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Kayvaan Shrike helmet conversion with no kitbash?


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I'm looking at the sprue breakdown and it looks like a piece of cake if you have another beaky helment.  Saving his beaky helmet looks hard because of the contact point but you just cut that off and glue a grenade or auspex bit to his belt to cover it up.  Swapping molded on shoulders is much more difficult than swapping heads. 

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The helmet is very easy to cut off, especially if you don't mind hacking up the grenades or pouches or whatever they're attached to. The problem is the helmet is flat on the bottom, and transplanting a rounded neck nub onto it is a huge pain in the ass. I think if you could reliably sand the needed additional neck length flat and used plastic glue or green stuff to join the two together, it'll be fine, but I personally was too lazy/didn't have the tools to add a proper neck to the helmet.

 

After hacking off a random helmet and being left with just the neck, it was extremely hard to both grip in my fingers and sand perfectly flat, as well as seamlessly attach it to the bottom of Shrike's helmet. You can get around this by diligently sanding the neck level on a table, and holding it with pliers or a drilled wire. I just used my fingers and started sawing away on a flat sanding stick and file, which wasn't the greatest.

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Plenty of Frater in the Ravenspire have gone this route

It's fairly straight forward just need a sharp hobby knife blade and steady hand you can even save the pouches and use them after.

 

As for the neck I just trimmed the section from the regular head and glued that in the socket and placed the helmet on top :tu:

 

Ignore Jol he's being a tease although I have had some TOs claim that having modified his base is modelling for advantage :facepalm:

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Don't be like Duz and trim the base though :laugh.:

 

Ignore Jol he's being a tease although I have had some TOs claim that having modified his base is modelling for advantage :facepalm:

 

It's still on the supplied base! Totally kosher!

Edited by Tyberos the Red Wake
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