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LASC 2019 - The Argent Fists


Aothaine

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tn_gallery_69175_15801_8893.jpg The Argent Fists tn_gallery_69175_15801_8893.jpg

-= Deliverance of the Emperor =-

The Argent Fists are a Ultima Founding successor of the Imperial Fists stationed in the Segmentum Obscurus sector. Like their parent chapter they are a chapter of patience and stubbornness making them excellent at siege warfare. Their home planet is in the Muk'sa system called Sairen. Sairen is a mixture of jungles deserts and swamp lands at the poles of the plant. The fortress monastery on Sairen is in the shape of a ring surrounding a lone mountain called Heaven's Fist. The mountain is part of the fortress monastery and houses the most sacred relics and equipment of the chapter which is protected by the ring structure around the mountain which creates a powerful void shield around both the mountain and ring structure. The Fortress-Monastery also houses an ancient terraforming engine with exhaust ports all over the plant. It has been modified into a defense system for Heaven's Fist and can alter the weather patterns of the planet if needed to help slow or even prevent an assault on the structure.

-= Life on Sairen =-

Sairen
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The planet Sairen was acquired by the Argent Fists shortly after the end of the Indomitus Crusade. The planet is located in the Segmentum Obscurus sector and the Argent Fists were stationed there to assist the Iron Hands in the region. The plant's south pole, viewed in the picture above is covered with a giant terraforming structure that surrounds a lone mountain known as Heaven's Fist. The rings around the planet are made up of ice, rocks and rare minerals and are filled with hidden planetary defense platforms. The rings are still gathering rare minerals from the system and are used to fuel the terraforming machine on the planet's surface when needed.

Sairen is a planet of many climates and intense seasons. The planets rotates from East to West but also North to South. Only intensifying the random weather patterns on the planet. Once every two hundred years the poles swap from South to North causing slight disruptions of electrical equipment on the planet. The terraforming engine is protected by the void shielding but it is one of the main reasons the human population is still stuck in the hunter-gatherer stage of civilization.

During spring, the deadly flora and fauna grow rapidly;carnivorous plants are known to attack, sedate and slowly digest animals of human size and smaller, battle-tank sized sized predators awaken from their hibernation ready to feast after their winter fast; and ice sheets melt causing the planet to be covered with two feet of water allowing the hunters from below to traverse upon land.

During summer, the lands boil in sweltering heat and humidity; clouds cover the skies leaving the landscape in a perpetual haze; great lumbering beasts traverse the flat plains in search of food and torrential rains are common across the entire planet.

During fall, the lands become dryer as the water is recollected at the poles and begins to freeze; fires are started from the dry lightning storms; the lumbering giants return to their nests for hibernation while scavenger packs of smaller but no less deadly species race across the planet in search of what is left; and the trees, having grown their polyps, release their seeds in a series of blasts with the sound of boltgun fire kill any living creates nearby.

During winter, the lands become a desolate landscape; with the majority of life in hibernation or a state of starvation and the plant life returned to their roots, the dangers appear to have subsided. That is until the realization that water can rarely be found outside of the polar regions. Packs of gore hounds hunt most living things moving at this time.

The humans of Sairen are in a constant state of threat. There are no cities, the majority of buildings are built high in the tree-lines giving the clans proper views of their surrounding areas but also keeps them safe from most hostile life. They hunt with bows and spears and range hundreds of miles as a clan to collect water and food for their clans to store for the fall and winter seasons. They build hidden nest-eggs of water and food that are spread out over the vast wilderness of the planet, moving from one location to the next to survive the harsh fall and winter seasons.

-= Recruitment on Sairen =-

Every year during the season of summer they are encouraged to send their strongest warrior to any of the many altars on the planet. These altars were built into the exhaust ports from the terraforming engine housed in Heaven's Fist. The plates have been and turned into shrines for the local population and remain a flat circle with the word of the emperor and his image inscribed into the plates. The local population views them as a sign that there is a god and that this man is it. They are broken of this belief when they are accepted as recruits.

