Iron_Within Posted July 11, 2019 Share Posted July 11, 2019 In my game of Apocalypse, I found it really really easy to snipe out characters, with the Aim orders making the -1 to hit redundant. A particular pain in the backside was artillery with the barrage rule that meant that basilisks and manticores could snipe out characters with relative ease. The worst was when a character was garrisoned, theoretically a way to protect them, but in practice made them much easier to kill. Has anyone experienced this? What did you do to mitigate it? House rule or change in playstyle? I don't really like the idea of heroic characters hiding in rhinos to avoid sniper artillery. Link to comment Share on other sites More sharing options...
Kilofix Posted July 11, 2019 Share Posted July 11, 2019 We just house ruled that you can’t target light characters with range within 3” of other infantry. It was easier that trying to figure which was closer. Hellex_The_Thanatar 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted July 20, 2019 Share Posted July 20, 2019 Well it makes sense to be honest. Kill Team is all about the individual models. Everybody is a character basically. Regular 40k is about the units and actual characters pull a lot of weight there. Apocalypse is about detachments and individual characters are much less important on that scale. Link to comment Share on other sites More sharing options...
Interrogator Stobz Posted July 26, 2019 Share Posted July 26, 2019 The 3" house rule sounds very sensible; it gives the opponent a chance to blast everything around it then kill it, but not as restricted as closest model to the shooting unit. Which needs addressing in 40k too. Link to comment Share on other sites More sharing options...
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