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Repulsor Executioner preliminary thoughts


CptSlambo

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Hey there just picked up the beast of a tank, and was curious on what the communities initial thoughts are on it. Seems like it could be pretty cool with the shooting twice if you move half distance or less. Point cost is kinda crazy but does all the dakka make up for it? Anyway feedback would be welcome on this topic.
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Pricey. Properly buffed its a monster but you pay through the nose. Standoff range but that leaves the gatling quiet and the transport seats empty. Flying tanks can really utilize terrain to keep safe and pick off vulnerable targets. It gives a savvy general nearly every option, the tricky part will be keeping it alive. Reminds me of a storm raven
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Objectively I think it's definitely worth it. Either with the HLD for sitting back out of range of most of your opponents anti-tank, or with the Plasma and sitting at ~30" and vaporizing all the infantry (and even some vehicles). Just ignore its transport capacity for the most part. It's just a bonus, not its main purpose or even just an important part of the package like it is with the regular Repulsor.

 

I for one will get me one to have some variety but will stick with the regular Repulsor for the most part for various reasons. For one, I want to move aggressively forward which I can't do with just 5" movement on a tank, but I also simply will cover my anti-tank needs with Suppressors and hopefully Lasfusil Eliminators in the future. When it comes to Marines I'm more of an infantry and Dreadnoughts guy and want leave the tank business to AM.

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It seems decent enough as a tank. The price was lower than some people were expecting for the HLD variant. In a pure Primaris army, I think it fills a valuable niche for long-ranged anti-tank. For a mixed army, I am not convinced it is better than classic anti-tank units like a Las Devastator squad. We also have access to units like the Libby Dread and Captain Smash who can deal with tough targets "up close and personal".

 

With those caveats, how to get mileage out of this unit? Well, like the classic Repulsor, it suffers to some extent from being an expensive unit with no Invulnerable save. Many competitive armies tool up to be able to drop a Knight in a turn so it will not last long on its own.

 

The trick with Repulsors is not to run one or even 2. They need to be run as part of a larger armoured threat. One Repulsor will not trouble most opponents. 2 Repulsors hammering the enemy while a Storm Raven harasses the flanks and a Knight ally brings some muscle starts to look a lot more durable.

 

A pair of Executioners on a Skyshield landing pad will get a 5++ which helps to make them a bit more sturdy. Support with a cheap Captain and Lt (possibly the Phobos Captain for Omniscrambler) for rerolls and maybe a Techmarine for repairs and you have quite a firebase that your opponent will struggle to shut down. At long range, the HLDs can hammer most vehicles quite well. If the enemy tries to close within 30", they have an impressive array of S4/5 shooting.

 

Of course this approach might work even better for Dark Angels but I think it makes a viable firebase if you want to play a more castled army while our signature elements are used for counter-charging anyone who gets close or flanking opponents who try to out-castle us.

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I think its a very cool looking model. I love the quote by Captain Aphael about Repulsors in our codex. But when I've used mine with my Dark Angels they were sorta lackluster. I ran the regular Repulsor with HGC in the turret, GC in the commanders hatch, and TL lascannons in the hull.

 

I'd be interested to know if you get more mileage out of the newer ones?

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In any case I think the macro plasma is a solid choice. It flows well with all of the additional guns and wont waste shots compared to the HLD. I do want two of them though.

Agreed on both point. Macro Plasma wants to be a on platform that does not suffer the -1 to hit for moving. A pair of them also sounds like a good idea as one on its own won't last very long without other armoured units in your army.

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In any case I think the macro plasma is a solid choice. It flows well with all of the additional guns and wont waste shots compared to the HLD. I do want two of them though.

Agreed on both point. Macro Plasma wants to be a on platform that does not suffer the -1 to hit for moving. A pair of them also sounds like a good idea as one on its own won't last very long without other armoured units in your army.

 

I have a 2k list that runs 2 executioners and 3 regular repulsors. >:}

 

I'm really curious to see how it would play out on the table top!

