full tactical squads, one full assault squad, one full devastator squad, and other support vehicles; the most important and revered of which is the dreadnought.

 

Each Battle Company will maintain, at least, a dedicated dreadnought in each of its demi companies; each usually (but not necessarily) attached to the tactical squads battle lines, to provide them with ranged and close combat support, as well as guidance in battle. Not only that, but per the dogma of the Excerviunt, the venerable dreadnoughts of the First Company will regularly attach themselves to the Battle Companies, and take part in combat alongside them.

 

Also, by the dogma of the Excerviunt, the veterans of the various Battle Companies will make use of suits of Tactical Dreadnought Armor, and the first assault squad of the first battle line of the first demi company, will ride to war in bikes and/or landspeeders, and other similar vehicles. Each group of warriors having been trained in the special ways of warfare inherited from the teachings and wisdom of the progenitors of the chapter.

 

After that, come the Reserve Companies, of which there are the Sixth and Seventh Tactical Reserve Companies, the Eight Assault Reserve Company, and the Ninth Devastator Reserve Company. Of all of these, the one that has the most peculiar composition is the Eight Assault Reserve Company.

Firstly, because the company command itself battles not on foot, but on landspeeders and bikes.

Then, because, similarly to how the First Company will have one half of its battle brothers in suits of Tactical Dreadnought Armor and the other half in power armor, one half of this company will have its battle brothers in bikes and landspeeders, with the other in power armor and jump packs.

Also, because, in similar fashion as the First Company, the First Squad of the Eight Company is composed of only the best riders of the chapter. To them is the honor of riding the Fellhur; the finest, fastest, and best equipped bikes of the entire Armory of the chapter. Those who ride in this squad are named the Knights of the Dying Star, and although they belong to one of the reserve companies, they follow the tradition of the Excerviunt by being frequently summoned by the battle companies to fight alongside them.

Yet, they remain formally in their position in the Eight Assault Reserve Company. This, to act as the mentors, as well as the watchers and keepers, of the deadly weapon that is the chapter's great assault formation. Any battle brother that wishes to reach a position as a rider in one of the chapter's battle companies must first be granted the right to do so, not just by the company command, or even the chapter command, but by the unanimous vote of the Knights of the Dying Star.

COLORS AND HERALDRY
The chapter heraldry is that of a shinning blade, stabbing down, and with crimson red wings at its sides. Each battle brother wears this iconography on their left shoulder pad, and the corresponding formation badge and squad markings on their right. This, per the mandates of the Codex Astartes, to denote the warriors place as either a tactical specialist, assault specialist, devastator specialist, a chapter veteran, or a member of the chapters command structure.

The armor of the battle brothers of the chapter is of a deep green color, reminiscent of the peculiar light that shines from the great auroras that flow across the skies above their homeworld of Alcides. Their belts, shoulder pads, and the crown of their backpacks, are all in a shade of tainted white, as the snows and ice that cover vast expanses of the planet surface. With this, each battle brother carries the beauty of their homeworld's scarred surface with him, even whilst walking down in the very depths of the underground network, or the last chambers of their sacred fortress.

This same white color —along with other forms of regalia—, is used across the chapter to denote the position of a battle brother inside the command hierarchy. Neophytes, upon becoming fully fledged battle brothers, gain the right to show the color on the top of their helmets, and the color is used in this same manner from then on, regardless of the distinction that does exist between regular battle brothers and chapter veterans. Indeed, the status of 'veteran' is instead represented by the ceremonial robes that are bestowed upon introduction to the First Company of the chapter.

The display of additional colors on the helmet is used, rather, to denote positions along the chain of command. With squad sergeants, lieutenants and company masters, wearing their helmets entirely in this Alcidian white. Other iconography is then added, to denote the rank of each battle brother, with squad sergeants wearing the color on their right knee pads, lieutenants wearing a stripe of the company color on the top of their helmets, and the masters of each company wearing helmets adorned with the wings of the chapters badge on the sides.

From this, each warrior is then marked with the colors of his company. Following the traditions of the Codex Astartes, the edges of each battle brother's shoulder pads, and the emblems on their chest plates, show one of the ten chapter color designations. Them being:

Silver for the Grand Master of the Chapter, and the rest of the Chapter Command. Including all senior officers, as well as the techmarines of the Armory, the chaplains of the Reclusiam and the librarians of the Librarium;
White for the veterans of the First Company;
Gold for the members of the Second Company;
Red for the members of the Third Company;
Light green for the members of the Fourth Company;
Black for the members of the Fifth Company;
Orange for the tactical reserves of the Sixth Company;
Purple for the tactical reserves of the Seventh Company;
Gray for the assault reserves of the Eight Company;
Light blue for the devastator reserves of the Ninth Company;
And, finally, dark blue for the neophytes of the Tenth Company.

