Chapter Name:...............................Equites Rhenus (High Gothic), Knights of the Rhine (Low Gothic)
Founding:.......................................delayed part of the 3rd
Chapter World:...............................Rhenus/ Fleet Based
Fortress Monastery:........................Rhenus Prime, Arc Elenium (Ramilies Star Fort)
Gene-Seed (Predecessor):...............VII Legion (Imperial Fists)
They are a delayed part of the 3rd Founding. Founded with ancient gene-seed of the 7th Legion itself.
During the peak of the preparations for the Founding, a ancient Ramilies star fort, leave the Warp near Terra. Immediate after this, a Force consisting of Imperial Fists and various other elements, made haste to intercept and board it.
The fort was damaged badly and no living Soul was on Board. The remaining logs, told of fierce Fights during the Great Crusade. Why they got lost during the Warp transit is unknown. Something seemed to have boarded it, which lead to its devastation.
They VII Legion Force, manage to preserve many of there remaining belongings, which contain pure gene-seed and various other Equipment.
The Star Fort and all belongings on it were carefully and extensive screened. The Inquisition was eager to simply destroy all of it, to eliminate any possible threat. But the Mechanicus, eager to study the Relic „Zero Point Generator“. Which function apparently without maintain and resource input since thousands of years and allow a inferior and slower Travel then Warp, but much safer. At last both Sites found a agrement. The pure Gene-Seed was the topping for them, valuable to further work to correct defiance's. All tough these got later destroyed during the War of the Beast.
The High Lords of Terra, ultimately, allowed the founding of a additional Chapter, as requested by the Imperial Fists and Adeptus Mechanicus. They should garrison the Fort and protect the Northern Solar Segmentum. Apparently the Inquisition got compensate somehow.
They reached approximate 119.M32 full combat readiness. Before the Apocalyptic “War of the Beast”, they didn’t encounter a serious Thread.
There Gene-Seed is stable and pure, nothing less to await from the proud line of Rogal Dorn. No Mutations are discovered so far. The only notable deviation is, that all Organs work as intended and none is missing.
Not unusually among the Ranks of the Adeptus Astartes, they refer to the Emperor not as God, but as the highest pinnacle of Humanity. As a proud Ideal, they wish to come after. Which further shaped them.
They hold still the Value of the “Imperial Truth” high, in hope someday mankind return to this fundament and abandon blind Belief.
Contrary to it, they due maintain a culture of remember towards the 11th saint, who aided them due the Agra Mundi Siege. She got on each Ship a small Shrine, on there Home Worlds Monastery they have build a proper Shrine. Her teachings are a essential part of the Chapter.
Like all Chapters of the Adeptus Astartes, they are proficient in all Aspects of Warfare. But they are most skilled in Mobile Attack and Defensive Battles, Siege and Counter Siege Warfare and Close Quarter Battles.
Each Aspect has its own Flaws and Strengths. But common among all is the careful but appropriated Application of Overwhelming Fire and Speed. There Motto: Shells are cheap, Astartes not! And „If we don’t loose, the enemy don’t win!. Noteworthy is the use of many Rhino Variants and Bikes along Thunderhawks.
Their strength lay in aggressive Tactics and decentralized, flexible organization. In Combat, they always look to take the initiative and strike first. Each Lance is allowed to operate on there own discretion, to react to chances and changes in battles as necessary. Their goal is to bypass enemy strong points and prioritize strike at enemy leadership elements, command centers and supply lines, leaving main enemy forces cut off and uncoordinated. Which can then be further isolated and encircled, Artillery and Air Craft, soften them up, mechanized Troops or regular Astra Millitarum Regiments break the remnants.
To Support them with quickly Redeployment, they have many Thunderhawks in use. Mostly they redeploy Tanks or Breacher Squads to new positions. Delivering less mobile Troops right in the Heart of the Battle, to achieve specific Goals as the Situation demand.
During Siege Battles, they probe the Enemy’s Positions carefully and saturate them with Shells, in the Wake of such a Bombardment, they assault the designated Points,ripping him apart with Heavy Armoured Squads. Which cleave a way for the remaining Forces. Which secure a passage for additional Siege Equipment and Troops.
