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Gauging interest for a new Black Crusade game


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#101
Beren

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I wouldn't say that the Night Lords lack the character development of other Legions but rather that they undergo it a little sooner than the other Legions. The gradual change from vengeful seekers of justice to bloody murderers happens pre-Heresy, where you get the differences between the likes of Sevetar's First Company and Kheron Ophion with those such as the Painted Count and his recruits.The Legion's effective dissolution occurs after the Thramas Crusade where Curze and Sevetar go MIA.  After that you have the rise to power of Skraivok and his endorsement of Daemonic power, his attempts to reform the Legion and later how members of the Legion react to Curze's death.


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#102
No Foes Remain

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Also First Claw were all Night Lords (shocking I know right?) but they were all completly different personalities, Talos had higher ideals (despite him saying the contrary) Cyrion was.... strange, Uzas was.... Uzas, Xarl was badass and Mercutian was dour but loyal to Talos.


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10th Expeditionary Fleet 'Legion of Terra'    18 Legiones Astartes detachments from all active Legions; Geno One-Four-One Akkad; 13th Solar Auxiliary Cohort 'Black Scorpions'

sml_gallery_48988_16053_16940.png  sml_gallery_48988_16053_4278.png  sml_gallery_48988_16053_22349.png

194th Company, 19th Chapter, Ultramarines Legion - 'Ultimas of War'; Halcyon Dominion's 3rd Spartii Imperialis Auxilia Regiment; Knight House Cousland

Sons of Horus 38th Company

-----

Astral Claws 5th Company; XII Tyrant's Legion

Adeptus Praetorii: Void Angels, Ultima Wardens, Crimson Saints  Adeptus Astartes Chapters

Order of the Amethyst Tower; Halcyon Dominion Militarum Forces; Knight House Cousland; Forge Fiefdom Orzarm

Void Knights Chaos Chapter


#103
Slips

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Fundamentally, I'm ok playing whatever and working to bring a character to life but seeing what each and every one of us would bring to the table (heh) for Night Lords would be interesting.


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#104
Xin Ceithan

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Solid points.

Maybe I am just stuck on my "paved with good intentions " routine / excuse here when pondering a character concept. No Fors Remain and Slips have basically brought the more challenging aspect of playing Night Lords to a finer point... the interesting point here is to see what we can come up with personality wise.
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#105
Steel Company

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For a Night Lord, I'm toying with the idea of the reluctant traitor, falling because his closest friends and brothers fell. Thinking that he chose to follow them, to try and stop them from totally losing themselves in thrall to the Dark Gods, yet over time finds that he is the one that has become in thralled to the Dark Gods and will try to work his way back to a place of balance, knowing that redemption will for ever be out of his reach.


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To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#106
Morovir

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If playing the Night Lords game, would it be possible to incorporate the Power Armour MK rules from Deathwatch, as I believe they would add another layer of depth to Black Crusade's system for power armour?


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#107
Steel Company

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I'd be down with that, provided we have a caveat of being limited to Mk. VI or older... heck that goes for any Black Crusade game personally.


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To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#108
No Foes Remain

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I'm sure I read somewhere (readdit probably) that someone worked that out, using the DW rules for BC and RT.


10th Expeditionary Fleet 'Legion of Terra'    18 Legiones Astartes detachments from all active Legions; Geno One-Four-One Akkad; 13th Solar Auxiliary Cohort 'Black Scorpions'

sml_gallery_48988_16053_16940.png  sml_gallery_48988_16053_4278.png  sml_gallery_48988_16053_22349.png

194th Company, 19th Chapter, Ultramarines Legion - 'Ultimas of War'; Halcyon Dominion's 3rd Spartii Imperialis Auxilia Regiment; Knight House Cousland

Sons of Horus 38th Company

-----

Astral Claws 5th Company; XII Tyrant's Legion

Adeptus Praetorii: Void Angels, Ultima Wardens, Crimson Saints  Adeptus Astartes Chapters

Order of the Amethyst Tower; Halcyon Dominion Militarum Forces; Knight House Cousland; Forge Fiefdom Orzarm

Void Knights Chaos Chapter


#109
Steel Company

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I know I've done it the other way, using BC skills and talents for DW...

 

It makes melee monsters (like Tyber in the current PBP DW game) stupidly powerful when they get Lightning attack with two weapon fighting, but by the same token it makes parry really good too


To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#110
Noctus Cornix

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Yeah, to be honest I do agree that Night Lords can kind of defeat the purpose, but it depends on the kind of characters created. Yeah, some of the Night Lords were quite self-serving lunatics, but I think a lot of more recent stuff has kind of muddled that many Night Lords still believed in what they were doing. Did all of them? No. But I myself still imagine that quite a great deal of the Legion justified their depravity under the false belief of Justice and have drowned in their gene-father's insanity. Just because they come from a legion of killers doesn't mean that there isn't a sense of tragedy to their nature, much like the World Eaters in Betrayer.

Everyone wants the snarky Night Lord with the witty personality that doesn't give a rat's ass about anything because it's fun, but it tends to overlook that there is something there. They're still Astartes. They're still brothers. They're still sons of Curze and Nostramo. They're still the holders of the Great Crusade and the Emperor's ideals, even as tenuous a tie that might be.

At least during the span of the Great Crusade and the Scouring. After that it's every man for himself.

Edited by Noctus Cornix, 13 August 2019 - 03:13 PM.

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#111
Gederas

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-pokes head in-

 

Heeeeeey. So I saw this thread when I was at work, and I've also got to say, I'm interested. I've done play-by-post games.... kind of. My Pathfinder group sometimes does them if we're unable to all meet up for our agreed-upon time.

 

However, I now nothing about the mechanics of the Warhammer RPG games.

 

Though, I do think a Traitor Legion game set during the Heresy sounds fun. Especially Night Lords.

 

So, I'm also interested in this.


Edited by Gederas, 23 August 2019 - 12:36 AM.

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#112
Mazer Rackham

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Welcome  victim  er, Truthseeker!

 

Don't fret about the FFG rules, we can all help you with those, I think our GM is going to run it crunch-light anyway, so you should drop right in to the murderous heathens that will make up the cast and crew of the Black Crusade :)

 

We hope you will...enjoy?  Investing your time...

 

;)

 

MR.


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#113
Gederas

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Welcome  victim  er, Truthseeker!

 

Don't fret about the FFG rules, we can all help you with those, I think our GM is going to run it crunch-light anyway, so you should drop right in to the murderous heathens that will make up the cast and crew of the Black Crusade smile.png

 

We hope you will...enjoy?  Investing your time...

 

msn-wink.gif

 

MR.

I mean, I think one or both of my local Barnes & Noble still has copies of Black Crusade.....

 

But yes, it's been too long since I've RP'd a villain protagonist and not a villain for a campaign :lol:

 

And if this is Horus Heresy..... Dibs on a Volkite :lol:


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