PERSONALITY AND MANNERISMS

PRIMARY MISSION AND CURRENT PURPOSE

After the events at the end of M37, and with the calamity of Orientis Lux having been stopped because of the actions of the chapter in the War of Sacrifice, their main objective in the eternal war for the dominion of humankind has shifted considerably. While originally created for the express purpose of dying in battle to ensure that the system be saved from the threats beyond the edge of the known galaxy that would otherwise consume it; its unexpected survival to these events brought on the chance to serve the Imperium still, and into the current millennia.

 

At present, the Wings of Dawn serve in safeguarding the Eastern Fringe along side other Astartes deployed across this frontier part of the galaxy, and the entire Ultima Segmentum. Its Battle Companies being constantly deployed across the vast expanse of the Imperium, to carry on the fight to defeat its enemies. This, while the Reserve Companies hold the great Sigmalite Fortress, the cities and the underground network of Alcides, and keep on the Eternal Watch over the darkness beyond the Orientis Lux System.

 

The First Company, for its part —and following the undying suspicions and concerns of the chapter's command—, serves the Eternal Watch, by maintaining a constant search for any sign that may appear of any remnants of the calamitous power that they once defeated, at the end of the 37th millennium. Their hunt is never ending, and fills these fearless veterans with righteous purpose, whilst leading them to the most dangerous corners of the Eastern Fringe, to do battle against whatever evils that may emerge from the depths of the Warp.

 

This, with the constant aid of the Chapter's Librarium. Tasked as they are to actively seek out and uncover the secrets of the great ruin that sparked the War of Sacrifice, to decipher if its power and influence did in fact survive the efforts of the chapter, and whether or not a way exists to destroy it utterly, once and for all. Their work done not just through their divination efforts from within their sacred chambers, deep inside the Sigmalite Fortress, but often from the front lines of battle, al across the galaxy.

COMBAT SPECIALIZATION
Although as versatile and capable as any of the Emperor's champions, in its approach to war the chapter favors infantry formations, plasma weaponry, and urban combat. This, because of how they have been shaped by the nature of their homeworld.

Alcides, being a planet of scarce non-oceanic flora, and of a harsh and only partially terraformed enviroment, had to be colonized through the construction of tight and intricate cities, connected by a vast, planet-wide sprawling underground network of highways, habitation modules, generatoriums, factories and refineries. All of which created the conditions for the planet's inhabitants, and the chapter itself, to adopt an approach to life, and war, apt to these enclosed spaces, above and bellow the ground. Thus, infantry formations, and not mechanized units, were those most quickly adopted and mastered by the chapter.

 

In fact, when heavy support is needed on the field of battle, the preferred unit from the Armory of the chapter has always been the dreadnought, as it is seen as a more adequate unit for said combat environments. For this very reason it is that dreadnoughts are essential to the structure of the chapter's Battle Companies. Being reborn into this castraferrum bodies is considered a highly honored fate for any battle brother, and the rites for their maintenance are considered among the most sacred in the chapter.

Plasma is the predilected type of weaponry in the chapter, both due to the type of cultural devotion that all Alcideans have towards plasma energy, as well as to the great availability and quality of ammunition for these type of weapons that exists all throughout the multiple Fellhae Generatoriums that still remain inside the planet. Even after the War of Sacrifice, the sundering of the Sigmalite Fortress, and the tear of the network in the late 37th Millenium.

RECRUITMENT RITES

DISTRIBUTION AND DISPOSITION

+++ work in progress +++


Edited by Berzul, 05 July 2019 - 03:40 PM.

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#3
Berzul

Berzul

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CHAPTER COLOR REPRESENTATION GUIDE

 

First Company Terminators

Hidden Content

 

First Company Veterans

Hidden Content

 

Second Company Battle Brothers

Hidden Content

 

CHAPTER ORGANIZATIONAL STRUCTURE

 

First Company Structure Diagram

Hidden Content

 

Battle Companies Structure Diagram

Hidden Content

 

Eight Assault Reserve Company Structure Diagram

Hidden Content


Edited by Berzul, 05 July 2019 - 03:55 PM.

