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2K Ultramarines for SoCal Open

Ultramarines ITC

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#1
Cruor Vault

Cruor Vault

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I'm taking the following list to the SoCal open this weekend.
 
 
++ Battalion Detachment +5CP (Imperium - Space Marines) [31 PL, 10CP, 534pts] ++
 
**Chapter Selection**: Ultramarines
 
Battle-forged CP [3CP]
 
Detachment CP [5CP]
 
+ HQ +
 
Chief Librarian Tigurius [7 PL, 130pts]
 
Marneus Calgar [11 PL, 2CP, 200pts]: Warlord
 
+ Troops +
 
Intercessor Squad [5 PL, 94pts]: Bolt rifle
. 4x Intercessor
. Intercessor Sergeant: Power fist
 
Scout Squad [4 PL, 55pts]
. Scout Sergeant: Boltgun, Combat knife
. 4x Scout w/Boltgun
 
Scout Squad [4 PL, 55pts]
. Scout Sergeant: Boltgun, Combat knife
. 4x Scout w/Boltgun
 
++ Vanguard Detachment +1CP (Imperium - Space Marines) [43 PL, 1CP, 727pts] ++
 
**Chapter Selection**: Ultramarines
 
Detachment CP [1CP]
 
+ HQ +
 
Chaplain Cassius [5 PL, 85pts]: Litany of Hate
 
+ Elites +
 
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
 
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber
 
Relic Contemptor Dreadnought [13 PL, 190pts]: 2x Twin lascannon
 
Relic Contemptor Dreadnought [13 PL, 190pts]: 2x Twin lascannon
 
++ Spearhead Detachment +1CP (Imperium - Space Marines) [39 PL, 1CP, 739pts] ++
 
**Chapter Selection**: Ultramarines
 
Detachment CP [1CP]
 
+ HQ +
 
Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle, The Vox Espiritum
 
Sergeant Chronus [2 PL, 30pts]
 
+ Heavy Support +
 
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
 
Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak
 
Relic Leviathan Dreadnought [16 PL, 303pts]: 2x Heavy flamer, Storm cannon array, Storm cannon array
 
Stalker [5 PL, 101pts]: Hunter-killer missile, 2x Icarus stormcannon
 
Thunderfire Cannon [4 PL, 92pts]
. Techmarine Gunner
. . Servo-harness: Flamer, Plasma cutter
 
++ Total: [113 PL, 12CP, 2,000pts] ++

"You're a brave man robot...  But when I'm in charge, every mission is a suicide mission!"


#2
Velsero

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I'm going to be brutally honest, and say you aren't playing to Ultramarines strength, here. "Gimmick Cancellation" is your gimmick! You have a lot of turn one firepower, but melee specialists lists are going to eat you alive, especially if they can get a charge of first. Based on the assets available in this list, if you deploy Defensive, you are going to have a massive uphill battle. If you deploy Offensive, you will get chewed up if you don't go first, and against melee armies, they care more about blobs on turn 2 than anything else. The only real screening power going on here is the scouts, and those are inconvenient at best. I strongly recommend dropping one or two contemptors in favor of incursors and Inceptors. Incursors can move up with the invictors, and create a wider movement block, and Inceptors will give you a lot more turn 2 versatility, especially against more fragile assaulters and weight of fire enemies. On paper this looks pretty scary, but imagine playing against daemons, wych cult, orks, white scars, Khorne, Deathguard, or alaitoc with the new banshees. Just play it through in your mind.

That said, flyer lists will hate you, and that's always a butt I don't mind hearing pucker in terror!

#3
wulfgar hammerfist

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Looks like this list went 5-1 at the SoCal Open. Good enough for 11th overall. Congrats!
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#4
Cruor Vault

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Looks like this list went 5-1 at the SoCal Open. Good enough for 11th overall. Congrats!

 

Indeed it did, the only game I lost was to Colin McDade's RG/DW/BA combo list.  Even that game was only lost by 1pt. 

 

The multitude of options available to me with this build gave me a solution to practically every situation I encountered over the weekend.  Including destroying 3 knights in 2 turns!


  • Brom MKIV, Brother Sergeant Scarus and SanguinaryGuardsman like this

"You're a brave man robot...  But when I'm in charge, every mission is a suicide mission!"


#5
wulfgar hammerfist

wulfgar hammerfist

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Well done and congrats again!

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#6
Brother Sergeant Scarus

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Looks like this list went 5-1 at the SoCal Open. Good enough for 11th overall. Congrats!

 

Indeed it did, the only game I lost was to Colin McDade's RG/DW/BA combo list.  Even that game was only lost by 1pt. 