When the recruit arrives at the altar they are expected to fast for one week and meditate. They are only able to drink water during this time. What they meditate on is up to the individual, but if any break their concentration they are disqualified. This test helps establish those recruits with the focus and stubbornness to survive implantation. The second test is when training begins.

After the week of meditation the recruits are picked up by the master of recruits and are allowed two days to rest and eat. They then being the second phase. This phase can take anywhere from 1-2 years. The recruits are trained in history, military tactics, languages, art, physical education, and many other fields of study. After passing several tests the recruits are prepared for the initial implantation.

If a candidate survives the implantation process they are then assigned into existing groups. These groups are further trained in military tactics an and all forms of additional mental training. They also compete for position. The best units are chosen for missions and the others are left to mock battles and training within Heaven's Fist. A recruit is ready for their final implantation and promotion to brother after 4 years of training. From this point on they are a full brother of the Argent Fists and are shown the respect and reverence from all recruits.

-= Chapter Colors and Organization =-

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The Argent Fists Chapter Badge
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The chapter badge was created by Chapter Master Suresh when he was chosen to lead his own chapter. The small group of lieutenants that he led during the campaign joined him and were promoted to captaincy of the 13 companies of the chapter. The ideology of purity of the flesh and painting of white on the hands and helm to represent the purity of a marine and chapter were also derived from him.

The chapter colors of the Argent Fists are quartered yellow and black. The hands are white to represent the purity of the chapter and their will. As a marine moves up in rank his helmet will become white as well to represent purity of mind. The chapter badge, a white rotunda around a white fist on a black field, is an inverted representation of the Imperial Fists badge to show honor to their parent legion. This badge represents the purity of the chapter but also that they are the light in the darkness. A beacon of hope against the vastness of despair.

The chapter is organized loosely following the Codex Astartes. Due to the Rites of Challenge their ranks are more fluid and their 1st company is broken down and usually fielded throughout all of the other 13 companies. Yes, thirteen companies. Company 1-10 are your standard companies outlined in the Codex Astartes and companies 11-13 are further reserve companies that are stationed on Sairen. When companies come back from a campaign with losses they will fill their ranks with the reserve companies from the 11th to 13th companies and head back out after restocking supplies.

The chapter as a whole has only been fielded two times. Once during the Indomitus Crusade and the only other time was against WAAAGH Goresmasha in the Juran system. The full display of the might of the Argent Fists is still talked about in stories on the planet Fect in a yearly week-long celebration in conjunction with the celebration for the Emperor.

-= Cult of the Argent Fists =-

Captian Sifo-Dyas of 3rd Company
Lieutenant Sifo-Dyas was promoted to Captain in the war against the renegade forces of the Jackel system. After several months of grinding siege warfare Lieutenant Sifo-Dyas issued a Rite of Challenge to Captain Durrant. The challenged Captain picked the contest of Go to determine the winner. It was a very close game but Lieutenant Sifo-Dyas emerged victorious and was promoted to Captain. Captain Sifo-Dyas moved quickly and ended the campaign two days later by leading a strike team into the heart of the renegade forces while using the companies entire supply of empty drop pods as distractions. They gutted the leadership of the renegade forces and the survivors quickly surrendered and were processed into the mining facilities as slaves.
The Argent Fists reviewed and took after their parent legion in many ways. One of the many lessons they learned from the Imperial Fists Legion was how cults worked and helped excel personal and teamwork skills on the battlefield. They have taken this idea and formed a inter-chapter cult revolving around competition and skill. Veterans do not mean they are older than their brothers of non-veteran status like most other chapters. The Argent Fists consider veterancy a rank that is to earned through competition. If the older marine is not the best then they should be taking orders from the best. In this sense the Veteran Company, 1st Company, is never fielded unless the entire chapter is fielded in the same battle. This has only happened on a few occasions.

