So I'm going to be building a new army for 2020-2021 and on. I am about 75% positive that the army will be Space Marines of some variety. Sisters of Battle hold the 25% that is left. What concerns me most is that I want to make sure my investment will not be phased out in the next 5-10 years. So, in order to be really safe I'm limiting my units to those in the current codices or new ranges. In regards to Space Marines I'm leaning on two factions right now. Ultramarines and Iron Hands.
The core of my army will be scouts on land speeder storms. So part of the decision I need to make here is how these troops interact with the chapter rules and doctrines. With Iron Hands I will most likely be staying in Devastator Doctrine as the majority of the army will have heavy weapons and being able to move and fire them without penalty is very nice. The thing is that the rest of the scouts will have rapid fire bolter weapons. So, here is the question. Do I give up the move and fire heavy weapons with no penalty, 6+++ save for the Ultramarines utility of falling back and shooting and moving and shooting without penalty in tactical doctrine? Also, the bolters will all get -1 ap in tactical doctrine.
There are lot of other things to consider like strategems and named characters. But my primary concern right now is how the troops will work in conjunction with the chapter rules. I've built the first list idea for the Iron Hands and linked it in my signature if you want to get some more information is what I'm looking at building if I choose Iron Hands. I'm still working on a primary list for Ultramarines. But I think it will consist of more infantry blocks and less elite units.
Anyway, what do you all think? Ultramarines or Iron Hands?