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IA: Equites Rhenus 1.2


gripschi

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One idea I used in an older story (unrelated to WH40K), was castles built around factories, and feudal lords who also serve as the factories' executives- the title "Prince-Executive" is given to a side character.

 

Maybe you can adopt that. It makes sense for government/military leaders to want control over the facilities providing them with the very tools they need to maintain order and wage war, no?

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One idea I used in an older story (unrelated to WH40K), was castles built around factories, and feudal lords who also serve as the factories' executives- the title "Prince-Executive" is given to a side character.

 

Maybe you can adopt that. It makes sense for government/military leaders to want control over the facilities providing them with the very tools they need to maintain order and wage war, no?

Interssting Idea. It would be add Flavour, and i have a good Explanation why certain Technolgy is still remain

 

Thanks for the Idea ;)

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  • 4 weeks later...

Short Update:

 

I still rework them. But forgot to save it from my Laptop to a Stick.

 

Summary of Rework Ideas:

 

Gene Sees. How far would i strech the Lore, of i Go with a Combination of Imperial Fist and Ultramarines.

 

To explain the Full Set of Organs and the stroll from the Stubornes of Dorn Sons.

 

I reworked my Homeworld to Feudal World with Lot of Castles and Knight Orders. Along with few Forge Citys. Which i Image being Up to Date in Defense Terms.

 

Recruitment is mostly done on Rhine from Chivalry Orders and Noble Familys and Higher Bureau Servant Familys.

 

The Second Largest Recruitment is done in the Fleet. I envision a System of "Free Crews".

 

They still do Bonework but as Free People. With proper (but still Dangerous) Work Environment, Equipment and Education too.

 

The Mechanicus Crews are orderd to carefully use and Invest in These Men and Women.

 

The Chapter itself will through Serfs and there Apothecary/ Tech Marines treat them. Runing a Low Care System.

 

They allow the Old Workers to Retreat, which Care for the Offspring and so on.

 

They Form Companys of 100, Mixed Gender, i Vision the Feamles to Form bounds and Familys. To secure a stable Serf Population and Offspring for further Generation of Recruits.

 

Fleet: I Image a rather Large and Void Warfare Fit fleet. Contary to the Codex.

 

Each War Capitel is mostly Self Sufficent. With a Battle Barge and Forge Fleet.

 

They use mostly Lunar Cruisers or Old Reserve Ships from the Navy. Which get Refit through Bounds with the Mechanicus and Rouge Trader Connections.

 

 

Warfare: I still Envision Heavy Armour with Mechanized Infantry Tactic. Supported by Aircraft and Artillery.

 

They use nearly alle Common Patterns of Imperial Wargear. Even Parts of Leman Russ Tanks and Basilisk Artillery. Mount at Rhino Chassis.

 

Doctrin: Attrional Warfare with the Goal to Not lose.

 

Let the Enemy Bleed Out, crush them when He is weak.

 

They detain Last Stands and Heroic Breakthroughs, only in Favoured Cirvumstsnces they did such actions.

 

Besides that they deploy Forces to Harras the Supply Lines and Command Structure.

 

 

So enough Brainstorming for now ;)

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Your explanation for the chapter's gene-seed might prove a bit awkward considering it's early founding. I think experimentation began in earnest until the "Cursed" Founding (and that didn't go so well). Since the IF gene-seed problem didn't occur until the 4th Founding, your Chapter's inception using pure IF gene-seed could have been part of a small unnamed founding after the 3rd Founding. As there were several of these documented in the lore, you're fairly safe with that. You would do well to describe the urgency of your Chapter's founding to justify its creation. Edited by Brother Lunkhead
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Did you have a Link toward the Gene Seed Topic. Honestly didnt read that.

 

But thanks for the clearification. Then u Stick to pure Seed.

 

Urgency, Well If i stick with a small Founding between 3 and 4, maybe a delayed Project due the sudden Influx of pure Seed.

 

Maybe along with the Redisocver of there Ramilies Station. In light of These, they were tasked to Patrol the Solar Region. Further grip the Controll of it.

 

Then i need to rework there Founding and Early History. Then i could Image them to fought there Rhine Battle during the Start of the War of the Beast. The Orcs a uncommon Theard since Ullanor.

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I think that should work.

 

Since I'm condemned to posting from my phone for the near future I can't link anything. However, the Lexicanum has several interesting articles under "Space Marine Foundings" , "Imperial Fists", and "War of the Beast" that you might find useful.