The Cult of the Argent Fists focuses on all skills related to battle. From siege-craft to black-ops, all skills are tested and in constant competition with their brothers. Every position in the entire chapter is available for the Rite of Challenge and there have been many times where a chapter master had been demoted or re-promoted based off the needs of the chapter at the time. However, the current chapter master, Chapter Master Achaeus, has been not been beaten or removed from position for thirty years now and has not had a challenge in over fifteen years. These Rites of Challege can be issued at any time that the target is not currently engaged in battle. It has been known for captains to change entirely in the middle of campaigns allowing for the chapter to adopt and entirely different approach to the war. This sudden change in tactics usually unbalances their enemy and has led to some of the most notable victories of the Argent Fists.

Another aspect of the Cult of the Argent Fists is that they view the loss of flesh a very dishonorable act. Hence their some-what heated rivalry with the Iron Hands and their successors. The Argent Fists believe that their flesh was made perfect by the Emperor and any adjustments not granted by him or his sons is just short of Heresy. They feel sorrow for their brothers of the Iron Hands and will go out of their way to help them achieve honor in the hopes of them realizing their wayward decisions and change their opinions about the flesh being weak. Because, in their opinion, the flesh is sacred. This idolization of their own flesh has caused some unique rituals to be performed on marines that neglect their duty. This punishment usually involves in one or both of the marine's armored fists being painted black. Upon atonement they are then allowed to repaint their fists white.

-= Chapter Politics =-

-= Dealings with the Iron Hands =-

The Argent Fists patrol the same region as the Iron Hands and have had several opportunities to work with them in expelling vile traitors and xenos filth. However, their ideology of the flesh being sacred clashes with the Iron Hands' thoughts about the flesh being weak. The Argent Fists are always too honorable to point this out, they are also well aware of the Iron Hands being one of the original legions and that they stayed loyal to the Emperor. However, they still feel that the Iron Hands are deliberately shaming the Emperor every time they replace a body part with machines. In order to avoid conflict with the Iron Hands they have decided that when the two forces engage an enemy together they will pass all the honors to the Iron Hands in hopes that they will realize that the flesh is not weak and that they will retreat from their shameful ways.

-= Dealings with the Astra Militarum =-

The Argent Fists understand the vital role that the Astra Militarum play in war and they use it to their advantage. They understand that each brother is worth at least a thousand guardsmen and will not sacrifice themselves for them unless necessary. When on missions/campaigns with the astra militarum they have occasionally found some that they could respect. When they find these individuals they will offer them protection and even give them direct lines to their leadership should they ever need assistance. Even then, they know that their goal is the protection of the Imperium and that lives are the cost of the protection.

-= Dealings with the Inquisition =-

The Argent Fists know the importance of the role that the Inquisition has and do their best to oblige to the requests made by them. But they also know that they are not at the whims of the Inquisition. Dealings with them can be tough and verify dangerous, so when strange requests are made by the Inquisition they are usually passed around the entire chapter several times before the individual representing the Inquisition gets to speak with anyone of authority. Sometimes this process can take weeks. Most of their interactions with the Inquisition have been with Inquisitor Victor Vaughnbrattin and Cannoness Brunilda of The Order of the Steel Rose.

-= Dealings with the Imperial Knights =-

Imperial Knights hold a special place of honor for the Argent Fists. Having worked with the Knights provided by the Forge World Psyther several times, they have a keen understanding and respect for the machines of war. They understand that they are valuable assets on the battle field and will go out of their way to protect the Knights from stealth teams and assassination attempts.

-= Dealings with the Adeptus Custodes =-

Having worked with Guilliman in the Indomitus Crusade, the Argent Fists have several officers that had worked directly with the Adeptus Custodes. They view them as mirrors of the Emperor and will obey any request given to them from these champions of legend. The most recent request being that 4th Company deploy defensive positions around Cepium 5

-= Dealings with Forge World Psyther =-

Forge World Psyther is located in a nearby star system, Juran. They have held good relations with the Forge World since they helped repair and rebuild the Argent Fists fortress-monestery on Sairen. The two forces have engages in several fields of battle together, the most recent being the ending of the treat of WAAAGH Goresmasha. Which met it's demise on the mining and fortress-world of Fect. Fect was designed and built off of a mineral rich planet for Forge World Psyther to gain supplies to fuel their massive forges as the Forge World is one of the larger suppliers of space marine armor, weapons and ammo in Segmentum Obscurus.

