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Index Astartes: Phoenix Legion [WIP]

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#1
FoxLGV

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The Phoenix Legion

PL Sigil

70322791_493284858134418_208561040496839

Origins

 

Planting Seeds – The Founding

Spoiler

 

Into the Fire – The Blight of Irea

Spoiler

 

Rising from the Ashes – The birth of the Phoenix Legion

Spoiler

 

Homeworld

IreaIII3D
Irea Starmap

Irea III

With the destruction of most of its hive centres and the cleansing of its major food sources, Irea III took nearly a century to rebuild. During this time, the Phoenix Legion allocated significant resources into providing aid in any way it could. From materials, to expertise, even labour at times; the Legion has been right at the center of Irea's reconstruction. Chapter Master Taigon has proclaimed that because Irea III is their home, the Marines of the Chapter must hold a personal stake in its well being. It is because of their failure to defend the system properly that things are as they are, and working to nurture its regrowth is both a responsibility and a privilege. What comes of it will be a homeworld that will serve the chapter well for millennia to come.

The people, and government of course, have responded very well to the Chapter's involvement. Where once their was distrust for their sudden abandonment of the people to fight battles elsewhere in the galaxy, centuries of direct assistance and policing from the chapter have begun to mend old wounds.

 

Geography

Spoiler

 

Populace

Spoiler

 

Irea V, VI, and VIII
Spoiler

 

Gene-Seed

The Phoenix Legion is host to a stable but flawed gene-seed that has warped their self-image and challenged their faith for millennia. A subtle mutation in the Progenoid glands cause them to retrieve more than simple genetic data but also neurological data from the brain of the marine that seeded them. Contained in the Proto-Omophagea as it develops, this data is stored chemically and can be transferred to its new host upon re-implantation in the form of impulses and hallucinations, even memories at times. While these symptoms do not always develop, they can be startling if and when they do. Fortunately, on a biological level the mutation is very difficult to spot, and even then seems like it would have little affect on the system. Only by successfully re-implanting a progenoid that has been used over a full lifetime are the effects apparent.

It's unclear when the mutation itself began to appear, over centuries of service its easy for such things to go unnoticed as marines refuse to disclose something that may classify them unfit for duty. It's believed it came about in M39 when the Legion's implant success rates began to decline from ten to six percent. Since then Apothecaries began to understand and document it in secret, it has become central to the Legion's culture, and even more so since the transition into the Phoenix Legion.

Where once it was a coveted secret only discussed by the closest of battle brothers unfortunate enough to be afflicted by it, the sparks (as they're called) are now a welcomed occurrence. Marines within the chapter now trace their lineages back through time, trying to trigger episodes where they can pull from the experiences of their ancestors. Better yet, Marines in combat now allow themselves to be taken by these episodes rather than fighting them. Acting as their ancestors and pulling from skills they may not have mastered yet, these marines are beginning to conquer the drawbacks of their mutation that can incapacitate those who fight to keep control of themselves.

Initiates have, since adopting these practices, taken less and less time to train; and the Legion phased out its scout company long before crossing the rubicon. Combat simulations seem to spark these experiences, especially in those of particularly old lineages. This has helped to offset the lower success rates in surgery, but even still the Chapter has to take in more recruits than normal to maintain fighting strength. Also, many marines object to having their implants removed before death, coveting the opportunity to impart their experiences on the next generation. This has put pressure on the chapter's medics, as each soldier who is not harvested on the battlefield is a severe disappointment to their comrades, and can even draw rage on the fallen's behalf.

 

Beliefs

With their perspective warped by their gene-seed mutation and the events of the Blight, the Phoenix Legion have become obsessed with the idea of rebirth and transformation. Casting aside notions of tradition and content, they have begun to rewrite everything they've known about warfare and the logistics that support it. Working closely with the Mechanicum, they design new weapons and machines of war to respond to ever increasing threats at their borders. Vindicated by their victory in the blight, they have also cast aside all context of cost and focus solely on attaining the inevitable success of their campaigns. Their stalwart belief that so long as the enemies of the Imperium lay dead that humanity will thrive in whatever wasteland remains.

Each marine seeks to prepare themselves for the inevitable end so that they lay the best possible framework for future marines. Their lives devoted to self improvement and expansion of repertoire, some will spend days or weeks at a time locked in training or simulations; each moment of their experience adding to the stockpile of knowledge left for those who would come after them. 

