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Apocalypse pre-order Saturday 29th June


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#26
NTaW

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It has the same Detachments as 40k, straight from the book, so you can play your army right away. The video has lots of non-written information.
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#27
General Strike

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Hmm I hope there is actual savings, cause I'm tempted by the Eldar and the Chaos ones, but only if I save money over buying them separately.

#28
Lord Marshal

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So 40k gets dedicated movement trays before Age of Sigmar.

 

lKPaHzp.png


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#29
Panzer

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It has the same Detachments as 40k, straight from the book, so you can play your army right away. The video has lots of non-written information.

Ah yeah now that I've watched the video, you're right.

 

That being said watching the video it kinda felt the same as when they introduced 8th edition to us. Without knowing any details it feels more like a new edition than a semi-different system lol


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#30
Dark Shepherd

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They say in the article the boxes/boxed armies are limited releases

Guess I now begin a 2 week wait to learn details of the Executioner, can we get the Repulsor Variants thread reopened now please :) ?

#31
Black_Knight

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Watching the video "Damage is done at the end of the turn" so you always get to use a model even if it is focused.

 

Also alternating activations of "Detachments" and not units.

 

https://www.youtube....h?v=0Hy7VY0Q45w


Edited by Black_Knight, 16 June 2019 - 05:50 PM.

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#32
Triszin

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That Ork dread waaagh and repulsor!!!

Uhh. If the dread waaagh is a savings box I might have to grab it.

Also I really think, Marines Dex 2.0 is 1-2nd week of July.


I really want to see the rules and points for the rep. Ex.
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banana

#33
wildweasel

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So 40k gets dedicated movement trays before Age of Sigmar.

lKPaHzp.png


Apocalypse does, and clearly you’ve heard about the secret feature where if you try to put AoS models in these trays it makes all the paint fall off.
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#34
wildweasel

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Also I really think, Marines Dex 2.0 is 1-2nd week of July.


Apoc pre-order of June 29 means a release of July 6 - and given that SM Codex 2.0 will undoubtedly be tentpoled with the release of the Vanguard Primaris kits, I don’t think they are gong to have it directly after the Apoc release.
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#35
Lord Nord

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Also I really think, Marines Dex 2.0 is 1-2nd week of July.
 


Apoc pre-order of June 29 means a release of July 6 - and given that SM Codex 2.0 will undoubtedly be tentpoled with the release of the Vanguard Primaris kits, I don’t think they are gong to have it directly after the Apoc release.

 

 

That and there should be some new Primaris units trickling out alongside the Shadowspear MPK kits. So likely late July / August before we see either SM Codex 2.0 or a dedicated Primaris Codex.


I wouldn't even gatekeep you.


#36
RikuEru

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Watching the video "Damage is done at the end of the turn" so you always get to use a model even if it is focused.

Also alternating activations of "Detachments" and not units.


A CERTAIN SOMEONE I know, who works for GW, already had his test game of Apocalypse.

He said that a game of 6000 points per side, 3vs3 (+ a "Commander", for each side, whonin this case worked as a teacher), took JUST 3,5 HOURS, including prep and putting everything back.

Yes, he also said that your units gets to act/shoot/fight, even if they are obliterated in that same turn.

You also get to put down markers/tokens to decide the action/route your various detachments take, in alternating order - before both sides reveal their Commands.

The Units work in Detachments/Formations.
For example an HQ and his 3 troop squads need to be positioned within a certain radius around the HQ to gain benefits.
(HQ dies = No benefits, or diminished benefits if it has a secondary HQ -
Formation looses coherency = no benefits)

D12 are used for saves, to differentiate a bit more between units. (But negative effects could force you to use a D6)

Huge Squads like Guardsmen, Boyz or a bunch of Marines do NOT need to roll dozens of dice to determine their shots/attacks, but merely a handful.
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#37
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So is the Marine Box, purely Primaris or also older marines too? I cannot tell if the back guys are Intercessors or Tacticals. 


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#38
klisof

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Those dice sets - 25 D6 and 25 D12's.

I'm looking forward to finding out what the D12's are for, with that many in the dice set it's got to be for to be something significant. Not just the occasional table or you would just get 1 or 2.

Edit - just ref Rikueru's post above. Glad to see saves move to a D12! I hope they copy that for main 40k eventually.

Edited by klisof, 16 June 2019 - 06:24 PM.

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#39
Lord Marshal

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So is the Marine Box, purely Primaris or also older marines too? I cannot tell if the back guys are Intercessors or Tacticals. 

 

Definitely Intercessors. You can tell by that 'aiming the grenade launcher up' pose.