-= The Companies of The Argent Fists =-

-= 3rd Company =-

3rd Company is led by Captain Sifo-Dyas. A specialist in rapid assault and diversionary tactics. He has trained his company for rapid deployment with a focus on mobility and assaults. As such, the majority of the company has trained extensively with Phobos and Reaver based armors as well as Invictor Tactical Warsuits. Captain Sifo-Dyas has led the company on more than twenty successful campaigns since he was promoted. However, with their tendency to rush the battle, the company tends to suffer a higher casualty rate than most other companies.

-= 3rd Company Organization=-

Captain Sifo-Dyas

Librarian Washburn "Wash" / Lieutenant Durrant / Tech-Marine Lafayette / Apothecary Leonard "Bones"

3(6) Infiltrator Squads/Reaver Squads** / 3 Eliminator Squads / 3 Inceptor Squads

11 Impulsors / 11 Drop Pods* / 6 Repulsor Executioners / 6 Storm Ravens / 6 Invictor Tactical Warsuits

* (I know they can't use them but they have them and hopefully in the future they will be able to use them)

** (In some cases three of the infiltrator squads will gear up as Eliminator squads if needed)

-= Combat Doctrines =-

The Argent Fists have developed a love for bolt weaponry that boarders on fanaticism. This, mixed with the stubbornness that is often found in the sons of Dorn, has led to some rather bloody engagements as their lines moved into optimal firing range of the different bolter variants. Younger marines will see these orders and follow them as trained, but generally question them when the fighting is done. This has led to many Rites of Challenges within the lower ranks of the chapter but has also had a more positive side-effect allowing for the increased repair of power armor, vehicles and star ships as the losers of the Rites of Challenge are usually assigned to assist the companies Techmarines in repairs. However, this has been a gift to the chapter as more than the usual number find the work enjoyable. This has led to the chapter as a whole boasting three times as many Techmarines as normal chapters.

Another quirk of the Argent Fists is that they are extremely focused on completing the task at hand in the shortest time possible with the least amount of effort. So, while they are highly trained in the art of siege warfare, they quickly grow bored of stagnant conflicts and will sometimes take positions in battle that put them in disadvantageous positions to goad their enemy to come out and meet in battle. This usually increases the causality rate of the campaign but it is viewed as an acceptable loss if they are able to complete their mission sooner.

There are few in the chapter that enjoy the blood slicked battle fields caused by melees. As soon as they are found they are assigned to 3rd company. The 3rd company relishes getting stuck in with the enemy and the ensuing chaos that comes from that. It is this desire that has led 3rd company to be one of the most decorated companies in the chapter since Captain Sifo-Dyas was promoted. However, these decorations have come at a cost in lives and 3rd company has a casualty rate far higher than any of the other companies.

-= Short Stories of the Argent Fists =-

Brother Ashur: Short story involving 4th Company's assignment to the planet of Cepium 5.

Kell's Last Battle: Short story involving SGT Kell of Fect's 351st witnessing the arrival of the Argent Fists

Edited by Aothaine
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Sairen is a mixture of jungles deserts and swamp lands at the poles of the plant.

There are swamps in the poles, instead of ice caps? Why is that? Because Sairen is too close to its sun for water to naturally freeze on the planetary surface? Does this mean the planet has no oceans, or are its few "oceans" are landlocked seas too salty to sustain aquatic life, like the Dead Sea?

