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AI Hex measurement (shooting)


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So it turns out I've never played a hex based tabletop game before, and the rulebook seems to assume you know what you are doing. Movement seems straightforward but I'm wondering about measuring shooting distances.

Measuring straight ahead or in a 60 degree direction seems intuitive but what if the target is somewhere in between? Do I choose the shortest route to the target hopping via hexes?

Trying this out it appears that you can get the same value for distance even if you pick a slightly different route, so I'm guessing this is an intuitive part of hex games :biggrin.: Am I right?

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I believe you choose the shortest possible route so long as it doesn't leave the ships firing arc. I haven't had a chance to play it very much though so i'm going off what seems like common sense.

Edited by Gorthaur
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