Of course much of this process relies on the retrieval of their progenoid, which has taken on its own form of holiness to the chapter. Viewed as the most holy gift bestowed upon them by the Emperor himself, members of the Phoenix Legion covet their genetic heritage above all else. This puts particular pressure on the chapter's medics, who have risen to the challenge of ensuring no fallen marine goes un-recovered in battle. 

Marines will also refuse to be preserved after death, choosing instead to leave themselves to future generations. They see the construction of dreadnoughts not as an honour, but as a horrific end to the culmination of their deeds.

 

The Rubicon

With the return of Guilliman and the start of the Indomitus Crusade, a new rhetoric has entered the halls of the fortress monastery. Their practices of advancement vindicated with Cawls new inventions, a swirl of vigour has taken hold of the chapter and few are positioned to stop their now rampant pursuit of new practices and equipment. Entire companies were rotated out of active duty to cross the Rubicon together, seeking newfound power in a newfound form. Performing the surgery with Ashen Priests rather than servitors, the chapter has managed to reduce failed implantations to just under 27%. But the losses have still been considerable, and ever vigilant recruiting methods have been needed to keep up. Thankfully, few marines see death as a deterrent; especially knowing their seed would be harvested immediately for future use.

Even Cawls inventions have since been examined and improved upon, and new designs such as the Escort pattern repulsor and the Striker pattern bolt rifle have already found widespread use across the chapter.

 

Battlefield Doctrine

Where their strength and resolve was tested for millenia as the Agriguard, the Phoenix Legion has entered and era of refinement and reorganization. Their tactics are heavily influenced by the Red Talons, relying on vehicles and warmachines to face the brunt of the enemy. Their success against impossible odds in the Blight has also influenced their default strategies as well, moving in as mechanized infantry in the wake of heavy orbital bombardment to mop up what scum remains on the scorched battlefield. But simple adherence to old wisdom is behind them, and the chapter has begun to reevaluate each and every battlefield practice they once held dear. 

 

The chapter has specific strategies for dealing with a number of threats, but most begin with orbital bombardment and end with sweeping advances to clean up survivors. On swarmed opponents like Tyranids or Orks the chapter fleet glass entire warzones, knowing most of the strategic assets under their control will already have been destroyed, before moving slowly through the wreckage to exterminate what remains. On more more refined enemies like Aeldari or Tau, artillery cruisers will deploy rapidly to orbit and focus their fire on key strategic locations before swift vehicle advances attempt to overwhelm and overpower the remaining ground forces.

 

In all cases, the strategies the Phoenix Legion employs will always keep their marines as close to support assets as possible. This is because the recovery of each progenoid is paramount, leading to a large corps of medical staff that accompany each platoon into battle. Most often, it is easier to bring support assets along with main battle groups than to keep lines back; made even more easier by the vehicle-mounted movements the chapter normally employs. 

 

These tactics have proven consistently successful and easily adapted to suit new threats the chapter faces, but commanders are always weary of enemies ready for their common tactics and look for opportunities to experiment with new methods and strategies.

 

Orginization

Phoenix legion

Somewhat unorthodox, the Phoenix Legion has modified their chapter structure to better suite their tactical fluidity. In their current state, each company is expected to fulfil any role necessary to take control of a warzone and eradicate the enemy. Because of these expectations each company requires significant equipment and support to perform its combat operations, which in turn requires clear communication with other Imperial military factions.

 

High Command

Spoiler

 

Cinerarium

Spoiler

 

Armoury

Spoiler

 

Librarius

WIP

 

Fleet

WIP

 

Battle Companies 1-10

Spoiler

 

The 11th Company [The Torchmen]

Spoiler

 

 

Notable Members

WIP

 

History

WIP


Edited by FoxLGV, 13 September 2019 - 02:06 AM.

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#2
FoxLGV

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To leave my little blurb here, this is my homebrew chapter: 'the Phoenix Legion.' 
I've been working on it on and off since fifth edition when I (as a kid) spray painted black over my green models because I wanted to try a new colour scheme. The poorly coated marines with patches of green showing out from under their new colours formed the original inspiration for what has become a pretty expansive chapter concept. It's gone through many revisions, but I think I'm finally comfortable enough with it to post my designs and get feedback. I still consider it a WIP, so anything and everything is subject to change, and I'd love to get some input.

