Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

New Astartes Smash Captain (Terminator Edition)


  • Please log in to reply
26 replies to this topic

#1
L30n1d4s

L30n1d4s

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 977 posts
  • Faction: Celestial Lions

With the new SM Codex and all the rules, Stratagems, WL Traits, etc., I think Blood Angels might have a Challenger for the best "Smash Captain" variant:

 

-Take a Captain in Terminator Armor with Storm Shield/Thunder Hammer with "Master-Crafted" Relic for +1D (sot D4)

 

-Have this Captain taken from a White Scars Successor Chapter with the "Hungry for Battle" and "Tactical Withdrawal" Traits (so, +1" to Advance/Charge rolls and also can Fall back and Charge the same turn)

 

-Give the Captain the "The Imperium's Sword" WL Trait (gives you +1A/+1S on the charge and the ability to re-roll charge distances) and then take a second WL Trait from the White Scars Supplement, "Chogorian Storm" (gives +D3 attacks on the charge)

 

-Drop down Turn 2, use the White Scars Strat to roll 3D6, pick the highest two for the charge distance which, alongside the Chapter Trait and ability to re-roll charge distances, means you have a very solid chance of  making that 9" charge.

 

-Once you have made that charge, the "Smash Captain" has 4A (base) + 1A (Shock Assault) +1A (Imperium's Sword WL Trait) +D3A (Chogorian Storm WL Trait) = between 7-9 x S10 AP-3 D4 attacks. If you use the new Space Marine Strat that gives a Terminator unit +1 to Hit, then all those attacks hit on a 2+, re-rolling 1s, so on average rolls you would have 8 successful hits.  Against an Imperial Knight, that means you would make 5-6 wounds and 4-5 Unsaved Wounds.... at D4 each, that is between 16-20 damage total on the Knight, even without using Honour the Chapter to fight a second time. If you end up charging that same Imperial Knight on turn 3 and have the Assault Doctrine on (i.e. -1AP to his TH), then the Smash Captain has an average of 8 attacks, 7-8 hits, 5-6 wounds, 5-6 Unsaved Wounds, and 20-24 total damage inflicted on the Knight, all just fighting one time!

 

There are other ways to refine this even more (i.e. add a Librarian to cast "ride the Storm" on the TDA Captain and give him an additional 2" to his charge for an even more guaranteed charge), but overall I think this White Scars Successor "Smash Captain" will be quite deadly in the competitive scene.



#2
Cryptix

Cryptix

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,154 posts
  • Location:Simi Valley, California, USA
  • Faction: Dusk Raiders, Lords of Stone
I'm fairly certain the two warlord traits stratagem is ultramarines specific. There's a stratagem to give another character a different warlord traits in the generic codex, which is what you might be confusing it for.
  • Prot and MrZakalwe like this

Well would you look at the time, it's zombie o'clock!
sml_gallery_55866_13614_5370.jpgL_T_3_2017_Badge_02_Chaplain.jpggallery_4664_12529_16642.jpggallery_60566_6038_377.gifCall_of_Chaos_10_Banner_02_Failed.jpg


#3
Black_Star

Black_Star

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 574 posts
White scars have tempered by wisdom which allows them to generate a second one for 1 cp. I think out of the 16 stratagems in supplements there will be overlap.

I also think the white scars supplement is getting a little less attention then it deserves because of lack primaris bikes/no primarch.
  • Kallas likes this

#4
SkimaskMohawk

SkimaskMohawk

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,311 posts
  • Location:Ottawa, Ontario, Canada
  • Faction: Raven Guard and VIII Legion
Worth being said that if you're playing mono-subfaction to get the scars doctrine bonus, that hammer gets another point of damage on turn 3. So that's 25-30 wounds

#5
Maxamato

Maxamato

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 380 posts
  • Location:Austria
  • Faction: Dark Angels
But why in TDA?
And not with Jump Pack?

Edited by Maxamato, 20 August 2019 - 08:08 PM.