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Berzul

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RECENT HISTORY OF THE CHAPTER

 

The Defense of Corsuvio II

 

Year 025.M42 — The First Battle Line of the Second Company of the Wings of Dawn, under their First Lieutenant, and led directly by Grand Master Zerephiel, descended upon the planet Corsuvio II, in the Carima System. An industrial world of medium strategic value. This, following a request for aid from the Astartes by the planetary government, after disturbing signals being detected of xenos bioforms having made planetfall. At first mistaken for simple meteoric activity, the crash landing of foreign bodies and the subsequent loss of all contact with the 787th Regular Division of the planet's defensive army, stationed near the crash site, gave enough reason to ask for intervention.

 

Defensive positions were soon taken by the chapter's forces at the cargo dumps near the outpost of Twin-Root, about 55 kilometers southwest from the crash site. A scouting party, comprised of the members of the 2nd Tactical Squad was dispatched to survey the surrounding area, while the members of the 1st and 3rd Tactical Squads were tasked with securing the single worthwhile defensive position in the outpost. Within the hour, presence of a Tyranid Swarm were spotted and confirmed. A sizeable group of Genestealer-strain creatures made the distance towards the defenders of the outpost, and engaged the 3rd Tactical Squad in close combat.

 

Overrun by the initial assault, the brothers of the Chapter made an attempt at regrouping at the Imperial Bastion they had commandeered for the engagement. Assets from the 2nd Tactical Squad made a move to provide support in a pincer maneuver from the outlaying forests west of the outpost, while the 1st Tactical Squad and the battalion command made a stand to stop —and then break— the beast's march, during their second assault.

 

Through good use of the fortification's automated weaponry, and its scrambler systems, the swarm was left confused. The synapse beasts either smashed in combat, of rendered ineffective due to the jamming signals that overwhelmed their senses.  With the bulk of the attack contained and then repelled, the remaining creatures were forced into a scared frenzy, and soon scattered from the battlefield in a disorganized and weakened spread. Each xenos bio-forms acting aimlessly and on its own. Left to their instinctual behavior, they would make easy prey for a hunting party, during an overrun maneuver to clear the area, before moving in on the crash site itself.

 

Hidden Content

 

(Campaign in progress)


Edited by Berzul, 25 June 2019 - 08:14 PM.


#5
Berzul

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ARMY GALLERY

My project with this army consists of trying to assemble the entirety of the Second Company of the Wings of Dawn. The following is a gallery of the models as they become ready for combat, as well as a general diagram which I will be updating, which aims at showing the entirety of the project and the various states in which the different squads and units are at any given moment (be that, Ready for use on the tabletop, WIP and soon to be ready, Boxed or otherwise in progress of getting ready for painting, or Pending being bought at all), and information such as the model's name (as they are determined through out the building of the army itself).

Wings of Dawn, Second Company, and Chapter Command
Hidden Content


Brother Zerephiel, Grand Master of the Wings of Dawn, and his personal warhound
IMG-20190623-165831895-HDR.jpg

Second Company, First Battle Line
Whats-App-Image-2019-05-31-at-16-47-22.j

Brother Osric, First Lieutenant of the Second Company
IMG-20190602-193639138-HDR.jpg

Second Company Veterans, in Tactical Dreadnought Armor, per the Excerviunt Doctrines
IMG-20190825-191320751-HDR.jpg

Second Company, First Battle Line Tactical Sergeants
IMG-20190602-193759243-HDR.jpg

Second Company Tactical Marines
IMG-20190602-194205369.jpgIMG-20190602-193715713-HDR.jpgIMG-20190602-194012349-HDR.jpg

First Assault Squad, on bikes, per the Excerviunt Doctrines
IMG-20190901-004037969-HDR.jpg

Edited by Berzul, 01 September 2019 - 04:34 AM.

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Berzul

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Hey everyone. Just posting here to let you know I have added some info on the chapter's structure, colors and heraldry. I hope it is a good read for you. I'll be more than welcoming to any constructive criticism, be it in the lore itself of the chapter, the way it is written, or any other thing you might find worthy of pointing out. Thank you.


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#7
Berzul

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Hey guys.

I managed to get some good quality pictures of Zerephiel, the Chapter Master of the Wings of Dawn (and his loyal warhound). This guy is an Azrael Equivalent for the chapter, and the hound serves as an equivalent for the Lion Helm (and the watcher in the dark that normally carries it). He is made out of the Master from the original DV kit (untouched), and is joined by the dog from the Rogue Trader Kill Team box (also, untouched). Even as they are straight from the sprue, I do think this master is by far the best out there made by GW. I simplo love this miniature. Made sense to have him as not just a master of a company, but as the master of the entire chapter.

