Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

For the Founding Father! Kallas' UM Log

Howling Griffons Ultramarines Painting Battle Reports

  • Please log in to reply
30 replies to this topic

#1
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Hi folks,

 

So since I'm back in the Ultramarines' fold, I thought I would start a new thread to chronicle my battles and modeling/painting progress. My painting has, previously, been pretty damn slow and done in fits and starts; but now that Contrast is here, I'm hoping to get my models up to snuff much more quickly and efficiently.

 

As for battle reports, I'll be joining up with my local community's league within the next month (possibly even next week) so should be able to get some reports in quite soon! Hopefully they'll be entertaining, at the very least, and might even give someone some ideas for their own lists.

 

I'll keep this post updated with links to my battle reports as they come out, just for reference. I won't do that for my painting progress, though I might get some group shots in for here. I shall apologise up front for the potato quality of my photos: they're from my phone camera, which is hardly of the highest caliber!

 

Battle Report Links:

League Game #1, vs Astartes (Ultramarines Successors) [22nd October 2019]

League Game #2; vs Nurgle Daemons [29th October 2019]


Edited by Kallas, 05 November 2019 - 04:30 PM.

  • Captain Idaho and Ishagu like this

#2
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Without further ado, here's what's on my painting desk just now:

A horde of Primaris, sprayed Wraith Bone: 

Spoiler

 

Primaris Characters:

Spoiler

 

That's six Aggressors, twenty one Intercessors (got an extra one randomly as a separate sprue, so converted it a little!), an Apothecary, an Ancient (converted from the Primaris Lieutenant), a Phobos Librarian, and a Phobos Captain; as well as two Thunderfire Cannons along with their attendant Techmarine Gunners, and two Stormhawk Interceptors.

 

And here is the first Intercessors after a layer of Flesh Tearer's Red and Iyanden Yellow (and a Nuln Oil wash on a few areas to prepare them for future metallic-ising):

Spoiler

 

The Contrast took about an hour and a half to do, as I was being quite careful in application to try and get the quartered yellow/red from being too untidy, to make my future job a little easier. Regardless, I think it's a solid start and is much quicker than my previous methods, which took a damn long time for each model.


  • Black Blow Fly, Brother Captain Ed and Ishagu like this

#3
Prot

Prot

    ++ EQUES AEDITUUS ++

  • ++ MODERATI ++
  • 14,329 posts

Wow. You don't mess around. That's a serious start. I have a Stormhawk that I rarely use. Interesting to see you've got 2!

 

Looking forward to seeing your progress.


  • Kallas likes this

Click to see....
gallery_2760_14273_30255.jpg
Instagram: @Prot40k


#4
Ishagu

Ishagu

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 15,866 posts
  • Location:Britannia, Holy Terra
  • Faction: Ultramarines
Nice pile, don't get overwhelmed. I get stressed when I see a single vehicle on my painting table lol
  • Kallas likes this

-~Ishagu~-


#5
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Wow. You don't mess around. That's a serious start. I have a Stormhawk that I rarely use. Interesting to see you've got 2!

 

Looking forward to seeing your progress.

 

I like the Stormhawks, they perform pretty well, and with the changes in Codex 2.0 they should be pretty solid!

 

I have managed to keep doing some painting at a reasonable pace, though I think I'm going to be mostly trying to get the contrast down on the models before getting them fully finished (rather than getting a few fully completed before moving on). I'll get some more pictures up tomorrow!

 

Nice pile, don't get overwhelmed. I get stressed when I see a single vehicle on my painting table lol

 

Thanks, yeah, it's a little daunting, my problem is that I do really enjoy the actual building of models! sweat.gif  Makes it difficult to not want to get everything built up; I do actually have ten more Intercessors still in the box!

