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2k imperial Militia list


Mogsam

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Morning.

 

I'm looking to put a mechanised Militia list together. I've got a load of the tanks from old projects, so thats mostly covered, but looking for some feedback of a 2k list.

 

I've tried to include alot of infantry and some anti tank/anti infantry artillery for a balanced force. I quite like my armies mobile, so the sentinels and the transports should make it interesting.

 

Am tempted to put a thunderbolt in over some of the sentinels and a few other sacrafices, but how does this list look? Will a generic marine list massacre me?

 

+ HQ [295pts] +

 

Discipline Master Cadre [50pts]

Discipline master x 2 with carapace armour

 

Force Commander [150pts]:

With Carapace Armour [5pts]

Cyber-familiar [10pts]

Iron Halo [15pts],

Abhuman Helots [35pts]

Alchem-jackers [35pts]

 

Platoon Command Cadre, Imperialis Militia [95pts]: Carapace Armour [10pts], Discipline Collars [20pts],

. . Lascarbine

. . Aurox Armoured Transport [25pts]:

. . 5x Militia Bodyguard [25pts]:

. . Platoon Commander

. . Platoon Standard Bearer

. . Vox Operator

 

+ Troops [625pts] +

 

Grenadier Squad, Imperialis Militia [130pts]

Discipline Collars [20pts]

Lasrifles [15pts]

Aurox Armoured Transport [25pts]:

Grenadier Sergeant [5pts] with melta bombs

 

Grenadier Squad, Imperialis Militia [130pts]

Discipline Collars [20pts]

Lasrifles [15pts]

Aurox Armoured Transport [25pts]:

Grenadier Sergeant [5pts] with melta bombs

 

Grenadier Squad, Imperialis Militia [130pts]

Discipline Collars [20pts]

Lasrifles [15pts]

Aurox Armoured Transport [25pts]:

Grenadier Sergeant [5pts] with melta bombs

 

Grenadier Squad, Imperialis Militia [130pts]

Discipline Collars [20pts]

Lasrifles [15pts]

Aurox Armoured Transport [25pts]:

Grenadier Sergeant [5pts] with melta bombs

 

 

Grenadier Squad, Imperialis Militia [105pts]

Discipline Collars [20pts]

Lasrifles [15pts]

Grenadier Sergeant [5pts] Melta Bombs

 

+ Fast Attack [360pts] +

 

Sentinel Scout Squadron [120pts]

3 x sentinels with lascannons

 

Sentinel Scout Squadron [120pts]

3 x sentinels with lascannons

 

Sentinel Scout Squadron [120pts]

3 x sentinel with lascannons

 

 

+ Heavy Support [720pts] +

 

Heavy Ordnance Battery, [240pts]

2x Medusa batteries and discipline collars (1x discipline master goes here)

 

 

Militia Auxiliary Battle Tank Attack Squadron [480pts]

 

. . Leman Russ Battle Tank [140pts]: Battlecannon, Heavy Bolter

 

. . Leman Russ Demolisher [170pts] Demolisher Cannon, Lascannon [10pts]

 

. . Leman Russ Demolisher [170pts]: Demolisher Cannon, Lascannon [10pts]

 

+ Allegiance +

 

Allegiance: Loyalist

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I like the four grenadier squads in Aurox, flavoursome.

What's that fifth squad doing without a transport?

 

Generally speaking this will have a difficult time against most 30k astartes list, especially if VP's are awarded for wiping out units. In a pure objective game you might be alright although I'd recommend grabbing even more grenadiers in Aurox or Arvus.

 

The Las sentinels aren't competitive but they are sick models and the image of having 9 of them is classic.

 

In regards to the Russ squadron, smart players will spread out against demolisher cannons, i'd max out hard on las cannons to compliment your sentinels.

I'd be tempted to drop the medusas and put as many mobile troops on the board as you can.

Numbers and mobility will have to be your forte.

You'll hopefully be able to tie up expensive marine squads with cheap fellas. The discipline collars and army wide toughness 4 will help you out.

 

I like it mate, creative and fun. Play it like your a pack of Orks razzing around in V8's.

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The fifth squad is because I only have 5 chimeras knocking around! If I had 6, i'd have 6. I also thought it'd be a good idea to have a squad that can hang around the deployment zone for capturing local objectives. I quite often go to narrative events, so having a squad left over is usually quite helpful. 

 

I think being wiped out is probably just a militia issue anyway! With so many Aurox I'll hemorrhage VP for losing units, but that's not always the objective in narrative events. Quite often they punish you for taking small elite lists I found!

 

If the list goes to 3k, I'll probably pick up a heavy squad and an aurox. Then I'm out of troops slots. (!)

 

I like sentinels but don't really see any actually "good" set up for them! Lascannons are only 5 points more than missiles and are considerably better, so they seem like the least worst choice! Sentinels seem like a worse land speeder, but without any of the weapons that I want on a land speeder! I was briefly toying with 1 squad with heavy flamers for dramatic effect and scout turn 1 heavy flaming.

 

The demolishers may be a bit overkill with the two medusas, so you may have a point. Maybe a leman russ to open tanks would be better. I'm tempted to drop one and 3 sentinels for a thunderbolt. The flyer probably does everything the other units do but better and is harder to kill.

 

That the plan! Use the highly disciplined and tough (ludicrous sentence about militia) speed bumps to claim objectives and slow marines down. There's a decent argument to suggest finding the points for surivors of the dark age may be a good idea over Alchem Jackers as then the entire army is 3+ for its save.

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Just a heads up, you've spent 20 points per squad on Discipline Collars for Stubborn, but Alchem Jackers already gives you Stubborn, so all you're adding is a chance to explode the squad on a double 6. That's 140 points (Command, 5 Grenadiers, Artillery) spare unless I've missed something.

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Ah yes, good point!

 

They are duplicating rules. The alchem jackers only works in assault, so the discipline collars are better overall as yes, they cost 140 points, but they also get T4 and perminant stubborn.

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Stubborn has limited use at range as there aren't many things that will reduce leadership, and your guys go to ground instead of falling back anyway due to Alchem Jackers. I'm not saying ditch Abhuman Helots, T4 is great, but you don't need the collars to get that. Ditching the collars plus finding another 60 points somewhere gets you a Thunderbolt. That will be far more useful than rarely using Stubborn against shooting. Just my advice, you obviously don't have to take it, but it's a no brainer to me.

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