Important by all there Operations is the carefully wager to advance further and/or consolidation of the current gains. Overstretching there lines, and bending over, has to be avoid at all cost along futile battles of Attrition to there disadvantageous.
Due their long time as a fleet based Chapter, they still posses a wide array of Ships and Boarding Tactics. Many fit for ship-to-ship Warfare, contrary to the Codex limitation. Which doesn't brother them.
They break through blockades with sheer force, afterwards the numerous Cruiser Vessels with support of Escorts, engage in mobile battles. The Cruisers rip the shields apart and escorts finish them with torpedoes and/or the mass of ordnance Craft go for the Kill.
When they take part in Operations with other Imperial Forces, they dispatch Liaison Officers to ease cooperation. Taken there Status,when necessary assume temporarily Control of Elements to achieve a necessary Goal.
To aid the Imperial Navy/ Astra Millitarum during prolonged Campaigns, they provide a Frontier Base with there Star Fort. Which boost vast amounts of Supply’s and provide Ship Yards to accommodating Cruiser Sized Vessel, even Capital Ships are able to gain Basic Maintain.
Over the time the Chapter, drifted significantly away form the Layout, the Codex Astartes suggest. After the War of the Beast, the greatest Change took place. Gifted with a very rare and old Copy of the “Principia Belicosa”. They embrace the Terran Pattern Organization of the Old Legion Astartes but incorporate the Codex teachings and limitations, when deemed worthy or necessary. Few adjustment were introduced over the time, but no drastic changes, beside the forsake of Codex Markings and Organization.
Current Chapter Organization as 111.M42, are the following:
1 Chivalry Order of the Grand Cross (1st Company)
Consist of 144 Astartes, plus additional Hospitarii (Apothecary) and Trappearii (Tech Marine) to maintain Flesh and Steel, further Divided in 3 Company’s, divided in 4 Grand Lances, each is Part of a Chivalry Order Battalion,yet independent, to provide them with there Strength and Wisdom, fully equipped with Terminator Armour
3 Chivalry Order Battalions of Thuringa, Saxonia, Saxonia-Haltia (Battle Company)
each Consist of 240 Astartes, plus additional Hospitarii and Trappearii to maintain Flesh and Steel, which are further Divided in 5 Company's of 48 Astartes, divided in 4 Lances each
2 Chivalry Order of the Draper (Logistic Company)
Consist of 96 Astartes, plus additional Hospitarii and Trappearii,
they usually circle between the Order’s which operate in Crusades or Campaigns, deliver new supply’s and lend forges to refit the Order as much as possible, when Capacity's are free they lend them to other Factions on Site
1 Chivalry Order of the Errant (Archeotech Seeking Company)
Consist of 96 Astartes, plus additional Hospitarii and Trappearii, usually operate outside of the Imperial borders with Rogue Traders and Explorators of the Adeptus Meachanicus on the Search of archeotech
1 Chivalry Order of the Kommende (Maintain the Ramilies Fort)
Consist officially of no Line Battle Brothers, instead manned with large Numbers of Support Personal to man additional Aircraft and Vehicles when necessary, beside Large Hangars and Stockpiles of Supplies, they host a Geneseed Bank and Apothecarium, Fabrics and Shipyards for maintain and production of new Wargear, several Research and Development Sites
Further each Order, have a Stratetigum Council, which sort combat data and propose following Actions. Usually its personal boost mostly of Serfs with additional Servitors for data processing, a few revered serve here too.
The Chivalry Order Battalions Fleets, each consist of 1 Capital Ship, 2 Strike Cruisers, additional Lunar Class Cruisers, Escorts, Transport- and Forgeships.
The Chivalry Order of the Draper, 1 Battle Barge and Several Cruisers and Escorts
The Chivalry Order of the Grand Cross Fleet, consist of 3 Strike Cruisers and Escorts.
The Chivalry Order of the Errant, consist of a heavily modified Exorcist Class Grand Cruiser and additional Escorts, Transport- and Forgeships.