 

+++

 

On Tuesday, I'll be getting my first League game in against this list:

 

Brigade: (Ultramarines: Stealthy, Master Artisans)

Phobos Captain (Hero of the Chapter: Marksman's Honours, Vox Espiritum)

Primaris Lt (MC Stalker; Lament)

Primaris Lt (Warlord: Adept of the Codex, MC Stalker, Hellfury Bolts)

 

1x 5 Incursors

5x 5 Intercessors (Bolt Rifles)

1x 10 Intercessors (Bolt Rifles)

 

Redemptor (2x Storm Bolters, Heavy OGC, OGC)

2x 5 Reivers (Bolt Carbines, Grav Chutes)

 

3x 3 Suppressors

 

3x 3 Eliminators (Bolt Sniper Rifles)

 

 

Quite a nasty horde of Primaris. I'm not quite sure what my list will be (for reference, out League is ITC with lists posted up and only allowed to be changed after a loss). I'm considering my 'Rolling Thunder' list:

 

Ultramarines (Inheritors)

Battalion:

Captain (Storm Shield, Relic Blade, Warlord: Calm Under Fire, Chapter Master)

Librarian (Jump Pack, Storm Bolter, Scryer's Gaze, Psychic Shackles)

 

2x 5 Scouts (Bolters)

1x 5 Tacticals (Bolters, Storm Bolter/Chainsword Sergeant)

 

2x 5 Company Veterans (Storm Bolters/Storm Shields)

Apothecary

 

Spearhead:

Lieutenant (Chainsword, Storm Bolter)

 

3x Land Raider Helios

2x Thunderfire Cannon

 

I've played one game with that list (well, very similar) against Orks, and it did very well (unfortunately, I didn't get any pictures to make a decent battle report!), remaining in Devastator Doctrine almost the whole game. It could be solid against the above list, as it can conceal all of the squishy troops, and while Lascannons are semi wasted against infantry, they should shred Primaris troops pretty damn quickly - once the Redemptor and Suppressors are gone (quite easy with so much long range, ignore LoS firepower) the Raiders should be pretty much untouchable.

 

Anyway, need to have a consider, as if I use it I'll be locked in until I lose, so don't want to be too hasty, but I think it's an interesting list (and honestly, it's so that I can have more time to paint up my Primaris sweat.gif )


Edited by Kallas, 16 October 2019 - 08:02 PM.

  • Prot likes this

#6
Black Blow Fly

Black Blow Fly

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 12,139 posts
  • Location:Unto realms immortal...
  • Faction: TODESKOMPANIE
I have a question for you -

"Brigade: (Ultramarines: Stealthy, Master Artisans)"

Are you able to stack traits on top of chapter tactics? How does that work? It seems powerful.

Edited by Black Blow Fly, 17 October 2019 - 02:12 AM.

The world would be a better place if people stopped complaining about Primaris Space Marines.
=][=
my 40k blog:https://greenblowfly.../alan-seds.html - Terminus Est - Space Marines 247=][=
wc.jpg
Blood and Honor!
https://1d4chan.org/wiki/Mary_Sue Mary Sue and Plot Armor are terms used by losers

#7
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

I have a question for you -

"Brigade: (Ultramarines: Stealthy, Master Artisans)"

Are you able to stack traits on top of chapter tactics? How does that work? It seems powerful.

 

Ah, no. By Ultramarines, I meant Successor. So they get Stealthy and Master Artisans, as well as Scions of Guilliman, but they don't get the Codex Discipline Chapter Tactic. I, on the other hand, will be using Codex Discipline thanks to Inheritors.


  • Black Blow Fly likes this

#8
Ishagu

Ishagu

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 15,866 posts
  • Location:Britannia, Holy Terra
  • Faction: Ultramarines
That is a tasty combination of rules you have there!

-~Ishagu~-


#9
Prot

Prot

    ++ EQUES AEDITUUS ++

  • ++ MODERATI ++
  • 14,329 posts

I don't want to muttle your thread with my musings about some of the typical choices, but out of curiosity why no Infiltrators for the league play? (something to keep the ugly stuff a little further back?)

 

Also, I'm not sure I understand what you've taken for rules since I play purist Ultra, but why stay in Dev mode all game?


