Our troops need to become tougher. I don't want a horde army feel for them. They are literally made of living super-metal. They should be tough as nails.
Warriors should go back to a 3+ save
Immortals should get t5
Lychguard and Praetorians should come with a 2+ save
Overlords should come with a 2+ save
***Ghost Arks NEED to be able to carry ANY infantry models.*****
The whole tomb world deployment idea has been a massive disaster this edition, it should be scrapped and treated completely like other embarkations.
Crypteks need their full suite of Wargear back to give us some semblance of utility, and should be functioning like other army's Psykers/buffmonkeys.
If our characters are going to be stuck at 3 or 4 attacks...their weapons should be...useful.
Warscythes should be 3 damage, and be str +3, AP-4
VoidScythes should be 3+d3 damage at str x2 AP-4, -1 to hit
Monoliths need working portals, a 40 point drop, a 2+ save, or quantum shielding, and the Particle whip should go to Heavy 6, Str 9, ap-3, d6 damage
Flayed Ones need a bonus to charge out of deep strike, and -1ap, or an extra attack.
Ctan are currently such easy to kill push-overs. They need a 3++. And t8.
Doomsday Arks on High Powered Mode should have 2d3 shots. Low power mode should be the same, with the same damage profile.
My Will Be Done...Its a good buff...but it only touches a single model, and considering how many buffs other armies are stacking now, we need some kind of update to it.
We should have some kind of stratagem to revive dead squads, because currently, its very hard for us to ever get a chance to roll Reanimation Protocols. That, or RP should be more likely, since wiping out squads is flatly....easy to do this edition. Perhaps...Res Orbs should fill this niche instead of just allowing another RP roll?
We also need significant buffs to our psychic defenses.