Chapter Marshal (Chapter Master)
Knight Grand Commander (Leaders of the Grand Cross Company's)
Knight Commander (Leader of Chivalry Order Battalion)
Knight Equerry (Co-Leader of a Chivalry Order Battalion)
Knight Captain (Leader of a Company)
Knight Lieutenant (Co-Leader of a Company)
Knight Banneret (Leader of a Lance)
Knight Serjeant (Second Leader of a Lance)
Knight (Full Fledged Battle Brother)
Man at Arms ( Scout)
Squire (Aspirant in Training)
Knight of the Grand Cross (Veteran Battle Brother who earn the Right to don Ancient Terminator Armour)
Feldscher (Battle Brother who is skilled in some extent as Hospitaller)
Grand Hospitaller (Master of the Apothecarium)
Trospar (Battle Brother who is skilled in some extent as Trappitaler)
Trappitaler (Tech Marine)
Grand Trappitaler (Master of the Forge)
Kommender (including Driver, Pilots, Trappitaler and Hospitaller, and other noncombat Officers)
Grand Kommtur (Master of the Kommenden)
Kommtur (Leader of a Chapter Keep)
Knight Grand Preceptor (Leader of Honour Guard Squad from Captains)
Knight Preceptor (Member of Honour Guards)
Chancellor (Function as Liaison Officer to other Imperial Forces and Organizations, has extensive Knowledge of Various Imperial Guides including the Codex Astartes)
Lore Master (Chaplain)
Lore Keeper (Chaplain in Training)
Troubadour (Brother who wrote Tales of Deeds)
Bard (Brother who tell Tales)
Scribe (Brother who wrote down Tales as told)
The service in the PG is mandatory for all Battle Brothers, who wish to ascend later to a leading Position.
The Service Start by accompany the Knight Marshal, to learn various Non Combat Skills and to further bind them towards the Chapter as whole and not there Order and Officer alone. After this they get assigned mostly to there Old Order and serve there Superior Officer till promotion.
Founded with the Ideals of the Imperial Fists and the Imperial Truth. They were at the begin of there Legacy, a highly organized and secular Chapter. Eager to follow the Steps of there Fore bearers.
Since their Founding, the Chapter care way more than others, for there mortal Serfs. Knowing that they can’t function perfect, without them. Leading them to be highly loyal to their Masters, the chance that their offspring may join the Marines, is a greater Ideal they work towards. Which is welcome side effect of this.
The greatest Change in there Culture came with the settling on there Home World. To ease the the Relations and enable smoother Stewardship, they adopt many Aspects from there.
They introduced several Traditions and Ranks of the Chivalry Orders, to ease the Culture Difference by inducting new recruits and serfs. There love for exact preparations and Streamlined Squads and Equipment, are further increased with the new inbounds. Coming from a culture with a strict and efficient Bureau and Militarily. Fitting smooth inside the Chapter Structure.
Outside from Battles, the Brothers don there Armour in exchange for Robes, spent there Free Time by reading Ancient Books over War, Logistic or Poesy. Others hone there Skills in Duels or War Games to sharpen there Skills further.
The Leading Officers, normally left there Troops alone, they have additional Duties to fulfill, to maintain there Battalions. The sparse free time they have, some spent with other Officers or some recreation. It isn’t forbidden that Officers spent time with there Soldiers, but it is uncommon.
Each member have a personal heraldry, which is unique and tells their life. When a Squire finishes his training, and is deemed ready, he join officially the Chivalry Order, and gains the honour to attain the rank of a Knight. It is a ceremony, which was once invented on Terra itself.
The Squire, get pointed with a Sword on each Shoulder and swear a Oath of Service to the Emperor. With this he got the First Parts of His Heraldic:
First: Indicate his Origin
Second: Symbol of his Order
Third: Personal Choice
Fourth: Represent new Duty
Additional Markings: for Deeds and finished Campaigns
Uncommon among the Ranks of the Adeptus Astartes, they have the tradition of retreating from active duty. With the acceptance of their superior Officers, they relinquish the right to wear power armour and offer their knowledge to the Chapter. Choosing there new Place at there own discretion. Important is their continued Service toward the Chapter, as Instructor, Strategists, Kommtur of Chapter Keeps.
