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Next C: SM supplements: Raven Guard & Iron Hands
#526
Posted 14 September 2019 - 03:57 PM

#527
Posted 14 September 2019 - 04:10 PM

What's Shrike's costs in the reviews? I don't want to watch and spoil the whole book, but I'm curious about his cost for list building. Thanks!
He's 130
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My referal code for eternal crusade:EC-MHXKY9RLYIIEH
#528
Posted 14 September 2019 - 04:44 PM

Dozens of rules trigger using the word after and they're all immediate. So I ask - what is the argument that is being made here in support of repeating this Stratagem? That actions that require they be triggered after an event can be made at any time after or repeated as often as you want, irrespective of any or all intervening actions? So I can delay removing my slain overcharged plasma casualty until after the following turn. It's after I resolved the hit, isn't it? If intervening actions don't matter for this Stratagem, then why would they matter elsewhere?
Turn 5 is still after my model rolled a 1 with gets hot, but if after means any time after irrespective of all other actions, then by this position I could delay removing the casualty. That's absurd! To argue you can make any number of actions in between and still meet the requirements to repeat this Stratagem requires a level of mental gymnastics that would certainly win a podium position.
Edited by Lemondish, 14 September 2019 - 04:47 PM.
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#529
Posted 14 September 2019 - 04:47 PM

Someone made a little Doc summarizing all the rules for the IH Supplement. A couple things are missing, but it'll work until the book comes out:
Unrelated side-note: really sad to be seeing the mangled, poorly re-hashed version of their fluff get spread around and entrenched-as-canon even more, especially since they're clearly about to be the hot new toy for a month or more and a lot of people are going to end up owning this supplement. Makes me retch a little.
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The Hand of Justice-- Fluff for an Iron Hands Supplement
(Background only for now, pending new rules and gallery sections.)
#530
ALIENAGENUS_Iron Father Bahadur_FALSUS
Posted 14 September 2019 - 04:54 PM

#531
Posted 14 September 2019 - 04:54 PM

I’m just curious. Are you saying that only B comes after A in the alphabet? That someone who finishes a race in 3rd place did not arrive after the winner?I fundamentally disagree with your ridiculous revision of what the word "after".
I understand that this is poorly written (a clear - and I’d say good - ruleset would make a clear distinction between after and immediately after), but your pretending this is a new interpretation of a commonly known word is a bit preposterous. Reading after as meaning exclusively immediately after IS a revision of the word’s meaning, not the other way around.
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#532
Posted 14 September 2019 - 05:15 PM

#533
Posted 14 September 2019 - 05:24 PM

My interpretation of course, and an FAQ might resolve the issue differently.
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#534
Posted 14 September 2019 - 05:32 PM

What limits it is that you only get to do it after selecting a Warlord, which you only get to do once.
So it's once. Pretty solid argument actually
If that's the case, then why do they feel the need to clarify a single use for so many other stratagems that likewise take place after a warlord is selected?
Hell, just look at the last stratagem in the section for an example. Clearly when they intend a single use, they specify a single use.
I wouldn't even gatekeep you.
#535
Posted 14 September 2019 - 05:35 PM

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-~Ishagu~-
#536
Posted 14 September 2019 - 05:47 PM

I WISH it was only usable once, but the way it's worded indicates otherwise, especially as we already have established examples of similar stratagems activated befire turn 1.
If non targetable dreads or FW dreads get too out of hand, I'm sure it will be fixed by GW.
#537
Posted 14 September 2019 - 05:49 PM

Is eight counter-examples enough?
Hero of the Chapter (Space Marines)
Exemplar of the Chapter (Ultramarines)
Tempered by Wisdom (White Scars)
Master of the Trifold Path (Raven Guard)
Honoured by Macragge (Ultramarines successor chapter)
Gift of the Khans (White Scars successor chapter)
Token of Brotherhood (Raven Guard successor chapter)
Bequeathed by the Iron Council (Iron Hands successor chapter)
All of them take place after selecting a warlord and all of them still specify a single use.
After just means after. It doesn't mean "once after."
Edited by Lord Nord, 14 September 2019 - 05:49 PM.
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I wouldn't even gatekeep you.
#538
Posted 14 September 2019 - 05:50 PM

If non targetable dreads or FW dreads get too out of hand, I'm sure it will be fixed by GW.I WISH it was only usable once, but the way it's worded indicates otherwise, especially as we already have established examples of similar stratagems activated befire turn 1.
It's already out of hand. Imagine 12 Las Cannons blasting away at you all game, and you can't fire back at them at all
Edited by Ishagu, 14 September 2019 - 05:50 PM.
-~Ishagu~-
#539
Posted 14 September 2019 - 06:14 PM

