.Torch. Posted October 15, 2019 Share Posted October 15, 2019 Evening all, While I am fairly sure I know the answer to this, I just thought I would check before I start coming up against it regularly with all the new Space Marine hotness. Does the deepstrike nerf bubble that the new Infiltrators produce affect the Vexilla Teleport Homer? At first read through, I was going to say that it does. However I'm not entirely sure which special rule trumps which. I know that normally Codex special rules can manipulate Main Rules, but when it comes down to Codex vs. Codex I am unsure. I mostly just like to paint the models as I find it therapeutic, but I have been starting to play the game recently, so if anyone has any advice on how to decipher conflicting codex rules I would be super grateful. .Torch. Link to comment Share on other sites More sharing options...
librisrouge Posted October 15, 2019 Share Posted October 15, 2019 I think that this is a genuinely valid question for an FAQ. Any chance anybody has the specific phrasing for both? Link to comment Share on other sites More sharing options...
.Torch. Posted October 16, 2019 Author Share Posted October 16, 2019 From a quick search and a glance in my codex, both rules are as follows: Vexilla Teleport Homer - 3CP Use this Stratagem at the end of your Movement phase. When you set up a teleporting Adeptus Custodes unit at the end of the phase, you can set it up wholly within 6" of a friendly Vexilus Praetor (other than one that was set up this turn)and more than 3" from enemy models. Any models that cannot be set up this way are destroyed. Infiltrator Squad - Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. Even writing it out I am still unsure. Does the Stratagem negate the Codex special rule? Or does the Codex special rule disallow the Stratagem? I feel this needs to be clearer as Vexilla Teleport Homer is one of my favoured Stratagems in our Codex. librisrouge 1 Back to top Link to comment Share on other sites More sharing options...
CaptainMarsh Posted October 16, 2019 Share Posted October 16, 2019 If I had to take a guess, I would believe that the Infiltrator ability would negate the Teleport homer. The Strategem is changing the normal range conditions of a deep strike, not the manner in which it operates by the rules (AKA: They are being set up a reinforcements). The Infiltrator rule out and out refuses the ability to be set up anywhere within 12'; when coming in from reinforcements. The simpler answer is often times the right one, so I'd lean towards not being able to deploy within 12'' of the Infiltrators.Of course, I do think it is an interesting edge case for an FAQ that I would like to see. Silverson 1 Back to top Link to comment Share on other sites More sharing options...
Slasher956 Posted October 16, 2019 Share Posted October 16, 2019 I would go with the Infiltrator ability winning out because its a definitive statement (cannont) where as the Teleport homer is an allowance not instruction (may not must). If both were definitive then I would go with the attacker/ active players rule winning out due to the FAQ precedence (fixed to hit numbers) Link to comment Share on other sites More sharing options...
BaconCouch Posted October 16, 2019 Share Posted October 16, 2019 Pulled from the official FAQs, though i do not like the answer. Q: If a unit has a rule that says enemy units cannot set upwithin a certain distance of it (e.g. Omni-scramblers), but anenemy unit has a rule that says it can set up within a certaindistance (e.g. Vexilla Teleport Homer and Lying in Wait),which takes precedence? A: The rule that says you cannot be set up within acertain distance (in the example instance, Omniscramblers) always takes precedence. librisrouge 1 Back to top Link to comment Share on other sites More sharing options...
.Torch. Posted October 16, 2019 Author Share Posted October 16, 2019 Awesome! I must of missed that when I combed through. Its annoying because I super like Vexilla Teleport Homer, but the rules are the rules! Link to comment Share on other sites More sharing options...
Slasher956 Posted October 16, 2019 Share Posted October 16, 2019 (edited) Pulled from the official FAQs, though i do not like the answer. Q: If a unit has a rule that says enemy units cannot set up within a certain distance of it (e.g. Omni-scramblers), but an enemy unit has a rule that says it can set up within a certain distance (e.g. Vexilla Teleport Homer and Lying in Wait), which takes precedence? A: The rule that says you cannot be set up within a certain distance (in the example instance, Omniscramblers) always takes precedence. Which FAQ is that in please? I've just looked (again) in the main rule book one on WHC and cant find it! I've looked because I could remember something like that but no I cant find it Edited October 16, 2019 by Slasher956 librisrouge 1 Back to top Link to comment Share on other sites More sharing options...
CaptainMarsh Posted October 16, 2019 Share Posted October 16, 2019 It was in the Shadowspear Errata. Slasher956 1 Back to top Link to comment Share on other sites More sharing options...
Slasher956 Posted October 17, 2019 Share Posted October 17, 2019 thank you... stupid place to keep it... why isnt it in the main rulebook FAQ? as it affects every faction.. As one of the guys at my local club said - 40K is supposed to be a fun game not one where you have to spend hours reading every FAQ/Errata to know whats what Link to comment Share on other sites More sharing options...
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