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What rules would you like to see updated?

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#1
jgascoine011

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Bit of a wish list, but would you guys like to see changed in the next CA?

 

For me it would be:

1) Plaguespitters be Ap-2 and D2

2) Not having to pay the pts for the stupid plague probe

3) Blightlord terminators having the option to take 2 heavy weapons in a 7 man squad and getting the option to have the heavy blight launcher.

4) Plagueburst mortar being flat Damage 3.

5) Typhus not having the worst WL trait and being able to re-roll all failed hits for units within 6"

6) Rhinos getting back their acess hatches. Right now I am paying points to not fire my weapons...great.

7) Everything getting DR, with plaguemarines getting it on a 4+

8) Everything getting access to the legion trait

9) Mortarion getting a -1 to wound special rule, potentially even T8


Edited by jgascoine011, 21 October 2019 - 09:10 PM.


#2
happyslugger

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They need to make Morty more resilient and why don't we get CP for including him or typhus..G-man and Calgar grant free CP.

I still believe Morty is well overcosted for what he currently is. He should either be T8 or have -1 to hit in his profile automatically, which can be buffed to -2.

Deathshroud need a point drop (look at the vitrix guard as an example).

I agree with DR for whole army not just the toys GW want us to buy.

Not played with my DG for a while as my son can just stomp me with tau castles or UM lists. Been working on my BA army and building my chaos knights army instead.

Edited by happyslugger, 16 October 2019 - 05:35 PM.

8.jpg

 

 

 

Armies:  Blood Angels; Death Guard, Nurgle Daemons, Chaos Knights and Custodes.


#3
Putrid Choir

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Bit of a wish list, but would you guys like to see changed in the next CA?

For me it would be:
1) Plaguespitters be Ap-2 and D2
2) Not having to pay the pts for the stupid plague probe
3) Blightlord terminators having the option to take 2 heavy weapons/squad and getting the option to have the heavy blight launcher.
4) Plagueburst mortar being D3.
5) Mortarion not having the worst WL trait and being able to re-roll all failed hits for units within 6"
6) Rhinos getting back their acess hatches. Right now I am paying points to not fire my weapons...great.
7) Everything getting DR, with plaguemarines getting it on a 4+
8) Everything getting access to the legion trait
9) Mortarion getting a -1 to wound special rule, potentially even T8

1) yes please!
2) also yes
3) I usually use mine for melee but wouldn't mind more options
4) first time I read this I thought you meant d3 damage, but you meant Damage 3. I would welcome this with open arms
5) I don't mind his trait, I personally think it's the best DG warlord trait (maybe not for him though, he already wounds everything 2-3+ rerolling 1's)
6) I never use rhino's so I'm indifferent on this
7 & 8) if everything doesn't get access to the legion trait after the new overpowered space marines supplements and buffs for being mono deathguard with the next codex I'll probably quit playing again. Iron Hands give every unit 6+++ we should get our 5+++ on everything. I don't use non DR units personally for fluff reasons
9) -1 to wound might be much but if magnus is T7 Mort needs T8 and if gman is 2+ Mort needs 2+. 3++ would be too much, I'd be fine with T8 2+ 4++ 5+++

My biggest wish listing would be legion trait being army wide, but adding DR into it so we can have cheap DR Lord's and I'd actually use a helbrute. Maybe drop the crappy shoot rapid fire at 18" (because of bolter discipline) and give things DR. Also an army wide buff for being mono death guard. Space marines got all of this and more so it's complete bullpoop if chaos space marines do not get the same treatment. Chaos is already more melee focused then loyalist and ranged >>> melee in 8th.

Edit: maybe make DR army wide for being mono DG? Like the new fancy doctrines. Not too over powered.

Edited by Putrid Choir, 17 October 2019 - 01:26 AM.


#4
McElMcNinja

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At a minimum Lords, Sorcerers, Possessed, and Hellbrutes should have DR and +1T.
Lord of Contagions and Typhus should give rerolls for 1's to hit.
A stratagem or spell that gives a +1 to DR for the rest of the phase or till the start of their next psychic phase.
A stratagem for when you have 3 PBC within a certain distance of each other that either increases WS or damage.
Morty T8.
Access to other psychic disciplines, at least Dark Herticus.
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#5
Putrid Choir

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At a minimum Lords, Sorcerers, Possessed, and Hellbrutes should have DR and +1T.
Lord of Contagions and Typhus should give rerolls for 1's to hit.
A stratagem or spell that gives a +1 to DR for the rest of the phase or till the start of their next psychic phase.
A stratagem for when you have 3 PBC within a certain distance of each other that either increases WS or damage.
Morty T8.
Access to other psychic disciplines, at least Dark Herticus.


Giving the lord, sorc or possessed +1T for no points increase might be a little much. But yeah lord of contagion and Typhus need the reroll 1's. Their current aura is complete garbage. I agree with everything but you don't think giving death guard dark heretics would be a little much? If they give DG a mono bonus I think morty warp timing himself into combat T1 is a little much haha. But if they did give it to us I wouldn't complain.

