So to begin-
I thought i was going to be playing against iron hands, since this is the favored faction of the person i was supposed to have the game with. especially given all the hype and nerfing given to them since the release of thier supliment. however he decided to break out his tyranids instead(he nad one more unit of gaunts to add to this pic). he ran tyranofexs, swarm lord w/guard, fyrant, gaunts, warriors, gene stealers, broodlord, and venomthropes
As he was a bit negative about how his marines would fair without cp/strat combos, effectively declaring (and reminding me throughout the game) how disadvantaged he was. as i was playing salamanders (i have been playing them since 5th ed so this is not a fad thing) and had the benefit of the single dice per unit re-roll to hit and wound.
I proxied a few units to make up a single vanguard formation since CP was not an issue-tech marine on a bike w/beamer, jum capt w/storm shield thunder hammer, hell blasters, eliminators, inceptors, venerable dreadnoughts, storm hawk, and storm eagle ROC
Since this is an overview of playing streamlined i am just going to sum up the overall battle and then look at the game effects.
The first turn went to me, i spent most of it on the swarm lord, venomthropes, and turanofexes, he spent his shooting at the dreads and flyers while tying up the infantry with guants.
My inceptors eliminated the genestealers then i spent the rest of the time working on killing the big things. the swarmlord& broodlord made short work of the inceptors, capt got the brood lord and was smited by the swarmlord. the techmarine went down to the flyrant and he kept my infantry tied up so that eventhough they were making a run for one objective when the game ended with the dice roll at the bottom of 5 he still held 2 of the 3, had it gone one more turn i likely would have tied at minimum as i killed both his tyrants, and venomthropes at the bottom of 5 leaving him with 1 wounded tyranofex, 5 warriors in 2 units and a partial squad of guants to my 2 flyers (wounded but both still on full profile), 2 hellblasters, 2 venerable dreads.
So generally a good game without any one sided fights
my opponent lamented alot about no CP even though he won through battlefield tactics. disparaging the salamander mastercrafted re-rolls. at the top of 3 when he failed his test to advance the swarmlord and then charge the inceptors via psyker sillyness he declared the game was "over" and he had already lost because he could not use a CP re-roll. but we played on to see what would happen. there were a few mistakes that probably cost me a bit-like forgetting to shoot with pistols in CC with the hellblasters/eliminators but overall the game went alot faster without concern for CP farming or special combos. allowing me to play what i wanted and not what i had to play to maximise strats.
I have a revamped list ready with a bit more close combat capability but i am not sure when i will get the next test game in since the genestealer cult play tester will not be in next week. but i will be back with a report when that happens.
End game picture-
Edited by mughi3, 01 December 2019 - 10:59 PM.