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#40
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I did a quick computations of values for the different boxes, based on GW prices in £ (I hope I haven't made any mistakes, please check)

 

 

  • Orks Spearhead Detachment     153,5
  • Deff Dread (1) 2 31 62
  • Killa Kans (3) 2 28 56
  • Ork Mek (1) 1 13 13
  • Big Mek with Shokk Attack Gun (1) 1 22,5 22,5

 

  • Imperial Knights Super Heavy Detachment     145
  • Knight Castellan 1 100 100
  • Armiger Helverins (2) 1 45 45        

 

  • Astra Militarum Spearhead Detachment     155
  • Cadian Command Squad (5) 1 15,5 15,5
  • Cadian Heavy Weapon Squad (3) 1 24 24
  • Leman Russ Demolisher (1) 1 31 31
  • Leman Russ Battle Tank (1) 1 31 31
  • Leman Russ ??? (1) 1 31 31
  • Chimera (1) 1 22,5 22,5        

 

  • T'au Empire Vanguard Detachment     170
  • XV8 Crisis Battlesuit Team (3) 2 45 90
  • T'au Empire Commander (1) 1 30 30
  • XV104 Riptide Battlesuit (1) 1 50 50        

 

  • Adeptus Mechanicus Vanguard Detachment  148
  • Tech-Priest Dominus (1) 1 22 22
  • Kastelan Robots (3) 3 42 126

 

  • Chaos Space Marines Battalion Detachment     162
  • Chaos Space Marine Terminator Lord (1) 1 15 15
  • Chaos Space Marines (10) 3 35 105
  • Chaos Bikers (3) 2 21 42        

 

  • Space Marines Battalion Detachment     167,5
  • Primaris Redemptor Dreadnought (1) 1 40 40
  • Primaris Captain (1) 1 22,5 22,5
  • Primaris Intercessors (10) 3 35 105        

 

  • Tyranids Spearhead Detachment     159
  • Hive Tyrant (1) 1 33 33
  • Trygon (1) 1 36 36
  • Tyrannofex (1) 1 35 35
  • Carnifex Brood (2) 1 55 55         

 

  • Necrons Outrider Detachment     156
  • Necron Cryptek (1) 1 20 20
  • Canoptek Wraiths (3) 2 28,5 57
  • Tomb Blades (3) 2 24 48
  • Ghost Ark (1) 1 31 31         

 

  • Craftworlds Vanguard Detachment     157
  • Spiritseer (1) 1 11 11
  • Wraithlord (1) 2 28 56
  • Wraithguard (5) 3 30 90

Edited by Mendi Warrior, 16 June 2019 - 06:38 PM.

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#41
BolterZorro

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If those boxes are priced at more than 2x SC! ones, I don't see the benefit. The content seems around 2 SC! btw or those recent dual armies boxes (before shadowspear) like loocurse, forgebane, etc.... So, my guess, I'd say 125eur.



#42
Halandaar

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The "face value" of each of the boxes is;

 

Orks - £153.50

Imperial Knights - £145

Astra Militarum - £155

Tau Empire - £170

Adeptus Mechanicus - £148

Chaos Space Marines - £162

Space Marines - £167.50

Tyranids - £159

Necrons - £156

Eldar - £161

 

Based on that, I'd be hoping for a retail price of £120 each at most.


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#43
BolterZorro

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For eldar, you have almost more with 2 SC!



#44
Mendi Warrior

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The "face value" of each of the boxes is;

 

Orks - £153.50

Imperial Knights - £145

Astra Militarum - £155

Tau Empire - £170

Adeptus Mechanicus - £148

Chaos Space Marines - £162

Space Marines - £167.50

Tyranids - £159

Necrons - £156

Eldar - £161

 

Based on that, I'd be hoping for a retail price of £120 each at most.

 

Hoping for the same



#45
Chapter Master Valrak

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If they do those box sets cheaper, it will be MASSIVE!


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#46
Panzer

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Watching the video "Damage is done at the end of the turn" so you always get to use a model even if it is focused.

Also alternating activations of "Detachments" and not units.


A CERTAIN SOMEONE I know, who works for GW, already had his test game of Apocalypse.

He said that a game of 6000 points per side, 3vs3 (+ a "Commander", for each side, whonin this case worked as a teacher), took JUST 3,5 HOURS, including prep and putting everything back.

Yes, he also said that your units gets to act/shoot/fight, even if they are obliterated in that same turn.

You also get to put down markers/tokens to decide the action/route your various detachments take, in alternating order - before both sides reveal their Commands.

The Units work in Detachments/Formations.
For example an HQ and his 3 troop squads need to be positioned within a certain radius around the HQ to gain benefits.
(HQ dies = No benefits, or diminished benefits if it has a secondary HQ -
Formation looses coherency = no benefits)

D12 are used for saves, to differentiate a bit more between units. (But negative effects could force you to use a D6)

Huge Squads like Guardsmen, Boyz or a bunch of Marines do NOT need to roll dozens of dice to determine their shots/attacks, but merely a handful.

 

 

Sounds very promising. Honestly if it can be played in a similar timeframe or even quicker than regular 40k without having to have huge investments and the rules being better (we'll see about that) I can see it being the new thing in my group.


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#47
Halandaar

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Perhaps of greater importance than the price per box is whether or not you'll be able to get them form third party retailers. That would make a few of these very tempting indeed. 


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#48
Tyberos the Red Wake

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Is anyone going to use the movement trays for 40K?


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#49
Halandaar

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Is anyone going to use the movement trays for 40K?

 

I'm definitely keen on the idea of it, especially for hordier armies, although the price will be the deciding factor.


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#50
ShibeKing

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Holy cow those bundles. Good day to be a servant of the Emperor. Bad day for budgetting and my backlog.




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