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Lascadakka

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That is a solid start in my opinion. You will need vehicles to be Evil Sunz, so don't forget that. I can't give advice for assembling an actual Evil Sunz army as I have always played a Bad Moon green tide dread mob army. There are a lot more vehicles to choose from than there used to be so at least you have some choices available. 

 

Hope you join the boyz, they are a great army, tons of fun to play! 

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Not a bad start i would recommend 2 of the start collecting boxes as they give you the Nobs which are a really great kit for building your weird boyz

 

It doesn't fit with an evil suns force,

 

I've recently done a speed waaagh and stated with the following things.

 

Deffkilla Wartike

Boomdakka Snazzwagon

Megatrukk ScrapJet

Kustom Boosta Blasta

Start Collecting

Trukk 

 

Its a super mobile fast force and i run a mek painboy and nob squad in the trukk.

 

Rest of it is fast and drives round shooting and fighting.

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Hi Boyz!

 

I want to start an ork army. It should have 500 points for the start. I want to play evil sunz first und later evil sunz and bad moon mix.

 

I want to buy the

Start collecting box

Big mekk with shokk attack gun

2x boyz boxes

1x weird boy

 

 

What you think.

Will this be a good start?

Overall, that is a good start. I would modify it to the following though:

 

* 2 Start collecting boxes

  - You will want the extra Boyz to be sure, but also the Nobz (this kit has a load of weapon options to make use of, and 10 Nobz hit REALLY hard). Those two kits alone would be $65 if you bought them outside of this box, and you might as well plop down another $25 for an additional Deffdread (which you can arm very differently than the other one) and Painboy. If you don't want the extra Painboy, look into trading/selling it for cash to put into something else.

 

* 1 Ork Mek https://www.games-workshop.com/en-US/Ork-Mek-2018

   - You gotta have one of these to fix your vehicles. No self-respecting Evil Sun wouldn't have one, and Bad Moons have a lot of toys that could need fixing too.

 

* 2 Wartrukk boxes https://www.games-workshop.com/en-US/Ork-Trukk

   - You have the need, the need for speed. You will want to own two of these (even as a Bad Moon). You will need to get your infantry where it needs to get to as quickly as possible. One for the Nobz, one for the Boyz.

 

That's $397 US worth of stuff for only $285 (because of the double Start Collecting box savings), and if you find a place that sells for a discount, say 20% off, you can cut that down to $228. That's almost 43% off the full price. For 1 Mek, 2 Painboyz, 2 Deffdreads, 2 Wartrukks, 10 Nobz, and 22 Boyz. That's 35 Infantry and 4 vehicles, and a good core for most Ork Clanz.  The different clans may have tendencies toward fielding certain units more than others, but don't let that unnecessarily limit your unit choices for your Clans. For example, most people don't think of Deffdreds when they think of Evil Suns, but then nobody wants =an ==even ===faster ====Deffdread coming at them either. :laugh.:

 

Speaking of Boyz, you will want to build one unit with sluggas and choppas and the other with shootas. The first unit will be Trukk Boyz and go in a Wartrukk, while the second unit will be Shoota Boyz, and likely be one of your core Bad Moons units. As to having two Deffdreads, one can be built to favor the Choppy side of things (Evil Suns) and the other favor the Shooty side of things (Bad Moons). However you arm them, two Deffdreads make a good tag team. I would therefore run them in support of one another.

 

After this, I would get a hold of one of these: https://www.ebay.com/itm/Orks-Speed-Freeks-Box-Set-Warhammer-40k-Brand-New/372476295470?hash=item56b951392e:g:LW4AAOSwQTRby3CV

 

Buying SPEED FREEKS will give you 6 Warbikes, 1 Kustom Boosta-blasta, 1 Shokkjump Dragsta, and 6 pieces of Ork-themed terrain. The units alone would separately be $182.50 US, and you will get them for a good discount this way. You also get what amounts to a free game too!

 

Other than that, I'd consider getting a Warboss too: https://www.ebay.com/itm/GW-Warhammer-40K-Ork-Warboss-Undercoated-Plastic-qa/333299684413?hash=item4d9a35943d%3Ag%3A7-EAAOSwkiFdWKrK&LH_BIN=1

Edited by shabbadoo
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Welcome to the Bolter and Chainsword!

That is a solid place to start, no matter how you want to build your Orks! Now, when you say Evil Sunz and Bad Moonz mix, do you mean thematically or competitively? Because those are both do-able, but are different armies, fundamentally. If you're going for theme, the suggestions from the other frater are spot on. Get some vehicles and bikes, and rip a tear across any battlefield! If you're looking at a more competitive "meta" Ork list, you're going to want to get a bunch of grots (60+) and more boys. There's a lot of variations, but fundamentally, they are all about having a powerful firebase (Big Meks w/ SAGs, Mek Gunz, Lootas, Tankbustas) and board control (Boys, Mega-nobz, grots) with plenty of CP (grots), while relying on Da Jump to get position on the table-top.

