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Dreadclaw drop pods; Drop Pod Assault


BrainFireBob

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Greetings Frater.

 

I was playing around with Battlescribe during work today- does the Dreadclaw Drop Pod Assault rule allow the same turn 1 shenanigans that the loyalists now get?

 

I see no restriction on dropping Turn 1; the rule specifies "at the end of any of your movement phases, deploy no closer than 9"", just like the loyalist version.

 

Did I miss an update, or is there something Battlescribe isn't updating, or does Chaos finally have a comparable drop pod?

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Which rule? As I said, at work, and the wordings are the same

 

Yeah, just checked myself, wording is pretty much the same between the index and the 2.0 SM dex. Well, whats the problem then? Well its 200pts without guns and takes up a a FA choice. I think you would be better off with the termite drill honestly. 

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Instead of deploying this model with the rest of your army, you can set it up, alogn with any units embarked within it, in orbit, ready for a Drop Pod Assault If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models.

 

Specific over general

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Instead of deploying this model with the rest of your army, you can set it up, alogn with any units embarked within it, in orbit, ready for a Drop Pod Assault If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models.

 

Specific over general

 

Nothing you mention allows you to deep strike it turn 1.

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"Any of your movement phases" means *any,* which is why I am asking for the specific reference

Tactical Reserves, September FAQ Update, pg. 3, paragraph 2. "Furthermore, in matched play games, units that are not placed on the battlefield during deployment in order to arrive on the battlefield mid game as reinforcements cannot arrive on the battlefield during the first battle round."

 

When this was a beta rule it was described as a new blanket rule overriding specific datasheets unless exempted. Drop Pods have an exemption that names this specific rule ("Tactical Reserves").

Edited by GreaterChickenofTzeentch
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Bear in mind that there are three "game modes" of 40k: Open Play, Narrative Play, Matched Play. The rules on the Datasheet says how the model deploys and this is what happens in Open and Narrative.

 

Matched Play deployment from "Reserves" is modified by the above post by Greater Chicken.

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"Any of your movement phases" means *any,* which is why I am asking for the specific reference

Tactical Reserves, September FAQ Update, pg. 3, paragraph 2. "Furthermore, in matched play games, units that are not placed on the battlefield during deployment in order to arrive on the battlefield mid game as reinforcements cannot arrive on the battlefield during the first battle round."

 

When this was a beta rule it was described as a new blanket rule overriding specific datasheets unless exempted. Drop Pods have an exemption that names this specific rule ("Tactical Reserves").

Thank you. 5 month old means combing through 6 books is problematic Edited by BrainFireBob
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So open play and narrative play you can, matched play in 8th you can't.

 

 

 

 

 

Or come battle in Age of Darkness and fight the legions of the false emperor in the name of the Warmaster! We can Drop Pod Assault with Dreadclaws there:

 

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/Horus-Heresy-Drop-Pods-Errata-v1.0.pdf

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