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Hey fellow Citziens,

 

i have update the Post. Incoperate many Ideas and Reworked some things.

 

Origin

{They are a additional Chapter from the 3rd Founding, official they are listed alongside the 4th Founding. At the Peak Roll out of the First Founding after the Heresy, a damaged Ramilies Star Fort, formerly Part of the VII Legion, made it back toward Terra. Severely damaged, but still intact, it send a automatic Distress Call.

 

The Sudden Inbound in such proximity to Terra itself, didn’t go without Notice. Soon a Task Force of Imperial Fists and Mechanicus Troops boarded it. They found Traces of a Heavy Void Battle and Firefights inside. But safe for few Servitors, no living Soul are found. They managed to maintain the Core Systems, enable it to reach its Destination, nearly 1000 Years to late.

 

The remaining Data Logs, told from a long forgotten Minor Human Empire, brought in the Imperium of Man. There they got under Attack from a unknown Force, sustaining heavy Damage, after this they did a emergency Warp Jump, why is lost.

The next Logs tell a from a sudden Boarding of foul Xenos, over the Entire Fort, fierce CQB engulfed. After the lose of 90% the Crew include the Navigators, the remaining Astartes, cleared the Ship of any Intruder.

 

The remaining Astartes, were at a Dead End, unable to leave the Warp, all they could do, was to preserve there Gene-Seed and Belongings. To secure the Fort, all unnecessary Systems got disabled, the meager reminder of Oxygen blast out, Doors Sealed, Servitors Reprogrammed to maintain the Core Systems and feed the Reactor with the preserved Bodies of the Dead.

 

Somehow it reach its Destination, the Souls of the Lost, able to see there beloved Throne World once again.

With the Sudden Influx of these valuable Resources, the Imperial Fists, supported by the Mechanicus, petition the High Lords to create anew Chapter, to honor these brave Astartes. To there Relief, they did allow it, the New Chapter should Garrison the Fort as there Monastery and Patrol the Northern Part of the Segmentum Solar.}

 

Founding

{They are official Part of the 4th Founding. But were a delayed additional Founding of the 3rd, the Sudden Influx of Pure Imperial Fists Gene seed along with a Relic Ramilies Star Fort, the High Lords sanctified it. They were destined to Garrison it and use it as Fortress Monastery to patrol the Solar Segmentum.

 

Contrary to the Other Chapters, they aren’t Created with a full Cadre of Veterans from there Brethren Chapters. Instead they got a hand full Veterans, which were Freethinkers and bordered the Patience of the more Orthodox Parts of there Chapters. Which lead them to be a Codex Adherence Chapter, but without the fixated sight on it as a Holy Tome.

 

They reached approximate M32.319 full Combat readiness. Before the Apocalyptic “War of the Beast”, they didn’t encounter a serious Thread. Which lead them to nearly Doom.

 

 

Battlefield Doctrine

{They developed there own Unique Way of Battle over the Course of there diligent Service. Which is Focused on on a Total War Doctrine, to ensure a careful use of there limited Resources to achieve the Maximum Result.

They disdain the thought of Pride driven frontal Assaults and Stubborn Determination to hold Off the Enemy at all Costs. Even with Success, such Actions cripple usually the Ability for prolonged Fights. They did the same only under the direst Conditions or when it is unavoidable to achieve a Breakthrough.

 

They excel at Mobile Offensive and Defensive Actions. They field large Numbers of Rhino Chassis in Cooperation with Thunderhawks. The Astartes are to Support there Vehicles as Armored Forces.

 

There main goal is to encircle enemy troops, crush them with quick but overwhelming barrages of Shells and finish them Off with quick Close-Combat Assaults.

If they are on the Defending Side, they delay the Enemy Movement and direct them in Ambushes and Counterattacks along Key Terrain, which they use as bait.

If no longer a mobile Battle is possible, they usually entrench there Positions with Trenches, Minefields and covered Fire Positions. Like there Progenitors, they are highly capable of it, maybe more then there Mobile Tactics.  

 

During Crusades or Great Campaigns alongside other Imperial Forces, they tend to Safeguard Supply Lines, something many Imperial Commanders, tend to overlook.

On prolonged Siege or Trench Battles, they dispatch several Wings alongside the Astra Millitarum Forces, reinforce and reorganize there Lines. Further accelerate there Progress by proper Trenches and Positions as Staging Points for further Attacks..

