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Iron Hands Supplement: Calculated Fury Uses

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115 replies to this topic

#101
emperorpants

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Classic GW. Lol. Still, doesn't change all the other op stuff. At all. And yes, at this point, it's op. Like I said, the part that is insulting is doing other chapters specialities on the same level or better. Again iron hands deserve to be the best for awhile. They really do. But the pendulum has swung to far in the other direction. Fighting any iron hands list that is even remotely optimized is going to be oppressively unfun. This a sentiment that see everywhere right now. It sucks, and makes me worried for iron hands players. I'd never do this, but some people are definitely going to make people feel guilty for playing iron hands. I've even seen people saying that anyone who plays iron hands in a casual setting is That Guy. That is obviously an unfair and stupid sentiment and anyone who shames someone for their army is a jerk and not worth playing with. I just worry about that sentiment spreading. It certainly happened to me a few times when I played gman, and I don't want it happening to an entire army.

Edited by emperorpants, 15 September 2019 - 01:19 PM.


#102
Shuul

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From my point IH are not that cheesy, and we just entered the new times were every chapter (craftworld, regiment etc.) will be flashed out more, its too early to say.

Also, IH are survivable but they do not have many additional strats or powers to deal damage in the same way as ultra and others.



#103
faithonwings

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They can't - it is explicitly stated in the supplement that VEHICLES cannot take relics or special issue wargear. A mistake was made, that is all.

 

I'm actually glad they can't. Now I don't have to break my head about how to get all those extra CP to get my levi's warlord traits AND relics.. smile.png

 

Now I think of it, having a Levi that can move back 6" when charged isn't that bad is it?


Edited by faithonwings, 15 September 2019 - 06:14 PM.


#104
emperorpants

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What are the ultras strats that add more damage? Do they equal units hitting on twos and re rolling ones without captains from turn one along with the bonus to ap that iron hands will stay in all game? Do they equal strats to give units the bonuses of two doctrines at once so that every weapon on that executioner can get the extra ap? Do they equal psychic powers that straight give a plus one to hit? They don't. Sure, ultras rapid fire bolters will double tap while moving. On turn 2. Is that what you mean? How is that even remotely close to what i just mentioned? Plus there is a case to be made that stalker bolt rifles on iron hands intercessors that hit on twos while moving and re roll ones with no captain needed might just be better. They certainly are in marine on marine matches. So again, how are ultras better on offense? They have gman? For two cp and a Lt so do you. Wait, I may have found a actual weakness in iron hands! They might be cp hungery! What's that you say? There is a relic that generates cp for iron hands? Welp, there goes that possible weakness. See how utterly insane this is getting? Seriously, in 6 months when the nerfs come every faction is going to suffer because GW always fixes things with sledgehammers.

#105
quasistellar

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I think a lot of folks are vastly underestimating the value of an extra -1 on volumes of bolter fire.

#106
Juggernut

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Regenerating 1 CP per turn on a 5+ is what, probably 1 or 2 CP over the course of the game?


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#107
emperorpants

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2 extra cp is actually pretty great, especially with such powerful strats. It's like having Calgars cp bonus.

#108
Ishagu

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If you burn 3 CP a turn, after 3 turns it's 3 extra CP on average.

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#109
Juggernut

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It's definitely great, just don't agree about the OP perspective.


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#110
emperorpants

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I think a lot of folks are vastly underestimating the value of an extra -1 on volumes of bolter fire.


You mean bolter fire that is out ranged, hits on threes instead of twos due to iron hands abilities, can't re roll ones naturally, has one less ap and one less damage on a model that is equally mobile?

Edited by emperorpants, 15 September 2019 - 10:21 PM.


#111
emperorpants

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It's definitely great, just don't agree about the OP perspective.


Like many things with iron hands it's not op on its own. It's the combination of all this stuff that makes things op. Iron hands don't need it. It mitigates a possible weakness that iron hands honestly should have that would help to balance all this crazy stuff.

#112
Juggernut

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Maybe, we'll see how crazy it really ends up being as they release/re-release subsequent books.


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#113
Rodrick

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being honest, the drawback of monocodex its almost 0 vs all the rules,  i won a local tourney 3-0   ,  ITC rules , all matches like 20 ish vs 5ish

 

just with basic marine codex not supplement

 

repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing  8th while i was in 9th edition



#114
emperorpants

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being honest, the drawback of monocodex its almost 0 vs all the rules,  i won a local tourney 3-0   ,  ITC rules , all matches like 20 ish vs 5ish
 
just with basic marine codex not supplement
 
repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing  8th while i was in 9th edition


See, now add on all these new broken rules and what do you get? A complete stomp in the worst possible way. This kind of power imbalance is not good for the game.

#115
faithonwings

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being honest, the drawback of monocodex its almost 0 vs all the rules, i won a local tourney 3-0 , ITC rules , all matches like 20 ish vs 5ish

just with basic marine codex not supplement

repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing 8th while i was in 9th edition


Can you share the list you where playing? Bert curious about it.

#116
Rodrick

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being honest, the drawback of monocodex its almost 0 vs all the rules, i won a local tourney 3-0 , ITC rules , all matches like 20 ish vs 5ish

just with basic marine codex not supplement

repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing 8th while i was in 9th edition

Can you share the list you where playing? Bert curious about it.
Something like 1498
Batallion
3*5 intercessors stalker bolt rifle
Captain primaris (chapter master)
Normal leutenant


Spearhead det
2 tech marines
2 executioner (+icarus rockets *2)
2 preds , preds autocanon , laser sponsons

Games where vs orks, imperial guard, ad mech

Edited by Rodrick, 16 September 2019 - 11:06 AM.





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