 

The multitude of options available to me with this build gave me a solution to practically every situation I encountered over the weekend.  Including destroying 3 knights in 2 turns!

 

I mean to ask this earlier, but I've been lurking for so long that I forgot my password! 


Would you mind giving a brief breakdown of what you played against, and how the games went? You and I play pretty similar lists so I'm interested to hear your experiences with it; I've not played much ITC before but have really been getting in to it recently. 

Congratulations again on finishing 11th! 


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Malithos looked at his brothers in raw disbelief for a moment, before tilting his head at the First Captain. "Are you mad, Sevatar?"

"I don’t think so. I feel fine."

"How would you stop us?" asked Var Jahan.

"I’d kill you, of course. What kind of question is that? But let’s hope we don't reach that point. Emotions are running high, and my spear is all the way over there...''


#7
Cruor Vault

Cruor Vault

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Would you mind giving a brief breakdown of what you played against, and how the games went? You and I play pretty similar lists so I'm interested to hear your experiences with it; I've not played much ITC before but have really been getting in to it recently. 
 

 

Sure! 

 

ITC is a great setup and I strongly recommend playin git over typical GW Maelstrom missions if you're looking to get games in where luck of the card draw doesn't dictate who wins.  Initially you're going to feel like a lot of the ITC missions play very similarly, but once you get a handle on the setups each mission will being to feel distinctly different.

 

Round 1 RG Successors 

 

Deployment: Spearhead Assault

 

My opponent had a Big Centurion Assault Squad along with a full unit of Vanguard Veterans with Storm Shields and a LOT of Thunder Hammers. 

 

He won the roll off to determine deployments so I got to deploy first.  I put a unit of scouts in a large building right in the center of the table to deny him scout deployment and redeploy options.  This blocked off much of his alpha strike potential.  I then used both my Invictors on subsequent drops to box in his deployment aggressively.  My own deployment zone was carefully screened to remove any possible drops for anything larger than a single character to drop into.

 

He won the roll to go first and we then diced off for redeployment powers.  He lost EVERY SINGLE ROLL, and I was able to force him to commit all of his redeployment powers before I used my own.  I pulled both Invictors back to castle up around my Leviathan and Chronus, leaving him with one hell of a combined overwatch to deal with should he attempt to hit me turn 1.  I also pulled my scouts out of the center of the table back to my own deployment so he couldn't use them as a bounce board into cover on turn one.

 

His Centurions failed their charge, and the Vanguard and a 'Teeth of Terra' Chapter Master chose to go after the least protected of my Invictors.  They totally shredded it, which promptly blew up and outright killed the chapter master and half the Vanguard.

 

From this point on the game was a mop up operation.  The Leviathan mulched the Centurions and the remaining portions of my army systematically eliminated the remainder of his army.

 

A strong start for me resulting in a 33-10 tally.

 

Summary: This match was won on deployment, my opponent mentioned he had been out of the game for a while so he wasn't prepared for the multitude of options available tome as an Ultramarines player.

 

Round 2 IRON HANDS

 

Deployment: Spearhead Assault

 

My opponent was running a version of the Dreaded Iron Hands flyer list.  Though this one only had 3 aircraft, a Leviathan, and a maxed unit of Assault Centurions. 

 

I screwed up my deployment leaving both units of Eliminators on top of buildings as easy targets for the Leviathan.  They died, it was sad.  Other than that, Chronus was able to weather the fire from his army by the grace of Tigurius and 'Prepared Positions'.  On my turn I dropped all three of his flyer.  Including getting off the holy grail of good fortune, a 12 Damage Hunter Killer shot with Chronus via 'Skyfire'.

 

After that opening salvo he was forced to be highly aggressive with his army in order to not get shot off the table.  Despite making a frustrating number of FNP rolls on the Centurions I was able to eliminate all but the sergeant.  I moved my army forward in an attempt to engage his characters and was able to flatten Fieros on a lucky roll with an Invictor with 1 wound left! 

 

At this point my opponent made a strange move, using student of history on his Leviathan to pull out of combat and consolidate into my contemptors and leviathan.  He was really focused on forcing me to fall back with my shooting elements.  Unfortunately for him, there was nothing in LoS for me to shoot (the only unit he had of any threat was a Scorpius tucked in the back).  I used my contemptors, Leviathan and Chronus' Stalker to lock his Leviathan for the rest of the game, kicking it to death with a Contemptor in the final turn.

 

A decent win for me resulting in a 26-21 tally.

 

Summary: This was a match won by being careful and forcing my opponent to move up to get me.  I knew I was going to lose out on 'Hold More' each turn, but I was hopeful I would be able to blow away the big threats early on.  Being in a position to capitalize on some early luck put me in very strong position early, and by holding back I was able to remain in a powerful position for the whole game.

