I honestly think Custodes killed any ability for the marines to be a strong, elite codex.
I dont think so, Blood Angels and Deathwatch are proof that marines can be a good and strong codex but they just need more offensive output which essentially turns them into these glass cannons armies just as BA and DW.
Your hilarious if you think BA are a strong codex. They're upper mid-tier if you min-max to the absolute limit, and still get smashed hard by any of the better armies.
And deathwatch would probably be good if they didn't have gaping holes in their unit selections, and they could use bolter discipline with SIA.
And I for one hate how the *best* though still not good, marine lists are all either a gunline castling up around reroll auras, or so glass cannon a stiff breeze can kill most of the army, and all the cannon is in a handful of characters.
They don't play like anything close to resembling their fluff.
I'd agree that Custodes being indtroduced massively limits what GW
will be willing to do for Astartes.
Can't have them out shining the golden banana boys on an individual level, which means they're stuck with the stats they have now.
I'd be interested if they make ATSKNF
actually matter, (I think its saved maybe 2 lone sergeants the entire 2 year run or 8th for me) and change bolter discipline to *an additional shot if you didn't move OR are inside half range* with bolt weapons. (Not both at the same time, so either 3 shots at half range instead or 2, or 2 at range if you don't move)
To support both imperial fist style *man the walls and shoot them down* play and also the aggressive close range shock troops that murder things up close.
Ohh, and give Astartes chainswords a damn -1 AP, and let characters take mastercrafted power weapons so the right melee weapon for characters isnt just literally *always a thunder hammer.*
It still will be most of the time, but non-captains would consider them for budget options if they don't have a reroll aura.