I see a FAQ
that stops you from giving a warlord trait to vehicles.
That stops any of the shenanigans from being too crazy.
Also probably needs to not let the shadowstep raven guard psychic power from working on them as well.
But also, you don't shoot Str8 2 damage stuff into a T8 dread that halves wounds and expect to do much, Morticon.
You gotta pack Str9.
Just like killing the old 3+++ Castellans
Lascannons, assuming no buffs at all, take 3 shots to land 1 hit though.
-1 damage, then halving rounding up, means that a D6 damage roll is actually
Meaning your average damage is 1 and 2/3rds a damage, before FNP
I mean, that's ridiculously tough, but it isn't invulnerable.
28 lascannon shots before the FNP
, so 36 after.
Just for the comparison sake, a 3++ Knight (which of course no longer exists, but it did for a long time) took 54 lascannon shots to bring down.
But also, how many CP
is that dread costing?
It's 1 for character status, 1 for the warlord trait, maybe 1 for the iron stone, or more likely whatever other relic you want, and the half damage on the dread is both unique and also costs 1 CP
So you can only ever have 1 "unkillable" dread, because halving the damage is the primary damage reduction except against D2.
Secondly, just having the setup for 1 turn costs 3-4 CP
, plus of course the cost of the unit's themselves in points.
And nothing except the FNP
matters vs mortal wounds, since they're increments of 1 damage.
So, several armies just...
And because it's Iron Hands, the overwatch is scary, but if you lock it in combat, it isn't shooting you, and Leviathans with a melee weapon aren't exactly common these days.
Double stormcannon is the "meta"
So it basically has no melee capability itself.
Also also, are we sure what order the half damage and the -1 damage go in?
Cause it matters a lot vs 4, 5, and 6 damage.
You can also, like, kill the guy carrying the ironstone.
Eliminators can probably do it eventually, or just the usual tactic of send a smash captain or other such melee unit in, kill the relic holder, then turn and junk the leviathan.
But unlike Castellans, no dreadnought kills enough stuff that its impossible to just play around.
You can lock it in combat, it doesn't have stomps, and it's got notably less firepower even with the double stormcannon.
Unless your playing primarily 2 Wound elite infantry, in which case I'm sorry.
But like, a guard list will just ignore that dread while outscoring you and shelling everything else to death for example.
Wave Serpents laugh at D2 weapons as well.
Anyway, all I'm saying is that I dont see the dreads making that huge of splash in the competitive scene.
But they are pretty disgusting in any kind of casual setting.