 

If they are accompanied by there Star Fort or Logistic Capitel, they double as Fleet Station and Supply Depot. Cover the Fleet Maintenance and the Resupply/Repair of broken Guard Vehicles. Alongside a vast Supply for there Own Troops.

 

In Void Battles, they are a Deadly Force, far more Void-Warfare able Vessels then other Chapters. A hangover from there Fleet Based Times. There Battle-Barges rip through the Line, Cruisers and Escorts harass the broken Lines further.

Beside the Head-On Attacks, they prefer to play Hit-and-Run Tactics, with far more agile Vessels then the Enemy. Further disorder his Lines and slowly Attrition.}   

 

Recruitment and Training

{Unlike most Astartes Chapter, they go full on Quantity over Quality. The recruits would be Shaped and Seed out over the Course of there Training Regime.

The necessary Condition's are the Kid are between 4-7, no Mutation or dis formed Limbs, no serious Grieves. If they fulfill these, they are determined as able to start Training. The Gender is meaningless to this point, Boys are preferred to replace losses.

 

Training

To ensure that only the toughest and best make it into the new Training Company’s, training is brutal and quickly weeds out the weak and unworthy, for fear and weakness are not tolerated. The ones, which survive the initial Training, got additional Tests, to determine there new Home.

 

The minds and characters of the young prospective Aspirants or Chapter Serfs, are purposefully broken and remade stronger, just as their bodies are trained to withstand hardship and endure suffering that would kill other men -- a task already begun by the mere fact of Choosing by the Chapter.

Form 1000 Kids, usually about 400 remain after the First 3 Months. The Drop Out Rate afterwards, is very low. The Reaming Kids are split in Company’s of 48 People, like the War Capitel Astartes.

 

Only these Boys who didn’t meet the Requirements of become a Astartes, but survived the Training so far, are transferred in Mixed Gender Company’s. Later these will join the Various Households among the Serf. Serving the Chapter as Artisans, Workers, Crewmen, Technician and so on.}

 

Chapter Culture

{Founded with the Ideals of the old Knight Brotherhoods of Terra, many events have shaped them over the course of there Service. There currently used description of ranks, are implement from there home worlds knight chapters.

 

They maintain a closer Relationship with there Serfs and Ship Crews, they see them as valuable. Without them the fine oiled Gears of there War machine, would soon rust. Most of them still endure a Hard Working Life, but there Astartes Lords, don’t demand to much.

 

The Crews work under good Condition's, supported by the Serfs, they run a Basic Welfare System. Over the Millenniums they founded Families, which Children got the Opportunity to join the Astartes or Serfs. A bright Future, compared to ever lasting Work in the Ship.

In there Spare Free Time, Battle Brothers carve Black Stone Blocks form Rhinues, or the Sword Hand of fallen Battle Brothers. Usually the Bones of “Heroes”, got carefully carved by Master Artisan's

 

The personal Heraldry consist of 3 Parts, the first is the Symbol and Number of the Company in which they were raised, second the Chapter Symbol (after joining the Chapter fully), third a own Symbol of choice (after reaching Rank of Knight), some additional signs could be added as reward for his Service or Failure. Each Heraldry tell a tale of his service. A less known function behind it, is the Identification of the brother, each Symbol tell a specific Story, which is recorded, over the Millenniums few “Brothers” were unable to tell the true story.

 

If a Marine choose to join the Revered, he got a 4th Part, which describe his new Duty. }

 

Gene Seed

{There Gene-Seed is stable and pure, nothing less to await from the proud line of Rogal Dorns Sons. With a high Compatibly and low Death Rate by Implantation.
 
But contrary to the Common Gene-Seed of the Imperial Fists and there Successors, they have a full Set of Organs, all stable and working at Peak Efficiency. The Reason lay within there uncommon Circumstances by there Creation, they are direct Descants of the VII Legion itself. The Mechanicum recovered alongside with there Monastery a Stock of there Gene-Seed.   

 

They have several Banks of Gene Seed spread around in there Chapter, to ensure no one is able to cripple them by take out one of them.}

 

Homewolrd Culture

{The Age of Technology is long gone. Only Fragments have survived the time, each considered Holy and is not replaceable. The few Holders are considered the most powerful and important Pillars of the current Society.