I'm not particularly well versed in 40k lore outside of what I've specifically researched for this project, so I expect there will be large holes I need to fill.
I'm looking to expand a few of these sections and get the last three filled out and uploaded soon, but I'd really appreciate really any input your guys have on things that are good, bad, or just don't fit with the grimdark setting. And if there are any sections you're interested to hear about that I haven't included here, please don't hesitate to let me know. I'd love to expand my concept further and flesh it out fully.

Thanks in advance.


Edited by FoxLGV, 09 September 2019 - 03:44 AM.

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#3
Bjorn Firewalker

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This IA is imaginative and well thought, for the most part. My main concerns are the following:

1) The name "Phoenix LEGION" (emphasis mine) may raise concerns among the Inquisition regarding Chapters engaging in "Legion building" and seeking to become the next Lufgt Huron- doubly so in M42, now that Guilliman rules as Lord Regent. Before you cite the Mentor Legion as an example, note recent Games Workshop publications name the Chapter "Mentors," intentionally omitting the word "Legion."

2) Your IA states Irea III is a hive world; IV is a forge world; V, VI, and VIII are agri worlds... What happened to Irea VII? Was the Ordo Xenos forced to conduct an Exterminatus on that planet? Was it an uninhabitable rock, useless to humans and Tyranids alike, in the first place?

3) For the Chapter to allow Genestealer cults to be founded on multiple planets in Irea- including the Chapter planet- suggests gross negligence and downright incompetence. An explanation should be provided to explain why the Chapter failed to prevent the Genestealers from setting roots in Irea. Say the entire Chapter was deployed in 144.M41, to fight in the 12th Black Crusade; have the Warp's vagaries delay the Chapter's return to until approximately 220.M41, i.e., within three generations, long enough for Hybrids to breed Purestrain Genestealers. That will explain the Phoenix Legion's negligence as the result of their absence, and their absence the result of necessity- Abaddon presented a greater threat to the Imperium, such that losing the entire Irea system would be considered a worthy sacrifice to contain the Despoiler and his forces.

Edited by Bjorn Firewalker, 09 September 2019 - 05:13 AM.

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Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#4
FoxLGV

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This IA is imaginative and well thought, for the most part. My main concerns are the following:

1) The name "Phoenix LEGION" (emphasis mine) may raise concerns among the Inquisition regarding Chapters engaging in "Legion building" and seeking to become the next Lufgt Huron- doubly so in M42, now that Guilliman rules as Lord Regent. Before you cite the Mentor Legion as an example, note recent Games Workshop publications name the Chapter "Mentors," intentionally omitting the word "Legion."

2) Your IA states Irea III is a hive world; IV is a forge world; V, VI, and VIII are agri worlds... What happened to Irea VII? Was the Ordo Xenos forced to conduct an Exterminatus on that planet? Was it an uninhabitable rock, useless to humans and Tyranids alike, in the first place?

3) For the Chapter to allow Genestealer cults to be founded on multiple planets in Irea- including the Chapter planet- suggests gross negligence and downright incompetence. An explanation should be provided to explain why the Chapter failed to prevent the Genestealers from setting roots in Irea. Say the entire Chapter was deployed in 144.M41, to fight in the 12th Black Crusade; have the Warp's vagaries delay the Chapter's return to until approximately 220.M41, i.e., within three generations, long enough for Hybrids to breed Purestrain Genestealers. That will explain the Phoenix Legion's negligence as the result of their absence, and their absence the result of necessity- Abaddon presented a greater threat to the Imperium, such that losing the entire Irea system is a worthy sacrifice to contain the Despoiler and his forces.

 

1) From what I've found, there are actually several canon chapters using 'Legion' as part of their chapter name (nine to be exact, of which eight have it on the end in the same format). This doesn't include the Mentors as they're now in canon listed as just 'Mentors,' where none of the others have been officially errata'd. Notable entries include the Doom Legion and the Hellion legion.
I was concerned about this too, and only started digging about keeping the original name after I exhausted all other options (Unfortunately the 'Phoenix Guard' would not work for obvious reasons). Even with other examples do you still think it's too much? I'm open to suggestions but am committed to the Phoenix iconography and find just using 'Phoenix' a bit too bland.

 

2) Irea VII is a dwarf planet of little significance, uninhabitable rock. Should I expand the homeworld section to the entire Sector? I did some background planning but didn't find it particularly relevant.

