Hey folks, another battle report today from yesterday's game against the guy I've mostly been playing(and losing decisively) against. He's a very experienced player and rolls box cars a lot of the times, which doesn't help.
So without further ado, let's start!
2000 points, CA2018, Eternal War
Blood Angels vs. CSM (Main Salamanders + RG battallion)
Mission: Aerial Supply (moving objectives and FLY keyword units get super ObSec)
Deployment: Spearhead assault (short table edges)
So as you can see, his list had a lot more models than mine despite a lot of primaris units. I felt disadvantaged already...
But I won the roll to start deploying, meaning that I would also go first unless he seized the initiative.
This is how I deployed:
Left flank saw the Pred, Lemartes, Scouts, Libby Dread and the Stormraven form a fast strike-force, ready to plunge into enemy lines and decimate.
The right flank basically did the same, with the Tactical marines sitting right on the objective. The Librarian was in the middle, hiding from the Eliminators in case of a sneaky seize.
Me deploying first meant that I could push the scouts forward in an aggressive manner, denying his infiltrators a zone for deepstrikers as well as a first-turn charge on my expensive stuff. I also didn't have any deepstrikers this time around, so...
Here's the counter-deployment by the Space Marines.
Those vindicators sure look scary. So my opponent rolled for the seize and got....a 4. The Emperor favoured his favourite legion today!
And before I could do anything, the members of the Death Company had already been gripped by haunting visions of their last fight on the Vengeful Spirit and rolled a 6 for their advance with Forlorn Fury. Bloodshed was inevitable as they headed straight for the enemy lines, howling like raging madmen for death and vengeance.
The Blood Angels set out in true 9th Legion fashion and left the opponents no time for reprieve.
Turn 1 - Blood Angels
The Stormraven went full speed across the battlefield; my intent to block the vindicators fell short by 5 inches, but in perfect striking position nontheless. Remember there's terminators on board.
The Predator also advanced to get vision on the Dreadnought, but he couldn't see the vindicators.
Scouts went for the left objective, which hadn't moved, and the Librarian Dreadnought also went straight ahead to face the infiltrators that had snuck up outside of 9" of the scouts.
The knife scouts went behind the DC in their first turn to lend assistance.
Lemartes, ever the guardian, descended on the battlefield upon wings of fire to lead the Death Company again to glorious victory, staying inside that crucial 6" bubble for their charge roll. Not that it was needed.
Sanguinary Guard, Sanguinary Priest, Warlord and Librarian advanced and only rolled a 1 for the squad, so I decided to move 12" forward and shuffle a bit.
In the psychic phase, two crucial powers went off on the SG, giving them +1 attack and more importantly, a 5++ save against the AP4 vindicators, lascannons and the like. The Librarian Dreadnought on the other flank also winged it towards the infiltrators.
Not receiving the most spectacular rolls in the shooting phase, the stormraven managed to bracket one of the vindicators and damage the Relic contemptor, which the Predator also did, taking it down to 3 or 4 wounds.
The Death Company then charged the Sternguard. In the pictures above, you can see a fine green-ish line in the ruins fairly centered...
This was after the Blood Angels tore through it.
Also, Lemartes and the scouts both charged the Relic Contemptor to take him out of the fight, and the DC tagged the infiltrators outside of the building hugging the base of the terrain piece and the Phobos Librarian, which was brought down to 1 wound! Powerfists for the win.
So first strike for sure picked up here.
The Space marines responded..
Turn 1 - Space Marines
Surprisingly little movement, a bit of shuffling around, but all the guns were in range. So, straight to psychic they went.
Mind something went off on Lemartes, but the Dreadnought was in range to deny, which he did. The other power failed on a 3!
In the shooting phase, 2 wounds were put on the Stormraven, some assault bolters plinked off the Death Company to no effect, and the Intercessors and vindicators managed to kill 5 Sanguinary Guard. Ouch! My opponent's dice were hot, and mine failed me in the darkest hour. They were okay for the rest of the game though, so I guess that evens it out!
So, there were no charges yet by my opponent other than the Intercessors, which failed their 9" charge by rolling a 7, and re-rolling to a 6 with the help of a command point. Phew!
Turn 2 - Blood Angels
First points for the objectives were picked up. 2 for me straight away with the scouts, tacticals and DC which had fallen back to claim the objective in the middle of the fighting in case the Sanguinary Guard were wiped in combat. Having the Fly keyword and all...
Terminators exited the Stormraven, ready for a charge on the command structure of the enemy.
