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How do Company Veterans Bodyguard ability work?


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So, Company Veterans can take blows instead of characters, but how do this work? If a Captain is struck by a lascannon for 5 wounds and you have 5 CV's Close by, you roll 5 Dice, moving the damage to that squad through mortal wounds, right, on rolls of 2+ each? But what if you only have 4 CV's do you still roll 5 Dice, or only 4?

Only 1 attempt can be used for each attack, would that mean that the lascannon can only be rolled for once, moving only 1 wound, putting the 4 rest on the Captain? What do they mean by attack?

 

Please excuse grammar, Spelling mistakes and such.

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A lascannon makes one shot which causes one wound. It is this which is "saved" by the CV's ability where if it's a success, they take a mortal wound.

 

If it's a failure or there's no CVs around to intercept, the character takes the hit. If it fails it's armour save, then the damage for that wound is applied.

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Dont have the SM 'dex... however using the bodyguard rule from the Celestians... its roll when your model receives a wound.  (helpfully this isnt actually identified as a step)

 

Its generally taken as step 4 of resolving attacks, that is if you fail your saving through you recive the wound.   You then get to interrupt the flow with a new save by the bodyguard rule before the wound is multiplied out to damage. (step 5) .

 

- Dispite similar wording feel no pain equivalent rules has been stated to happen after step 5. 

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So you roll once for the lascannon, 2+,, after the wound roll is successfull, but before the damage roll? That seems very powerfull, am I misunderstanding you? Or does the wound rolled pass to the CV, where they then recieve d6 mortal wounds?

 

Please excuse grammar, Spelling mistakes and such.

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A lascannon makes one shot which causes one wound. It is this which is "saved" by the CV's ability where if it's a success, they take a mortal wound.

 

If it's a failure or there's no CVs around to intercept, the character takes the hit. If it fails it's armour save, then the damage for that wound is applied.

 

That's not correct. That's how T'au Drones work but the Company Veterans are quite as good.

 

The Company Veterans rule comes into play when a character loses wounds. Or in other words takes damage. That's after making saves. So a single Lascannon makes only a single wound but after failing a save it does 1d6 damage and a Company Veteran can turn each of those into a Mortal wound. So if the damage roll is a 3 you roll 3d6 and for each 2+ the Company Veteran unit takes a Mortal wound. 

 

Now to the question of how it works when a character takes more damage than you have models in your Company Veteran unit ... well if the damage is from a single wound the character takes it all at the same time so theoretically you should be able to tank a 5 damage Lascannon shot with a 4 model Company Veteran units if you roll enough 2+. That's not RAI and not supported by any FAQ so far though.

 

 

EDIT:

Alright I thought we were in the Blood Angels subforum because Jolemai responded so quickly. I see that the wording of Company Veterans is a bit differently for the new Space Marine Codex. In that case Jolemai is half right. You only make one 2+ roll and if you succeed the Company Veterans unit takes the whole damage a single  as Mortal wounds. However the wording is still "would lose any wounds" so it would still be after armour/invul saves. Basically like Feel no Pain abilities just that the damage gets transfered to the Company Veterans instead of disappearing.

 

So you roll once for the lascannon, 2+,, after the wound roll is successfull, but before the damage roll? That seems very powerfull, am I misunderstanding you? Or does the wound rolled pass to the CV, where they then recieve d6 mortal wounds?

 

Please excuse grammar, Spelling mistakes and such.

Assuming you talk about the Company Veterans from the new Space Marine Codex it's basically:

  1. Enemy rolls to hit
  2. (If hit successfull) Enemy rolls to wound
  3. (If wound successfull) You roll to save
  4. (If failed save) You roll for the Bodyguard rule
  5. (If Bodyguard successfull) Company Veterans take a mortal wound
  6. (If Bodyguard not successfull) Enemy rolls for damage

 

  1. Enemy rolls to hit
  2. (If hit successfull) Enemy rolls to wound
  3. (If wound successfull) You roll to save
  4. (If failed save) Enemy rolls for damage
  5. You roll for the Bodyguard rule
  6. (If Bodyguard successfull) Bodyguard unit takes as many mortal wounds as enemy rolled for damage
  7. (If Bodyguard not successfull) Original unit takes damage as normal