3) That's a really good point and also a really good solution, I'm going to do some digging and find a way to work that in. Thank you so much!


Edited by FoxLGV, 09 September 2019 - 05:25 AM.

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Bjorn Firewalker

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1) From what I've found, there are actually several canon chapters using 'Legion' as part of their chapter name (nine to be exact, of which eight have it on the end in the same format). This doesn't include the Mentors as they're now in canon listed as just 'Mentors,' where none of the others have been officially errata'd.

Fair enough.

I was concerned about this too, and only started digging about keeping the original name after I exhausted all other options (Unfortunately the 'Phoenix Guard' would not work for obvious reasons). Even with other examples do you still think it's too much?

Hopefully, you can get second, third, and more opinions from those knowledgeable about the setting.

I'm open to suggestions but am committed to the Phoenix iconography and find just using 'Phoenix' a bit too bland.

"Phoenix Warriors"? "Phoenix Knights"? "Simurgh Guard"?

2) Irea VII is a dwarf planet of little significance, uninhabitable rock. Should I expand the homeworld section to the entire Sector? I did some background planning but didn't find it particularly relevant.

Just include the sentence "Irea I, II, and VII are uninhabitable," in the description.

3) That's a really good point and also a really good solution, I'm going to do some digging and find a way to work that in. Thank you so much!

Glad to help.

Edited by Bjorn Firewalker, 09 September 2019 - 06:50 AM.

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Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


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Bjorn Firewalker

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Almost forgot: Deploying the entire Chapter to fight in the 12th Black Crusade, may make Irea's citizens feel as if the Phoenix Legion abandoned them to the Tyranids, breeding resentment and distrust towards the Chapter. This will have to be resolved if the Phoenix Legion is to retain control over the system. Maybe have the Legionnaires act the way M3 police officers do, e.g., publicly swear oaths to guard the citizens, undertake patrols in public view as shows of force to deter rebellion (though this will make the Marines relatively easy targets if anyone does rebel), as well as performing community service to win back the citizens' trust?
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Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


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Kelborn

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Good start. :tu:

 

The Legion name issue, I had, as well, was already covered.

 

May I ask how did you attached those extra goodies on your Primaris? Photoshop?


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Posted ImagePosted ImagePosted Image




Brotherhood of the Lost - The Icarion Insurrection: http://www.bolterand...od-of-the-lost/


This is my mod voice. There are many like it, but this one is mine. My mod voice is a means to an end.

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#8
FoxLGV

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Good start. :tu:

The Legion name issue, I had, as well, was already covered.

May I ask how did you attached those extra goodies on your Primaris? Photoshop?


Just in MsPaint actually. When I traced the original piece to make it paint friendly I added them in freehand and removed the pieces I didn’t want. I’ve been unwilling to move on to photoshop for so long I’ve learned how to make MsP sing.
I can send you a copy if you’d like. :)
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Kelborn

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That'd be great. It could be useful for my Night Owls chapter. :)


Posted ImagePosted ImagePosted Image




Brotherhood of the Lost - The Icarion Insurrection: http://www.bolterand...od-of-the-lost/


This is my mod voice. There are many like it, but this one is mine. My mod voice is a means to an end.

Let us avoid it, alright?


#10
Messor

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Enjoying the recent burst of activity, and particularly enjoyed the story of this chapter. Their evolution from the Agriguard into their current form is well told, and their genetic flaw is very clever and imaginative. I love it. Now is their passing through the Rubicon almost en masse including the losses associated with it? I too only have a middling experience with the deeper lore, but from what I remember reading there was something like a 66% failure rate, resulting in death. Assuming I don't have that detail completely wrong, have they found a way around this, or are they simply prepared to tank those losses in the interest of embracing this biotechnical edge?


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gallery_26154_15777_721.png

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Brother Lunkhead

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You're off to a nice start with your chapterthumbsup.gif  I love the name Phoenix Legion and your heraldry is kickin'. I've only had a chance to skim your lore so far, but I'll take a more detailed read tonight. I'll get back with a more detailed observation as soon as I candry.png unsure.png


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#12
FoxLGV

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Enjoying the recent burst of activity, and particularly enjoyed the story of this chapter. Their evolution from the Agriguard into their current form is well told, and their genetic flaw is very clever and imaginative. I love it. Now is their passing through the Rubicon almost en masse including the losses associated with it? I too only have a middling experience with the deeper lore, but from what I remember reading there was something like a 66% failure rate, resulting in death. Assuming I don't have that detail completely wrong, have they found a way around this, or are they simply prepared to tank those losses in the interest of embracing this biotechnical edge?

