dice4thedicegod Posted July 18, 2019 Share Posted July 18, 2019 So, I just picked up a patrol detachment of wolves to field alongside some dark angels (just read Leman Russ book with the Lion and the Wolf duel and decided I’d use the stratagem in a list). Anyhow, just painted up some grey hunters and really liked the look of them. What are some other good space wolf unit choices (especially ones that might fill gaps or roles that other marine armies don’t do) GrFlur, Bjorn Firewalker and RikuEru 3 Back to top Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted July 18, 2019 Share Posted July 18, 2019 Longfangs are better devastators hands down. Always worth a go. Wulfen are brutal if they make combat. Bjorn is a beast and has character protection. I still like grey hunters in 5 man packs with Razorbacks (thought they are really just marines with an extra Chainsword). Also our fliers are quite good for the points and worth a go as well. Link to comment Share on other sites More sharing options...
TiguriusX Posted July 18, 2019 Share Posted July 18, 2019 Space Wolves generally melee better than vanilla marines but not as good as Blood Angels. On the otherhand we also shoot better than melee armies but as good as Dark Angels. Jack of all trades master of none kind of codex with a bit more of a slant to melee. Our HQs are great as melee allies and offer different tricks than a BA smash captain. For example the best bodyguard for a knight is a Space Wolf with the armor of russ. Making a unit fight last gives the knight good odds to kill it before being hurt. Wulfen are one of our extreme melee units that perform well but are expensive to field We also have keen senses stratagem to ignore shooting penalties which combos well with extreme shooting units. Long fangs...leviathan with dual storm cannons and repulsor tank can all go bananas ignoring plague bearer and eldar defensive tricks Link to comment Share on other sites More sharing options...
dice4thedicegod Posted July 19, 2019 Author Share Posted July 19, 2019 I have enough to put together a long fang unit, with 3x missile launchers, so I might try that. Seems the innate reroll 1s and the stratagems to ignore to hit penalties and reroll failed wounds should make them pretty effective. TiguriusX 1 Back to top Link to comment Share on other sites More sharing options...
dice4thedicegod Posted July 21, 2019 Author Share Posted July 21, 2019 Got the wolf lord done, now onto some long fangs! Oshikai, Lord Ragnarok, spacepup and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Oshikai Posted July 21, 2019 Share Posted July 21, 2019 Looking nice :). I don`t know how your Group handles Equipment since Grey Hunters wield Boltgun, Boltpistol Standard and can get an extra Chainsword for free. At the first Glance I thought those where Blood Claws which wield Chainsword and Boltpistol. Link to comment Share on other sites More sharing options...
dice4thedicegod Posted July 21, 2019 Author Share Posted July 21, 2019 We are pretty relaxed, though I’ll definitely point it out to my opponents (and won’t be fielding any blood claws). There shouldn’t be any possibility of confusion, which is where problems arise. Oshikai 1 Back to top Link to comment Share on other sites More sharing options...
spacepup Posted July 27, 2019 Share Posted July 27, 2019 I run mostly grey hunters as well. But 15 bloodclaws in the flyer is pretty fun. The axe and shield dreads are pretty fun to play with a 4+ invulnerable save is quite handy. Long Fangs are very effective I find. Give them a razorback for more dakka. The +1 to hit when charging, receiving a charge, or heroic invervention is great for smashing units. I would look to add wolf guard pack leaders for the extra nastiness with wolf claws or power fists. And a possible storm shield to go with it. Link to comment Share on other sites More sharing options...
dice4thedicegod Posted July 27, 2019 Author Share Posted July 27, 2019 I run mostly grey hunters as well. But 15 bloodclaws in the flyer is pretty fun. The axe and shield dreads are pretty fun to play with a 4+ invulnerable save is quite handy. Long Fangs are very effective I find. Give them a razorback for more dakka. The +1 to hit when charging, receiving a charge, or heroic invervention is great for smashing units. I would look to add wolf guard pack leaders for the extra nastiness with wolf claws or power fists. And a possible storm shield to go with it. It seems like the +1 to hit would be perfect with a powerfist or thunder hammer Link to comment Share on other sites More sharing options...