 

 

If you talk about the old Company Veterans found in Codex: Blood Angels and such it's basically:

  1. Enemy rolls to hit
  2. (If hit successfull) Enemy rolls to wound
  3. (If wound successfull) You roll to save
  4. (If failed save) Enemy rolls for damage
  5. You roll for the Bodyguard rule for each damage
  6. (If Bodyguard successfull) Company Veterans take a mortal wound for each
  7. (If Bodyguard not successfull) Original unit takes damage as normal

 

 

As bonus content, T'au Drones:

  1. Enemy rolls to hit
  2. (If hit successfull) Enemy rolls to wound
  3. (If wound successfull) You roll for the Bodyguard rule
  4. (If Bodyguard successfull) T'au Drone takes a single Mortal wound
  5. (If Bodyguard not successfull) You roll save
  6. (If failed save) Enemy rolls for damage

 

As bonus content, Death Guard Deathshroud (and imo the best design-wise):

  1. Enemy rolls to hit
  2. (If hit successfull) You roll for the Bodyguard rule
  3. (If Bodyguard successfull) Deathshroud takes the hit
  4. (If Bodyguard successfull) Enemy rolls to wound the Deathshroud
  5. (If Bodyguard successfull) You roll save for the Deathshroud
  6. (If Bodyguard successfull) Enemy rolls for damage for the Deathshroud
  7. (If Bodyguard not successfull) Enemy rolls to wound
  8. (If Bodyguard not successfull) You roll save
  9. (If Bodyguard not successfull) Enemy rolls for damage
Edited by sfPanzer
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Dont have the SM 'dex... however using the bodyguard rule from the Celestians... its roll when your model receives a wound.  (helpfully this isnt actually identified as a step)

 

Its generally taken as step 4 of resolving attacks, that is if you fail your saving through you recive the wound.   You then get to interrupt the flow with a new save by the bodyguard rule before the wound is multiplied out to damage. (step 5) .

 

- Dispite similar wording feel no pain equivalent rules has been stated to happen after step 5. 

 

Don't try to answer such questions with rules from another unit. There are several different bodyguard type rules in the game.

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 There are several different bodyguard type rules in the game.

 

 

that is whats know as a complete cluster :censored:  of rules creation....

 

If a rule has a name then that rule should be the same every time the name is found/used .... no wonder it appears people play rules wrong!

 

:wallbash: :wallbash:

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 There are several different bodyguard type rules in the game.

 

 

that is whats know as a complete cluster :censored:  of rules creation....

 

If a rule has a name then that rule should be the same every time the name is found/used .... no wonder it appears people play rules wrong!

 

:wallbash: :wallbash:

 

 

Actually it's the exact reason why GW introduced the Datasheet system instead of compiling all the rules into a long list in the core rules everybody picks from. It lets GW adjust each unit separately. 

Also the rules have different names.

The T'au Drones rule is called "Saviour Protocol" and is consistent across all units who have a rule with that name.

The T'au Crisis Bodyguards rule is called "Sworn Protector" and works differently. 

The Company Veterans rule is called "Command Squad Bodyguard" and is admitedly a weird case of it being different between an updated Codex and an older Codex unit with the same name

The Death Guard rule is called "Silent Bodyguard".

Not sure how the Celestians rule is called but I'm sure it has an individual name as well. ;)

Edited by sfPanzer
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sfPanzer and Jolemai, so you two are saying that a d6 damage lascannon hit would simply become only a mortal wound on a Veteran thingy? Negating the d6 damage?

 

This sounds to powerfull, seems like with the Iron Hands supplement, you can make a dreadnought a character. That would mean that the Dread can easily throw of lascannon and krak damage to a closeby Veteran? Only causing 1 damage, which could be negated with a 6+++ save, instead of d6 on the Dread? Am I missing something?

Same thing with a Captain fighting something really big and with high damage Close combat weapon/s?