 

Glad you like it! I've updated the Rubicon section, it wasn't something I really considered but I think what I've done suits things well.
The success rate is improved by the experience and plenty of apothecaries available to perform the surgery, but only slightly. The marines are undeterred by the prospect of death, as long as their glands can be easily harvested (and where better than to die right in the hands of an apothecary) for future generations.

 

 

You're off to a nice start with your chapterthumbsup.gif  I love the name Phoenix Legion and your heraldry is kickin'. I've only had a chance to skim your lore so far, but I'll take a more detailed read tonight. I'll get back with a more detailed observation as soon as I candry.png unsure.png

Thanks! I had to tweak the iconography for easier shoulder pad 3d-printing, but I really like where it ended up. :)
Looking forward to your input!


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#13
Bjorn Firewalker

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In recent times, the Reclusiam has been phased out as Apothecaries have taken up the mantle of spiritual enlightenment.

Phasing out the Reclusiam will look VERY SUSPICIOUS to many Space Marine loyalists- remember, when Horus began his Heresy, the Traitor Legions executed all their Chaplains, with the notable exception of the Word Bearers.

A better description may be "As many Chaplains became casualties in recent battles, the Apothecaries were forced to assume the mantle of spiritual enlightenment, leading the Chapter's leaders to merge the Reclusiam with the Apothecarium to form the Order of the Phoenix Priests." (Space Wolves Wolf Priests, whose duties combine that of a Chaplain with that of an Apothecary, inspired the name "Phoenix Priests.")

Edited by Bjorn Firewalker, 11 September 2019 - 04:06 PM.

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Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#14
FoxLGV

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Phasing out the Reclusiam will look VERY SUSPICIOUS to many Space Marine loyalists- remember, when Horus began his Heresy, the Traitor Legions executed all their Chaplains, with the notable exception of the Word Bearers.

A better description may be "As many Chaplains became casualties in recent battles, the Apothecaries were forced to assume the mantle of spiritual enlightenment, leading the Chapter's leaders to merge the two Reclusiam with the Apothecarium to form the Order of the Phoenix Priests." (Space Wolves Wolf Priests, whose duties combine that of a Chaplain with that of an Apothecary, inspired the name "Phoenix Priests.")

 

This is another really good point, your input is invaluable!
And also another really good solution. I've made some tweaks, but I'll be incorporating this into the main post in a moment.

I'm merging the Reclusiam and the Apothecarion into one section of the chapter, so named: The Cinerarium. I'm not too fond of the ring to 'Phoenix Priests' but I really like the angle you took, and with some thinking came up with 'Ashen Priests.' This follows the same lines, but outlines their primary responsibility of genetic retrieval from fallen comrades, handling the metaphorical 'ashes' of their brethren to reignite them in a new generation or marines. I'm also focusing on cross training, rather than 'covering of losses' (though I do plan to keep that as a less-pronounced detail in their history), as the cited reason for merging. Following the lines that the chapter's chaplains became fascinated by the medical duties of the apothecaries and created rites and prayers to fit them. Working with one another so closely both groups just began to learn each other's practices, and eventually the merging was natural.

Thoughts?


Edited by FoxLGV, 10 September 2019 - 05:29 AM.

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Bjorn Firewalker

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I'm merging the Reclusiam and the Apothecarion into one section of the chapter, so named: The Cinerarium.

From "incinerate"? Interesting name.

I'm also focusing on cross training, rather than 'covering of losses' (though I do plan to keep that as a less-pronounced detail in their history), as the cited reason for merging.

Fair enough.

Following the lines that the chapter's chaplains became fascinated by the medical duties of the apothecaries and created rites and prayers to fit them. Working with one another so closely both groups just began to learn each other's practices, and eventually the merging was natural.

Let's have the cultural practices of those the Marines recruit from, be the reason for this, i.e., "Priests are expected to provide parishioners with basic medical services, on Irea III, V, VI, VIII." (In Medieval Europe, priests did provide such services.)

