Chaos Knights descend upon us shortly. I wanted to start a thread that deals specifically with interesting, and useful ways of integrating our Thousand Sons / Tzeentch units with these Super Heavies.
For now let's assume the main force is Thousand Sons. Knights (I think) will be greatly assisted by Supreme Command Detachments of Thousand Sons, but let's first assume you are playing a Thousand Sons heavy force and you want to enhance it with Knights.
As of this writing I think the goto looks to be the Dual Gatling variant, or in my case I'll be doing a Gatling + RFBC.
I think the reduction in RFBC points, and addition of Gatling points balances this out. The strength will be in the Infernal house ability to add to the Gatling's S/AP/D stats.
Overall I think it's a solid choice because 40K feels so shooty dependent now... perhaps as much as I've ever seen competitively and it's something that Thousand Sons just really lack at over all compared to the big players.
There are a lot of good choices for Knights and Thousand Sons, but focusing on Shooting first seems like a good place to start.
The assaulty (Gallant/Despoiler) Knights will be very popular as well, but I'm not sure that really helps the biggest issues Thousand Sons have (maybe in a multi Knight environment?)
So for the Thousand Sons:
I'm thinking for semi-competitive ideas of rolling a very, very basic Battalion of Ahriman/DP taking DeathHex for certain as I believe Knights in an army that can remove invulns is going to make some armies absolutely melt.
Troops for objectives are Rubrics, and Tzaangors for blocking/advancing. The Cultists will remain cheap filler for lists that can't afford other choices.
For my next game I've chosen a fairly basic squad of Scarab Occult to go after an objective / help with chaff clearing duty. I know it's not optimal, just trying to stay true the background for now!
Also I've run Decimators for a long time with my Thousand Sons, but because I'm including a Chaos Knight I figure to get the 3 CP, I will be substituting in a few Wardogs. We'll see how they do.
And finally I've saved a good chunk of points I'm not sure what to do with yet. The first idea is to simply dump them all into reserves and summon what I need... which apparently I can do with the Knight who may not move and be a good character to do this with?
I'm thinking a Squad of flamers for clearing chaff on arrival, or perhaps even a flyer? Perhaps screens of Brimstones? Perhaps another Battalion of Tzeentch daemons is worth investigating? What do you think?