PeteySödes Posted July 27, 2019 Share Posted July 27, 2019 Yea the previously “unwieldy” weapons really get mileage from our tactic. I find it’s been worth putting one in each squad to at least be able to threaten most things. Link to comment Share on other sites More sharing options...
Bjorn Firewalker Posted July 27, 2019 Share Posted July 27, 2019 Your Wolf Lord and his Grey Hunters are well done. dice4thedicegod 1 Back to top Link to comment Share on other sites More sharing options...
dice4thedicegod Posted August 20, 2019 Author Share Posted August 20, 2019 To resurrect my old thread... Murderfang! Is Murderfang any good? I hear bjorn always mentioned but never this guy. He seems like a beast from the datasheet (although not getting an invuln leaves him a bit... vulnerable). (I’m also tempted because I have a two clawed furioso that I am toying with converting into MF) Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted August 20, 2019 Share Posted August 20, 2019 I like him personally, however outside of character protection he doesn't have much in the way of defense Link to comment Share on other sites More sharing options...
dice4thedicegod Posted August 21, 2019 Author Share Posted August 21, 2019 FWIW, my murderfang project (needs a back banner/wolf totem): Karack Blackstone and GrFlur 2 Back to top Link to comment Share on other sites More sharing options...
dice4thedicegod Posted August 25, 2019 Author Share Posted August 25, 2019 Added some aggressors too - their recent buffs and our +1 to hit in melee trait should make them a useful addition! TiguriusX, GrFlur and Triszin 3 Back to top Link to comment Share on other sites More sharing options...
Jorin Helm-splitter Posted August 25, 2019 Share Posted August 25, 2019 I like those aggressors and they do work well with wolves. I like to use the out flank stratagem with them. Link to comment Share on other sites More sharing options...
dice4thedicegod Posted August 26, 2019 Author Share Posted August 26, 2019 Hadn’t considered outflanking them - good thought! The Pack so far: Rune Priest Jbickb and Konnavaer 2 Back to top Link to comment Share on other sites More sharing options...
Bjorn Firewalker Posted August 26, 2019 Share Posted August 26, 2019 You're a skilled painter, dice4thedicegod. dice4thedicegod 1 Back to top Link to comment Share on other sites More sharing options...
dice4thedicegod Posted August 30, 2019 Author Share Posted August 30, 2019 Adding this post as I need your thoughts - does Murderfang get a totem or not? (I was going to put one on, but now I’m not so sure - think it breaks up the flow of the model too much?) And if he does get it - front or back? Karack Blackstone 1 Back to top Link to comment Share on other sites More sharing options...
Karack Blackstone Posted September 5, 2019 Share Posted September 5, 2019 Back, if either. Model's flat without something to pop the appearance. Bland otherwise, to me. Link to comment Share on other sites More sharing options...
TSkouboe Posted September 6, 2019 Share Posted September 6, 2019 Those models looks very good! I like your painting style! I have enough to put together a long fang unit, with 3x missile launchers, so I might try that. I find Plasma Cannons great with Long Fangs. Innate re-rolls of 1 to hit means I can supercharge always. That makes them significantly more killy than Hellblasters. Hellblasters are more durable, so I'm considering adding a Terminator Pack Leader with a Storm Shield to add durability. Even with him, they are more killy than Hellblasters for their points, and their durability is comparable - better against some and worse against others. Plus, it's unique. I've enjoyed playing with Murderfang. If he gets the charge off, he kills almost anything. That said, probably not competitive. Link to comment Share on other sites More sharing options...
dice4thedicegod Posted September 6, 2019 Author Share Posted September 6, 2019 That’s a good idea about adding a storm shielded pack leader - add some durability! (Goes off to search for terminators) Link to comment Share on other sites More sharing options...
dice4thedicegod Posted October 13, 2019 Author Share Posted October 13, 2019 Added some wulfen (conversions), now I just need to figure out how to get them into combat ... maybe I’ll repaint my landraider... Link to comment Share on other sites More sharing options...
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