Space Wolves Combat Doctrines.
What do you hope for?
Many appear to think we will get some variation of:
- Stalk / Attack
Hunt should be some benefit to moving
Stalk / Attack should be either a bonus to charge distances, or, reroll one or both charge dice, or, maybe, something akin to what the Wolves do, ala 6th Ed. Apoc rules: Stubborn and Relentless, with the ability to fully reroll failed charges. Yes, we can dream. Thus this thread.
Kill should be some kind of bonus to Attacks or maybe on the charge all melee weapons gain -1 AP. That'd be fun.
Hunt: Treat Rapid Fire weapons as Assault 2? Could be fun!
Stalk / Attack: Reroll failed charges, or a flat minimum to either charge dice. Say, 2d3 plus 6 inches
Kill: I seriously think -1 AP is going to be strong to charging weapons in melee.
If individual Great Companies are themed around their Wolf Lords, say Logan gets +1 to Hit flat base for all WG tagged units, or all Pack Leaders too.
That means 2+ TH/SS TDA WG, 1+ CSwd WGPL, maybe even 1+ GHPL, BCPL, etc.! IPL with a Chainsword suddenly hitting on 1's (fails on 1's, might gain a reroll) with -1 AP on the CSwd would be brutal, let alone what a BC pack can do on the charge now!
As if I recall BC's are now 3 or 4 A's on the charge, 1 Base, +1 CSwd, +1 Shock Assault, +1 BC Charge Bonus, well, that's 4 dice if I recall correctly, and if they all hit on 2+ with AP -1 per strike, THAT should bring the pain!
Other ideas, Hunt, Stalk/Attack, Kill, big grab pool.
+1 to Hit Shooting ranged weapons
+1 to Shoot Pistols on the charge?
AP -1 to Ranged weapons such as Boltguns instead of treating Rapid Fire weapons as Assault 2
Double Tap Pistols while stuck in / when locked in combat
10 man GH pack, WGPL, GHPL, 8 GH's
7 BG's, 2 PG's, 9 BP's
GHPL w/ PF
CSwd / SS
Hunt: Assault 2 BG's and PG's
Attack: Reroll failed charges, OR, 2d3 + 6" on the charge
Kill: AP -1 to all melee weapons on the charge
Logan GC, Stock SM Combat Doctrines
14 BG shots, hit on 3's, Assault 2
4 PG shots, hit on 3's, Assault 2
Charge. 2d3 + 6"? Reroll failed charge distance?
31 CSwd Attacks, AP -1, 2's to Hit
3 PF Attacks, AP -4, 3's to Hit? I think?
That's going to hurt.
And, in closing, if the Wolves have any single thing that would make sense, it's this...
Pack Tactics: The Combat Doctrine for each pack in the Hunt, Stalk, Kill lineup is whatever is most advantageous to the pack using one of the options above, at each turn phase, moving through normal turn sequence, per pack, per player.
Basically, three packs? One charges, one shoots, one stuck in? Each use the best for them at that time.
I'm getting psyched, I just hope GW does us players a great job with our Codex whenever it comes out, hopefully sooner rather than later!
Had a mistake, fixed.
Edited by Karack Blackstone, 17 September 2019 - 10:30 PM.