I had to post a general question to you guys.
I'd like to hear how your games are going. Light batreps, casual comments... anything that shows you are still experiencing some gaming with your Thousand Sons.
Personally I just had a game utilizing my Chaos Knights force allied with my Thousand Sons.
I've never been big on the daemon side, and probably don't know how to use it well. So in my case I've made a decent, but not overly competitive attempt at the whole Knight/TS thing.
The list I'm playing has some really fun units. Basically it's this:
Ahriman on Disk
Sorc on Disk
5 Scarab Occult terms with stuff that largely doesn't work.... .and missiles.
3-4 Failed Sorcs (Spawn!) (such a fun unit with our strats).
3 bow and arrow Enlightened
1 Shaman on a disk
Inconoclast house Tyrant (this is to get the Iron Warrior relic which I think is mandatory for this dude). I use the Valiant variant, which is a lot of fun but sometimes amazingly frustrating with that spear.
2 x Wardogs. Sometimes both are the same, sometimes I switch it up.
My last game is crazy. I play Maelstrom vs. a really strong Dark Eldar list. Lots of boats. Lots of bodies, tons of poison and melta on the Venoms as well as two of the heavy (predator style) gunships.
He clearly out shoots me. I clearly out smite him.
We end up with a fantastic game that goes the distance. I literally have nothing left. I have to pour an unbelievable amount of resources into his Talos' which are buffed. The Spawn hold their ground, just long enough for me to take a risky move with my Daemon Prince which fails utterly and completely. Finally the Tyrant swings in and stomps 2 Venoms and the remaning Talos to death. Just in time to even the game out.
We go right to turn 7 and I win by one point. All I have left is Ahriman, and about 14 wounds on the Tyrant, and otherwise I think I had 2 cultists hiding. He still had more, but it was mostly piece meal stuff however if he drew enough objectives that he could turbo to, I think he would have won.
Really good game.
My heroes were: Ahriman, Tyrant (this game he was really good, but his spear missed 3 turns in a row, even re rolling 1's and then again for the to wound!)
The Tzaangors were horrid.... the Rubrics did very little but stalled the wyches assault. The Tzaangor on Disks really do nothing for me. They basically zip around every game, and plink away harmlessly at some mid level target. But they're just cheap enough to have them go leap off a cliff for an objective.
I'd like to give an honourable mention to the Spawn who once again held up against Talos for 3 turns (how?).
I'd like to give triple Vindicators a shot with the Terrain piece for a 5++ and re roll all Psychics. but so far I really like this list.