  • Black Blow Fly likes this

Click to see....
gallery_2760_14273_30255.jpg
Instagram: @Prot40k


#10
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

I don't want to muttle your thread with my musings about some of the typical choices, but out of curiosity why no Infiltrators for the league play? (something to keep the ugly stuff a little further back?)

 

No worries, happy to answer questions! biggrin.png

 

No Infiltrators because I simply don't have any! Once they drop in a week and a bit, I'll be grabbing a box.

 

Also, I'm not sure I understand what you've taken for rules since I play purist Ultra, but why stay in Dev mode all game?

 

Well, it's partly just because I really like Land Raiders (and the Helios is a solid variant). As the list is built, there's not much incentive to switch to Tactical Doctrine until Turn Three or Four, since the Land Raiders already have Power of the Machine Spirit. Similarly, because of their PotMS, they synergise with Calm Under Fire/Codex Discipline well, meaning that they can fire at full effectiveness even when falling back, which in the one game I've used that combo proved to be very damn useful (Ork Boyz managed to tag one; it fell back, Company Veterans and some extra firepower just blew them away while the TFCs and Helios Launchers just kept on pounding away at other stuff).

 

Honestly, it's mostly just about trying to use Land Raiders, but Ultramarines do have some useful rules/stratagems. Hell, I wouldn't even be able to run something like this with, say, Iron Hands, because they'd just get tagged by something in melee and I'd lose 300pts of firepower for most of the game. There's also Rapid Deployment for some mind games; Inspiring Command to keep them a bit further apart/to hold more ground.

 

There is definitely a lot of stuff that I'm not utilising fully (like Scions of Guilliman), but I'm still testing the list out, so I guess I'll see how much of an impact that is!


  • Prot, Black Blow Fly and Ishagu like this

#11
Black Blow Fly

Black Blow Fly

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 12,139 posts
  • Location:Unto realms immortal...
  • Faction: TODESKOMPANIE
Ultramarines are strongest in tactical mode. We are also amazing in melee. I can’t wait til I can buy a box of Infiltrators.

Kallas I’m glad to have you here with us. I very much respect your tactical prowess. Hail brother.
  • Prot, EnsignJoker and Kallas like this
The world would be a better place if people stopped complaining about Primaris Space Marines.
=][=
my 40k blog:https://greenblowfly.../alan-seds.html - Terminus Est - Space Marines 247=][=
wc.jpg
Blood and Honor!
https://1d4chan.org/wiki/Mary_Sue Mary Sue and Plot Armor are terms used by losers

#12
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Sorry for the delay in posting up my progress, I got distracted and the length of time it takes to cover Land Raiders in paint is pretty damn time consuming even with contrast! But anyway, here's what I've gotten done on them since Thursday!

 

Thunderfire Cannon:

Spoiler

 

Land Raiders:

Spoiler

 

The third, grey, Land Raider is as it is because I am going to have it black: I have already painted up some veterans with the black Night World Camo scheme, so I will keep some units in that scheme. My Vanguard units and Scouts are going to have some brown camo patterning on them/their camo cloaks, for some added variety.

 

Yes, the colours are a little blotchy at the moment, but I will be going over them with a layer (Vallejo Ochre Brown and GW Mephiston Red). On the Intercessors I was working on before the Raiders, a single coat of each went on very well, so I am extremely pleased with Contrast, as the timed saved on these Raiders has been massive already (previously it would've been a brown spray, Agrax shade, then multiple, careful layers of yellow/red before highlighting - would've taken years!!)

 

+++++

 

Tomorrow I'll be playing a League game against the list I posted earlier

Spoiler

 

I put my list idea up, but have made some modifications that I think should do pretty well:

Spoiler

 

Let me know what you think, I welcome all comments and criticisms! (And yes, Prot, I would love to have some Infiltrators teehee.gif  )

 

Cheers,

Tom.


Edited by Kallas, 21 October 2019 - 04:18 PM.

