Here is an initial stab at things. Looking at my previous post (above), there were a number of Chapters whose Deathwatch RPG rules read something along the lines of creating a character for Chapter X just like for Chapter Y (First Founding). If the rulebook didn't give such Chapter any additional rules that mattered for SWA (i.e., if there were no real special rules or if the special rules focused on roleplaying
issues such as how they got along with members of other Chapters), I cut them out. Similarly, if previous rules for the Chapter didn't affect SWA level game play, I cut them out. An example here is that the Relictors had access to some special relics way back when, but those were limited to characters that don't appear in SWA (e.g., Captains and Chapter Masters). That whittled the list down considerably, leaving us with only 11 or so Chapters. I'm open to discussion of re-introducing any of the Chapters that I cut out, but such re-introductions should be based on credible need
and not just on a desire to make additional Chapters. I haven't really worked on the intro page (page 1) yet, so here are the ones that matter.
Page 2 (skills for the Blood Ravens, Consecrators, Crimson Fists, Emperor's Spears, and Fire Lords)
Page 3 (skills for the Flesh Tearers, Hammers of Dorn, Iron Snakes, Scythes of the Emperor, Storm Wardens, and Subjugators)
Page 4 (Chapter Honours for the Blood Ravens, Consecrators, Crimson Fists, and Emperor's Spears)
Page 5 (Chapter Honours for the Fire Lords, Flesh Tearers, Hammers of Dorn, and Iron Snakes)
Page 6 (Chapter Honours for the Scythes of the Emperor and Storm Wardens)
Page 7 (Chapter Honours for the Subjugators)
For the skills trees, each started as a copy of the progenitor Chapter (e.g., the Consecrators started identical to the Dark Angels). Chapters that don't have known progenitors copied the Ultramarines (everyone wants to be like them anyways
). I then shuffled a few around as their lore and rules suggested. This was very unscientific, so I have no doubt that things will change here as we take a closer look at things.
As with the skills, I copied the Chapter Honours of the progenitor into the base Chapter Honours for each Chapter. Those were then adjusted based on the rules/lore given in the FFG
Deathwatch RPG rulebooks or actual Chapter Tactics/Stratagems (in the case of the Blood Ravens, Crimson Fists, and Emperor's Spears). I tried to keep things balanced - where a Successor added
something (such as the Consecrators having some master-crafted weapons), I took something away from the baseline. I think that there are a few of these for which I retained the "Doctrines of War" name (Ultramarines Chapter Honour), but for which that name should really be changed since it's different from the baseline. That will be part of the next version, I suppose.
All in all, this was the result of one day's effort, so I'm fairly certain that things will need to be tweaked.
Something I considered was creating a sort of menu of rules for Successors, which would allow players to create their own Chapter Honours. This would be similar to what we see in the new Codex: Space Marines
. If there is interest in this, we can start working out details.