Bolter Fusilade: Reroll 1s to hit for Bolt weapons.
Born Heroes: Characters can HI 6"
Duellists: Melee attacks vs Infantry/Bikers score auto wounds on 6s to hit (can't be combined with Whirlwind of Rage Tactic)
Fearsome Aspect: -1 Ld for enemy units within 3" of units with this tactic
Hungry For Battle: +1 to Advance and Charge rolls
Indomitable: Can only lose 1 model to Morale
Inheritors of the Primarch: Choose a First Founding Chapter Tactic instead of two Successor Tactics
Knowledge Is Power: Reroll one/both 1s when making Psychic/Deny tests
Long-range Marksmen: +3" to ranged weapons
Master Artisans: When Overwatching, shooting, or fighting, reroll a single hit and a single wound roll per unit, each time.
Preferred Enemy: Choose (Tyranids, Aeldari, Orks, Heretic Astartes, Necrons or T'au) - reroll melee to hit if you charge/get charged/intervene.
Rapid Assault: No penalty to Advance and shoot Assault weapons
Scions of the Forge: Damage table models have double wounds remaining for the row you use
Stalwart: Unmodified wounds of 1 and 2 auto fail against you
Stealthy: Get the benefit of cover against models more than 12" away
Stoic: +1 Ld
Tactical Withdrawal: Charge after Falling Back
Warded: 5+ FNP vs Mortal Wounds
Whirlwind of Rage: Unmodified 6 to hit with melee when you charge/get charged/intervene, get an extra hit (can't be combined with Duellists tactic)
What CT would you make for:
Scythes of the Emperor
Edited by Sete, 11 August 2019 - 10:41 PM.