 

The Society resemble these of Feudal/Medieval Worlds, few hold the Power, roughly 90% of the Population aren’t free. They work on the Fields and Animal Farms, most of them work in the few Industrial City’s. Where they produce the remaining Technology and Raw Products for the Astartes Overlords.

It is a hard and unforgiving Work, few reach the Age of 40, and there Children are forced too work there too. The Chapters Trappearii mainly gain there Recruits out of these Children.

 

The few Industrial City’s are enormous, they holding Heavy Industry Factory's, and are clad in Walls of Stone and Steel. Boosting a fearful Array of Weapon, able to withstood Sieges for Years. Reinforced after the KotR claimed the Planet.

 

The High Nobles, have there Palaces centred in these City’s. Which host a modern and efficient Bureau to govern the City and Territory outside it.

The lower Noble, is tasked with govern the Agra, Mining and Forest Areas. Together with Higher Agents of the Bureau they keep a firm Grip on these Areas through Castles. These function as Household and Bureau Centers.

 

Several Chivalry Chapters are spread over the Continent. Many are bound with Local Noble and Bureau Family’s. Few are Independent and work for Money and Goods as Enforcer or fought in one of the many Conflicts between the Ruling Caste.

 

They travel across the Areas, and mainly recruit new Members out of the Lower Population, these People are desperate to enable there Kids a better Life. Or simply couldn’t afford to care for them any longer.}

 

Primaris

{They were among the first who utilized fully Primaris Formations to reinforce there depleted Troops. During the early Indominus Crusade, they used Astartes from every available gene line to gain new Knowledge.

 

It didn’t go without Grief, many saw that the Primarch Robute Guilimann, intend to replace them with better and newer tools. But after the Battles continues, they understand it isn't the Fault of the Primaris Marines. They proofed there Worth, save them and died together. Slowly they were forged together.

As a Sing of the new founded Brotherhood, the Artisans remodel the Mark X Helmets to resemble that of the Old Mark III.

 

The Chapter still produce First and Second Born Astartes. But the Goal is to convert whole as soon as possible. Foremost they need Time to refit there Large Arsenal of Rhinos and Thunderhawks to accommodate Primaris proper.

 

At the Beginning M42, roughly 45% are Primaris. Safe for the Void Company, which didn't made contact yet.
 
 
The Rubicon
 
Before the Process is deemed Acceptable, only a few try to Cross the Rubicon. Mostly Sole Survivors or Heavily Disgraced Astartes, are allowed to sacrifice themselves, for the Greater Good.}

 

 

I think i have put here the essential Changes. The BB Code should work now fine.

 

Thanks for your Feedback

Edited by gripschi
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  • 1 month later...

Hi there, 

 

responding as promised. :smile.:

 

 

 

Before I dive into asking questions about the Chapter itself I have three more general questions.

 

 

How familiar are you with the 40K lore in general?

 

Do you want your creation to fit into the 40K setting as presented by GW or do you plan to have it part of your own head cannon?

 

Considering English is not your first language do you need any help in that regard? I ask this because at a few places in your text I wasn't quite sure what you wanted to say.

 

 

Cheers,

Hrvat

Edited by Hrvat
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I think i know the Lore fair. But depend on the topic. But i tend to oversee things too.

 

 

It should fit as much as possible in the Lore. When Not, i would try to stretch it that it still fit INSIDE with...Like half eye closed.

 

To be honest, iam more or lese Sure, that i dont Cross the Lore toward Head Cannon, at least not intenoly.

 

Where i Stretch it would be the Founding, there Saint i guess.

 

Yes, i appreicate Help regarding the Spelling. I wrote it with a English Programm, but it Help Just as much as it can.

 

I try my best, but Missing Knowledge cant be replaced esay for me. Reading is fine, writeing i have my Problems. German Sentence arent easy to translate for me.

Edited by gripschi
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  • 1 month later...

A Life Sing. I didnt abandon my Homebrew Chapter.

 

But its difficult to advance. I have think much about them. For some ideas i Wish for Input about them.

 

Name: I tend to Short it towards - Knights Rhineus , maybe as Low Gothic Variant, in High Gothic i stuck to KotR - as meaning behind it, i Image something like - Flowing with the Tides of War

 

Organisation: I stick to the Unique Layout, but i think i miss the Opurtunity to use there Ramilies Monaestery, maybe i replace the Logistic Corps there, which feel better for me, afterall they would have plenty room for Research and Development, to fullfill there Support Role, i would intend to replace there Battlebarge toward modifyed Cruisers

 

Operating: I know many Chapters spread there Forces, other Not, personally i avoid such Things when possible, so they will it so the same. I Image then to operate in Circles around there Planet and Monaetery in Space. Each Capitel should be able restock when necessary. With rhis Circles, i Image then to operate togehter if the need arise.

