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The Best Units In the Game


Grimdark_Garage

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Are you looking to be Try-Hard/playing in a highly competitive environment? Just get no more than three of any given unit paint your guys gray and use them as Vanilla, Blood Angels Dark Angels Wolf Angels, Chaos Angels etc and rules hop whenever it suits you.

 

Bolter jocks are Bolter jocks. You have some special weapons variation but with magnetization you can work around that.

 

Terminators are generally :cuss tier and GW can't figure their :cuss out. I'd avoid them unless they release some new units with Awesome-o rules.

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Ok I’ll bite from a sisters POV

 

HQ - Missionary, 35 points who gives +1 attack to friendly infantry and has a 4+

troop - only have 1 option here....

Elite - arcos...4-9 attack’s depending on rolls and support that hit on 3+ and reroll misses...oh did I mention they are s5 ap -1?

Fast attack - dominions 5 storm bolters with strats and faith, and canoness support... 20 s4 ap-2 d2 shots hitting on 2s rerolling 1s to hit and wound....

Heavy support - for a gambler... the exorcist possible 36 damage in one go....

Transport - immolator (with doms inside) ass 2d6 s5 ap-1 12” range that starts 12+d6” outside of its own dz

Flyers + LoW....yeh what are they?

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For fun:

HQ: Blood Angels Smash Captain- You could add this to any codex, and it would be played. The sheer value this character can provide is immense, and in the context of the army, with the stratagems and relics available, I really do think it's the best HQ choice in the game. The codex has been nerfed because of this one unit and the game's basic rules have been altered multiple times due to shenanigans players were pulling off with it. Other marines can do smash capatains, but the BA one is the best.

Troops: IG Infantry Squads- I wanted to put Ork Boyz, because I have a bias, but I think, objectively, IG infantry squads are the choice. Like my choice for HQ, I think you could slot these guys into any book and they would be taken. Simply put, nearly every army could always use more CP, and there is no better choice for filling battalions than Infantry squads. Grots do it cheaper, but Infantry are so much more flexible. Sure, that flexibility is reliant on orders from outside models, but whatever. I think Infantry squads are the best troops in the game.

 

Elites: Riptides - It's really good. Just, super super good. I don't have a strong opinion about other elite choices, and my next best choice would have been some kind of bully unit like bullgryns, aberrants or grotesques.

Fast Attack: Tactical Drones - Specifically, shield drones. Again, not a slot I have a strong opinion about, but lets be real: the entire Tau meta revolves around using Shield drones to make their Riptides and/or Broadsides unkillable for a time. Yeah, the drones themselves don't do much, but they enable so much, and they are in the Fast Attack slot. Second choice would have been... bikers? Of some kind? This is why I said drones.

 

Heavy Support: Mek Gunz - Look, I said I was bias, ok? Heavy Support is full of great choices, and I want to point some out: Thunderfire Cannons, Skorpius Disentegrator, Basilisks, Broadsides, Kastelans, Doomsday Arks, Repulsor Executioners. I could have made an argument for any of those. But I'm going with Mek Gunz, because as of right now, you can spend 31 points on Smasha Gunz, in batteries of up to 6, and I just think they're stellar. Fight me.

Transports: Venoms - Transports aren't big thing in this edition, outside the Venom, so that's the one I'm going with. Look, it's just solid. I shouldn't need to make a points.

Flyers: Hemlock Wraith Fighters - or whatever that Aeldari cheese is. You know what I'm talking about. Stormtalons/Stormhawks may end up the best, though. Stay tuned.

 

LoW: A knight - I'm out of steam, so, just pick one.

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For fun:

 

 

Troops: IG Infantry Squads- I wanted to put Ork Boyz, because I have a bias, but I think, objectively, IG infantry squads are the choice. Like my choice for HQ, I think you could slot these guys into any book and they would be taken. Simply put, nearly every army could always use more CP, and there is no better choice for filling battalions than Infantry squads. Grots do it cheaper, but Infantry are so much more flexible. Sure, that flexibility is reliant on orders from outside models, but whatever. I think Infantry squads are the best troops in the game.