  • Prot, Black Blow Fly and EnsignJoker like this

#13
Prot

Prot

    ++ EQUES AEDITUUS ++

  • ++ MODERATI ++
  • 14,329 posts

So the thing I would add is Infil...errr... Just kidding. :)

 

The models are looking pretty good. Like you said evening them out a bit will go a long way. When metallics are done and washed I bet it ends up looking very striking on the tabletop too. I'm impressed how far you got.

 

As far as your second list, I love the fact you're making use of the Landraider (Helios). I've always loved them, and really very few armies can get away with out fearing them being bumped in close combat.

 

As a side note until the new codex came out I often played my Las Centurions  in a Landraider, and my Aggressors in a Repulsor. Or even the heavy Repulsor.

 

The reason I mention this, and people keep telling me I'm crazy about this, but I swear I think because we are UM, we get better mileage out of the Landraiders over Repulsors. The 2+ is just really nice to have. Especially if you start with Prepared Positions in round 1. But even otherwise, there's so much Damage 2, -1 AP stuff, it just feels huge around turn 2-3.

 

I know everyone says the Repulsors are just far better for shooting but even so, once UM have their troops set, we typically have a lack of that tank / - AP weaponry. I'm very curious how you make out with all those Landraiders.


  • Kallas likes this

Click to see....
gallery_2760_14273_30255.jpg
Instagram: @Prot40k


#14
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

So the thing I would add is Infil...errr... Just kidding. smile.png

 

The models are looking pretty good. Like you said evening them out a bit will go a long way. When metallics are done and washed I bet it ends up looking very striking on the tabletop too. I'm impressed how far you got.

 

Thanks!

 

I would've done some of the layers...but hit a little of painting fatigue, so figure I'll probably pick back up after my game. I washed one's tracks, and even that helps as the white is no longer as glaring and helps mute them down a touch.

 

As far as your second list, I love the fact you're making use of the Landraider (Helios). I've always loved them, and really very few armies can get away with out fearing them being bumped in close combat.

 

As a side note until the new codex came out I often played my Las Centurions  in a Landraider, and my Aggressors in a Repulsor. Or even the heavy Repulsor.

 

The reason I mention this, and people keep telling me I'm crazy about this, but I swear I think because we are UM, we get better mileage out of the Landraiders over Repulsors. The 2+ is just really nice to have. Especially if you start with Prepared Positions in round 1. But even otherwise, there's so much Damage 2, -1 AP stuff, it just feels huge around turn 2-3.

 

I know everyone says the Repulsors are just far better for shooting but even so, once UM have their troops set, we typically have a lack of that tank / - AP weaponry. I'm very curious how you make out with all those Landraiders.

 

Yeah, Land Raiders aren't too bad in and of themselves, a lot of their issues come from the meta: getting tagged in combat by melee stuff and Knights/similar firepower crushing them easily. The T8/Sv2+ is definitely solid, though, and going second with UM means we can at least pop Prepared Positions and/or Rapid Redeployment to minimise alpha strikes, as well as being able to fall back and shoot (and PotMS really helps keep them relevant).

 

Being able to fall back and shoot is huge for such a massive points investment. It's still strangely fragile, but you're absolutely right that UM give them a lot of benefits. That's one of the reasons I want to make them work, and I think target saturation is important - which is of course difficult with such expensive models! Sv2+ really is much better than Sv3+.

 

I've used Land Raider Helios with Deathwatch, and they were solid (Watch Master plus Tome of the Ectoclades was great) but they suffered from melee bumping; the one game with UM against Orks was much, much more solid as Codex Discipline and Devastator Doctrine were enormously helpful. Rest assured, I will put my report in the thread - it'll be posted either right after the game (so about 30hrs from now!) or the day after, depending on how long/exhausting it is sweat.gif


  • Prot likes this

#15
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Oh, actually, there's something I'd appreciate some advice on: I'm not sure what Relic(s) would be useful to take for the game vs the Primaris Horde.

 

I was thinking that the Soldier's Blade could be solid vs so many Intercessors: the Phobos Captain would get 6A (5+1 from Shock Assault) hitting on 2s rerolling, wounding on 3s (probably rerolling 1s) and outright killing Intercessors/Incursors, and being quite a threat to enemy characters in melee. Lieutenant could take the Teeth of Terra for something similar, but not quite as effective.

