I have made this thread to place here the details, lore, information, and pictures, of my successor chapter, The Wings of Dawn (WIP). This, after my original thread, which was about how to go around creating a Codex-Compliant Dark Angels Successor Chapter, got derailed a bit by progress on the army itself.
This thread is Work In Progress, and it will take a long time to put everything here. But, I do have lots of ideas and plans set out, on what the whole chapter is about. I will be editing this original post, and the following ones, as I move along in advancing the chapter.
Please, feel free to comment on whatever you may like, dislike, or may want to know more about, if at all. I'll be thrilled to read your comments, questions, criticism and suggestions. Specially with regards to inconsistencies or mistakes in lore I might make, as I am not that knowledgeable in 40K lore as many of you out there.
Hope you enjoy reading about the Wings of Dawn!
+++ +++ +++
THE WINGS OF DAWN
Dark Angels Successor Chapter
DESIGNATION: The Wings of Dawn, after being renamed from their original designation, The Light Keepers
HERALDRY: A shinning blade, stabbing down, and with crimson red wings at its sides
BATTLECRY: Fiat lux! (Let there be light!)
PROGENITOR: The Dark Angels
FOUNDING: Year 581.M37, part of the XIII "Sentinel" Founding
REFOUNDING: Year 996.M37, with the chapter's new designation being given official recognition in the year 010.M38 by the High Lords of Terra
CODEX ADHERENCE: Codex-compliant, with minor organizational deviations
MAIN SECTOR: Eastern Fringe
MAIN SYSTEM: Orientis Lux (Easternmost Light)
HOME-WORLD: Alcides, at the far edge of the Orientis Lux System's habitable zone
MAIN STRONGHOLD: The Sigmalite Fortress
CHAPTER MASTER: Grand Master Zerephiel
CURRENT STATUS: Half-Strength, ∼600 Active Battle Brothers
STRATEGIC FOCUS: Infantry Formations, Plasma Weaponry, Urban Combat
Founded from the gene-seed of the First Legion, and by decree from the High Lords of Terra, to hold a line in the farthest reaches of the Eastern Fringe. Destined to stand fast, and to sacrifice themselves to the last man, in order to stop a great evil that would emerge in the following millennia from within the black depths of the unknown cosmos. This chapter has lived through a tragic history of defiance against a self-brought disaster and against a fate thought to be inescapable; dying in their original designation, and then rising again into their current one, to challenge the predictions from Holy Terra, and to carry on the fight against the enemies of the Imperium beyond its own foresight and wisdom.
THE ORIENTIS LUX SYSTEM
In the Eastern Fringe, beyond the Scourge Stars, to the galactic southeast of the great warpstorm known as the Hadex Anomaly, and near the edge of the known galaxy, lies a mono-star system called Orientis Lux.
It was discovered in the year 147.M36, during the Age of Apostasy, by an explorer named Alaer-Khan; also known to imperial records as Alaer the Vaerlite. The heir to a long line of Rogue Traders, which dated back to the late M34, and master of the starship called the Semper Vera. A Conquest-Class Star Galleon from the early days of the Imperium.
Per the Warrant of Trade granted to him, Alaer the Vaerlite seeked to push the boundaries of the known galaxy, venturing beyond the light of the Astronomican and into the perilous region known as the Eastern Fringe.
There, and after having pushed themselves near to the end of their resources and resolve, the crew of the Semper Vera found themselves trapped in the pull of a gravitational anomaly which dragged the star galleon towards a particular system previously unknown to imperial records. One composed of four planets, all in far orbit around a five thousand million years old, main sequence star.
The starship was only freed from this pull as it finally entered through the edge of the system. The effect itself vanishing shortly after, with no trace left of the anomaly that could be registered. Still, by then the prospect of exploring this new found corner of the galaxy was enough to distract them all from the strange events that had taken place. It managed to rekindle the fire in the crew’s spirits, and to drive Alaer-Khan and his men forward into the unknown.
It was past the cold zone of the system and beyond the dead worlds trapped within it; at the far edge of the habitable zone, that they found the one planet ―to them― worthy of claim. The reward for their perseverance and their faith, as they saw it. A grey and red world of rock and ice, which held the promise of new colonies for the expansion of the great Imperium of Man.
In honor of the bright light of the system’s star, as it shone as a lonely beacon in the great black of the Eastern Fringe; as well as in remembrance of the weird chance by which he had been drawn to it, Alaer the Vaerlite named the system Orientis Lux. The High-Gothic translation for Easternmost Light.
The planet itself was named Alcides, after his ancestor. The first in his bloodline, who had won the Emperor’s favor, and had been the original recipient of his family’s Warrant of Trade, by the decree of Holy Terra.
THE PLANET ALCIDES
This terrestrial planet is one of the four worlds that orbit around the singular star at the center of the Orientis Lux system. It is located nearest to it, yet still at the cold far end of the system’s habitable zone.