 

Culture: A hard Point for me. I want to create a Highly Organisaiaed Force, which is Pragmatic. They see the Church as a Evil, the Inquisition is for them a Dangerous Organisation, necessary but Dangerous.

 

But i want them to Go along with the Empire too, the Codex Devistion Aline shut Doors, something i need to clear Out.

 

They know the Golden Time, which end with the War of the Beast. Maybe they try to recreate it?

 

Fall of Cadia: They fought with 2 Capitels and the Logistic Capitel in the Rear of IT, fought hard to secure Open Supply Lines. With the Citrix Maledictums Open, there Forces got seperated. Part of it were thrown towards Terra, were they Participate in the Indominus Crusade.

 

Other Parts got Lost or fought Gurillia Battles while retreating towards there Homeworld.

 

A other Capitel, i want to particpate on Armageddon, Not sure If it is possible.

 

 

I will rewrite the IA in time, when i know how.

 

Greetings

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Name: I tend to Short it towards - Knights Rhineus , maybe as Low Gothic Variant, in High Gothic i stuck to KotR

"Equites Germanicus" makes more sense as a High Gothic name.

Organisation: I stick to the Unique Layout, but i think i miss the Opurtunity to use there Ramilies Monaestery, maybe i replace the Logistic Corps there, which feel better for me, afterall they would have plenty room for Research and Development, to fullfill there Support Role, i would intend to replace there Battlebarge toward modifyed Cruisers

Battle barges shouldn't be replaced with cruisers. The Chapter may not need to transport 300 Marines in one ship, or may judge it as "putting all their eggs in one basket," but all that space can still be useful, as in the following example:

The battle barge "Flesh Tearer" provides transportation and logistics support for First Company's 100 Marines. Originally designed to transport 300 Marines at once, an arms manufactory now occupies much of the interior space, allowing the Company to sustain itself on extended campaigns; the barge is capable of smelting ore, forging metal, and assembling equipment the size of Thunderhawk transporters.

More ships can always be useful. IIRC, Techmarines and other support personnel- including drivers and pilots- aren't counted regarding the Codex Astartes' limit on a Chapter's numbers, so the Knights of the Rhine can double its size if it counts the other 1000 Marines as "naval" and/or "aviation personnel" who're unlikely to set foot on a planet during a campaign (they're too busy running the Chapter's ships and/or flying fighters, fighter-bombers, gunships, and shuttles). Edited by Bjorn Firewalker
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Thanks for your Input.

 

With the Name, you have a good Point. Thanks for that.

 

To the Second:

 

I envison that each War Capitel has His own Battle Barge. Would be Currently 3. Accomanied by several Cruiser Vessels and other Support Ships. Iam Not sure, If more are necessary.

 

I am Just unsure, If the R&D Capitel need a Barge beside the Ramilies Fort. Somehow all the Vessels need Crews and Maintain.

 

The Idea that they use there Barges Like you posted, Sound good.

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  • 3 weeks later...

I have add some Ideas. But still Work on some parts.

 

There High Gothic Name will be:

Equites Rhineus (along a short Introdution to that Name)

 

In Low Gothic, roughly Knights of the Rhein

 

Really Like the First Variant. Give them some more personality.

 

My Idea for there Star Fort, is Like suggest by Björn, now home to around 1000 Drivers, Pilots, Maintain Crew Astartes and Tech Marines.

 

Formed in a Kommende (a Organisational form from the German Order), lead by a Great Komtur.

 

They do broderline Bend the Codex Regulations. But i Image then to Go away due some Reasons:

 

They did Not field them directly, rather they Deliver the Fighting Troops and Vehicles.

 

There Star Fort, acompnaied many Crusades and Campaings, shorten them by Years, through the Sheer Amount of Fire Power and the Shipyard Capacity.

 

They can easily transport entire Regiments including there Armoured Vehicles.

Include the creation and Maintain of Said.

 

Function as Imperial Bastion in These Campaings, gain them a Important Role.

 

The diligent Service towards the Death Watch and Cooperation with them and the Ordo Xenos, to Deal with Xenos Threads. Mostly Orc Empires and Waaghs.