 

Anyways, such harsh environments are great places to put training camps, where recruits can learn how to fight in conditions most mortals will struggle to even survive in. Say those seeking to join the Chapter, must undertake a pilgrimage to training camps/shrines in the deepest, most dangerous areas in the jungle/desert/swamp. This will be a trial of the mind and spirit as well as the body, as careful preparations and packing of survival gear (weapons and ammo, food and water, clothing and shelter, etc.) are necessary; as are resisting the urge to just give up, turn around, and go home; likely while facing wild animal and/or plant attacks (see Catachan for many examples of plant attacks).

The fortress monastery on Sairen is in the shape of a ring surrounding a lone mountain called Heaven's Fist.

Where's this fortress-monastery? At the equator, so shuttles can exploit the planet's rotation to reach orbit more easily? Or at one of the poles, possibly for defensive reasons (see the Fang, the Space Wolves' fortress-monastery, for such an example)? Edited by Bjorn Firewalker
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So far, I like what you've got here. :happy.:

I wonder how the Argent Fists view things like service studs or tattoos if human flesh is considered sacred to them?

The Rites of Challenge is a novel idea - Space Marines seldom follow a "the strongest rule" philosophy so rigorously amongst their own ranks, and I wonder how much strife this has caused within the Chapter over the centuries.
 

Definitely looking forward to hearing more about Sairen, also. Sounds like an interesting place so far! :biggrin.:

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Good start Brother:thumbsup: Chapter livery is vey rad indeed! Rites of Challenge is a nice idea we don't see a lot of. As for questions and comments, Brothers Bjorn and Ace have covered mine so far. I'm looking forward to seeing more.

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Still working on everything! Really appreciate the feedback! About to go on lunch soon but I'll answer the questions as soon as I can when I get back. 

 

Thanks again everyone for the support!

Edited by Aothaine
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The additional details are welcome, giving your Chapter a unique character.

 

Nitpicking:

During spring, the deadly fauna grows rapidly, living vines are known to attack, sedate and slowly digest animals of human size and smaller, rhino sized predators awaken from their hibernation ready to feast after their winter fast,

"Fauna" are animals, a category which excludes carnivorous plants. I'm assuming the "rhino" used for a size comparison, is the Space Marine Rhino. To minimize confusion, I think this sentence should be rewritten as such, with my emphases:

During spring, the deadly flora and fauna grow rapidly; carnivorous plants are known to attack, sedate and slowly digest animals of human size and smaller; battle tank-sized predators awaken from their hibernation ready to feast after their winter fast;

Note a semicolon replaces the comma in several places, to distinguish the sentence's various subjects from each other.

They hunt with bows and spears and range hundreds of miles to collect water and food for their clans.

Four miles per hour is a healthy human adult's walking pace. It will take DAYS to travel "hundreds of miles," meaning one's family can easily starve to death by the time a hunter-gatherer returns with food. It's believable an entire clan will migrate, and range hundreds of miles in search of food and water sources; but all clan members (save infants and toddlers) will be expected to help carry the food and water they need for the journey.

Every year during the season of summer they are encouraged to send their strongest warrior to Heaven's Fist in hopes that they will be accepted into god-hood, or better known as the Adeptus Astartes.

With the technology the Sairen natives have- no motor vehicles, no manufactories to manufacture or repair motor vehicles- it can take YEARS for a healthy youth to travel to Heaven's Fist.

 

Best make the pilgrimage to Heaven's Fist one of several means of proving oneself worthy of recruitment, with the Marines periodically patrolling Sairen, seeking worthy youths, the way Space Wolves serve as "Choosers of the Slain" on Fenris. After all, the enemy won't be so polite as to only attack at times when the Argent Fists can easily recruit more Marines to replace those who fell in battle.

Captian Sifo-Dyas

Is he named after the Jedi Master who commissioned an army of clonetroopers before the Clone Wars began? I hope he doesn't end up the Chaos Lord Dooku's ignorant pawn, unwittingly bringing about his own Chapter's destruction. Edited by Bjorn Firewalker
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Sairen is a mixture of jungles deserts and swamp lands at the poles of the plant.

