Well, 'ere we go...
First thing to note is that our characters tend to be a bit on the squishy side - with the exception of the patriarch.
So, let's go over each char for a basic overview:
- Patriarch: our 'bowling ball' is a meelee beatstick & psyker who also buffs morale. Roll 'm in and watch em fall - but tbh., better send in a squad of acolytes too to support him.
- Magus: somewhat squishy psyker, but can e.g. pop up and mind control something (f.e. firing with an enemy knight? yes please!). Or use mental onslaught if the patriarch doesn't.
- Primus: buffs to-wound rolls when he appears, can also do some work in meelee - best supporting a unit of saw acolytes, aberrants or similar. Either shows up from ambush or rides a transport to make the most out of his buff trigger.
- Brood Coven: the brood coven strategem lets you give Patriarch, Magus and Primus a warlord trait each - noting this here since it requires building a list around, but can be nice to have
- Acolyte Iconward: the buff banner can help make a unit or two a bit more resilient to damage & morale - just sit 'm next to some squad, but don't expect wonders.
- Abominant: The 'leader' of the aberrants - buffs aberrants and hits hard in meelee. Either walk him up the field behind a unit of aberrants or ambush.
- Jackal Alphus: fast sniper who can buff shooting - use e.g. against enemy support chars. Can f.e. sit next to vehicles (e.g. ridgerunner or rockgrinder) to buff their heavy firepower while plinking away at enemy chars - or ride around with jackals and buff their shooting.
- Clamavus: prevents enemy deepstrike and buffs morale, can e.g. prevent your vehices from being deepstrikes & locked in meelee. Rather squishy and thus better in the backfield.
- Locus: meelee beatstick and bodyguard for other characters. Either keep near a character or send into meelee. Or do both by e.g. protecting the patriarch.
- Sanctus: either sniper or knifer - both loadouts are good vs enemy characters. Either stands in the backfield and snipes or ambushes and knifes.
- Kelermorph: screen remover who can buff to-hit rolls, also good vs. enemy characters. Ambush in next to a large unit of acolytes, fire the kelermorph, then use the acolytes.
- Nexos: ambush marker shenanigans, can regain CP. A bit squishy and thus more at home in the backfield.
- Biophagus: buffs aberrants - buff is random but most are good. Don't use on abominant (1/6 chance to insta-kill your own abominant), don't use without aberrants.
Now that we have a bit of an idea about what each char does, how can they help us realize our plan generations in the making?
Let's look at chars again, this time by role:
Some characters are quite good in meelee - they need some protection to help cross the field, but once they're stuck in, they just murder stuff:
- beatsticks: patriarch, abominant
Some characters buff a certain unit:
- buff aberrants: abominant, biophagus
- buff genestealers: patriarch
Some characters provide general offensive buffs:
- buff meelee units: Primus, Kelermorph
- buff shooting: Kelermorph, Jackal Alphus
Some characters are usefull against certain types of unit:
- kill enemy characters: Jackal Alphus, Locus, Sanctus, Kelermorph, patriarch
Some characters help us either in the psychic phase or against enemy psykers:
- cast or deny witchcra... erm... psychic powers: patriarch, magus
- kill enemy psykers: Jackal Alphus or Sanctus with relic sniper
Some characters provide various utility:
- protect characters: locus
- regain cp: nexos
- buff resilience: iconward
Sometiems, all you need is something low in points to finish the list:
- cheap filler: none - use (more) acolytes instead
This is only a broad overview ofc. - the use of relics can change how a character is used f.e. the relic sniper is a tool vs. enemy psykers.
Which characters you should take depends a lot on how your list is built, e.g. A list with mostly atalan jackals could be better of being lead by an Alphus who can keep up with them. A pure meelee list would leave shooting buffs out and so on. This also depends on your local meta, e.g. if there's that one character you really want dead, you'll probably bring more of sanctus/alphus.
What you will quickly notice is that the range of buffs for GSC can make it a bit hard to keep/move buffing characters in range of the units you want to buff.
Also be warned: Sticking a detachment full of characters can easily leave you without the bodies required to grab & hold objectives.
Guides being more in depth would be e.g.
We've had more specific discussions on certain characters e.g. in
Edited by Exilyth, 09 October 2019 - 07:46 PM.