things that could come back to help us.
runic armor should be auto included in runepriests, it should not be an add on.
Our melee weapons
Runic weapons and frost weapons need either a massive points adjustments, or for there rules to be altered to be worth the cost.
Helfrost needs to be ironed out across the board, simplified, or rules adjusted to make sense right now they are not worth it.
the helfrost destructor is abyssmal.
having to roll a 6 in addition to a wound for a chance to do 1 mortal wound is obtuse and rarely occurs.
I say scrap the mortal wound and change it to a movement reduction
Bring back runic charms/wolftail talismans and have that offer a 6+fnp vs mortal wounds, make it available to all squad leaders, and all wolf guard units.
Lord of the wolfkin saga
: in addition to its current rules add a 6" aura of "savior protocols" [ Protect the Alpha ] fenrisian wolves, cyber wolves and T wolves can intercept a attack and take a mortal
SPace wolves should specialize in the mid range cqc distance, with melee bolt and helfrost
[ 6" to 18"]
I also dont think space wolves will be getting doctrines, nor do I think dark angels or blood angels will.
I view doctrines as a way to make codex proper different and unique.
where as wolves, blood/dark angels special juice is they are what they are all the time.
Edited by Triszin, 13 September 2019 - 10:26 PM.