It is a dangerous world of grey and red rock, with a freezing weathers, large ocean masses, and a great number of ice formations scattered at various levels of depth beneath the terrestrial crust. It’s skies are constantly covered by the passing waves of the many great auroras of green light that are caused by the particular radiation of the system’s star. Although lacking in non-oceanic flora, its atmosphere and abundance of water have been sufficient for the planet to have developed a biosphere with a sustainable fauna, which exists in the deep oceans, as well as both at a terrestrial and a subterrestrial level; with a large number of species apparently evolved for subterrestrial environments, most likely correlating to the effect of the planet’s lengthy rotation, which gives Alcides a solar cycle equivalent to roughly eight times that of Holy Terra.
Alcides was discovered by the Rogue Trader Alaer the Vaerlite in the year 149.M36, just two years after his discovery of the Orientis Lux system in the year 147.M36; and named after the first of his bloodline, the Rogue Trader Alcides-Khan, who received his family’s Warrant of Trade in the early years of M34.
Being the only planet in the system not classifiable ―at the time, at least― as a dead world, Alcides was almost immediately targeted for surveyance and colonization. It’s surface, atmosphere, and biosphere, providing Alaer’s crew with all the required resources and conditions needed for adequate terraforming.
Throughout the first few hundred years since planetfall, Alcides was the subject of various exploration missions meant to catalogue its topography and geography, as well as its fauna and its various weather phenomena. The information gathered made it clear that this was a dangerous but promising world. One that would require the presence of a standing armed force to fend off its various life forms, and the adoption of a mostly subterranean system of colonies in order to house a prosperous population, that could grow into numbers useful to the Imperium of Mankind.
It was by the second half of M36, and through great efforts, that Alcides managed to become a prominent world in the Eastern Fringe. It’s citizens arriving from various other imperial planets from the nearby systems ―including Macragge itself―, to contribute to the expansion of the vast underground network of colonies which had managed to grow and spread through and across the planet.
THE FELLHAE GENERATORIUMS
Due to the environmental characteristics of Alcides, humanity faced a few problems with its colonization. In fact, it would not be far from the truth to say that, even in the 41st Millennium, the planet surface has only been partially terraformed by the Imperium, to truly sustain human life at Terra-standards.
This is a world that was found by its discoverers to be one mostly deprived of non-oceanic flora. Great mountain ranges covered in ice, and deep chasms devoid of light or warmth were plentiful, but within them there was little to be harvested as resources for a thriving civilization of the size that the Imperium would have hoped to create. The fauna that had managed to evolve in this distant point of the known universe, had adapted to these conditions, in many different ways. Acclimating to lives under the ocean depths, down the dark recesses of the planet's fragmented crust, or inside the very upper mantle that covered the planet's core. Humanity had to follow a similar evolutionary strategy, by farming non-surface crops, mining for deep minerals, and by developing cities that themselves dug deep into the ground of Alcides, or that otherwise supported themselves under the powerful oceans that spread across it. Hives whose infrastructure lay mostly deep underground or underwater, with great and jagged spires managing to pierce beyond the surface; to house those deserving —or able—, to claim them.
This way of life was aided, though, by a specific combination of phenomena that the first settlers of Alcides found in their new homeworld. First, the existance a peculiar form of emulsion found in most ice formations, ocean waters, and underground ice caps and water reservoirs across the entire planet. Second, a particular genus of beasts that spread through most of this world, which the first humans to settle it named the Fellhae. Ferocious creatures of great size, agility and cunning. Predators that dominated their ecosystems. Well adapted to last long periods of time without food, to survive and hunt in total darkness, to resist and navigate themselves in deep waters, and to dig their way through both solid and igneous rock. This, due to a trait commonly shared by all the various species and subspecies of their genus: The ability to feed off of the Alcidean emulsion, and metabolize it into a special form of high-yield plasma, which they could use to perform all of these feats. An ability that humanity was quick to learn how to harvest for its own efforts, converting the metabolized plasma into fuel and ammunition for powering almost any STC-Based and non-STC-Based machinery and weaponry, that they could ever require to conquer and control the planet. A form of energy beyond the capabilities of any other available to them through conventional means, in the far edge of space.
The construction of what were named the Fellhae Generatoriums, began. Soon, they were located all over and inside of Alcides. They allowed the settlers to speed up the construction of cities and manufactorums to an unprecedented degree; and allowed them to master the processes of the Fellhae to cut through the planet's upper mantle and create new paths, even into the worlds outer core, were even more emulsion lay waiting to be harvested.
This then led to the creation of a great system of interconnected roads and planetary defense outposts, stretching in between and around the various hive cities of Alcides. A feat of planning, architecture and engineering, called simply by the Alcideans as the great underground network.
THE UNDERGROUND NETWORK
THE GREAT OMEN
FOUNDING OF THE CHAPTER
THE SIGMALITE FORTRESS
THE DOOM OF ALCIDES
THE WAR OF SACRIFICE
THE ETERNAL WATCH
+++ Work in progress +++
Edited by Berzul, 06 September 2019 - 06:59 PM.