I expect to see the beta codex with a few minor changes.
Acts of Faith require a roll but with modifiers can be made to auto pass. Fewer faith points. No significant change in power.
Exorcist becomes Heavy 2d6, S 8, AP -4, D d6, +1 to wound vs Chaos
Celestian squads: any Celestian can take a storm bolter. May re-roll faith tests.
I hope for much more. Like bolter drill, blessed ammo (mortal wound on a 6+), powerful and/or useful Acts of Faith, Shield of Faith saves vs mortal wounds in the psychic phase, Exorcists in squadrons of up to 3.
That exorcist change doesn't make any sense.
Other than that, if they did that it would be bad days for the faction. Other armies are just getting stronger and we're moving sideways if you're being VERY generous.
My realistic prediction is now no new models (because GW
are idiots) and a codex that's actually worse than the beta codex because they
up the AoF rework so even poxwalker horde doesn't work anymore.
My optimistic prediction is 2-5 new units (1 new character alongside dual builds for seraphim, celestians, and either/or the exorcist/immolator). Turns out the special box units ARE just monopose pushfit versions of the full kits.
AoFs get reworked to be a solid halfway point between the index and the beta codex, allowing us to have some of our mobility back without giving seraphim 30" range sniper meltas again.
Geminae get put back with Celestine, healing tears becomes a once per game ability, her built in warlord trait becomes not totally god-awful. Still very strong, not as overwhelming as she was.
The 4++ bubble dies in a
Exorcist gets 'roll 2 dice take the highest if you don't move'.
Penitent engines get+2 movement and run+charge (possibly either with a drawback or a points increase)
Celestians get totally redesigned, are still utterly pointless. (It's optimistic, not insanity.)
Vehicles benefit from Convictions, convictions get buffed to be in line with what SM get without doctrines or angels of death.
Basically everything gets a points drop, special mention to Immolators, seraphim, rhinos, and repentia.
They add a number of new stratagems, relics, and warlord traits some of which are powerful, some of which are terrible. They also nerf Blessed bolts because of course they do.
The book ends up being fine. Some good build options, a couple of neat tricks, nothing too crazy. The faction stays obscure but popular enough that we get meaningfully included in around 1/6th of all campaign books and are eventually given 1 additional new character.
That covers the most optimistic take on them listening to community feedback and taking easy, low hanging fruit expansions.
Edited by Aqui, 24 September 2019 - 02:21 AM.
Use the :cuss emote.