It is after all a rare occasion that a Brother choose this path, to achieve this right, one must proof his worth many times, and usually only achieve at the cost of a great sacrifice for the Chapter.
To celebrate important Victories, the Chapter hold several Tournaments over the Course of a month. Where the battle-brothers prove their various skills. In addition to this, the Chapter Serfs and there offspring participate in separate tournaments, which allow to evaluate potential recruits. When possible they hold it on Rhenus.
At the end of this month, all fallen brothers are honored by engraving there names in stone plates, and the ashes of their bodies, collected in urns. Which got bury later on their home world in large catacombs underneath there Fortress Monastery.
After this Ceremony, the Highest Ranking Officer don several Honour Markings and promote Squires to Knights, which join the Company’s to replace the fallen ones.
Unlike most Astartes Chapter, they go full on Quantity over Quality. The recruits would be Shaped and Seed out over the Course of there Training Regime. There Home world, provide a steady Influx of able Kids, raised in a World where Survival is still a deed.
To ensure that only the toughest and best make it into the new Training Company’s, training is brutal and quickly weeds out the weak and unworthy, for fear and weakness are not tolerated.
The minds and characters of the young prospective Aspirants or Chapter Serfs, are purposefully broken and remade stronger, just as their bodies are trained to withstand hardship and endure suffering that would kill other men -- a task already begun by the mere fact of Choosing by the Chapter.
The Bulk of there Recruits are from the various Chivalry Orders and Bureau Family's from Rhineus and there Void Ships. But whenever the chance arise to recruit, they took it, diversify is never bad.
When the Aspirants reach combat readiness, they are formed in Initiated Companies, which gradually move from logistic and rear duties toward the front line. They learn how a war function, before they participate in waging one. After there baptism of fire, they gain the right to join the Order fully.
In M36, the Chapter decided to establish a permanent Base. After the constant Fighting’s during the Civil War, they were depleted and were in need for a permanent base to consolidate there Forces.
Located in the Northern Border Triangle of Solar Segmentum. Covered behind dense Asteroid Fields and Stellar Dust, lay a temperate World, which held a population of Humans.
With the lack of Major Stable Warp Routes and valuable Resources, this Area of Space got not much attention form the Imperium. In any means a remote region of the Segmentum.
A rather temperate World, with 2 Continents and many various sized Isles around it. The Main Continent is formed like a half moon with a fjord region in the northern regions. Where the Fortress Monastery lay.
The second Continent is shaped like a Fist and covered in dense jungles, housing few tribes.
The Age of Technology is long gone. Only fragments survived the endless Years. Each Major Industrial City, is a grounded Forge Ship. A remand of the time before the Colonization, now clad in Stone and Iron Walls. Housing the majority of the Nobles and working Population.
The Society resemble this of a Medieval/Feudal World, but with several High Industrial Complexes. The World is govern by a System of Bureau Family’s and Chivalry Orders. Which oversee the various Castles and Settlement spread over the Areas surrounding the Industrial Cities, which gather various resources.
The Great Houses, are since ancient times, in a delicate balance of power. No major war was waged for thousand of years. Which didn’t mean it’s peaceful, numerous feuds and other small engagement are common.
First discovered during the Golden Age of Humanity, the Barren World, was deemed worthy of Terra Forming to hold a Colony. The exact reasons, which led to this Conclusion is long lost.
Reconstructed of the few remaining logs and tales of the population, they undertook great Constructions for this task. Several Dozens Habitats were build in a stable Orbit, holding Shipyards, Fabrics and Quarters for the Colonists. From the Size of small Stations to that of Star Forts.
On the Surface they Constructed a Fortress like City, to hold the Terra Form Equipment along with its Staff, additional Silos to hold necessary Resources. Located in the Northern Regions of the later main Continent.