#6
jgascoine011

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5) I don't mind his trait, I personally think it's the best DG warlord trait (maybe not for him though, he already wounds everything 2-3+ rerolling 1's)

 

 

Blah, i meant typhus. He has the worst warlord trait.
Yes mortarions is the best and the only one to see at least semi-competitve play


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#7
Putrid Choir

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5) I don't mind his trait, I personally think it's the best DG warlord trait (maybe not for him though, he already wounds everything 2-3+ rerolling 1's)



Blah, i meant typhus. He has the worst warlord trait.
Yes mortarions is the best and the only one to see at least semi-competitve play

Yeah I haven't used Typhus in a long time. And I do agree with you that Mortarion should give reroll all failed hits in 7" range, he's the damn primarch! If a generic space marine chapter master gives reroll all hits then so should a primarch.

#8
Aarik

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All power armor and terminators get +1 wound to put them on the same level as Primaris (this should go for all CSM factions).  Increase points as necessary.

 

All power armor and terminators get DR and +1 toughness if they didn't already have it.  Increase points as necessary.

 

Plagueburst crawlers and bloat drones get BS 3+.

 

Allow plague marine and blightlord sergeants to have access to specialty melee weapons the rest of their squads can take.

 

Daemon prince weapons become plague weapons.

 

FW vehicles and dreads get DR, along with Helbrutes and whatever other vehicles in the codex don't already have it.

 

Basically give all units in the army the special rules for the army.

 

Better stratagems are also needed.


Edited by Aarik, 18 October 2019 - 10:41 PM.

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#9
Chaplain Corvid

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I would like power scythes added to the sergeant upgrade list to make the death guard more fluffy.
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#10
Dallas Drake

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- DR on all units (keep it at 5+)
- Poxwalkers down a point & let them be 10-40 unit size.
- Plaguespitters either -2ap or d2 (don’t care which but both might be too much for an auto hit weapon)
- MBH option to take heavy blight launchers or spitters
- Drones that take mowers don’t need to pay points for probes
Give Morty something to let him live past T1
Typhus buffs PMs/BLs as well as Poxwalkers.

And please!!! Give me a reason NOT to soup in Nurgle Daemons over my DG units.

Edited by Dallas Drake, 21 October 2019 - 08:27 AM.

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#11
jgascoine011

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The baleflamer is AP-2 and D2, and has double the range. I wouldn't mind a points increase for better stats.

 

Really would not want DR on forgeworld units, otherwise it will make already good units just rediculious. I want to see units that are not viable actually used such as a land raider and hellbrutes.

 

Unfortunatly, unless GW bring out a upgrade set, i doubt we will see other weapons on the MBH :(



#12
DemetriiTZ

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Too bad on the Forgeworld thing: Loyalist versions already get Chapter traits, so Iron Hands Leviathans already rock a FNP save. We need it for parity, tbh.
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#13
Verbal Underbelly

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I'd say make the faction rules apply to every unit in the codex not just INFANTRY etc.

As some one earlier said and extra wound on plague marines and terminators seems right also.

#14
jgascoine011

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Too bad on the Forgeworld thing: Loyalist versions already get Chapter traits, so Iron Hands Leviathans already rock a FNP save. We need it for parity, tbh.

 

 

Iron Hands are a whole new level of broken.

Yea lets give a dreadnought the ability to half the number of wounds it takes, then take 1 less wound, then ignore it on a 5+, then heal up to 9 wounds back/turn...because playing against that is soooo much fun

 

Personally I would like to see all forgeworld units have a special rule where they never benefit from a legion trait/doctine and possibly even stratagems.

GW "balances" (and i just the word balance lightly) units around their codex and not what forgeworld does. Forgeworld "balances" there units around the individual unit and not what the codex does. Therefore you can get some stupid broken combo which was never really designed to be



#15
Ishagu

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I think Death Guard have a really solid set of core rules, but the time has come to tune them up a bit and increase their power.

1: Typhus should have the same aura as a Captain, granting re-rolls of 1 to hit. Combining this with his psychic powers would make him a potent force multiplier. Assigned a re-designed Warlord trait.

2: Mortarion dropped to 450 points, and he should awards CP in a battleforged army.

3: Inexorable Advance should be army wide, applying to all Death Guard units. This would be a significant boost in power for the codex.

4: Various point drops for units and wargear.

5: Deathshroud need another wound.

-~Ishagu~-


#16
Putrid Choir

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I think Death Guard have a really solid set of core rules, but the time has come to tune them up a bit and increase their power.

1: Typhus should have the same aura as a Captain, granting re-rolls of 1 to hit. Combining this with his psychic powers would make him a potent force multiplier. Assigned a re-designed Warlord trait.

2: Mortarion dropped to 450 points, and he should awards CP in a battleforged army.

3: Inexorable Advance should be army wide, applying to all Death Guard units. This would be a significant boost in power for the codex.

4: Various point drops for units and wargear.

5: Deathshroud need another wound.


