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Vox Stellarum: Hara Barazaiti

Inq28 Vox Stellarum Truescale Adamantia

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#101
Prim

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Very impressive set of minis you've put together here. The M113 looks very suited to the battlefields of the far future.
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#102
Ryltar Thamior

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Very impressive set of minis you've put together here. The M113 looks very suited to the battlefields of the far future.

Churr. Just wait til I've finished the Bradley. 

Or, for that matter, properly started the LAVIII .. 


Vox Stellarum efforts:
The Unyielding Adamanticores [truescale Astartes, auxilia, and sectorial AdMech; M37/38]
The Haunting Harii of Hvergelmir [truescale Astartes ... and associates]
The Unification Wars [truescale Thunder Warriors, (Proto-)Astartes, Army of Unification, Aegyptian-style Proto-Mechanicus raiders, etc.]
Combat Archaeology [Tomb Raiding for Fun & Prophet]
Horus Heresy [truescale loyalist IVth, VIIIth; Agents of the Sigillite; VIth; and so much more; and Umbral's amazing Traitors]
The Worlds-Wide Webway [(Dark) Eldar, Imperial Inquisition, an a-maze-ing realmweave of fear and wondermeant]
Thorian Inquisition [some rather different Inquisitorial Storm Troopers, true-scale Fire Hawks, Black Dragon, Inquisitor and associates, etc.]
For Whom The Great Bell Tolls Thrice [attempts to put the 'priest' back in 'tech-priest' with more-medieval mechanicus]
InquisiNecronMunda [the log that incepted it all - at least two Inquisitors, truescale Deathwatch, local enforcers, cultists, etc.]

#103
Ryltar Thamior

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Dzungaria Warden 

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Vox Stellarum efforts:
The Unyielding Adamanticores [truescale Astartes, auxilia, and sectorial AdMech; M37/38]
The Haunting Harii of Hvergelmir [truescale Astartes ... and associates]
The Unification Wars [truescale Thunder Warriors, (Proto-)Astartes, Army of Unification, Aegyptian-style Proto-Mechanicus raiders, etc.]
Combat Archaeology [Tomb Raiding for Fun & Prophet]
Horus Heresy [truescale loyalist IVth, VIIIth; Agents of the Sigillite; VIth; and so much more; and Umbral's amazing Traitors]
The Worlds-Wide Webway [(Dark) Eldar, Imperial Inquisition, an a-maze-ing realmweave of fear and wondermeant]
Thorian Inquisition [some rather different Inquisitorial Storm Troopers, true-scale Fire Hawks, Black Dragon, Inquisitor and associates, etc.]
For Whom The Great Bell Tolls Thrice [attempts to put the 'priest' back in 'tech-priest' with more-medieval mechanicus]
InquisiNecronMunda [the log that incepted it all - at least two Inquisitors, truescale Deathwatch, local enforcers, cultists, etc.]

#104
Ryltar Thamior

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The Battle of Ondlangr [Part 2 - The Markhour Campaign Begins ; A Desant In The Desert] 

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Were it not for the direct evidence of its occurrence 'midst the burned-out tank wrecks that litter its surrounds and the miraculously unexploded artillery shells housed in the museum-shrine adjacent, the events of the much-storied Battle of Ondlangr could hardly be believed. 

 
Even today, some decades after its eventuation, there remains some considerable obstinacy outside of Adamantia in acknowledging its outcome. And understandably so - for when near two and a half thousand men accompanied by forty pieces of armour bear down upon a hastily congealed defensive position held by less than a hundred under-equipped troops ... it should take nothing less than an absolute miracle for the latter not merely to hold back, but actually to rout the former. 
 
And a 'miracle' is exactly what the Adamantine folklore that has grown up around the site asserts to have occurred there and then. 
 
To situate the engagement in its proper context, the encounter at Ondlangr took place during the abortive initial phases of the Markhour campaign for supremacy on Dhanvan. 
 