 

Fleet:

 

4 Battle Barges, all modified Like Björn quoted, really Like the Idea

 

8 Strike Cruisers

 

Several Lunar Class Cruisers in different Patterns, vary inside eachs Capitel Fleet

 

More Escorts and Forge Ships.

 

---

 

Overall i image that each Capitel operate usaly alone, but all around the Star Fort in a complex Pattern.

 

---

 

A Questions, along there Founding, would it be reasonable to add: that they were in stais a few Dozen surrived Astartes?

 

Which function as Cadre to rebuild the Chapter.

 

Greetings and Thanks in Advance for Feedback

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A Questions, along there Founding, would it be reasonable to add: that they were in stais a few Dozen surrived Astartes?

 

Which function as Cadre to rebuild the Chapter.

Unless the Marines in question were Horus Heresy veterans who were preserved for Cawl's Primaris Project, NO. Keeping Marines in stasis would also keep them unable to perceive how the galaxy changed during their time in stasis, ignorant of new threats that arose- Necrons, Tyranids, Tau- and thus, as helpless as newborn babies in the face of such threats.

 

It DOES make sense for the Chapter to require a Company to remain at the Chapter planet while the others deploy to distant battlefields, so the Chapter may rebuild in the event the deployed Marines all die in battle- the Space Wolves have such a requirement, and have rebuilt more than once in its history, as stated in William King's novels- but as the Company's Marines are NOT put in stasis, they may be kept informed of what fate befell the others, and learn how to counter the enemy innovations that destroyed the other Companies.

 

Nitpick:

There High Gothic Name will be:

There Star Fort,

You used the word "there" (which indicates a position/location) when "their" (indication possession/ownership) is more appropriate.
Edited by Bjorn Firewalker
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Thanks for the clearification. I Stick therefore to all Dead and only there Geneseed and Equipment surrived in Stasis.

 

The Point with keeping a Company on Planet is good. I think to incoperate it, dont Sure how exactly. But something will come by i guess.

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The Point with keeping a Company on Planet is good. I think to incoperate it, dont Sure how exactly. But something will come by i guess.

For a Codex Chapter, the 10th Company is an obvious choice, as it's formed of Scouts- those recently taken into the Chapter, and have yet to receive all gene-seed implants (e.g., no Black Carapace)- though I often complain a Space Marine Scout cannot scout, as one must have extensive training and experience to competently scout enemy positions.

 

The Space Wolves are not Codex compliant, and thus, any Company may be kept behind to defend the Chapter planet and to rebuild in the event of a catastrophe that wipes out the others- though the Great Wolf's (Chapter Master's) own Company will likely be an exception, due to the implication those who stay behind are cowards (made in Chris Wraight's Battle of the Fang).

Edited by Bjorn Firewalker
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I know both Examples. Both have His Pro and Cons.

 

A Idea for now is:

 

I envison them, to have around a few Dozen Astartes, serving in various Positions in their Homeystem. Often this Marines, surived grave wounds, but remain crippled in Body or Mind.

 

But unable to continue there Service, they Retreat to train the New Aspirants or Join other Parts of the Chapter.

 

In addtion to this, i think to Reinstall a Scriptorium, but due a wary opionion about these Psykers. They are mostly in Service to Maintain the Archives and Adtrophats.

 

In Combination with a String Local PDF and Homefleet (few Warp Jump capable). Could handle Most Incurisions. And in need rebuild the Chapter from Scratch.

 

 

Thanks again. I finally make some Progress again.

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  • 2 weeks later...

Hi, i have post a huge Update for now. I rework many Passages throughot the IA.

 

The mostz Obvious are the Name and reworked Organization and Chapter Culture.

 

On my to do List for now are:

 

Homeworld rework, futher explain how they produce wargear

 

Homwworld Defense (to be added)

 

Adding a short History section to explain there Strolls from the Codex

 

Adding some important persons

 

Reowrk again Equipment and Battlefield Doctrine ( i feel there is still improvment to be done)

 

 

And Cut down the IA to approximatley 4000-4400 Words. Fewer is more.

 

 

As allways feedback is welcome and i try to incoperate it as much i can.

 

Greetings

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  • 2 weeks later...

Just some thoughts:

 

I think about the Industry Citys, i Like them, so iam thinking about, that they are in Fact Ships. Very Old Forgeships or Stations, which were grounded during the Terraform Preparations.