During the process, the Rebellion of the “Iron Man” Occurred, leading to the stop of Resources Freighters. The few who still arrived, told tales of Horror. In dire need of the Planet. The scientist determined to achieve with the remaining resources a habitable world. In the end, they didn’t fail this task, but without the exact parameters. Which should take thousand of years to be nearly reach the desired goals.
At last, they landed the remaining Forge Ships, which would later become the foundation of a civilization.
The sub continent, created as Oxygen pool, is covered in dense jungles.
They were among the first who utilized fully Primaris Formations to reinforce there depleted Troops. With a Similar Doctrine to that of the Old Legions, the Newcomers fit easily inside.
It didn’t go without Grief, many saw that the Primarch Robute Guilimann, intend to replace them with better and newer tools. But after the Battles continues, they understand it isn't the Fault of the Primaris Marines. They proofed there Worth, saved them and died together. Slowly they were forged together.
As a Sing of the new founded Brotherhood, the Artisans remodel the Mark X Helmets to resemble that of the Old Mark III.
The Chapter still produce First and Second Born Astartes. But the Goal is to convert whole as soon as possible. Foremost they need Time to refit there Large Arsenal of Rhinos and Thunderhawks to accommodate Primaris proper. The sacred Terminator Armour’s are a other Point of concern.
At the Beginning 112.M42, roughly 45% are Primaris. Safe for the Order of Knight Errant, which didn't made contact yet.
Before the Process is deemed Acceptable, only a few would try to Cross the Rubicon.
Due there constant divergence form the Codex Astartes and the unsanctioned Modification of Equipment. Many Forges are closed to them, which hinder Reinforcement and Influx of certain Assets.
Determined to hold steadfast there ground, they worked hard to circumvent these Problems. Which included reducing and rework of there Equipment. The most important trait they want, is Durability along with Multi- Role Equipment.
Which lead to the out fading of complex and Rare Gear like Plasma Weapons or Land Raiders as Example.
Currently they employ:
Rhino - The Workhorse of there Mechanized Troops, deployed in several variants including Setups, inspired from the Leman Russ Tank and other Imperial Vehicles
Mark VI Power Armour - Main Used Type, preferred for its smoother Movement and Proportions, reshaped to look closer to the Mark III Iron Pattern, later Improvements included
Mark III Power Armour - Main Used Type for fights in CQ and Boarding Actions, Breacher Squads are (Plate Armour) permanently equipped with it, sometimes 1st Company’s too, still able to produce them in appropriated numbers, later Improvements included
Primaris War Gear- Newly issued with Primaris Reinforcement, currently under Research and Development for further Use
Bikes and Attack Bikes - Fielded in large quantity’s,
Thunderhawk - Main Used Type, fielded in many Variants and Load outs
This include there Void Ships too. To maintain them, they have large Yards on there Homestead. Hard to replace System get replaced with more common Variants or launch bays. To reduce the Work Amount, many unnecessary Parts of Ships got replaced with Armour or simply removed. This don’t mean the are inferior to more sophisticated Ships, they bridge this gap through experience and full use of there capability.
Siege of Agra Mundi - Months of Blood and Mud
During the outbreak of the “War of the Beast”, Orks assailed nearly every Imperial World. In the Northern Solar Regions, lay the Agra Mundi Sector, which host a Agra World, Mining Moon with a small Forge on it.
The importance of the Sector Lay, in the vast amounts of Food which supplied nearby Sectors.
Due the peaceful Years, the World was guarded by Second String Imperial Guard Regiments and outdated and green navy fleets. Unfit to deal with increasing Ork raids. They dispatch a Astrophatic Emergency Call, which got answered by the Knights Exemplars.
They put now all Resources toward Agra Mundi, building Trenches along the Huge River Rhineus and fortify it. The Fleet were concentrate too, task with guarding the Orbital Docks. The Knights, took the fight toward the Orks, in hope to disperse the main attack force. Succeeding in this goal to some degree, the Orks succeed in a sneak attack and captured the Orbital Docks in turn.
After a fierce boarding action to retook the docks, soon the Astartes were low on supplies and had no shortage of Enemies. Finally they destroyed the dock, unwilling to leave it for the Orks.
