Geneseed: Imperial Fists (Crimson Fists)
Chapter Master: Coras Brenen
Chapter Symbol: Silver Clenched Fist
Against All, We Endure
The Vanquishers are a chapter that live and fight under the tenets of endurance and vigilance, taking the trait of stubbornness and purity from their Primarch’s legacy. Masters of urban warfare, fighting in the treacherous conditions of densely built battlezones are their forte in combat, such as Hive Cities, industrial facilities and to a smaller degree, in the cramped conditions of void warfare. Renowned for rarely retreating until the last glimmer of hope for victory is lost, the Vanquishers always seek to find a weakness to exploit and turn the tide of a battle. Endurance is the tenet above all else the Vanquishers strive for, ensuring that they outlast their foes through superior firepower and combat skills, no matter how long or protracted the campaign. This has sometimes led to the chapter receiving shocking losses in ill-fated campaigns, including their near annihilation in 398.M35 to WAAAGH! Gullzag on the Hiveworld, Azura Secundus, with only two hundred and twenty Vanquishers emerging from the apocalyptic clash, which ended the Ork’s systemwide rampage. But the amount of victories snatched from the jaws of defeat by this tenacity has provided the Chapter's greatest victories, such as the sundering of the Red Surge in 501.M38. The battle brothers of the Vanquishers maintain a supremely high level of discipline both on and off the battlefield, it is regarded by some that their level of discipline is only matched and surpassed by their primogenitors, the Imperial Fists.
A byword for urban combat and endurance across the Segmentum Solar’s southern region, the Vanquishers were forged from the Crimson Fists in latter years of 32nd Millennium, replacing the heavily depleted forces from the galactic wide rampage of the Orks after the War of the Beast. The chapter were dispatched to the Southern fringes of the Segmentum Solar to defend and eradicate the lingering Ork presence still left from the brutal warfare centuries prior. Captain Vasperon of the 5th Company was placed with the honour and responsibility of building the new chapter, ready to counter the Greenskin threat that was making its presence more felt through the Fidel Sector. Vasperon was a warrior who prided himself and his Company on pure will and unyielding vigilance for incoming threats when on and off the battle field. This would be a major part in the creation of the Vanquishers’ personality and combat doctrine, as they grew in number and capability over the early years of the 33rd Millennium.
Having successfully ended the threat of the Ork presence and building Waaagh! within the systems of the Fidel sector, the Vanquishers sought to find a planet on which to settle and build their forces to become a fully grown Astartes chapter. Located in the heart of the sector, the chapter settled upon the planet of Caeron, which was once a vibrant Hiveworld that served as a mustering point for the Expeditionary Fleets during the Great Crusade. When the Horus Heresy and subsequent events of the Scouring took place, the planet fell to the hands of the traitor Legions, until the Imperial Fists retook the planet in a cataclysmic campaign that rendered the planet a husk of its former habitability. A single Hive named Blackring, built after the Scouring now circles completely around Caeron’s equator, which remains the only viable area for humanity to survive with relative ease upon its surface; as to the north and south of Blackring, vast irradiated tundra wasteland spreads to Caeron’s poles, with long abandoned and crumbling hive cities and infrastructure scattered across the hemispheres, almost impossible to reach by conventional means due to the violent storms and lethal environment created from the apocalyptic fighting during and after the Heresy. It is from these crumbling metropolises that the Vanquishers train their recruits to become the masters of tight combat in urban environments. Astartes of the Vanquishers often exceed the standard level of marksmanship with their firearms as a result of the drills performed within the ruins and environment beyond Blackring as sniper and breaching teams. The Vanquishers’ Fortress Monastery, named “The Perpetual Sentinel” is based upon Caeron’s singular moon, Derev, which also serves as the planet’s shipyard for trade and military repairs and deployment.
The Fidel sector and surrounding space has been an active region for the Vanquishers to constantly protect from incursions, as Ork empires slowly rebuild in a perpetual echo from the War of the Beast. The constantly hidden threat of the Agony’s Lash kabal of Drukhari have also notably persisted across the edges of the sector, where the twisted Xenos have conducted repeated raids over the millennia on Imperial worlds and vessels within the region, despite the ferocious counter-attacks led by the Vanquishers when they receive their distress calls. The Fidel Sector is populated by a number of key worlds on the southern edge of the Segemtum Solar, including a handful of Forgeworlds that the Vanquishers hold pacts of honour to protect when requested and thus the chapter hold a cordial relationship with the Martian forces, including the Titans of Demi-Legio Fluctus. The sector also contains vital shipping lanes, including the relatively calm crossing of the Cinder Gap, located in between the colossal asteroid fields of two shattered planetary systems, created millions of years prior from an unknown force. The Gap provides a stable thoroughfare for resources to be transported towards Terra and the inner planets of the Imperium and it is the Vanquishers’ duty to protect it. In the 39th Millennium, a fresh chapter of Astartes were created in reinforcing the Vanquishers in protecting the Cinder Gap from raiding pirates of Drukhari and other threats. Forged from Sanguinius’ sons, the fleet based Emerald Tears became a closely bonded brother Chapter to the Vanquishers, the Tears’ aggressive close-combat oriented warfare complimenting the methodical practices of the sons of Caeron.