 

The Vox Espiritum could be useful on the Captain too, meaning I don't need to use the Inspiring Command stratagem for a 9" bubble.

 

Ghostweave Cloak on either the Captain or Phobos Librarian could be useful to stave off Eliminator shots, as could the Armour Indomitus/Artificer Armour; similarly the Sanctic Halo could work too (the deny is irrelevant against no Psykers, but a 3++ means he's basically suffering no minus to his save). Adamantine Mantle could also be worth it too. Tarentian Cloak is also a possibility, in the same vein that the Apothecary is useful, particularly for the Jump Librarian or Lieutenant.

 

Any thoughts?

 

The reason I ask is because this is ITC format, I can spend the CP before the battle, rather than needing to declare it on my submitted list.

 

Any ideas would be appreciated!

 

Cheers,

Tom.

 

 



#16
Black Blow Fly

Black Blow Fly

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 12,139 posts
  • Location:Unto realms immortal...
  • Faction: TODESKOMPANIE
Looking forward to a batrep.
  • Kallas likes this
The world would be a better place if people stopped complaining about Primaris Space Marines.
=][=
my 40k blog:https://greenblowfly.../alan-seds.html - Terminus Est - Space Marines 247=][=
wc.jpg
Blood and Honor!
https://1d4chan.org/wiki/Mary_Sue Mary Sue and Plot Armor are terms used by losers

#17
Seahawk

Seahawk

    ++ OSSIFRAGUS PRAECURSORIS ++

  • ++ MODERATI ++
  • 9,149 posts
  • Faction: Ultramarines
Helm of Censure!
  • Kallas likes this
Fluff: Naval Operations of Ultramar. Also includes all known named ships for all chapters, as well as ship sizes and assorted information.

Personal: The Renegade Hobbyist. This is where I do things! Also, follow me on Twitter at @Atomic_Hamsters.

"I miss using Sly Marbo. I like to think he is still somewhere in the codex, but no one can find the page."

#18
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Helm of Censure!


While I can see the appeal, I don't think the Helm is worth it. My main threat character is the Captain, and even with Marksman's Honours it's taking two shots to kill one of his characters. Helm of Censure improves the wound chance, but that doesn't really seem worth it for a single attack (or for 7x 4/0/1 attacks in melee).

I mean, I assume you were suggesting putting it on the Captain anyway 😅

#19
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Hi folks, here's my first battle report from the League. I'm going to apologise for the potato pictures right now: they're awful. There were a bunch that were unusable and my phone camera was acting up all night. I've tried to label some of the initial ones, at least, so that people can get a semi-decent idea of what the board looked like to start with.

 

So, first up, the lists:

 

Mine:

Spoiler

 

On top of those listed already, I spent 3CP pre-game:

  1. Captain got Exemplar for Lord of Deceit
  2. Captain paid one for the Soldier's Blade
  3. Phobos Librarian got Hero of the Chapter for Shoot and Fade

CP to start the battle with: 8.

Opponent's List:

Spoiler

 

My opponent switched up the Captain's Relic from the Vox Espiritum to the Seal of Oath, choosing one of my Land Raiders.

CP to start the battle with: 12.

 

The mission we rolled up was #6, Crucible of Champions (five objectives in a + shape; bonus VP for holding three with three different characters). My opponent "won" the deployment roll off getting #2 Dawn of War (standard 12" in on the long edge), choosing his side; I chose to deploy first (and hopefully go first).

 

Secondary:

Howling Griffons:

Butcher's Bill: I figure that he's got multiple small units, even with Stealthy I should be able to drop two units a turn with my firepower

Ground Control: My intention is to outlast him with the Raiders and then dump Tacticals out to hold objectives at the end of the game

Recon: Probably not a great pick, but I figure I can get at least a few points once the back of his force is broken

 

Silver Skulls:

Headhunter: Solid choice, I have six characters!