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I like it a lot and it fills a needed role for Primaris armies but I find myself wondering what this tank does for my Blood Angels that a Storm Raven doesn't do better.

 

For one, it's more durable if you don't want it to move across the table every turn for example (the Stormraven has T7 and a hit-penalty but minimum move of 20", if you let it hover it loses the hit-penalty so becomes worse than the T8 of the Repulsor). This lets you easier have it sit back out of range of the opponents guns and in range of your re-roll auras.

 

Secondly, it simply does more damage.

For 293p the Executioner has 2-4 S10 AP-4 D1d6(min3) shots, 18 S5 AP-1 D1 shots and a bunch of smaller dakka.

For 291p the Stormraven has 2 S9 AP-3 D1d6 shots, 2 S8 AP-3 D3 shots, 6 S5 AP-1 D1 shots.

So the Executioner has better anti-tank and better anti-infantry for about the same points.

Bonus: For 303p the regular Repulsor has 4 S9 AP-3 D1d6 shots, 6 S5 AP-1 D1 shots and a bunch of smaller dakka.

 

Lastly, the Stormraven is not a Primaris unit so irrelevant for people who want to play a pure Primaris army.

 

 

Final words: the Stormraven is better to be compared with the regular Repulsor since both have a 50/50 focus on transporting and shooting while the Executioner has a much bigger focus on shooting and less on transporting. Against the regular Repulsor the Stormraven compares pretty well actually. Slightly cheaper, a bit less dakka but a better transport due the high movement. Unfortunately (or luckily?) not really competing with eachother since both can transport entirely different units.

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I like it a lot and it fills a needed role for Primaris armies but I find myself wondering what this tank does for my Blood Angels that a Storm Raven doesn't do better.

For one, it's more durable if you don't want it to move across the table every turn for example (the Stormraven has T7 and a hit-penalty but minimum move of 20", if you let it hover it loses the hit-penalty so becomes worse than the T8 of the Repulsor). This lets you easier have it sit back out of range of the opponents guns and in range of your re-roll auras.

 

Secondly, it simply does more damage.

For 293p the Executioner has 2-4 S10 AP-4 D1d6(min3) shots, 18 S5 AP-1 D1 shots and a bunch of smaller dakka.

For 291p the Stormraven has 2 S9 AP-3 D1d6 shots, 2 S8 AP-3 D3 shots, 6 S5 AP-1 D1 shots.

So the Executioner has better anti-tank and better anti-infantry for about the same points.

Bonus: For 303p the regular Repulsor has 4 S9 AP-3 D1d6 shots, 6 S5 AP-1 D1 shots and a bunch of smaller dakka.

 

Lastly, the Stormraven is not a Primaris unit so irrelevant for people who want to play a pure Primaris army.

 

 

Final words: the Stormraven is better to be compared with the regular Repulsor since both have a 50/50 focus on transporting and shooting while the Executioner has a much bigger focus on shooting and less on transporting. Against the regular Repulsor the Stormraven compares pretty well actually. Slightly cheaper, a bit less dakka but a better transport due the high movement. Unfortunately (or luckily?) not really competing with eachother since both can transport entirely different units.

My response is that my Angels don't sit back and shoot. I don't play buff castles. I want to be in the thick of things and I want to deliver units to the front to support and saturate target priority.

 

For a Primaris army I think this tank is great, but I don't see the magic with a mixed Blood Angels army. It doesn't synergize with aggressive units or mobile play styles.

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I like it a lot and it fills a needed role for Primaris armies but I find myself wondering what this tank does for my Blood Angels that a Storm Raven doesn't do better.

Final words: the Stormraven is better to be compared with the regular Repulsor since both have a 50/50 focus on transporting and shooting while the Executioner has a much bigger focus on shooting and less on transporting. Against the regular Repulsor the Stormraven compares pretty well actually. Slightly cheaper, a bit less dakka but a better transport due the high movement. Unfortunately (or luckily?) not really competing with eachother since both can transport entirely different units.