As for maintaining Irea's citizens' trust in the Phoenix Legion when the entire Chapter left the system to fight in the 12th Black Crusade, I thought of Chapter serfs left behind to maintain the fortress-monastery on Irea III, as well as Chapter keeps on IV, V, VI, and VIII, coordinating with the planets' governments to maintain human control over the planets- though I expect in at least one case, the serfs had to kill a planetary governor who's a genestealer hybrid. The serfs are forced to raise militias to fight the xeno-tainted heretics, and eventually, the latter's Purestrain masters; breaking into the fortress-monastery and Chapter keeps' armories to distribute weapons to the militia members; act like religious demagogues to maintain the militia members' faith in the Emperor and "Trust in His Immortal Majesty's chosen servants, the Phoenix Legion, who will return once the archenemy to all mankind, Abaddon the Despoiler, is defeated." (The serfs know breaking into the armories was a capital offense, but "Needs must when devils ride," and they expected to die in battle long before the Marines could return to punish them.) Without starships, serfs on one planet couldn't aid those on others; but the fortress-monastery and the Chapter keeps served as shelters for untainted citizens when the Ordo Xenos enacted the Blight to wipe out Genestealers on the planetary surfaces. (Again, the serfs committed a capital offense in the latter, as they had no authority to let people into the fortress-monastery and Chapter keeps; but the forts' security systems could scan for xeno-taint, allowing the serfs to ensure they're not letting Genestealer hybrids into their masters' domains. Once they saved as many as they could, the serfs marched out the fortress-monastery and Chapter keeps, sealing the gates behind them, to fight the approaching mobs of panicking people and possible Genestealer infiltrators, and die in the subsequent igniting of the atmospheres, punishing themselves for their crimes.)
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Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#16
Brother Lunkhead

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Nicely donethumbsup.gif You're off to a good start. Your lore section looks well thought out..... I especially like the Cinerarium idea. Looking forward to seeing more.


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#17
FoxLGV

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From "incinerate"? Interesting name.

 

Funnily enough, I found Cinerarium scrolling through a thesaurus meaning: a place where the ashes of the dead are kept. It seemed too perfect not to use. xD

 

 

 

As for maintaining Irea's citizens' trust in the Phoenix Legion when the entire Chapter left the system to fight in the 12th Black Crusade, I thought of Chapter serfs left behind to maintain the fortress-monastery on Irea III, as well as Chapter keeps on IV, V, VI, and VIII, coordinating with the planets' governments to maintain human control over the planets- though I expect in at least one case, the serfs had to kill a planetary governor who's a genestealer hybrid. The serfs are forced to raise militias to fight the xeno-tainted heretics, and eventually, the latter's Purestrain masters; breaking into the fortress-monastery and Chapter keeps' armories to distribute weapons to the militia members; act like religious demagogues to maintain the militia members' faith in the Emperor and "Trust in His Immortal Majesty's chosen servants, the Phoenix Legion, who will return once the archenemy to all mankind, Abaddon the Despoiler, is defeated." (The serfs know breaking into the armories was a capital offense, but "Needs must when devils ride," and they expected to die in battle long before the Marines could return to punish them.) Without starships, serfs on one planet couldn't aid those on others; but the fortress-monastery and the Chapter keeps served as shelters for untainted citizens when the Ordo Xenos enacted the Blight to wipe out Genestealers on the planetary surfaces. (Again, the serfs committed a capital offense in the latter, as they had no authority to let people into the fortress-monastery and Chapter keeps; but the forts' security systems could scan for xeno-taint, allowing the serfs to ensure they're not letting Genestealer hybrids into their masters' domains. Once they saved as many as they could, the serfs marched out the fortress-monastery and Chapter keeps, sealing the gates behind them, to fight the approaching mobs of panicking people and possible Genestealer infiltrators, and die in the subsequent igniting of the atmospheres, punishing themselves for their crimes.)

 

I'm still working on this. While the 12th black crusade is a great pull to get the chapter away for Golgotha's insurgency the timing doesn't quite fit. It requires hundreds of years 'lost in the warp' before the first tyrannic war even starts. Even if I move Golgotha to being a splinter of Behemoth instead of Kraken, it's still a lot. 
I'm currently looking at other major events and trying to find something or similar scale in the right spot on the timeline. 
I do like the idea of exploring stories of the Serf's actions in their absence, but this particular strain goes against how I've been envisioning the Blight in that: the chapter returns to an infected home, and then the conflict begins.
I've got more thinking to do on this.