#6
L30n1d4s

L30n1d4s

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 977 posts
  • Faction: Celestial Lions
Because, number one, better survivability against massed attacks with no AP, number two, free access to Deep Strike, and, number three, most importantly, you only can use the +1 to Hit Stratagem (to off-set the -1 to hit from the TH) if the unit has the Astartes and Terminator key words.

Edited by L30n1d4s, 20 August 2019 - 08:12 PM.


#7
Maxamato

Maxamato

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 380 posts
  • Location:Austria
  • Faction: Dark Angels
I see, the Stratagem is the main reason.
But free accsess to deep strike you get with Jump Pack too.

#8
Volt

Volt

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,731 posts
  • Location:CA, USA
  • Faction: Anges de Vindication

Don't think this would work because the stratagem doesn't give you a specific warlord trait but has you roll a d6 to generate another one to add to a white scars character.


+Quod vult valde vult+


#9
SkimaskMohawk

SkimaskMohawk

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,311 posts
  • Location:Ottawa, Ontario, Canada
  • Faction: Raven Guard and VIII Legion

I don't have the scars supplement so it might be a bit different, but the ultramarine one lets you pick. The only caveat is that you have to reroll a duplicate if you roll randomly 



#10
Acebaur

Acebaur

    ++ VENATORIS MALUM ++

  • ++ MODERATI ++
  • 7,387 posts
  • Location:Atlanta, GA
  • Faction: Black Templars

Don't think this would work because the stratagem doesn't give you a specific warlord trait but has you roll a d6 to generate another one to add to a white scars character.

 

 

Yes it does. It only says that if you did randomly roll, you re-roll duplicates

 

As for the OP, I think this is a solid choice, but just keep in mind that he will be slow because TDA is well, slow :P


"There can be no meeting of minds and no understanding with such beings as exist in the dark places of the galaxy.There is simply a choice: defeat them, or be defeated by them. And Defeat them we will"
- Chaplain Emmerich


 

++++ The Jericho Crusade ++++
LRW648G.jpgMu0LNbJ.jpgsZ7h6UF.pngeuJimEX.pngslZakJf.jpgP4U1aFX.jpg

"Let our feet, steel clad, pressed into the soils of this alien land, remark on our passing. What need have we of plaudit and praise? No matter the laurel of victory, no matter the glories others may seek.
We are the Black Templars. Victory is it's own reward."
- High Marshal Helbrecht


#11
Black_Star

Black_Star

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 574 posts
Acebaur is right on the slow part, smash captains were great because of how mobile they were after the first charge. The added toughness is relevant and depending on your tastes may make up for it.

#12
CCE1981

CCE1981

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 619 posts
  • Faction: Tempestus Griffons
I think the White Scars Relic bike would be a better option, you ignore terrain, and other models, have a 16” move, and toughness 5. That is also a 22” Advance, with re-roll charge for a first turn Charge.

Warlord traits: The Imperium’s Sword and Hunter’s Instincts - yes you lose d3 attacks but you hit and wound Monster’s and Vehicles on 2’s. Against a vast majority of infantry you wound on 2’s as well.

#13
ERJAK

ERJAK

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 934 posts
Biggest problem with terminator armor is that you you actually get to charge something every other turn at best. Plus, that captain is what...140pts because of the Thammer?

#14
Maxamato

Maxamato

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 380 posts
  • Location:Austria
  • Faction: Dark Angels
I feel that the Biker version is more viable, unfortunatly it hasn't fly.

#15
One Two Wolf

One Two Wolf

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 82 posts
Surely you can't put two WL traits on one model. And if you can (with some broke as strat) there is no way its worth it for one turn of smashy. Still a very interesting combo of buffs however.

#16
CCE1981

CCE1981

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 619 posts
  • Faction: Tempestus Griffons

Surely you can't put two WL traits on one model. And if you can (with some broke as strat) there is no way its worth it for one turn of smashy. Still a very interesting combo of buffs however.


Both White Scars and Ultramarines Supplements have a Stratagem for 1 CP to give your actual Warlord a second Warlord trait. (Note: in the main Codex you can give a second Character a Warlord trait.)
  • Black Blow Fly likes this

#17
One Two Wolf

One Two Wolf

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 82 posts

Surely you can't put two WL traits on one model. And if you can (with some broke as strat) there is no way its worth it for one turn of smashy. Still a very interesting combo of buffs however.