 

Please excuse grammar, Spelling mistakes and such.

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sfPanzer and Jolemai, so you two are saying that a d6 damage lascannon hit would simply become only a mortal wound on a Veteran thingy? Negating the d6 damage?

 

This sounds to powerfull, seems like with the Iron Hands supplement, you can make a dreadnought a character. That would mean that the Dread can easily throw of lascannon and krak damage to a closeby Veteran? Only causing 1 damage, which could be negated with a 6+++ save, instead of d6 on the Dread? Am I missing something?

Same thing with a Captain fighting something really big and with high damage Close combat weapon/s?

 

Please excuse grammar, Spelling mistakes and such.

 

Yeah that's right. And yes IH Dreadnoughts are scarily durable now. If they are <10 wounds they don't even need a bodyguard anyway since you can only shoot at characters with <10 wounds if they are the closest target.

 

If you think that's powerful keep in mind that the T'au Drones which work very similarly cost only 10ppm and have a 5+++ if it's a Shield Drone can use their bodyguard rule to protect any of their infantry or battlesuit instead of just characters. :wink:

 

Also keep in mind that the bodyguard unit can be shot at directly by the opponent and they fall rather quickly against conventional anti-infantry instead of tanking a full Lascannon shot. ^^

Edited by sfPanzer
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Actually it's the exact reason why GW introduced the Datasheet system instead of compiling all the rules into a long list in the core rules everybody picks from. It lets GW adjust each unit separately. 

Also the rules have different names.

 

 

its actually called Bodyguard

 

which is why I used it, due to the thread name...

 

hey oh!.... moral of this story is dont assume people are using the actual rule name and not the intent... :blush.:

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Did the wording change from the original codex?  Don't have the codex so just glanced at battlescribe but of course that is not always accurate.  The wording in the past at least is,

 

Roll a dice each time a friendly <CHAPTER> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this squad can intercept that hit - the charater does not lose a wound but this unit suffers a mortal wound.

 

If that isn't the same wording as now can some 1 please copy the current wording of the rule?

 

If it is still worded like that some pretty glaring misinformation going on here though.  Tau drones work like they do because they are phrased as "wounded by an attack" not "loses a wound" losing a wound" makes it come after damage, "wounded by an attack" comes before armor save so wording matters A LOT here the difference between a las cannon needing d6 mortal wounds passed and just 1.

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Did the wording change from the original codex?  Don't have the codex so just glanced at battlescribe but of course that is not always accurate.  The wording in the past at least is,

 

Roll a dice each time a friendly <CHAPTER> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this squad can intercept that hit - the charater does not lose a wound but this unit suffers a mortal wound.

 

If that isn't the same wording as now can some 1 please copy the current wording of the rule?

 

If it is still worded like that some pretty glaring misinformation going on here though.  Tau drones work like they do because they are phrased as "wounded by an attack" not "loses a wound" losing a wound" makes it come after damage, "wounded by an attack" comes before armor save so wording matters A LOT here the difference between a las cannon needing d6 mortal wounds passed and just 1.

 

The wording used to be:

 

 

Command Squad Bodyguard: Roll a dice each time a friendly <CHAPTER> CHARACTER loses a wound whilst

they are within 3" of this unit; on a 2+ a model from this squad can intercept that hit – the character does not lose

a wound but this unit suffers a mortal wound.

 

But now it's:

 

Command Squad Bodyguard: When a friendly <CHAPTER> CHARACTER model within 3" of this unit would lose any wounds

as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one a D6; on a 2+ that model

does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds Only one attempt can be made to

intercept each attack.

 

 

 

Though I think I have to kinda take back what I said. I didn't read the "each of those wounds" at first so it seems like Company Veterans still take as many Mortal wounds as a Lascannon would do damage. I gonna edit my post above.

Still only one 1d6 roll in the new version, so it's an all or nothing thing now. So basically the only thing that changed is that the damage of a big shot doesn't get split between bodyguard unit and original target anymore. T'au Drones are still superior, everyone move on. :sweat:

Edited by sfPanzer
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