There are swamps in the poles, instead of ice caps? Why is that? Because Sairen is too close to its sun for water to naturally freeze on the planetary surface? Does this mean the planet no oceans, or are its few "oceans" are landlocked seas too salty to sustain aquatic life, like the Dead Sea?

 

Anyways, such harsh environments are great places to put training camps, where recruits can learn how to fight in conditions most mortals will struggle to even survive in. Say those seeking to join the Chapter, must undertake a pilgrimage to training camps/shrines in the deepest, most dangerous areas in the jungle/desert/swamp. This will be a trial of the mind and spirit as well as the body, as careful preparations and packing of survival gear (weapons and ammo, food and water, clothing and shelter, etc.) are necessary; as are resisting the urge to just give up, turn around, and go home; likely while facing wild animal and/or plant attacks (see Catachan for many examples of plant attacks). 

 

Pretty close. I went a different route with training. It has been updated.

 

 

The fortress monastery on Sairen is in the shape of a ring surrounding a lone mountain called Heaven's Fist.

Where's this fortress-monastery? At the equator, so shuttles can exploit the planet's rotation to reach orbit more easily? Or at one of the poles, possibly for defensive reasons (see the Fang, the Space Wolves' fortress-monastery, for such an example)?

 

 

The fortress-monastery is at the south pole. Flying there is easy. I have not gone into too much depth about it yet. It was designed back before the Dark Age and used to work to control the climate of the planet. That part was removed when it was rebuilt for the Argent Fists. Forge World Psyther, a forge world involved with all of my other Imperial factions, removed the engine and helped rebuild the structure into a fortress for the Argent Fists.

 

 

So far, I like what you've got here. :happy.:

 

I wonder how the Argent Fists view things like service studs or tattoos if human flesh is considered sacred to them?

 

The Rites of Challenge is a novel idea - Space Marines seldom follow a "the strongest rule" philosophy so rigorously amongst their own ranks, and I wonder how much strife this has caused within the Chapter over the centuries.

 

Definitely looking forward to hearing more about Sairen, also. Sounds like an interesting place so far! :biggrin.:

 

Studs and tattoos are forbidden unless necessary to complete a mission. When the mission is over they are removed. Purity of the flesh is of utmost importance. This goes to the point of them even removing blemishes, birth marks, etc.. They are not about beauty, but about purity.

 

The Rites of Challenge is to ensure the best person for the job is the one doing it. They are trained to let go of their pride in service to the Emperor and their chapter. But conflicts do arise. But that is what the Rites of Challenge is designed for. A way for them to find out if they are the best and how to find out the areas they need to improve in. It keeps them all on their toes and constantly training in multiple fields of study.

 

I'll get more information about Sairen going as I can. I plan to go into more depth in regards to the clans, rituals, and food sources.

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The additional details are welcome, giving your Chapter a unique character.

 

During spring, the deadly fauna grows rapidly, living vines are known to attack, sedate and slowly digest animals of human size and smaller, rhino sized predators awaken from their hibernation ready to feast after their winter fast,

"Fauna" are animals, a category which excludes carnivorous plants. I'm assuming the "rhino" used for a size comparison, is the Space Marine Rhino. To minimize confusion, I think this sentence should be rewritten as such, with my emphases:

 

You're good! You always help me clarify things and I really really appreciate it!

 

 

The additional details are welcome, giving your Chapter a unique character.

 

During spring, the deadly flora and fauna grow rapidly; carnivorous plants are known to attack, sedate and slowly digest animals of human size and smaller; battle tank-sized predators awaken from their hibernation ready to feast after their winter fast;

Note a semicolon replaces the comma in several places, to distinguish the sentence's various subjects from each other.

 

I was never really good at grammar. :/ I'll make the changes you recommend in this regard.

 

 

The additional details are welcome, giving your Chapter a unique character.

 

They hunt with bows and spears and range hundreds of miles to collect water and food for their clans.