Both White Scars and Ultramarines Supplements have a Stratagem for 1 CP to give your actual Warlord a second Warlord trait. (Note: in the main Codex you can give a second Character a Warlord trait.)

Wowsers. Eggs and baskets much. Thanks for clarifying my mistake.

#18
Black Blow Fly

Black Blow Fly

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 11,561 posts
  • Location:Unto realms immortal...
  • Faction: TODESKOMPANIE
It’s awesome and I plan to use it.
The world would be a better place if people stopped complaining about Primaris Space Marines.
=][=
my 40k blog:https://greenblowfly.../alan-seds.html - Terminus Est - Space Marines 247=][=
wc.jpg
Blood and Honor!
https://1d4chan.org/wiki/Mary_Sue Mary Sue and Plot Armor are terms used by losers

#19
SkimaskMohawk

SkimaskMohawk

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,311 posts
  • Location:Ottawa, Ontario, Canada
  • Faction: Raven Guard and VIII Legion

Surely you can't put two WL traits on one model. And if you can (with some broke as strat) there is no way its worth it for one turn of smashy. Still a very interesting combo of buffs however.

Both White Scars and Ultramarines Supplements have a Stratagem for 1 CP to give your actual Warlord a second Warlord trait. (Note: in the main Codex you can give a second Character a Warlord trait.)
Wowsers. Eggs and baskets much. Thanks for clarifying my mistake.

Compared to lists that pour cp into a model or unit to help decide games? If you can negate that threat with the bike version and a turn 1 charge, or conservative play for a turn 2/3 with the terminator/jump version it'll be worth it.

#20
CCE1981

CCE1981

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 619 posts
  • Faction: Tempestus Griffons
White Scars bike Captain
Thunderhammer + Stormshield
Reilc - Wrath of Heavens
Warlord trait - Chogorian Storm + The Imperium’s Sword

16” move + 6” Advance ignore terrain + Models
Re-roll Charge
4(base) + 1(Charge) + 1(Imperium’s Sword) + d3 (Chogorian Storm) = 7-9 attacks
Str 10, Damage 3 / 4(after turn 3 min)
T5, 6 wounds, 3+, 3++

Spending your Warlord, 1 CP, and 138 pts.

Edited by CCE1981, 23 August 2019 - 04:47 AM.

  • Drudge Dreadnought, Gederas, IronDreddKnight and 1 other like this

#21
IronDreddKnight

IronDreddKnight

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 117 posts
👀 It’s not a want, it’s a need!

#22
Captain Idaho

Captain Idaho

    ++ ARGENTARIUS IRACUNDUS ++

  • ++ MODERATI ++
  • 16,649 posts
  • Location:Hampshire, England
  • Faction: Ultramarines
Could make that a Cataphractii Captain for added survivability alongside a gun and melee weapon.

#23
Charlo

Charlo

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 20,244 posts

White Scars bike Captain
Thunderhammer + Stormshield
Reilc - Wrath of Heavens
Warlord trait - Chogorian Storm + The Imperium’s Sword

16” move + 6” Advance ignore terrain + Models
Re-roll Charge
4(base) + 1(Charge) + 1(Imperium’s Sword) + d3 (Chogorian Storm) = 7-9 attacks
Str 10, Damage 3 / 4(after turn 3 min)
T5, 6 wounds, 3+, 3++

Spending your Warlord, 1 CP, and 138 pts.


Good lord.

#24
crazyterran

crazyterran

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 664 posts
  • Faction: Ultramarines
I dunno Idaho, once you have a stormshield I would say the survivability is about the same most of the time as if you had TDA.
  • Volt likes this

#25
quasistellar

quasistellar

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 65 posts
Regarding Cataphractii, I believe the idea is you can have a gun as well as melee weapon, not that it really makes you more survivable (same 3++). If you’re going the terminator route it’d be a good choice since you’re less mobile.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users