 

Round 3 CUSTODES/KNIGHTS

 

Deployment: Frontline Assault

 

Frankly I don't know how this list was 2-0.  A single Calladius, Trajan, Jetbike Captain, 3x3 Custodes and a Vexillia backed up by 2 Helverins and a Gatling/Fusion knight (House Taranis).  He had zero Board control and hardly any ranged firepower.

 

He put Trajan, the Custodes, Vexillia and the Jetbike Captain in the center of his deployment zone hidden from my army.  For some reason, he decided to put the Calladius down in a far corner 20"+ from the Vexillia behind a wall.  In the same corner he placed one Helverin and in the other Corner the other plus the Knight.  This left each element of his army extremely spaced out.  I deployed one Invictor as close as possible to each Helverin, put Chronus in a corner so he would have a shot at the Calladius and deathballed the rest of my army.  

 

I won the roll to go first, he failed to seize.  The Invictor staring down a knight + Helverin 'advanced' back towards my army 16" just barely tagging an objective in no mans land.  The other invictor moved up to 1.1" from the Calladius.  My shooting was rather uneventful, I brought both Helverins down to their last bracket, plinked a couple of wounds off the Knight and put 3 wounds on the Vexilia with Eliminators shooting through walls.  Chronus botched all his rolls and only did 2 wounds to the Calladius.

 

In my assault phase, the Invictor near the Calladius survived overwatch unscathed.  It rolled like a champ, doing 12 damage to the Calladius, blowing it up killing the wounded Helverin and taking 3 damage itself.

 

On his turn 1 the Jetbike captain suicided into my deathball, sucking overwatch from basically my entire army.  Somehow he survived 5 lascannon wounds on overwatch, but failed to do any meaningful  damage to the Leviathan.  His knight torched my Invictor in the open.

 

My turn 2 saw the demise of the knight, the Shield Captain, and one unit of Custodes.  I think we played out his turn 2 and then called it.

 

A strong win for me resulting in a 33-10 tally.

 

Summary: My opponent had a bad attitude going into this match, made even worse by his early game loses.  What exactly his battle plan was is unclear to me, but I very much got the impression he was used to rolling over opponents at his local game store and was unprepared for the caliber of opponents the SoCal Open attracts.

 

Round 4 KNIGHTS

 

Deployment: Search and Destroy

 

A fresh start for the second day.  My opponent was a late add, so I was unable to preview his list ahead of time (not happy).  House Krast, 2 Gallants (one with Longstrider, the other with 5++ in CC), 2 Gatling/Fusion Knights and 2 Helverins.

 

This is another mission where the loser of the deployment roll gets to choose who will deploy first and go first.  I won the roll, so he decided to go first, placing both Gallants and one of the Crusaders on the front of his deployment zone, both Helverins holding his back Objective and the Warlord knight in between it all.  

 

I made quite a show of pointedly deploying my whole army well outside of normal charge range, but left a few key units (ahemm...  Leviathan) within a long, but attainable charge should he use 'Full Tilt' to hit me turn one with one of his Gallants.

 

Turn 1 he aced Chronus and an Invictor but didn't do very much damage otherwise.  I was able to use the +1 to wound on my Leviathan alongside my Contemptors to cce the Longstrider Gallant, and pick off 10 wounds on the other gallant.

 

His turn 2 saw the wounded Gallant die spectacularly to combined fire overwatch from 2 Contemptors, Leviathan, Invictor and Calgar.  The two Crusaders moved forwards, and opened up on the Invictor and the Leviathan, failing to do much in the way of important damage due to bad rolls on the Fusion shots and some hot saves for me.  My turn 2 mulched the non-warlord Crusader and damaged the Warlord badly.  The game finished off with me tabling him on turn 5 without having lost much more.

 

A solid win for me resulting in a 33-16 tally.

 

Summary: I was able to leverage the small number of models in his army to make the most of the +1 to wound litany on my Leviathan.  Between multiple overwatches and my own shooting phases I fired it 5 times in 3 turns!  Strong character placement and the 'Duty Eternal stratagem' makes this a rock solid list against Knights.

 

 

Round 5 IRON HANDS

 

Deployment: Spearhead Assault

 

Another long deployment match.  I used my Invictors and scouts to block his army in pretty heavily, won the roll to go first and was able to drop the one Stormhawk, Whirlwind, and trio of Landspeeders he brought.  I used Seal of Oath on his Repulsor to plink some damage away and ignored his Leviathan.  His turn 1 saw the death of both Invictors but not a lot else.

 

Over the next 4 turns I chewed up the rest of his army.  I avoided the Leviathan by staying more than 32" from it, and using buildings to hide my characters.