Soon after this Distraction, Ork Crafts flooded the System, unable to intercept them fully before, their aerospace craft before they made planet fall. Still remaining Void Superiority, they were soon forced in a Brutal War of Attrition. There advanced Positions on the River Rhineus were overrun in hours.
With huge Sacrifices the Defenders, put a halt to the Advance, at the cost of nearly a half of the continent. The ongoing fight of Attrition were a new Experience. Many Vehicles broke down, never see service again, which forced them to modify the Stocks of the Imperial Guards too maintain a minimum of Mobile Vehicles.
After months of Fights, the morale reach the bottom. The future look grim and the losses weight dire. Nearly all people fought now on the Lines. In this Dark Times, a young Woman raise through the Ranks, soon commanding the entire War. With her raise, the Battles took a more fluid flow and the Artillery paid a important part of repel the Orks.
The Astartes and People, remembered here as the 11th Saint, much is still unknown about her, but she is still a part of the Chapter. Leaving them a rare Copy of the “Principia Belicosa”, with many additional notices about Warfare and Logistic.
When finally Reinforcement arrived, she simply vanished. Leaving her Legacy living inside the “Equities Rhineus”.
Culling of Delta IV - Horror of Darkness
During the Moiare Catechism, they were called to accompany a Mechanicus Disciplinary Force, to bring back the Forge World Delta IV, to the Cult Mechanicus.
The initial Operation Phase was success full, with Void Superiority, the combined Forces make Planet Fall to capture Key Industry and Positions. The Nightmare begun after the first ground battles, beside the regular Mechanicus Troops, more and more bizarre and deadly Creatures join the Ranks.
With this newcomers, a shift in the Enemy's tactics, should be near fatal for the Attackers. They prioritize the elimination of Officers and other Key Personal among both forces. As quick reaction, they don all markings which give away Officers and Specialist.
Both Supreme Commanders agree that the World is lost, in desperate Battles they were able to secure few STC Prints and some Important Industrial machines and supplies. After the evacuation, they conduct Exterminatus on it.
The stroll form the Codex, remain after this Battle, all Astartes wear the same Colour on the Field. Never again they should lose so easy valuable Officers and other Personal.
Adeptus Mechanicus -
Bound through ancient oaths, they have a delicate Relation. The ongoing modify of Equipment are a constant point of Anger.
But they hardly accept it, to important the few STC Sheets and relics, recovered from the Outer Border together with the Rouge Trader Dynasty “Nebukadnezzar”.
Death Watch -
At the Founding of it, they are among the Chapters which provide Astartes for the new Kill Teams. Rich on Experience due 2 Years fighting Orcs.
They are among the Chapters, which provide a steady influx of Recruits, mostly not Veterans, but fresh Astartes which survived there First Battles and remain the only remaining of its Unit or deemed not team able.
The returned, bring back valuable Knowledge, even the few they are allowed to share is crucial. Each of them is qualified to success a Leading Positions. Many Tactics got incorporated later and modified to suit the Chapters.
Adeptus Ministorum -
Both sides tolerate each other hardly, the strict follow of the Imperial Truth and the open refuse of the Church, strain it. The Event which overthrow a entire Sector and liberation of a Astartes Chapter, remain a thorn in there relations till today.
Codex Chapters -
Its a cold and bitter Relation. The most are unforgiving against breaks, to the Holy Codex. They usually avoid a engagement when Codex Chapters are present. Not to strain there Patience, over the point. To somewhat ease this frictions, they still use the rank system and broader guidelines. In Addition they dispatch when necessary Liaison Officers.
Rouge Trader Dynasty “Nebukadnezzar” -
A rather old and mid sized Dynasty. They gained Wealth and Influence during the Civil War in M36. Little is known how they exactly grow to outsiders. Truth is, they offered the Chapter supplies and other deals, which benefit both sites. Till today, they play a vital part, to supply the Chapter with various things.
They host and join Explorator Fleets, which are accompanied by the Errant Order of the Equites Rhenus.
Edited by gripschi, Yesterday, 11:05 AM.