Geneseed: Imperial Fists (Crimson Fists)
Chapter Master: Coras Brenen
Chapter Symbol: Silver Clenched Fist
Against All, We Endure
The Vanquishers are a chapter that live and fight under the tenets of endurance and vigilance, taking the trait of stubbornness and purity from their Primarch’s legacy. Masters of urban warfare, fighting in the treacherous conditions of densely built battlezones are their forte in combat, such as Hive Cities, industrial facilities and to a smaller degree, in the cramped conditions of void warfare. Renowned for rarely retreating until the last glimmer of hope for victory is lost, the Vanquishers always seek to find a weakness to exploit and turn the tide of a battle. Endurance is the tenet above all else the Vanquishers strive for, ensuring that they outlast their foes through superior firepower and combat skills, no matter how long or protracted the campaign. This has sometimes led to the chapter receiving shocking losses in ill-fated campaigns, including their near annihilation in 398.M35 to WAAAGH! Gullzag on the Hiveworld, Azura Secundus, with only two hundred and twenty Vanquishers emerging from the apocalyptic clash, which ended the Ork’s systemwide rampage. But the amount of victories snatched from the jaws of defeat by this tenacity has provided the Chapter's greatest victories, such as the sundering of the Red Surge in 501.M38. The battle brothers of the Vanquishers maintain a supremely high level of discipline both on and off the battlefield, it is regarded by some that their level of discipline is only matched and surpassed by their primogenitors, the Imperial Fists.
Legacy and History
A byword for urban combat and endurance across the Segmentum Solar’s southern region, the Vanquishers were forged from the Crimson Fists in latter years of 32nd Millennium, replacing the heavily depleted forces from the galactic wide rampage of the Orks after the War of the Beast. The chapter were dispatched to the Southern fringes of the Segmentum Solar to defend and eradicate the lingering Ork presence still left from the brutal warfare centuries prior. Captain Vasperon of the 5th Company was placed with the honour and responsibility of building the new chapter, ready to counter the Greenskin threat that was making its presence more felt through the Fidel Sector. Vasperon was a warrior who prided himself and his Company on pure will and unyielding vigilance for incoming threats when on and off the battle field. This would be a major part in the creation of the Vanquishers’ personality and combat doctrine, as they grew in number and capability over the early years of the 33rd Millennium.
Having successfully ended the threat of the Ork presence and building Waaagh! within the systems of the Fidel sector, the Vanquishers sought to find a planet on which to settle and build their forces to become a fully grown Astartes chapter. Located in the heart of the sector, the chapter settled upon the planet of Caeron, which was once a vibrant Hiveworld that served as a mustering point for the Expeditionary Fleets during the Great Crusade. When the Horus Heresy and subsequent events of the Scouring took place, the planet fell to the hands of the traitor Legions, until the Imperial Fists retook the planet in a cataclysmic campaign that rendered the planet a husk of its former habitability. A single Hive named Blackring, built after the Scouring now circles completely around Caeron’s equator, which remains the only viable area for humanity to survive with relative ease upon its surface; as to the north and south of Blackring, vast irradiated tundra wasteland spreads to Caeron’s poles, with long abandoned and crumbling hive cities and infrastructure scattered across the hemispheres, almost impossible to reach by conventional means due to the violent storms and lethal environment created from the apocalyptic fighting during and after the Heresy. It is from these crumbling metropolises that the Vanquishers train their recruits to become the masters of tight combat in urban environments. Astartes of the Vanquishers often exceed the standard level of marksmanship with their firearms as a result of the drills performed within the ruins and environment beyond Blackring as sniper and breaching teams. The Vanquishers’ Fortress Monastery, named “The Perpetual Sentinel” is based upon Caeron’s singular moon, Derev, which also serves as the planet’s shipyard for trade and military repairs and deployment.
The Fidel sector and surrounding space has been an active region for the Vanquishers to constantly protect from Xenos incursions as Ork empires slowly rebuild and from a constantly hidden threat of the Agony’s Lash kabal of Drukhari, which has conducted repeated raids over the millennia on Imperial worlds and vessels within the region, despite the ferocious counter-attacks led by the Vanquishers when they receive their distress calls.
Organisation and Combat Doctrine
Having moulded their combat style to capitalise on fighting in the cramped and unpredictable nature of urban and industrial environments, alongside dealing with the Ork menace that constantly threatens the Fidel sector as it rebuilds; the Vanquishers often deploy weaponry designed for this purpose, including the use of flamers, meltas for breaching buildings and combi variants there-in. The chapter boasts a high number of heavy vehicles as well, designed to aid them in their campaigns in combat on industrial and hive worlds, this includes a plethora of Vindicators and Land Raider Redeemers. Whilst they do possess the exotic and powerful plasma weaponry, it is not fielded as often due to the nature of the Vanquishers’ more prevalent combat campaigns, where plasma weaponry can pose a danger to the wielder and his brothers’ in the tight confines of urban conflict should it overheat. But to carry plasma weaponry into combat is a responsibility that is seen with wary respect by the chapter. To wield such destructive power at your own risk, to ensure that the enemies of the Vanquishers are eradicated is a sacrifice worthy of Dorn’s legacy.
Astartes of the Vanquishers typically eschew adorning their armour with overtly ornate decorations, viewing them as hindrances in the tight confines of urban warfare. Some exceptions are however included, such as the Iron Halo and cloaks of Office for Captains. Typically, a battle-brother’s honours are laser-etched and painted into their armour as an honour shield, which can be placed wherever they deem fit. Veterans who wield Storm and Combat Shields place the honours onto their weapons instead, displaying their honours without hindering their armour’s movement.
Having been founded in the earlier millennia of the Imperium after the Horus Heresy, the Vanquishers still hold a large amount of older marks of weaponry, armour and vehicles, gifted to them by their primogenitors and the Mechanicum as they built in number. These sacred armaments and relics are suitably revered by the Techmarines and chapter at large and the choice to deploy them into campaigns is typically only sanctioned by the Chapter Master or Master of the Forge. The Vanquishers possess a fair amount of the newer Mark VIII “Errant” power armour from the Adeptus Mechanicus’ Forges, with their other armour often including up-armoured additions to aid them in combat. Often, they also add additional sensors and scanners to their armour’s systems, to ensure they have the best upper-hand in urban combat. The Mechanicus sometimes rankle at the adjustments made to the sacred suits, but the Vanquishers’ history in saving Forgeworlds from destruction and the reverence they hold for their older relics from their founding era have stayed the Mechanicus’ abhorrence to such changes.
Additions required to update for completion:
- POST ULTIMA FOUNDING DETAILS
- CHAPTER TACTICS
- RELATIONSHIP WITH BROTHER CHAPTERS LOST (EMERALD TEARS)
- MORE HISTORY TO BE ADDED
As always, input/suggestions/critiques/fluff-maulings are as welcome as ever!
Edited by Brother Cambrius, 05 September 2019 - 11:21 AM.