 

A solid win for me resulting in a 30-18 tally.

 

Summary: This list irritated me from the start, it was painted as Ultramarines (rather well too!) but using Iron Hands rules, something that I personally feel is 'gamey'.  We had some issues with model placement inside of buildings.  Luckily we were on the top tables at this point (table 3) and Reece was quick to help us smooth out any arguments.

 

 

Round 6 BA/DW/RG combo

 

Deployment: Vanguard Strike

 

Summary: Colin and I had played a few months before at BAO and I'd pulled a strong win against him, so we was itching for payback.  This was such a close fought game, with so many intricate plays that I can't really being to describe it.  Suffice to say this was a match that totally came down to a couple of good moves on both our parts and being comfortable with our lists.  At the end of the day he had 1 pt more than me.  It was by far the best match I had over the weekend.

 

End tally was a 25-26 loss

 

 

My personal thoughts from the event are that Iron hands as they stand are a cancer on the game.  The free re-roll and mobility granted by their super doctrine is appallingly potent. 

 

Frankly I think Doctrines should have started in Tactical with the option to swap to Devastator or Assault starting turn 2.  Fierros is a beast, and Student of History is abusive.


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"You're a brave man robot...  But when I'm in charge, every mission is a suicide mission!"


#8
Brom MKIV

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Great result with a nice toolbox list. 

 

Was calgar worth the include? I didn't see much mention of him. Same for tiggy, it seems he pulled weight here and there but was it worth the added cost?

 

Thanks for the report man!


..All Space Marine legions and chapters, loyal and traitor, cast a shadow that resembles the Dark Angels.
-FerociousBeast

The only reason that Bjorn is in a dreadnought is that he fought Chuck Norris and won but the backlash of that much awesome mortally wounded him.....
-Emptyedens
 

"My IG infantry would kill for bolters... but they have lasguns, so they can't" -stripeydave

 


#9
Cruor Vault

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Was calgar worth the include? I didn't see much mention of him. Same for tiggy, it seems he pulled weight here and there but was it worth the added cost?

 

I go back and forth on Calgar.  Most of my games he didn't do much beyond provide re-rolls.  And Powerfist attacks aren't that scary on big threats.  That being said, it's a 4CP swing to bring another Chapter Master in an army that is VERY CP hungry.

 

Tiggy is very useful for buffing up the Leviathan or another unit with his -1.  Scryer's Gaze is awesome, effectively giving me a free CP for shooting re-rolls for the first half of the game, and restoring CP once I've run out in the latter half.

 

Tiggy can also be a solid melee unit with 5 S7 -3 Dd3 attacks.


"You're a brave man robot...  But when I'm in charge, every mission is a suicide mission!"


#10
Brom MKIV

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Ok ya kinda what I figured. Was really just hoping for something crazy with calgar I could pass along to another UM player I know. Again nice job.


..All Space Marine legions and chapters, loyal and traitor, cast a shadow that resembles the Dark Angels.
-FerociousBeast

The only reason that Bjorn is in a dreadnought is that he fought Chuck Norris and won but the backlash of that much awesome mortally wounded him.....
-Emptyedens
 

"My IG infantry would kill for bolters... but they have lasguns, so they can't" -stripeydave

 


#11
Brother Sergeant Scarus

Brother Sergeant Scarus

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Was calgar worth the include? I didn't see much mention of him. Same for tiggy, it seems he pulled weight here and there but was it worth the added cost?

 

I go back and forth on Calgar.  Most of my games he didn't do much beyond provide re-rolls.  And Powerfist attacks aren't that scary on big threats.  That being said, it's a 4CP swing to bring another Chapter Master in an army that is VERY CP hungry.

 

Tiggy is very useful for buffing up the Leviathan or another unit with his -1.  Scryer's Gaze is awesome, effectively giving me a free CP for shooting re-rolls for the first half of the game, and restoring CP once I've run out in the latter half.

 

Tiggy can also be a solid melee unit with 5 S7 -3 Dd3 attacks.

 

Thanks for the breakdown of your games; looks like you faced some pretty serious opposition. Can't believe your last game came down to 1vp!

I know what you mean about Calgar, most of the time I find that the 4CP 'swing' vs a regular Chapter Master keeps me using him - as you say the list churns through command points. 

I hadn't even considered the Skyfire+Hunter Killer possibility! 


Malithos looked at his brothers in raw disbelief for a moment, before tilting his head at the First Captain. "Are you mad, Sevatar?"

"I don’t think so. I feel fine."

"How would you stop us?" asked Var Jahan.

"I’d kill you, of course. What kind of question is that? But let’s hope we don't reach that point. Emotions are running high, and my spear is all the way over there...''






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