Good explanation, thanks for that.

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I like it a lot and it fills a needed role for Primaris armies but I find myself wondering what this tank does for my Blood Angels that a Storm Raven doesn't do better.

For one, it's more durable if you don't want it to move across the table every turn for example (the Stormraven has T7 and a hit-penalty but minimum move of 20", if you let it hover it loses the hit-penalty so becomes worse than the T8 of the Repulsor). This lets you easier have it sit back out of range of the opponents guns and in range of your re-roll auras.

 

Secondly, it simply does more damage.

For 293p the Executioner has 2-4 S10 AP-4 D1d6(min3) shots, 18 S5 AP-1 D1 shots and a bunch of smaller dakka.

For 291p the Stormraven has 2 S9 AP-3 D1d6 shots, 2 S8 AP-3 D3 shots, 6 S5 AP-1 D1 shots.

So the Executioner has better anti-tank and better anti-infantry for about the same points.

Bonus: For 303p the regular Repulsor has 4 S9 AP-3 D1d6 shots, 6 S5 AP-1 D1 shots and a bunch of smaller dakka.

 

Lastly, the Stormraven is not a Primaris unit so irrelevant for people who want to play a pure Primaris army.

 

 

Final words: the Stormraven is better to be compared with the regular Repulsor since both have a 50/50 focus on transporting and shooting while the Executioner has a much bigger focus on shooting and less on transporting. Against the regular Repulsor the Stormraven compares pretty well actually. Slightly cheaper, a bit less dakka but a better transport due the high movement. Unfortunately (or luckily?) not really competing with eachother since both can transport entirely different units.

My response is that my Angels don't sit back and shoot. I don't play buff castles. I want to be in the thick of things and I want to deliver units to the front to support and saturate target priority.

 

For a Primaris army I think this tank is great, but I don't see the magic with a mixed Blood Angels army. It doesn't synergize with aggressive units or mobile play styles.

 

 

That's perfectly fine and mine don't either despite being Primaris, hence why I still prefer the regular Repulsor, but I simply answered your question. They are two different units with two different roles so there are a bunch of things it can do better than the Stormraven and vice versa. :wink:

Edited by sfPanzer
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Yeah, I usually play my primaris quite aggressively as BA. I like to move intercessors into melee with non melee specialists as they have enough attacks to make good use of the BA chapter tactic. And the humble chainsword on a sergeant is awesome too. Often run them in repulsor to get them up close quickly.

 

I have no immediate plans for the executioner till we know if we will actually get access to it. Till then it'll sit in its box. Perhaps it'll end up going in my sons ultramarine army instead.

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It’s worth noting that the Executioner is available for Blood Angels in Apocalypse in the free datasheets on the website.

 

With that in mind I think it’s more or less impossible for this not to be correctly shortly. If for no other reason that it’s entirely possible players picked these up having seen the apocalypse rules, and then learn that they are for some reason not allowed to play it in the “main” game.

 

Real bad look for GW from a customer perspective...

 

I emailed GW highlighting this, would encourage others to do the same - 40kfaq@gwplc.com

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Yeah, I usually play my primaris quite aggressively as BA. I like to move intercessors into melee with non melee specialists as they have enough attacks to make good use of the BA chapter tactic. And the humble chainsword on a sergeant is awesome too. Often run them in repulsor to get them up close quickly.

 

I have no immediate plans for the executioner till we know if we will actually get access to it. Till then it'll sit in its box. Perhaps it'll end up going in my sons ultramarine army instead.

 

Having a Sanguinary Priest with them is a nice force multiplier ;) ... makes them pretty decent in melee.

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  • 2 weeks later...

https://www.warhammer-community.com/downloads/?utm_source=Facebook&utm_medium=Facbook&utm_campaign=40k&utm_content=40kexecutioner290719

 

Officially we now have access to the Repulsor Executioner. Sadly it looks like the hull has gone up 30 points and the stubber up 1 point. Bizarrely the Laser Destroyer is listed as a points change but still remains at 40 points?

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