Behind Enemy Lines: I thought this would be a bit difficult, but he does have plenty of Concealed Positions and Grav Chutes, so it's not too bad I suppose

Recon: He's got good midfield pressure and reserves, so pretty solid

 

Deployment:

Spoiler

Spoiler

Spoiler

 

We weren't sure how to resolve us both potentially using Rapid Redeployment/Lord of Deceit, so we rolled off with him winning and ultimately deciding not to use it. I made a huge, huge mistake here, as I chose to redeploy a Land Raider (but not the Seal of Oath target) and the TFC/Techmarine. I barely shifted them at all and should have moved the SoO target to the other side of the middle Raider (at the very least).

 

Oh well.

 

Howling Griffons Turn 1

Spoiler

 

Silver Skulls Turn 2

Spoiler

 

End of Round 1 Scores:

Spoiler

 

Battle Round 2

Silver Skulls shift into Tactical Doctrine.

 

Howling Griffons Turn 2

Spoiler

 

Silver Skulls Turn 2

Spoiler

 

End of Round 2 Scores:

Spoiler

 

Howling Griffons Turn 3

Spoiler

 

Silver Skulls Turn 3

Spoiler

 

End of Round 3 Scores:

Spoiler

 

Battle Round 4 - 6

I shift into the Tactical Doctrine to try and get some value out of the two remaining Tactical Squads.

 

Turns 4-6 Summaries:

Spoiler

 

End of Game Scores:

Spoiler

 

Post-Game Thoughts:

Spoiler

 

Well, there you have it folks! I hope you enjoyed reading that, and apologies again for the terrible photos - I promise I'll take better ones in future*

 

I've got a few ideas for list iterations, which I'll share here in due course, but I would very much like to hear your thoughts on the list and the game as a whole (including all of my terrible decisions!)

 

Thanks for reading,

Tom.

 

 

 

*No promises: it's all down to my potato phone camera...


  • Prot likes this

#20
Ishagu

Ishagu

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 15,866 posts
  • Location:Britannia, Holy Terra
  • Faction: Ultramarines
Each game is a learning experience, and deployment is often underestimated in it's importance. There is a skill to it that you build up through more games.

I enjoyed the batrep, and I'm sure you'll do better next time 😁
  • Black Blow Fly and Kallas like this

-~Ishagu~-


#21
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Each game is a learning experience, and deployment is often underestimated in it's importance. There is a skill to it that you build up through more games.

I enjoyed the batrep, and I'm sure you'll do better next time

 

Yeah. I had some ideas about deployment going into the game..and then just kind of abandoned them which messed up a lot of my plans and gave my opponent a lot more opportunities than I should have. Deployment is definitely a skill I need to work more on: I some fundamentals down, like deep strike screening, but I'm not great at multiple-turn-ahead planning, really.

 

But, you enjoyed the batrep, so that's something! biggrin.png

 

+++

 

As I mentioned, I do have some list iteration ideas, and having discussed the game and my list with my opponent we think that the core concept is solid, but there's room to trim the fat some. After some tinkering, this is the core that I'm going to go forward with:

 

Spoiler

 

That list is 1,404pts, leaving me with 346pts to play with. I could do with some feedback/suggestions for what to fill those points with. Some packages I think could be useful:

  1. Ironclad Dreadnought (Chainfist, Hurricane Bolter, Heavy Flamer, and Assault Launchers), gives the list a little bit of a melee punch, increase threat saturation as it's also a T8 vehicle, and a little bit of anti-infantry firepower; and a Stormhawk (Typhoon and Las-talon) for some great mobility and anti-air punch (and it's not terrible against ground targets), plus they're another vehicle to contribute to target saturation (with a -1 to hit instead of T8). That's 328pts, so still another 18pts spare.
  2. Two Stormhawks (Typhoons and Stormcannons) which is 342pts. Lots of extra mobility and a fair amount of anti-air firepower. Can be fairly independent if I switch into Tactical Doctrine, and can get Chapter Master rerolls turn one quite easily (and possibly turn two, depending on how they need to move). Could be useful for dropping a bunch of firepower where it's needed, and flyers can still move block to a degree.
  3. ???