I've added one picture of him to the gallery in a previous post, and I'm leaving the rest of the pictures here as reference.

This, along with more info and lore on the chapter. The company structure across the chapter in diagrams, info on the first settlers of Alcides, the chapter homeworld; the mission and combat doctrines of the chapter; a gallery of images; and other small tidbits of information. Still a WIP, but I think I am making good strides in filling this thread with as much lore as it should have.

Hope you enjoy it!

As for the pictures, here they are, and I will go ahead and make an important disclaimer. That is, that this is NOT painted by me, but rather it was a gift by a very good friend of mine who has worked on my models, has made comissions for me, and has tutored me in the hobby.

That having been said...

IMG-20190623-165831895-HDR.jpg

IMG-20190623-165842737-HDR.jpg

IMG-20190623-165902574-HDR.jpg

IMG-20190623-165916147-HDR.jpg

Edited by Berzul, 23 June 2019 - 10:52 PM.

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#8
Lieutenant Arkley

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Looking great Berzul.... And the Doggo is a great addition :)


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#9
jbaeza94

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great looking minis! gonna need me a doggo now! the pile of shame grows more!

 

love the back story youre building for your army. looking forward to reading more about them


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k0EYErV.pnggallery_26154_15777_7710.png


#10
SickSix

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Nice looking army! Love the dog. Great idea for replacing the Watcher. Might steal that.

#11
Berzul

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I'm now starting the next step in the army. I ALSO added more to the lore of the chapter, as well... But mostly going to continue working the army itself.

So far, I've got

- The Chapter Master
- The 2nd Company 1st Lieutenant
- The 1st, 2nd and 3rd of the 2nd Company Tactical Squads

Next up is the

-1st Devastator Squad, of 10 marines, with 3 missile launchers and a heavy bolter
- 1st Assault Squad, of 10 marines, distributed as 5 bikers with meltaguns and combi meltas, an attack bike with multi melta, and a darkshroud

First, come the stripping of the old paint (and the shroud I'll have to get new from the store). Then some slight modifications on the bikers (to swap out the grav guns they used to have for melta guns, mostly), and then new paint scheme.

Last look at the squads as they used to be! (Oh, the nostalgia)

IMG-20190701-WA0014.jpg

IMG-20190701-WA0018.jpg

Edited by Berzul, 02 July 2019 - 12:48 AM.

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#12
Berzul

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The process has begun... with about 20 devastators, 30 terminators, another 6 bikes, and a bunch of characters waiting on queue for their turn in the pool :D

 

IMG-20190703-152348837.jpgIMG-20190703-152305866.jpgIMG-20190703-160325297.jpg



#13
Berzul

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Bikes are done. Some of the bits got unglued throughout the process, but... I guess it will make the painting easier.

Devastators are up next on the block, then Terminators and some characters.

IMG-20190709-WA0029.jpg

This guys will become a Melta Lance for the Second Company of the Army. Meltagun, meltagun, combi melta, multi melta. Something to bring some AP-4 to the table, to offset my otherwise heavy-on-the-plasma project for the army

Edited by Berzul, 09 July 2019 - 06:48 PM.


#14
Lieutenant Arkley

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Chop chop Berzul :P

 

I look forward to seeing them complete :)


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#15
Berzul

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Thanks, Arkley.

What I am trying to decide now is, how the color scheme should be.

The marines themselves will be green with "white" shoulders belts and helmet tops. Like any other marine, as there is no Deathwing/Ravenwing color difference in the army.

The thing is the bikes.

I was thinking that my Black Knights could have "white" bikes, to make them stand out from the regular bikers. And these guys, put them on either green bikes, or brown bikes.

But I not that sure.

Also, I don't know if the bikes should have its edges in just steel color, or rather in gold per the company color codes.

#16
jbaeza94

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i think brown bikes with green marines look cool! 

 

and maybe have the black knights rate the company color code on the trim, while normal rw get the steel color. im a fan of subtle/small differences. blue or maybe an exoctic color plasma like purple or yellow i think would be enough alongside the gold to help them stand out while maintaining a level of unit coherency 


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"Honor the Legion" - Warcry and Motto of the Legion of the Iron Lions.
k0EYErV.pnggallery_26154_15777_7710.png


#17
Berzul

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A small update on the army.

 

These guys are the veteran squad of the 2nd Company, wearing the company color (gold). Per the lore of the chapter, they are in terminator armor, and serve as the equivalent of the Deathwing, which in this chapter belongs in the first company, but also has a presence in each battle company.