The world of Dhanvan was one of those which had been 'partitioned' decades earlier as the result of the Damyati Initiative; the dividing line between Markhour apportioned territory and those of the Vayomani Confederation - the nearest post-Adamantine princely state - running right the way through the star-system, and thus necessitating the similar bisecting of the habitable worlds therein with terrestrial (planetside) boundaries. 
 
In order to either capture the world outright or at least deny its potential use as a staging-ground for harrying attacks behind the lines of the Markhouran stellar advance, Dhanvan would need to be cut off from space. And in order to accomplish that, its various starports, aerospace bases and landing-fields upon the Vayoman side of the land-border would need to be neutralized, rendered inoperable, captured, or outright destroyed. 
 
A pre-emptive campaign of aerospace strikes dubbed 'Operation Ghash-Navi Khan' after the dynasty's founder succeeded in damaging several of these sites closer to the border, although for the most part in ways that were relatively swiftly recoverable from. Their main objective, however, had not been to permanently disable these facilities (although that would, unquestionably, have provided an ample bonus) - but rather, to take them out of action for just long enough that a Khanate ground-thrust could make it across the border unimpeded and break through to capture the facilities both on the ground and in person - 'Operation Labbaykha' [so named for a ritual term of the Markhour's iteration of the Imperial Cult: an expression simultaneously announcing the pious man's arrival as a declaration of his intent to embark upon pilgrimage, and carrying the connotation of "ongoing submission"]. 
 
In the case of the Huskaala operational sector, this mandated a swift sprint past Ondlangr (a site so insignificant it hardly registered upon Markhour maps) heading directly for the local communications hub and military staging post at E'Rumkhoth [somewhat figuratively translated: 'Fort in the middle of nowhere'] and the large aerospace base at Hreumigarh ['Dusty/Roaring/Famed' depending upon inflection, plus 'Enclosure/Fort/Settlement']. 
 
Near Ondlangr, the border-zones of Dhanvan are dominated by open, arid terrain that provides little cover for a sustained advance; ash-deserts and heat-blasted sand all coming under the sovereign dominion of the Wind in the Sky (a fact referenced in its toponym - literally translated, 'Long(Expanse) of Wind'; although carrying other means, also - with the meaning-field for 'langr' including 'ancient' (as in 'long ago'), and 'Ond' also having a meaning of 'Spirit']. It would therefore provide a risky theater stage for which to make a mad dash shortly after midnight; one that could surely only be rendered accomplishable by denying the Vayomen any opportunity for air-interdiction upon the route and the way. 
 
As it was anticipated that their relatively light sortie bombing capacity would mean the Markhour would be unable to incapacitate the defenders' aerospace facilities for more than a few days at absolute maximum, speed would be of the essence for the ground assault. Extra fuel tanks were therefore fitted to most of the Markhour armour, with a view to mimimizing their potential need to halt for resupply en route to the objective - a decision that would have unforeseen consequences when they finally did make contact with the enemy. 
 
The initial phases of the plan proceeded with almost textbook proficiency. Markhour forces were mustered close to the border under cover of darkness awaiting the signal that the local Vyoman air capability had been neutralized; then embarked upon their race across the desert through the supposedly empty Ondlangr sector towards the now-silenced Hreumigarh aerospace base. However, it has long been observed that "no plan survives contact with the enemy" - and thus it was for the land counterpart to Operation Ghash-Navi Khan. 
 
Only a few kilometers across the border, the Markhour column was detected by a small advance recon party of Vayomani infantry who had been sent ahead from their forward operating post at the old Adamantine temple ruins of Ondlangr. For whatever reason, these ruins and their current occupants had escaped notice by the Markhour planners, and it had been presumed that there should be no - or at least minimal - resistance to be encountered at any point between the Markhour's starting position and their initial major objective at E'Rumkhoth . And technically, this was true. The scant hundred men present at Ondlangr were outnumbered twenty five to one, and were dramatically under-equipped to confront an encroaching armoured formation at range. Even had they been aware of the Vayomani position at Ondlangr, it is highly unlikely that this would have impacted the Markhour's plans for the advance. 
 