That's what I've got so far, but I would welcome any comments on the above ideas, or entirely new packages to slot into those spare points.

 

Cheers,

Tom.



#22
Ishagu

Ishagu

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 15,866 posts
  • Location:Britannia, Holy Terra
  • Faction: Ultramarines
Hmmm it's a tough call. You have the vehicles with Anti tank punch. Perhaps more infantry would be the best addition to the army? Large squads of Intercessors are durable and pack a punch in terms of output.
  • Kallas likes this

-~Ishagu~-


#23
Prot

Prot

    ++ EQUES AEDITUUS ++

  • ++ MODERATI ++
  • 14,329 posts
Great batrep. I enjoyed the breakdown.

I think you know a lot of what you did in error, but you still had some great cinematic moments! The librarian must have been disappointing... I only use Tigurius fir that reason. At the very least he’s reliable!

Thanks for the entertaining read.
  • Kallas likes this

Click to see....
gallery_2760_14273_30255.jpg
Instagram: @Prot40k


#24
Joukernaut

Joukernaut

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 463 posts

Interesting list with the three landraiders. Good analysis of your match, you'll probably do a lot better next time.  I must say I am very surprised the intercessors managed to strip so many wounds of your landraider even with the seal of oath and the double tap stratagem. Wounding on 6's usually doesn't bring too much even with rerolls. I'm very much in love with the thunderfire cannon, it keeps performing very well for me.


  • Kallas likes this
 

 


#25
Kallas

Kallas

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,190 posts
  • Location:Edinburgh, UK
  • Faction: Howling Griffons

Hmmm it's a tough call. You have the vehicles with Anti tank punch. Perhaps more infantry would be the best addition to the army? Large squads of Intercessors are durable and pack a punch in terms of output.

 

Intercessors are obviously solid, but they might open up the list in its vulnerabilities. What I mean is, in its current form there's very little for anti-infantry weapons to target, meaning they'll generally get wasted on the Raiders. They could fit, certainly, I'm just in a bit of a rut on where to develop the list; I want to keep the core of the Raiders, as I do think they're solid enough to warrant it, but I don't want to dilute it too much.

 

My opponent suggested that I could use Assault Cannon Razorbacks, as that would give me more anti-infantry firepower while maintaining the vehicle saturation, as well as giving me more mobile units (and more rides for the Scouts to hide in, while possibly spreading out important targets).

 

Great batrep. I enjoyed the breakdown.

I think you know a lot of what you did in error, but you still had some great cinematic moments! The librarian must have been disappointing... I only use Tigurius fir that reason. At the very least he’s reliable!

Thanks for the entertaining read.

 

Glad you enjoyed it, and yeah, I'm pretty certain about some of my mistakes leading to some big changes in the flow of the game. I definitely didn't stick to my ideas, and I misused the redeployments I had.

 

Librarians were fine, and Tigurius is clearly potent, but I still expect Scryer's Gaze to be decent - it just didn't get much of a chance, to be honest! Two turns then he died. The Redemptor tanking all of the mortal wounds was very annoying...

 

Interesting list with the three landraiders. Good analysis of your match, you'll probably do a lot better next time.  I must say I am very surprised the intercessors managed to strip so many wounds of your landraider even with the seal of oath and the double tap stratagem. Wounding on 6's usually doesn't bring too much even with rerolls. I'm very much in love with the thunderfire cannon, it keeps performing very well for me.

 

Statistically, the Intercessors got triple the average wound they "should" cause with the Seal of Oath (I think the math works out to an average of 5.5 successful wound rolls; they caused 15), and then I failed ten of the fifteen saves at 4+. It was definitely an abnormal spike, but it made a huge difference.

 

Thunderfire Cannon is definitely solid - less important in that game, as there wasn't a huge amount for it to affect with Tremor Shells, and it was coming up against effectively Sv2+, but it was still very good.


  • Prot likes this





Also tagged with one or more of these keywords: Howling Griffons, Ultramarines, Painting, Battle Reports

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users