Unable or not Planned to remove them, they did degrade over the Long Night to the Industry Citys now houseing the Rulers.

 

___

Pick from a other Topic here, i Like to introduce the Idea of the Honour Guard, assembeld Out of the Best of the Best, AND the most promising Astartes, reagardless of there Rank.

 

Maybe calling them Equery, Like Guillaume did. They are intend to Learn various Non Combat Skills, and give them good Sights of Leadership Positions later.

 

Or i Install it seperate from the Honour Guard. Only Captains, Commander, the Chapter Master and the Leaders of Forges, Apothevarium etc, have the Right and Duty to educate them.

 

To secure enough promising Sucessors.

__

 

I think that i Include a Scout Company to all Orders, but they Start in Background Dutys, to Learn the Logistic behind Operations, and gradually move closer to Combat.

---

And i have a WIP Solution to Guard the Home World, at evry given time one Order protect it.

 

But they are in Charge of Patroll the Vast Asteroid Belts, cleaning them from Xenos and Heretics, something allways want there a Home.

 

And to gather rare Resources on this Missions too.

 

A good Opurtunity to educate Scouts and Aspirants too.

 

Greetings

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I think about the Industry Citys, i Like them, so iam thinking about, that they are in Fact Ships. Very Old Forgeships or Stations, which were grounded during the Terraform Preparations.

Unable or not Planned to remove them, they did degrade over the Long Night to the Industry Citys now houseing the Rulers.

This is plausible. Do the industrial cities' rulers have space or naval titles to honor this history, e.g., "Captain Mayor" (the city's mayor is also captain of the grounded forge ship), "Admiral of Industry," "Descendant of the Angel" (superstitiously equating the forge ship's space capabilities with an angel's ability to fly), etc.?

Pick from a other Topic here, i Like to introduce the Idea of the Honour Guard, assembeld Out of the Best of the Best, AND the most promising Astartes, reagardless of there Rank.

 

Maybe calling them Equery, Like Guillaume did. They are intend to Learn various Non Combat Skills, and give them good Sights of Leadership Positions later.

 

Or i Install it seperate from the Honour Guard. Only Captains, Commander, the Chapter Master and the Leaders of Forges, Apothevarium etc, have the Right and Duty to educate them.

I had similar proposals for the Chapter Master inducting promising Marines into the Honor Guard for a time, and making service in the Honor Guard mandatory for promotion to Captain and other leadership positions. This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.

I think that i Include a Scout Company to all Orders, but they Start in Background Dutys, to Learn the Logistic behind Operations, and gradually move closer to Combat.

How about calling it the "Initiate Company," reusing the Black Templars' term for new recruits? Most "Scouts" lack the training and experience to actually scout, and are liable to lead their battle-brothers into traps and ambushes, in their ignorance.
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The evolution of your Chapter is looking good:thumbsup:

 

Your idea of "Industry Citys" (grammatically, I think you mean "Industrial Cities") is something I like, and makes much sense. Perhaps "Astrale Industriestade" might be an appropriate term for these cities:ermm: (sorry for the lack of accents on letters... my keyboard is only set up for standard mundane English alphanumerics:teehee:).

 

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Pick from a other Topic here, i Like to introduce the Idea of the Honour Guard, assembeld Out of the Best of the Best, AND the most promising Astartes, reagardless of there Rank.

Maybe calling them Equery, Like Guillaume did. They are intend to Learn various Non Combat Skills, and give them good Sights of Leadership Positions later.

Or i Install it seperate from the Honour Guard. Only Captains, Commander, the Chapter Master and the Leaders of Forges, Apothevarium etc, have the Right and Duty to educate them.

I had similar proposals for the Chapter Master inducting promising Marines into the Honor Guard for a time, and making service in the Honor Guard mandatory for promotion to Captain and other leadership positions. This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.

 

Your idea of the Honor Guard is a fine idea. I would alter it slightly to encompass Brother Bjorn's idea of assignment to the Honor Guard as a necessary step in promotion to higher command positions in the Chapter.

 

With all due respect to Brother Bjorn (who has a justifiable legacy of many fine and helpful ideas:yes:), I'm a bit uncomfortable with this:

 

This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.