"After" doesn't automatically mean "immediately after" or "when something happens."
After means after.
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#540
Posted 14 September 2019 - 06:19 PM

No new FAQ is needed because all these rules have been covered already. The wordings for the new stratagems are not new and have existed in other codexes.
Making FW dreds characters is not OP on the basis of them being untargetable because they all have over 10 wounds. Ergo they are targetable per the character rule. Now, +1 A may have a good use on them, and I don’t know all the IH relics so there may be an OP option in there, but it’s not caused by them just being characters.
Lemondish I normally agree with you, but I think you’re wrong with your interpretation. There’s no official order of operations for before the battle begins. When the rule says after warlord selection and before the battle begins it means exactly that. After you’ve selected your warlord you have until the battle begins to use whatever stratagem you want per the BRB FAQ. If there nothing in the stratagem itself that says it can be only used once, you can use it as many times as you can afford.
#541
Posted 14 September 2019 - 06:48 PM

#542
Posted 14 September 2019 - 06:49 PM

You can't even give the dreads relics, per the SM Codex. Where is this really becoming such an incredible issue? The interpretation is pretty plain and yeah, just because someone reads carefully doesn't make them any sort of Undesirable, haha. And even given it's possibilities....
Probably the best choice for it is the FW Mortis Dreadnought. 4 Lascannon shots per turn hitting on 2+ with re-rolls, and only 8 wounds so untargetable.
That guy is like 150pts and will have match-ups where he is absolutely not useful at all. Want to spend almost 500pts + 3CP on untergetable Lascannon platforms against Genesetealer Cult or Orks? Have fun.
If you want to use it on an Ironclad, why not take a Chaplain Dread and save yourself a CP? And get Litanies to boot?
Use on something larger and you're just getting shot at anyway so it isn't huge. The biggest benefit to all the dread types with 10+ Wounds comes with a Warlord Trait (which, well, read the strat!) or with the Stratagem to dump Wounds off on nearby infantry. So what Infantry are you going to use for that? Take 10 Scouts and just sit them next to your Leviathan? He's over 400pts now, plus an incredible CP sink. Frankly, that sounds like a very bad expenditure of resources. Your opponent can just elect to shoot something else, which they probably will be doing without this Character trick, anyway.
Iron Hands are undoubtedly and unfortunately going to be the most obvious and straightforward First Founding supplement to use with Marines and get good results. Put your big cool models on the board and shoot stuff and hopefully your opponent can't take the heat. Imperial Knights Lite, maybe (hopefully some more nuanced stuff floats to the top of the mud pit). But Raven Guard look very good, and maybe even better overall; they'll just have an actual learning curve with all their movement tricks. Ultramarines are also very well done, and don't discount D2 chainswords for White Scars, that stuff's scary.
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The Hand of Justice-- Fluff for an Iron Hands Supplement
(Background only for now, pending new rules and gallery sections.)
#543
Posted 14 September 2019 - 06:53 PM

Edited by Wispy, 14 September 2019 - 06:54 PM.
#544
Posted 14 September 2019 - 07:10 PM

Forgeworld Mortis Dreads have 8 wounds...
Ahh, so I see. I only have rules for the contempor version, so I did not have the Mortis stat line.
#546
Posted 14 September 2019 - 07:34 PM

Your opinion is important, and someone posting here probably does care what you think. You should go tell them. Remember that it really hurts to come up with an idea you care about and have no one else care. Go care about something and tell them what you think. Now. Think of what it would have meant to you when you were young.
A Group for Lore Minded Hobbyists and World Building Projects
#547
Posted 14 September 2019 - 07:48 PM

Iron Hands are solid.
Raven Guard can potentially strike really fast, not including phobos/scouts, between some warlord traits/stratagem/relic you can get shrike, a smoosh captain, and 2 other units, plus anything you might choose to drop pod veeery close before t1, being able to advance and charge some of it, re-roll charge others within range of shrike. Add your invictor and stabby phobos. That's far too much too close. Oh and the deny overwatch warlord trait on a second hq if you yeet him up with the psyker power to get close to shrike for his reroll to charge, then you don't get shot up on the way in.

My referal code for eternal crusade:EC-MHXKY9RLYIIEH
#548
Posted 14 September 2019 - 09:17 PM

Teleporting them in literally fixes any problem they have.
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-~Ishagu~-
#549
Posted 14 September 2019 - 09:22 PM

Raven Guard Centurions are one of the best units in the codex now.
Teleporting them in literally fixes any problem they have.
you know....
Just throw a giant jet pack on them and they would be rad flying little baby knights
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