1. Typhus AND Lord's of contagion haha

And what about doctrines? Loyalist get -1AP on weapons from those then another legion bonus based off that, there's still alot more on the table when compared to loyalist.

In another thread on here I pointed out that a death guard helbrute with twin plasma and missile launcher is 100 points. Their loyalist counterpart is an iron hands Dreadnought with twin plasma and missile launcher which is 100 points.

Death Guard helbrute gets move and shoot heavy without penalty.

Iron hands Dreadnought gets move and shoot heavy without penalty. AND reroll 1's for heavy. AND -1AP for heavies. AND over watch hits 5+. AND 6+++ FNP.

That's all for the same point cost, Making DG trait army wide alone is not going to cut it to match the new creep of the SM codex/supplements.

#17
jgascoine011

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Well i think if your whole army is DG then getting something like +1T and DR on all units that dont already have DR would be interesting...although again, I dont think forgeworld units should be included.

 

Would also like to see different rules for different factions in DG...Tainted etc.



#18
Ishagu

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I think the whole Death Guard army could have Inexorable Advance and a 5+ Disgusting resilience. Once you apply that to units like Predators it becomes a substantial bonus. Is that too much? When you break it down you basically grant every unit a 33% increase in wounds.

I think there is great potential with the DG, and I love the look and theme of the army.

Edited by Ishagu, 28 October 2019 - 08:48 PM.

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#19
Putrid Choir

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Idk. For the same points you would increase the value too much currently compared to the other chaos space marines chapters but again don't iron hands predators have all those mentioned bonuses from my last post as well? Wouldn't be too far off them. Maybe make that the DG mono bonus. Things without DR get it in a pure Death guard army. It would make helbrutes, possessed, chaos spawns, predators, defilers, rhino's and land raiders seem way better. I could see people thinking it's too much. I certainly wouldn't complain though. I would actually use a transport in some games.

#20
Ishagu

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The IH vehicles now get a 6+ FNP, no more invuls, and one can be boosted by the Iron Stone, so the DG trait army wide would probably be better.

The FW unit combinations are still a bit iffy, mind, although DG can benefit from one of the best uses of a Hellforged Leviathan thanks to Warp Time and the no movement penalty. Hard to say

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#21
Putrid Choir

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Death guard do not get warptime, that's vanilla chaos space marines. Space marine's vehicles also benefit from the doctrines and then the chapter bonus based off that doctrine don't they? So IH vehicles get 6+ FNP, move and shoot heavies no penalties, reroll 1 for heavies, 5+ overwatch, double wounds on table, and -1AP on heavies? Thats about as stacked as 5+ FNP and move and shoot heavies if you ask me. And Forgeworld stuff can be broken, that's why my group has a no forgeworld policy. Make it not apply to hellforged stuff then I guess, easy enough. And make the DR the mono army buff, that way someone can't take just a Detatchment, they have to be all death guard to get it. But that could be too much, I don't know. I just look at how some of the space marine buffs stack and start to not care.

#22
Ishagu

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They don't get it but can bring in allies to cast it in units, we don't know if that will be limited in the future.

Also don't just compare a faction to the Iron Hands. If anything their rules are too strong and GW have already carried out some hefty nerfs. The DG Inexorable Advance rule, if implemented army wide would be better than the other chapter bonuses, for example.

Edited by Ishagu, 29 October 2019 - 09:58 AM.

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#23
Putrid Choir

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Well I just said only make the DR for the mono bonus so they won't be able to get warptime that way. And I'll compare DG to whoever I want. IH are the closest loyalist counter part to the Death Guard and share similar rules with the FNP and move and shoot heavies without penalty. So that's why I was using them as an example.

And they will rework the other's traits. You can't tell me -1 LD or reroll morale is fair compared to any of the marine traits. So currently DG might be best chaos trait but who's to say after they redo the others it still is.

#24
jgascoine011

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Well I just said only make the DR for the mono bonus so they won't be able to get warptime that way. And I'll compare DG to whoever I want. IH are the closest loyalist counter part to the Death Guard and share similar rules with the FNP and move and shoot heavies without penalty. So that's why I was using them as an example.

And they will rework the other's traits. You can't tell me -1 LD or reroll morale is fair compared to any of the marine traits. So currently DG might be best chaos trait but who's to say after they redo the others it still is.

 

The point is you are comparing death guard to the most broken codex i think GW has ever produced. We should not be as strong as IH because its both boring to play and play against. However to be fair, it is not the 6+++ that makes them broken but more the unkillable leviathans etc.

 

We should play to the fluff....death guard always have +1T and "feel no pain" was a very fluffy rule for deathguard...hence why I think everything in a mono DG army should get it. 



#25
Wolf Lord Loki

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Death guard do not get warptime, .


not entirely accurate. you can have a nurgle sorcerer on a palanquin of nurgle and they can take warp time. But does mean you have to use the index
Battle Tracker for my White Scars (Swindon 2008): Games this year 5 - Wins 2, Losses 2, Draws 1

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