Up until it did - in a big way. 
 
Following the commencement of Khanate airstrikes, Major Sarvatyr had sensed the likely course of impending events and dispatched one of his squads to a point nearer the border along the most plausible axial of advance to lay in watch for the expected Markhour thrust. They did not have long to wait - for perhaps an hour after midnight, the Markhour column was first heard, and then seen; the information as to its size and heading voxed back to Sarvatyr's position at Ondlangr. This was, in turn, relayed back to battalion HQ at E'Rumkhoth along with an urgent request for reinforcement or other support. It was, predictably, deemed highly unlikely that sufficient forces could either be spared to be sent to Ondlangr - or that these should be able to reach the position in time even if they had been available. Sarvatyr was therefore offered the choice of either remaining where and as he was and desperately endeavouring to hold back the onrushing Markhour tide for as long as possible ... or conducting an immediate withdrawal back towards the stronger defensive situation around the battalion HQ several dozen kilometers removed. 
 
For Sarvatyr, a staunchly devout adherent to the Adamantine Old Faith and quietly committed Adamani-Rashtriyak [revanchist/revivalist], this was no choice at all. Even had he been inclined to abandon an ancient site of Adamantine worship to the depradations of a Markhour infidel column - and in so doing, leave open the pathway for the Khanate to close its grasp upon the world entire ... a retreat would have proven futile in the extreme. His company was almost entirely sans sufficient transport to effect such an escape - and fleeing on foot would just result in their being run down by the adversary regardless. If contact with the enemy was to prove inevitable, then it was best done in pre-prepared and familiar defensive setting rather than out on the road or 'midst the dunes in the darkness like prey-animals scattering from a hunter. And perhaps, just perhaps, they may wreak enough havoc upon the famously arrogant Markhour to give them pause afore their next jingoistic swagger of pretentiously militaristic faux-braggadocio. 
 
The Vayomani therefore dug in further as best they could, emplaced an impromptu minefield bolstered with improvised munitions hastily rewired to pressure-plate detonators, hastily re-strung some limited barbed wire from the perimeter fencing to cover the gap in the mines, checked their allocations and fields of fire for their support weapons, and prepared to meet their fate. 
 
They would not have to wait for long.

----
IRL Author's note: some of the details of this probably already sound frankly unbelievable/implausible. I don't disagree. But you see, I've actually based this rather closely on a particular historical engagement - and yes, yes those are roughly the numbers involved on either side ... 

 


Vox Stellarum efforts:
The Unyielding Adamanticores [truescale Astartes, auxilia, and sectorial AdMech; M37/38]
The Haunting Harii of Hvergelmir [truescale Astartes ... and associates]
The Unification Wars [truescale Thunder Warriors, (Proto-)Astartes, Army of Unification, Aegyptian-style Proto-Mechanicus raiders, etc.]
Combat Archaeology [Tomb Raiding for Fun & Prophet]
Horus Heresy [truescale loyalist IVth, VIIIth; Agents of the Sigillite; VIth; and so much more; and Umbral's amazing Traitors]
The Worlds-Wide Webway [(Dark) Eldar, Imperial Inquisition, an a-maze-ing realmweave of fear and wondermeant]
Thorian Inquisition [some rather different Inquisitorial Storm Troopers, true-scale Fire Hawks, Black Dragon, Inquisitor and associates, etc.]
For Whom The Great Bell Tolls Thrice [attempts to put the 'priest' back in 'tech-priest' with more-medieval mechanicus]
InquisiNecronMunda [the log that incepted it all - at least two Inquisitors, truescale Deathwatch, local enforcers, cultists, etc.]





Also tagged with one or more of these keywords: Inq28, Vox Stellarum, Truescale, Adamantia

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