 

I've already started to formulate more on winning back the trust of the Irean people though, and it's given me an opportunity to explore the new planetary government and its relationship with the chapter.


Edited by FoxLGV, 10 September 2019 - 11:35 PM.

Epic is the only way I know how.

#18
Bjorn Firewalker

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I've been envisioning the Blight in that: the chapter returns to an infected home, and then the conflict begins.
I've got more thinking to do on this.

How about replacing the Genestealer/Tyranid attack with a Nurgle cultists/Death Guard Traitor Legion plot?

I've already started to formulate more on winning back the trust of the Irean people though, and it's given me an opportunity to explore the new planetary government and its relationship with the chapter.

Good to know.

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#19
FoxLGV

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How about replacing the Genestealer/Tyranid attack with a Nurgle cultists/Death Guard Traitor Legion plot?

 

I don't own a nurgle cultist or Death Guard army. xD

 

But it does bring up the thought: am I more concerned about intertwining my two armies or about making each's story more solid.


Edited by FoxLGV, 11 September 2019 - 12:41 AM.

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#20
Messor

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Weren't the Tyranids around (in smaller numbers) but simply not identified/widely known even before the Tyrannic War?

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#21
FoxLGV

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Weren't the Tyranids around (in smaller numbers) but simply not identified/widely known even before the Tyrannic War?

 

It's implied by the lore, but having a major conflict using them pre-behemoth puts a bit too much flare on the chapter's lore which is already kind of fantastic. I don't want to push the boundaries of canon too far.


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#22
Bjorn Firewalker

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Weren't the Tyranids around (in smaller numbers) but simply not identified/widely known even before the Tyrannic War?

It's implied by the lore, but having a major conflict using them pre-behemoth puts a bit too much flare on the chapter's lore which is already kind of fantastic. I don't want to push the boundaries of canon too far.
Glad you're not going the Marvel Comics 201X route- known as the Matt Ward route to us WH40K fans- and screwing with Continuity for your own agenda.

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#23
Messor

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Weren't the Tyranids around (in smaller numbers) but simply not identified/widely known even before the Tyrannic War?

 

It's implied by the lore, but having a major conflict using them pre-behemoth puts a bit too much flare on the chapter's lore which is already kind of fantastic. I don't want to push the boundaries of canon too far.

 

That's fair, though it seems like if the confrontation with Golgotha involves only the Phoenix Legion and the forces of the local Irea System, on the wider scale of the entire Imperium and the rest of the galaxy at large, it wouldn't necessarily be considered a major conflict; rather an isolated incident with as-yet unidentified xenos. A significant matter for the Legion and its history, certainly, but perhaps something that wouldn't fit into bigger context until the Tyrannic War.

 

Alternatively, the conflict that draws the Legion away from Irea can be something of your own invention taking place much closer to the Tyrannic War, drawing no attention to the timeline. You wouldn't even need  more than a line or two of fluff outlining what made the threat severe enough to require the whole Chapter's attention.

 

All that said

 

 

 

am I more concerned about intertwining my two armies or about making each's story more solid.

Definitely something to sort out sooner rather than later. From my perspective on what you have so far, either can work, and without sacrificing any of the "integrity" of the background. I think it comes down to what you find more entertaining.


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#24
FoxLGV

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Glad you're not going the Marvel Comics 201X route- known as the Matt Ward route to us WH40K fans- and screwing with Continuity for your own agenda.

 

 

 

Alternatively, the conflict that draws the Legion away from Irea can be something of your own invention taking place much closer to the Tyrannic War, drawing no attention to the timeline. You wouldn't even need  more than a line or two of fluff outlining what made the threat severe enough to require the whole Chapter's attention.

 

I'm meeting with some friends (who are far more knowledgeable about 40k lore than I am) tonight to see if they can think of any conflicts worth it.
If not, I'll create one and do my best to keep things straightforward and un-crazy.

Thanks again for the continued input guys!


Edited by FoxLGV, 11 September 2019 - 11:31 PM.

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#25
Brother Lunkhead

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I'm meeting with some friends (who are far more knowledgeable about 40k lore than I am) tonight to see if they can think of any conflicts worth it.
If not, I'll create one and do my best to keep things straightforward and un-crazy.

 

Looks to me as though you've got a pretty good grasp of 40K lore as is. Keep up the good work.







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