 

This looks to be overcautious and would generally lead to an unhealthy level of suspicion that would gradually undermine Chapter morale. Besides, Chaplains already perform this function for all practical purposes. I think you would need some demonstrated incident in the Chapter history to justify a second layer of oversight. Also, the example of Sarpedon is a very specific situation (a weak chapter master throws his chief librarian and three companies under the bus for rightly standing their ground against an AdMech "ally" that treacherously pinched a hard fought for Chapter Relic just to appease the Inquisition) and might not be applicable here.

 

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I think that i Include a Scout Company to all Orders, but they Start in Background Dutys, to Learn the Logistic behind Operations, and gradually move closer to Combat.

How about calling it the "Initiate Company," reusing the Black Templars' term for new recruits? Most "Scouts" lack the training and experience to actually scout, and are liable to lead their battle-brothers into traps and ambushes, in their ignorance.

 

"Initiate Company"..... yet another fine idea from Brother Bjorn. "Scout Company" has never been a totally accurate title for the 10th Company, as it encompasses so many more aspects of neophyte training.

 

All in all, the Equites Rhenus is coming along nicely. I'm looking forward to seeing more.

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Thank you for the compliments, Brother Lunkhead.

With all due respect to Brother Bjorn (who has a justifiable legacy of many fine and helpful ideas:yes:), I'm a bit uncomfortable with this:

 

This is to ensure the Marines are loyal to the Chapter Master and to the Chapter as a whole, instead of just their original Captains and Companies. When Honor Guards are assigned to a Captain, their duty is not only to protect their charge, it is also to monitor the Captain for potentially mutinous behavior- no one wants Sarpedon II to ignite a Chapter war.

 

This looks to be overcautious and would generally lead to an unhealthy level of suspicion that would gradually undermine Chapter morale. Besides, Chaplains already perform this function for all practical purposes. I think you would need some demonstrated incident in the Chapter history to justify a second layer of oversight.

Good point. I'll take this into consideration when I write new IAs or revise old ones for newer editions.
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Thanks at both of you for your Feedback. I appreicate it.

 

@björn

 

I am Not Sure atm how exactly i rework it. But you suggest a good Idea toward the Rank System. Maybe a Mix from Naval/Army, Burrecary and Noble Titles.

 

The Angel is a good Point. I tend to use it as the Hugest Citys Symbol. Borrowing it from the Expanse Momorn Ship. But Supervision the region from the Roof.

 

As your Honour Guard remark. And as Brother Lunkhead said. Iam too not entirely Sure about the Superstision.

 

@Brother Lunkhead

Thanks for the praise. I still Work on them, and they truly evole far from my First Scratch.

 

Your right with the Spelling :)

 

The Name Idea is nice. I consider it, among others, but it Ring a bell.

 

I Like your sight towards Björns Suggestion. I go with you.

 

But i clearly need a Solution for the Role of the Chaplans. Then they dont have a Reclusium, nor would Accept it.

 

Furthermore i think to reintroduce formaly the Scriptorium, which will likey fill this Role.

 

As i envison them Not as Fighters foremost, more as Loremasters and Keepers of Knowledge.

 

Iniate Company Sounds fine. I too dont Like the Scout Company concept. They are indeed to learn the Groundwork and then move forward. Afterall they only gain Knighthood when they deemd worty to success a fallen.

 

----

As i work with older Squad Types, from GC Era, should i mention the specific. At the Moment i tend to leave the Squad Types Open. Simply to allow me some leeway.

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But i clearly need a Solution for the Role of the Chaplans. Then they dont have a Reclusium, nor would Accept it.

As most Space Marines honor the Emperor as a man instead of worshiping him as a god, the Chaplains' role is to not maintain their faith in god (religious), but to maintain their faith in their leaders and themselves (morale). The Damnation Crusade graphic novel also shows a Chaplain interrogating a Marine for potentially subversive behavior, i.e., he acts like a commissar in an Astra Militarum regiment, or an internal affairs officer in a police department. The novel Helsreach (republished in the War for Armageddon: The Omnibus) also has a Chaplain serve as a diplomat, informing Imperial allies of his Chapter Master's plans for them.

 

Any one of these roles are good reasons to maintain a Reclusium; though any one may also be passed onto other officers, if you insist the Chapter needs no Reclusium.

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Chaplains and their rituals are what bind the Chapter together, more than just a shared colour scheme. They venerate (different from worship) the Emperor and the Primarch together. They celebrate victories past together. They lament defeats together. Captains are what organize Chapters into a military force, Chaplains are what make them a brotherhood.

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