Four miles per hour is a healthy human adult's walking pace. It will take DAYS to travel "hundreds of miles," meaning one's family can easily starve to death by the time a hunter-gatherer returns with food. It's believable an entire clan will migrate, and range hundreds of miles in search of food and water sources; but all clan members (save infants and toddlers) will be expected to help carry the food and water they need for the journey.

 

Well they don't go out alone. The clans travel together much like the tribes of Australia. They would travel around and have specific wells and areas they created to store water. So they move around a lot when the supplies start to run low. I should reword this for sure so it makes it a little bit more clear. :D

 

 

The additional details are welcome, giving your Chapter a unique character.

 

Every year during the season of summer they are encouraged to send their strongest warrior to Heaven's Fist in hopes that they will be accepted into god-hood, or better known as the Adeptus Astartes.

With the technology the Sairen natives have- no motor vehicles, no manufactories to manufacture or repair motor vehicles- it can take YEARS for a healthy youth to travel to Heaven's Fist.

 

Best make the pilgrimage to Heaven's Fist one of several means of proving oneself worthy of recruitment, with the Marines periodically patrolling Sairen, seeking worthy youths, the way Space Wolves serve as "Choosers of the Slain" on Fenris. After all, the enemy won't be so polite as to only attack at times when the Argent Fists can easily recruit more Marines to replace those who fell in battle.

 

That is a really good point. I hadn't really thought that through. I'll get to work on this soon and have Since the Fortress used to be a terraforming machine, there might be points around the globe that are monitored and recruits arrive at those points and the Argent Fist servitors will come and pick them up.

 

For sure! I am thinking that at any given time there are between 100-200 recruits ready for implantation. So, they cannot replenish their entire chapter but they can fill the critical roles fairly quickly if needed.

 

 

The additional details are welcome, giving your Chapter a unique character.

 

Captian Sifo-Dyas

Is he named after the Jedi Master who commissioned an army of clonetroopers before the Clone Wars began? I hope he doesn't end up the Chaos Lord Dooku's ignorant pawn, unwittingly bringing about his own Chapter's destruction.

 

 

Lol! He is totally named after that Jedi Master. I love the name. I hope he doesn't do the same. But who knows. Let's keep this on the DL yeah? :D

I think I should add Master of Recruits to his title when I make his model. I think it would be kind of funny.
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The fortress-monastery is at the south pole... It was designed back before the Dark Age and used to work to control the climate of the planet. That part was removed when it was rebuilt for the Argent Fists. Forge World Psyther, a forge world involved with all of my other Imperial factions, removed the engine and helped rebuild the structure into a fortress for the Argent Fists.

Better to say Psyther's Magi extensively studied the archeotech weather control system, allowing them to replicate it on the forge world. After all, weather control can be a TREMENDOUS help in defending the fortress-monastery. If I were a Chaos Lord, and the Argent Fists used the weather control system to make a hurricane rage over Heaven's Fist, my flyers wouldn't be able to land troops near the fortress-monastery, or provide air support for these troops; my troops would have to take great risks teleporting from my starships to bring the Argent Fists within reach of their weapons, or my psykers would have to risk the Perils of the Warp teleporting my troops there; any artillery shells, missiles, and other solid projectiles with which I intend to hammer Heaven's Fist's defenders, could be blown off-target, while the Argent Fists' own projectiles could accurately hit my troops, as the loyalists could slow and stop the winds the moment they need to shoot at me, and then restart and accelerate the winds the moment I want to shoot back.

Edited by Bjorn Firewalker
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Inquisitor Obi-Wan Sherlock Clousseau agrees.