 

IMG-20190816-WA0056.jpgIMG-20190817-WA0019.jpgIMG-20190817-WA0020.jpgIMG-20190817-WA0021.jpg

 

I must add that these models are not painted by me. Life has thrown too much on me as of late, so as to progress through my chapter in a way other than in the writting of its lore. But, I have good friends inside my gaming group, who have actively taken it upon themselves to get me to a good sizeable force with my chapter. These models are the work of one of my gaming group friends, not my own.


Edited by Berzul, 20 August 2019 - 03:56 PM.

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#18
Berzul

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Some more pictures, as the squad reaches completion.

 

Whats-App-Image-2019-08-19-at-23-48-44.jWhats-App-Image-2019-08-19-at-21-33-39.jWhats-App-Image-2019-08-19-at-22-26-13-1Whats-App-Image-2019-08-19-at-21-34-22.jWhats-App-Image-2019-08-19-at-23-37-54.jWhats-App-Image-2019-08-20-at-00-02-13.j


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#19
Galloway

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Great vibrant color scheme. Looking really cool.


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 gallery_48988_10069_47070.pnggallery_48988_15465_43209.png

 

 


 


#20
Berzul

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Thanks!

 

Here is one last picture, of the squad, ready and based.

 

Whats-App-Image-2019-08-21-at-09-58-02.j

 

I'll make some "light box" pictures to add to the gallery post of the thread later in the week.


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#21
Berzul

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Bikes are done. Some of the bits got unglued throughout the process, but... I guess it will make the painting easier.

Devastators are up next on the block, then Terminators and some characters.

Hidden Content

 

This guys will become a Melta Lance for the Second Company of the Army. Meltagun, meltagun, combi melta, multi melta. Something to bring some AP-4 to the table, to offset my otherwise heavy-on-the-plasma project for the army

 

So, now that the TDA Veteran squad for the 2nd Company is ready (I added a picture of them to the gallery post on the thread, above), time to move on to the "ravenwing" side of things.

 

More specifically, the Melta Lance of the company!!

 

Whats-App-Image-2019-08-26-at-23-18-08.j

 

 

The plan is to have the 1st Assault Squad of the 2nd Company to be fielded in bikes. 5 bikers, 2 guys on an attack bike, and 3 on a Darkshroud, making a full "Assault Squadron" of 10 marines.

 

This first group, though, is just the specialist gunners and the attack bike. Sergeant with combi melta, two gunners with meltaguns, and the multi melta attack bike, forming up the offensive side of the lance.

 

Since I am playing a lot of smaller scale games lately, a full squad is still not necessary. Focusing on these guys first should be a fine way to go.

 

On a side note, a friend told me that now the bikes should be using those oval shaped bases? Weird.... THese guys will go on the old school bases, for now.


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#22
Greenz

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Oh man, I don’t know how I’ve missed your thread! That is a wicked cool paint scheme you have, I really like it! I’ll have to go back and read through the fluff of your chapter when I get some time. That much of a write up deserves to be read!

Keep it coming brother!
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#23
Berzul

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Thanks, Greenz! You are most welcome to read, and to comment anything (good or bad) that peaks your interest. I'd love to further improve and develop the chapter through feedback.

I am behind in writting more of the lore of the army, but I will be putting out more info on these astartes soon. I promise. For now, at least the gallery keeps growing.



#24
Berzul

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As an aside from the incoming bikes, here are some librarians. 3 out of my 4, who all form the Librarius Conclave of the chapter; led by Master Librarian Cavaris (my Ezekiel equivalent, in the middle there)

IMG-20190827-WA0062.jpg
IMG-20190827-WA0057.jpg

These guys were already painted in their old schemes, so close to the new one, that its not really a repaint. Just, touch ups on specific points. Heraldry, shoulder pads, company markings, and the like.

Its still wip, and there is a fourth librarian (in power armor) to make from scratch.

But, still, thought it was worth posting it for now.

(Oh and, yeah, Cavaris has no backpack banner... Cause, I gotta be honest, I dont really like them. Ill see about getting some other decoration there, but, no banners. Just, personal preference)

Edited by Berzul, 28 August 2019 - 03:25 AM.

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#25
Spaced Hulk

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Excellent work on the Librarians! 👍

Ezekiel was always my favourite of the classis DA character sculpts, he just looks so small compared to the current marine line now. I really hope GW Primarise him at some point but keep a similar pose.

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