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The Frontline of Fear


SyNidus

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In case anyone has not seen it, warhammer community recently posted an article which was about an all phobos clad army list. Of course featuring the new kits (impulsors and incursors)

 

You can find the article

https://www.warhammer-community.com/2019/10/18/the-frontline-of-fear-building-a-phobos-armygw-homepage-post-1/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40k&utm_content=40kphobos191019

 

So let’s get the obvious thing out of the way - it isn’t the most competitive list around. But it is an interesting starting point for a list. To turn it into something more usable i’d probably drop all the incursors and get a couple of hellblasters to ride in those impulsors.

 

What do you guys think?

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Buddy of mine just came into the local GW store and bought pretty much that entire list.

 

He decided to run it as White Scars because he's tired of painting black (Iron Hands). He's not even remotely a competitive player. He did Iron Hands because he likes that they have strong ties to AdMech, which is his primary army.

Edited by Claws and Effect
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  • 2 weeks later...

I'm actually starting to gather up everything I need to build this list, sans Impulsors. My version will be:

 

Phobos Captain

Grav Chute Phobos Lieutenant

Phobos Librarian

 

10 Infiltrators with Comms Array

10 Infiltrators with Comms Array

 

5 Incursors with mine

5 Incursors with mine

5 Incursors with mine

5 Incursors with mine

 

5 Reivers with grav chutes and carbines

5 Reivers with grav chutes and carbines

5 Reivers with grav chutes and pistol/ blade

 

3 Eliminators with las fusils and bolt carbine

3 Eliminators with las fusils and bolt carbine

3 Eliminators with bolt sniper rifles

 

That adds up to 1699, leaving 301 points for "guest stars." Things like another Lieutenant to turn it into a Double Battalion for more CP, an Invictor warsuit, or even non Phobos stuff like Inceptors, Aggressors, or Stalker Rifle Intercessors.

 

It won't blow the doors off the meta at my FLGS, but it'll be fun to play and look awesome.

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I'm actually starting to gather up everything I need to build this list, sans Impulsors. My version will be:

 

Phobos Captain

Grav Chute Phobos Lieutenant

Phobos Librarian

 

10 Infiltrators with Comms Array

10 Infiltrators with Comms Array

 

5 Incursors with mine

5 Incursors with mine

5 Incursors with mine

5 Incursors with mine

 

5 Reivers with grav chutes and carbines

5 Reivers with grav chutes and carbines

5 Reivers with grav chutes and pistol/ blade

 

3 Eliminators with las fusils and bolt carbine

3 Eliminators with las fusils and bolt carbine

3 Eliminators with bolt sniper rifles

 

That adds up to 1699, leaving 301 points for "guest stars." Things like another Lieutenant to turn it into a Double Battalion for more CP, an Invictor warsuit, or even non Phobos stuff like Inceptors, Aggressors, or Stalker Rifle Intercessors.

 

It won't blow the doors off the meta at my FLGS, but it'll be fun to play and look awesome.

 

Looks solid-ish. I think the reivers are where you have wasted points. Also if you're planning to go the impulsor route, i'd recommend dropping a couple incursors in favour of intercessors to take advantage of impulsors.

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Looks solid-ish. I think the reivers are where you have wasted points. Also if you're planning to go the impulsor route, i'd recommend dropping a couple incursors in favour of intercessors to take advantage of impulsors.

My thought with the Reivers is to use them like I do Inceptors. Drop in and carve up units in the backfield/ flank with the Carbines at -1 AP during Tactical Doctrine. I already own thet models, so might as well try em out.

Edited by ShinyRhino
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Looks solid-ish. I think the reivers are where you have wasted points. Also if you're planning to go the impulsor route, i'd recommend dropping a couple incursors in favour of intercessors to take advantage of impulsors.

My thought with the Reivers is to use them like I do Inceptors. Drop in and carve up units in the backfield/ flank with the Carbines at -1 AP during Tactical Doctrine. I already own thet models, so might as well try em out.

Fair enough man, give it a try. Who knows it might surprise us

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I’d subtract one unit of Reivers and add 5 Bolter Inceptors and 5 Aggressors. Darn close to a Brigade at that point. Maybe sub in 2x 5 Intercessors for 2x 5 of the Infiltrators to save a few points use them with Stalker Rifles out of the backfield? Other than that I love the “games” Phobos can play. Each CP saved by units that can deploy out of the backfield deployment zone is a CP used to enhance the rest of the army with Stratagems.
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  • 3 weeks later...
  • 3 months later...

I can't decide whether the list should have three units of Reivers (two 5 man with carbines, one 5 man with pistols and blades), or if it should have two (one ten man with one armament and one five man of the other).

 

I've seen talk that a 10-man pistol/blade Reiver Bomb can work out of MoA or SoS. But I also like the 10-man carbines dropped in turn 2 or 3.

 

What is everyone getting mileage out of these days?