 

Lol! Shhhh! :D

 

 

Better to say Psyther's Magi extensively studied the archeotech weather control system, allowing them to replicate it on the forge world. After all, weather control can be a TREMENDOUS help in defending the fortress-monastery. If I were a Chaos Lord, and the Argent Fists used the weather control system to make a hurricane rage over Heaven's Fist, my flyers wouldn't be able to land troops near the fortress-monastery, or provide air support for these troops; my troops would have to take great risks teleporting from my starships to bring the Argent Fists within reach of their weapons, or my psykers would have to risk the Perils of the Warp teleporting my troops there; any artillery shells, missiles, and other solid projectiles with which I intend to hammer Heaven's Fist's defenders, could be blown off-target, while the Argent Fists' own projectiles could accurately hit my troops, as the loyalists could slow and stop the winds the moment they need to shoot at me, and then restart and accelerate the winds the moment I want to shoot back.

 

Lol amazing idea!!! I love it! I'll have to work that in. 

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Update: I think I have all the political factions for the Imperium covered. Also think I've corrected most of the mistakes and suggestions that everyone has made. :biggrin.:

 

Edit: I think I'm pretty close to done. Just need to do some editing and clean up the post and work on grammar a bit. Then finish up some models to add to the post as well! Huzzah!

Edited by Aothaine
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med_gallery_69175_15801_373762.jpg



Cleaned and glued together. Next step, Priming in Zandri Dust then Priming with a Zenithial Highlight in Wraithbone Spray. Picture coming soon. Waiting for the paint to dry. I will eventually move this guide to a spoiler section of the original post when I get the paint scheme down correctly.



Step 2: Prime with Zandri Dust and then use a Zenithal Highlight of Wraithbone Spray. I might have used too much Wraithbone in the picture and the light is seeming to take out most of the contrast that can be seen on the models. When I get a better picture I will upload it.



med_gallery_69175_15801_630180.jpg



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med_gallery_69175_15801_394827.jpg



Here is the Iyanden Yellow applied to the miniature in sunlight. On the edge of the left shoulder pad you can see a small part of the yellow that I was aiming for. The rest of the model turned out to be a lot oranger that I would like. So, When I'm applying the Iyanden Yellow to the next models I work with I will need to water it down or put it on and soak back up most of the paint. It looks more like I would just need a Yellow wash to get the yellow that I'm aiming for which is the sulfur look from GW's examples on the Iyanden Yellow Contrast paint. I will be building more minis in the future to do more testing on this. Also both models I primed yesterday turned out really grainy. Turns out I was spraying them from too far away and the paint was drying before it reached the model. I will be spraying closer to the next models to try and prevent that. Some good lessons learned here. Also, I ended up painting both my miniatures that I had primed and I learned that I should have done one at a time. That way I could have painted the second in the method I described above.



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It is coming along nicely so far. I've already learned a bunch! I live in Reno, NV and it is arid and hot. Here are some lessons I've learned.



1) Never prime during the day. Wait for it to cool down at night so the spray doesn't dry before it hits the model. Both my models have all sorts of bumps on them. I'm thinking of getting some really soft sandpaper to rub the model down and get those bumps off.



2) Iyanden Yellow & the Sulfur look in GW's example. To get this look you want as little paint as possible on the miniature. You want to put it on then immediately soak up all excess and spread the paint around. Make sure it is really really thing. Watering down some of the paint might be a good idea here as well. I am going to try and pick up a few more models tonight and build and prime them to test out this theory. Right now the two boys have a very orange look to them and not that soft yellow I was hoping for. I can correct it I think. But once I get the process down it is going to look fantastic!



3) When working with test models, always work with one model at a time.



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Wanted to add some important posts to this thread for future referencing.



http://www.bolterandchainsword.com/topic/357844-imperial-fists-successor-chapter-name-help/



http://www.bolterandchainsword.com/topic/357646-painting-event-sons-of-dorn-expansion-vi/page-3


Edited by Aothaine
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Looking for some ideas on how to edit the politics section of the post. If anyone has any good examples or ideas I would love the advice/suggestions. :biggrin.:

 

I am also trying to break up the grey text blocks. I don't think I can us anymore of those side bars though. They look awesome but I need to work on something else. Maybe something like what I'm using in my signature so it pushes images to the left or right without the caption and details. Gonna have to think on this.

Edited by Aothaine
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