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Age of Sigmar: Warcry Rules = New Kill Team
Posted 19 July 2019 - 03:05 AM
Posted 19 July 2019 - 04:22 AM
- Canadian_F_H likes this
Posted 06 October 2019 - 12:03 AM
Black Templar Crusade PLOG => http://www.bolterand...usade-wip-plog/
Iron Warriors PLOG => http://www.bolterand...ge-to-acadiana/
Waaagh! PLOG! => http://www.bolterand...d-your-waaaagh/
Terrain/Table WIP! => http://www.bolterand...ming-table-wip/
Knights and Admech => http://www.bolterand...ch-and-knights/
Hive Fleet Charybdis => http://www.bolterand...leet-charybdis/
Imperial Guard => http://www.bolterand...s-acadiens-pdf/
Posted 06 October 2019 - 12:30 PM
The 'reach' mechanic for long meelee weapons is certainly interesting - finally a use for power staffs/spears.
With the small model count, some esoteric subfactions could see some light, e.g. some of the lesser known ordos of the inquisition.
So, to start out this 'Warcry40k', how about making some warband rules for generic loyal Astartes & Astra Militarum?
I could see e.g. some of the 'orders' for AM being used as special abilities.
WH40k: Astra Militarum: ~2500 Pts, Space Marines: ~2500 Pts, GSC: ~1000 Pts
"Reduce, recycle, reuse - don't waste your sprues!"
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