 

 

 

I agree with this, though I think IG may have finally taken a bit of a hit from the new marine dex, but they're still top tier basic troops. The only thing I'd add to this, is Orks are overpriced for what they are. GW increased their S state, and points, but really it was a stat they didn't need increased. Strength 3 was fine for mulching what they needed. The "buff", in the midst of a shooting edition, kinda hinders them. There has been a gradual points increase on Boyz since 6th edition, and I find it kinda just slowly chokes their usefulness. Still a good unit, but it's just not on par with the humble guardsmen.

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Eh that's kinda asking to look at units in a vacuum which is not very helpful to be honest.

You can still assess some units in a relative vacuum. Take for instance the Land Raider and Repulsor executionner, they have very similar statlines and relatively close base costs (180 and 215, to account for special rules differences, transport capacity etc). Yet one can take twin-linked lascan 48 ; heavy 2 ; 9 ; -3 ; D6 while the other get s a heavy laser destroyer 72 ; heavy 2 ; 10 ; -4 ; D6 (min 3). Oh, and both weapons are worth the exact same 40 points.

 

Objectively, the later is better, there is no debate.

 

Or you can compare the twin-linked lascannon (44 pts) and heavy onslaught gatling (30 pts).

 

At the end of the day, regardless of the base cost for the models, the weapons on the repulsor are so incredibly better value for money that it ends up being better - in a vacuum. Make it Iron Hands and it becomes downright ridiculous.

 

So I disagree - respectfully - I do believe some units can be considered "better" even without much context.

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Eh that's kinda asking to look at units in a vacuum which is not very helpful to be honest.

You can still assess some units in a relative vacuum. Take for instance the Land Raider and Repulsor executionner, they have very similar statlines and relatively close base costs (180 and 215, to account for special rules differences, transport capacity etc). Yet one can take twin-linked lascan 48 ; heavy 2 ; 9 ; -3 ; D6 while the other get s a heavy laser destroyer 72 ; heavy 2 ; 10 ; -4 ; D6 (min 3). Oh, and both weapons are worth the exact same 40 points.

 

Objectively, the later is better, there is no debate.

 

Or you can compare the twin-linked lascannon (44 pts) and heavy onslaught gatling (30 pts).

 

At the end of the day, regardless of the base cost for the models, the weapons on the repulsor are so incredibly better value for money that it ends up being better - in a vacuum. Make it Iron Hands and it becomes downright ridiculous.

 

So I disagree - respectfully - I do believe some units can be considered "better" even without much context.

 

 

Of course some can be considered better than others without much context. There are always units that fulfill very similar roles in a similar way. But OP asks for the best and since he opened the thread in the Amicus Aedes section without restricting it to one specific faction he asks for the best in the whole game.

Like T'au Drones for example are a one of the absolute best units in the game ... if they are near a battlesuit worth tanking wounds for. Their value drops dramatically without those around. So do we consider them as the best Fast Attack choice or not? In a T'au army with Riptides it's a clear yes. In a T'au army with just infantry, vehicles and maybe Stealth Suits not really. In a vacuum compared to other armies Fast Attack choices definitely not.

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For Heresy:

HQ - Custodes Shield Captain

Troops - Legion Tactical Squad

Elites - Hetaeron or any Two Wound Terminator unit could arguably go here

Fast Attack - Bikes or Land Speeders with Haywire for Spartan Hunting

Heavy Support - Leviathan

Lord of War - discounting Primarchs, Typhons

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Clearly its Grey Knight Terminators. In fact all of Grey Knights is so top tier is warped time around on itself and appears to be at the bottom because it is that top tier.

 

(Also because I can't make this joke anywhere else but...I want to point out grey knight HQ options are all in terminator armour bar one special character and techmarines. All I can imagine when you ask them if they wear anything is them screeching "TERMINATOR ARMOUR". Seriously...You aren't worth 2 slots in a transport fatso!)