The Sanguinary Guard (the three guys left, that is) moved up, followed by the heroes of the chapter close by. The Librarian Dreadnought moved closer to the objective that my opponent was holding, ready to take it from them with fists of fury. And a halberd, I guess.
The pictures are getting a bit less conclusive, but here's what happened next.
Wings and Quickening went off on the Dreadnought, the other Librarian tried to unleash rage on the Terminators and shield the Sanguinary Guard, but both either failed or got denied.
Shooting phase saw the Stormraven executing the Phobos Libby with Hurricane Bolters(as he was the closest model), and only dent one of the vindicators down to 5-ish wounds, while the predator destroyed the other one that was wounded already. Didn't explode. Spoiler Alert!!
Nothing exploded the whole game.
The Terminators then charged the Veteran Intercessors which caused 5 wounds, of which I only failed one, so one Terminator down to 1 wound remaining.
The charge went off and also tagged the Chaplain Dreadnought as well; the techmarine and Warlord Chaplain heroically intervened. The Sanguinary Guard went in afterwards; in their bad shape, I couldn't risk losing more models. Every one of my charges went off!
Intercessors interrupted after the terminators attacked and went for the Sanguinary Guard.
After all attacks were made, this is how that looked:
Terminators only lost one further model, while my warlord took 2 wounds from the Intercessor Sergeant with the Thunder hammer. A mix of bad hit- and wound rolls by my opponent and insane luck with the armour and 5+++ saved me there.
With the center of the boad fairly much cleared from enemy forces, we went into the 2nd turn.
Turn 2 - Space Marines
A bit on the backfoot, the Space Marines had to retaliate in order to turn this game around. There were still objectives to hold, but in all honesty, the Blood Angels with their Fly keyword units had a distinct advantage.
The Infiltrators and the Raven Guard Captain moved in on the field of carnage that was around the center objective. With no psychic phase, we went straight to shooting.
The DC held everything (mostly bolt rounds) that was shot at them, they were undone by the flamers and other high-ap guns though and released from their service to Emperor and Primarch.
The Eliminators managed to shoot my warlord with the mortis rounds. Bad tidings. The Phobos Captain shot my Librarian. Even worse.
In the charge phase, the Infiltrators and the Captain, the units of 3 and 4 that were in range at least, charged my Sanguinary Guard and managed to take down 2!! The Contempor Dreadnought joined the fray as well, but he got crucially wounded by a powerfist.
Oh, one suicidal Infiltrator charged the Predator after being fed up with the scouts getting the objective points for the last turns and ate 2 lascannons from overwatch. Yeah.
Fighting got desperate as both Chaplain Dreadnought and the Techmarine only killed 2 Terminators instead of all of them. My opponent got all attacks into wounds, but I got hot rolls on those Stormshields, failing 2 out of like 10! There was only the Seargent left though. The retaliation saw the Chaplain Dreadnought destroyed! The Warlord had fallen back earlier this turn, so got out of harms way.
There wasn't much left...
Turn 3 - Blood Angels
The Stormraven went into hover mode to assist in the fight for central ground. The Librarian Dreadnought had been claiming the Objective on the left thanks to the FLY keyword granted by Wings of Sanguinius, and overall, the Blood Angels controlled 3 objectives, while the one in the center was contested and didn't gave up any points.
The Sanguinary Priest fell back from the Infiltrators and revived one Terminator that had kicked it earlier.
The Librarian Dreadnought moved into melta range of the Whirlwind, still in 3" of the objective.
In the psychic phase, Smite went off and caused a wound on the WW.
Meltagun missed from the Dread, but the Predator had moved into position to see the Vindicator and killed it.
Hurricane-Boltered the warlord and took 2 wounds down!
charges, it looked a little like this:
I'll cut a long story short here, because after the 3rd turn of the Salamanders, the Blood Angels were already in the lead by 4 points, and my opponent had no means to contest any of the remaining ones.
Just one more picture because it looks pretty cool. That is after my turn 4.
Oh, the Libby Dread melta'd the Apothecary on the 6th turn. Glorious.
The game went on for 1 more turn after that, and in the 6th turn, it ended with a 11-3 victory for the Blood Angels!
Overall, a great game because I got to use my army for once, usually this very same opponent blasts it to shreds on his first turn, which he usually gets with impunity. His list obviously wasn't optimized at all, he was testing out some stuff with the new codex. Furthermore, he forgot that he'd kicked out his drop pod in favor of other stuff, which meant the Sternguard were sitting ducks and footslogging it.