When elements of the Indomitus Crusade finally arrived to relieve the beleaguered forces of the Vanquishers, the reinforcement and introduction of the Primaris marines and new vehicles and weaponry initially was seen as an affront to the proud chapter that emphasised and holds strong on the tenets of endurance. The Primaris were perceived as a replacement and a concern that the first-born Astartes were now being forgotten and seen as no longer worthy to carry their duties. But over time and through counsel with the Primaris that were tasked with reinforcing the Vanquishers, it became abundantly clear that this was an enhancement to the chapter and the displays of fortitude and sheer will of their new brethren proved they were true sons of Dorn and the Vanquishers. Over time the numerous threats began to reduce in the Fidel Sector and a fresh chapter of Primaris marines, the Viridian Angels took up the burden of the fallen Emerald Tears. At the current era, the Fidel Sector has much left to cleanse and purify from the Great Rift’s formation and Noctis Aeternam, but the Vanquishers continue to look ahead to face the challenges and endure all that the enemies of the Imperium can muster.
A staunchly Codex chapter, the Vanquishers loyally follow its tenets and rarely divert wildly from its teachings, with exceptions to the name of certain ranks and a Captain’s title in some of the Companies befitting their style of warfare. The Vanquishers’ prime talents in prosecuting urban warfare or combat in similar confined environments will often see them deployed wars and campaigns that desperately require their expertise. In more protracted campaigns, the chapter will often seek to ensure that the enemy is forced or directed into combat within such environments to increase the Vanquishers’ advantage over them. But when called for, the chapter are more than capable of fighting in the open battlefields beyond their favoured urban confines, some of their finest victories in combat have been executed in these moments, such as the Second Sunrise Assault during the Lauss Rift Campaign. With the advent of the Ultima founding, the Vanquishers adapted to the newer armour and armaments quickly. The Chapter now ensure that within their Company structure, the Lieutenants are one Primaris and one First-Born Astartes to keep stability and balance and share the capabilities of both styles.
The newer Phobos pattern of armour for their brethren has been greatly accepted and utilised strongly to befit their tight confined of urban warfare and the use of Infiltrators and Incursors has become a norm for the newer Primaris sons of Caeron alongside their Scouts to gather intelligence and commit more covert operations before attacking in full force with their armoured might. Whilst they do possess the exotic and powerful plasma weaponry, it is not fielded as often, due to the nature of the Vanquishers’ more prevalent combat campaigns in the tight confines of urban conflict, where plasma weaponry can pose a danger to the wielder and his brethren should it overheat. But for Astartes that carry the responsibility or choice to wield plasma weaponry into combat is seen with a wary respect by their kindred. With the addition of the Hellblasters to their formations, the view on Plasma weaponry remains the same, but the level of respect for their newer brethren to wage war with such powerful and dangerous weaponry continues to be looked upon with great respect. To wield such destructive power at your own risk, to ensure that the enemies of the Vanquishers are eradicated is a sacrifice worthy of Dorn’s legacy.
Astartes of the Vanquishers typically eschew adorning their armour with overtly ornate decorations, viewing them as hindrances in the tight confines of urban warfare. Some exceptions are however included, such as the Iron Halo and cloaks of Office for Captains. Typically, a battle-brother’s honours are laser-etched and painted into their armour as an honour shield, which can be placed wherever they deem fit. Veterans who wield Storm and Combat Shields place the honours onto their weapons instead, displaying their honours without hindering their armour’s movement.
Having been founded in the earlier millennia of the Imperium after the Horus Heresy, the Vanquishers still hold a large amount of older marks of weaponry, armour and vehicles that were gifted to them by their primogenitors and the Mechanicum. Some very rare, near singular examples of the ancient super-heavy battle tanks from the Heresy and Scouring, such as the Sicaran and Fellblade also reside within the armoury deep beneath the soil of Derev. These sacred armaments and relics are suitably revered by the Techmarines and chapter at large and the choice to deploy them into campaigns is typically only sanctioned by the Chapter Master or Master of the Forge. The Vanquishers possess a fair amount of the newer Mark VIII “Errant” power armour from the Adeptus Mechanicus’ Forges, with their other armour often including up-armoured additions to aid them in combat. Often, they also add additional sensors and scanners to their armour’s systems, to ensure they have the best upper-hand in urban combat. The Mechanicus sometimes rankle at the adjustments made to the sacred suits, but the Vanquishers’ history in saving Forgeworlds from destruction and the reverence they hold for their older relics from their founding era have stayed the Mechanicus’ abhorrence to such changes.
Additions required to update for completion:
- FURTHER PRIMARIS TACTICS
As always, input/suggestions/critiques/fluff-maulings are as welcome as ever!
Edited by Brother Cambrius, 26 October 2019 - 06:39 PM.