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My current project is a RG primaris successor chapter that are obsessed with covert ops and was inspired by the release of the phobos units. While it's not entirely phobos (I have some intercessors and 1 unit of aggressors), the rest is all phobos and it's looking to be a solid list.

 

I haven't seen much talk about suppressors yet. I know a lot of people don't like the models (I do when they're not on those crap bases), but I think they are quite a solid fire support unit for the cost especially with Chapter Master and Lieutenant rerolls. Their firepower, range and mobility fill an important gap in a phobos list and primaris in general.

 

They also make for a good candidate for the Lord of Deceipt warlord trait. Deploy them in one place to force your opponent to try and hide from them, then redeploy all 3 units into a better firing line before the game starts.

 

I'm planning on running 3 units of them. 

 

Thoughts?

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I can't decide whether the list should have three units of Reivers (two 5 man with carbines, one 5 man with pistols and blades), or if it should have two (one ten man with one armament and one five man of the other).

I've seen talk that a 10-man pistol/blade Reiver Bomb can work out of MoA or SoS. But I also like the 10-man carbines dropped in turn 2 or 3.

What is everyone getting mileage out of these days?

General thoughts on Raven Guard and Reivers:

Until the Reivers have the ability to hide a Thunderhammer, I'll be sticking with a unit of Intercessors and TH Sgt SftS. That said, except against 3+ armies I was already doing the same thing with Bolt Rifle & Chainsword Sgt Intercessors. I ran them that way to either come in T2 to either strike at an opponents exposed characters or grab an objective. I think Carbine Reivers are the way to go myself. Especially with Raven Guard, so much of our work gets done in T2 & T3, that Knife Reivers aren’t worth waiting for T4+.

 

Adding MoS and MoA with Combat Knife Reivers:

As much as I want it to work, I prefer to play at a more competitive level and would rather use those resources on Aggressors and Inceptors. My advice for an all Phobos army, I would still go with the Carbines. If we were Blood Angels then yeah absolutely, the synergy is there. Not so much with us imo.

 

Having said that, I have a box of 10 Reivers sitting in my to do pile and they will end up all being knife and pistol ... because I will only use them when I’m taking the sting out of my army for less competitive games. I already have enough Infiltrators and Intercessors in my normal list that I can afford to go the other direction with a unit in a game I would usually be using Aggressors in.

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My current project is a RG primaris successor chapter that are obsessed with covert ops and was inspired by the release of the phobos units. While it's not entirely phobos (I have some intercessors and 1 unit of aggressors), the rest is all phobos and it's looking to be a solid list.

 

I haven't seen much talk about suppressors yet. I know a lot of people don't like the models (I do when they're not on those crap bases), but I think they are quite a solid fire support unit for the cost especially with Chapter Master and Lieutenant rerolls. Their firepower, range and mobility fill an important gap in a phobos list and primaris in general.

 

They also make for a good candidate for the Lord of Deceipt warlord trait. Deploy them in one place to force your opponent to try and hide from them, then redeploy all 3 units into a better firing line before the game starts.

 

I'm planning on running 3 units of them.

 

Thoughts?

I enjoy Suppressors, though I only have the one unit. They attract a lot of attention, pulling shots away from everything else.

 

Master of Deceit works be great on them, if they were eligible for it. Sadly, they don't have the Phobos keyword, which is required for Master of Deceit.

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My current project is a RG primaris successor chapter that are obsessed with covert ops and was inspired by the release of the phobos units. While it's not entirely phobos (I have some intercessors and 1 unit of aggressors), the rest is all phobos and it's looking to be a solid list.

 

I haven't seen much talk about suppressors yet. I know a lot of people don't like the models (I do when they're not on those crap bases), but I think they are quite a solid fire support unit for the cost especially with Chapter Master and Lieutenant rerolls. Their firepower, range and mobility fill an important gap in a phobos list and primaris in general.

 

They also make for a good candidate for the Lord of Deceipt warlord trait. Deploy them in one place to force your opponent to try and hide from them, then redeploy all 3 units into a better firing line before the game starts.

 

I'm planning on running 3 units of them.

 

Thoughts?

I enjoy Suppressors, though I only have the one unit. They attract a lot of attention, pulling shots away from everything else.

 

Master of Deceit works be great on them, if they were eligible for it. Sadly, they don't have the Phobos keyword, which is required for Master of Deceit.

Didn't one of the recent faqs give the phobos keyword to reivers or did I imagine that?

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Good thing is with their range and movement options they’re pretty independent of needing any buffs. Especially for a successor using Master Artisans. Less survivable than Eliminators but with 6 wounds neither is going to last any dedicated attention.

 

Just my opinion but 6 wound units are vulnerable enough GW is daring you not to spam them. I wouldn’t think of running Aggressors or Inceptors in units of 3 and they have more wounds and toughness. A lot more expensive too but good guns aren’t worth much if they don’t get a chance to shoot. Thank the Emperor for the Gifts of Corax.

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