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I'll give this a bash with best in game, best in marine.

Decisions are based on overall utility and points to efficiency consideration - and all off the top of my head. 

 

 

HQ:   Russ Command Tank / BA Smash Cap

 

Troop:  Alaitoc Snipers /  The humble scout (again, maybe even BA version) 

Elite: Riptide/ Shield/Fist Vanguard 

 

Fast:  Stormboyz / IH Speeders/attack bikes

 

Heavy : / Contemptor Mortis Las-dread

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As others have pointed out, picking "best units" in a vacuum is pretty hard as you do not really have sufficent criteria to inform your choices. Having said that, here are some of my favourites.

 

 

HQ

 

Captain Smash (Blood Angels) Very killy. Raven Guard can pull off a similar build.

 

Leman Russ HQ tank For the points, the extra BS is well worth it and it can issue commands.

 

Shield Captains on Jetbikes Custodes flying characters that are very hitty.

 

 

Troops

 

Infantry squad The humble Imperial guardsman is not terrifying but he is cheap and flexible. When fielded in numbers and buffed by commands, they are very hard to top.

 

Brimstone horrors A staple of Daemon and Thousand sons lists, they are very cheap, summonable and come with an invulnerable save. Perfect for snagging objectives late in the game.

 

Poxwalkers Cheap, numerous and surprisingly durable thanks to "Disgustingly Resilient". If you cannot be better than your oponent, drown them in a tide of undead bodies.

 

 

 

Elite

 

Riptide Possibly the Tau's best shooty unit for its points. Not worth spamming though as it relies on the Branched Reactor stratagem to be really top tier which is only 1 use per turn.

 

Vanguard Veterans (Blood Angels). Ridiculously cheap for what they bring. Give them 2 chainswords each and they put out a silly number of attacks, boosted by red Thirst. A 10-man squad can kill twice their number in chaff on the charge. Or give them cheap Stormshields and use them to tie up your opponent's heavy hitters.

 

Wolf Guard bikers with Stormbolters This is an Index-only option but with the new "Bolter Discipline" rule, these guys put out 8 bolter shots each with 24" range on a fast, T5, 2W platform.

 

 

Fast

 

Scout bikers Cheap, durable, fast, moderately shooty and OK in melee. These are a perfect harassment unit if you can get them past your opponent's lines and will make a mess of backfield units.

 

Flamers of Tzeentch. Put out a lot of automatic hits for their points and can be summoned 9" away from the enemy while still having a 12" range.

 

 

 

Heavy

 

Iron Hands Devastators Give them Grav Cannons and put them in a Drop Pod. Turn 1 they arrive and shoot, hitting on 3s, rerolling 1s and getting AP-4. Add Gravitic amplification to reroll all wounds and they can take down all but the biggest targets.

 

Ravagers Cheap, flying gunboats. Load them up with Disintegrators and blaze away.

 

 

Transport

 

Wave Serpent Fast, durable and moderately armed. This will almost always deliver its cargo and can provide decent fire support once they are deployed.

 

Venom Cheap, fast with -1 to Hit and a 5++ save. Load them up with cheap infantry squads and spam the heck out of them.

 

 

 

Flyer

 

Crimson Hunter Exarch Add Alaitoc trait for extra durability

 

Iron Hands Stormhawk Cheap, fast and very shooty.

 

 

 

Lord of war

 

Imperial Knights Pretty much the best LOW unit due to having an entire codex full of traits, relics and stratagems. The Crusader and Gallant are probably the best builds depending on whether you want to specialise in shooting or punching.

Edited by Karhedron
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For giggles....

 

HQ: Abaddon. the guys tonk...i mean he was even before the new rules ( I use the older set and he's still a beast!) and buffs etc he gives are delicious.

 

Troops: Eldar Guardians...possibly Grey Hunters too.

 

Elites: Chaos Terminators.

 

Heavy Support: Fire Prism.

 

BCC

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