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I bought

 

1 collecting box

1 big mek with shock attack gun

1 grotz pack

2 boyz

10 lootas

1 warboss

 

Till now

 

 

I think i will do evil sunz for the boyz and the big mek as a death skull

I domt know what to do qith the lootas. Death skull or bad moons?

 

What about the boyz. I want to play them as sunz and warp a squad of 30.

 

Shootas or choppa? Or mixed?

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I bought

 

1 collecting box

1 big mek with shock attack gun

1 grotz pack

2 boyz

10 lootas

1 warboss

 

Till now

 

 

I think i will do evil sunz for the boyz and the big mek as a death skull

I domt know what to do qith the lootas. Death skull or bad moons?

 

What about the boyz. I want to play them as sunz and warp a squad of 30.

 

Shootas or choppa? Or mixed?

 

Do not forget if you are not all from the same clan in the same detachment you do not get the special clan culture rules. To gain benefits from being from specific clans all orks in a detachment need to be from the same clan. So if you make all your units from different clans they will not benefit from clan cultures unless the entire detachment is from those clans. Example- if you make your big mek a deathskull and if you add your evilsunz boyz in his detachment you instantly get no clan culture for either of them in that detachment. To gain the benefits you need to have them all from the same clan. see page 124 under clan culture. Also bear in mind some units are better or synergize better with certain clans.

 

I do not understand what you mean by "warp" a squad? As far as shoota, choppas, or mixed this is dependent on how your planning on setting up the whole army and how you want to play it. Example- I play badmoonz so I get benefits in shooting for being badmoonz, I get to reroll ones in the shooting phase. Goffs get extra attacks with a roll of 6 in close combat. The evilsunz get more movement, etc etc. I usually field choppa orks as well as shooty orks in my bad moonz army, my choppa boyz do not get to make extra attacks on rolls of 6 in close combat, but I prefer more army synergy, rather than fielding a goff detachment to gain that. I do get to reroll ones shooting with my pistols though, because I am badmoonz. 

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This is the list i wanted to play in my first games.

 

 

++ Battalion Detachment +5CP (Orks) [36 PL, 4CP, 645pts] ++

 

+ No Force Org Slot +

 

Battle-forged CP [3CP]

 

Clan Kultur: Evil Sunz

 

Detachment CP [5CP]

 

Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

 

Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

 

Extra Gubbins (1/3 CP) [-1CP]: 1 Extra Shiny Gubbins

 

+ HQ +

 

Warboss [4 PL, 90pts]: Attack Squig, Da Killa Klaw, Kombi-Rokkit, Power Klaw

 

Weirdboy [3 PL, -1CP, 62pts]: 2. Warpath, 3. Da Jump, Super Cybork Body, Warphead

 

+ Troops +

 

Boyz [11 PL, 160pts]

. Boss Nob: Power Klaw, Shoota (Index)

. 20x Ork Boy W/ Slugga & Choppa

 

Boyz [7 PL, 90pts]

. Boss Nob: Power Klaw, Slugga

. 10x Ork Boy W/ Slugga & Choppa

 

Gretchin [1 PL, 30pts]

. 10x Gretchin

 

+ Elites +

 

Nobz [7 PL, 148pts]: Ammo Runt, Cybork Body

. Boss Nob: Power Klaw, Slugga

. Nob: Power Klaw, Slugga

. Nob: Power Klaw, Slugga

. Nob: Killsaw, Slugga

. Nob: Killsaw, Slugga

 

Painboy [3 PL, 65pts]: Power Klaw

 

++ Spearhead Detachment +1CP (Orks) [18 PL, , 355pts] ++

 

+ No Force Org Slot +

 

Clan Kultur: Deathskulls

 

Detachment CP [1CP]

 

Specialist Detachment [-1CP]: Dread Waaagh!

 

+ HQ +

 

Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Big Killa Boss, Da Souped-up Shokka, Shokk Attack Gun, Warlord

 

+ Heavy Support +

 

Deff Dread [6 PL, 105pts]

. Deff Dread: Dread Klaw, Dread Klaw, Dread Saw, Dread Saw

 

Lootas [4 PL, 85pts]

. 5x Loota

 

Lootas [4 PL, 85pts]

. 5x Loota

 

++ Total: [54 PL, 4CP, 1,000pts] ++

 

Created with BattleScribe

 

I wanted my boyz beeing sunz so they can get the charge after da jump easier. But im not sure if 20 or 30 choppa amd slugga are good. Instead i could field 20 choppa and 10 shoota. I dont think all 30 can get in combat at the same time if my enemy iant playing knights or something big

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Ok I did not understand what you meant before or how you meant to organize things. Your list makes it easier to see. That list is very doable. I would organize a bit differently as I think you can be a bit more efficient in points but thats just my opinion. For example thats alot of extra points into the Nob squad, I wouldn't put that many kill saws and power klaws into one unit, especially a minimum strength unit. If someone begins shooting that unit those nobs will drop taking all those points with them, and they are foot slogging so that adds to time it takes to get somewhere increasing the odds they will get killed. I know that is a unit I would clear out first because if it hits it will hurt. No point to an ammo runt with just sluggas in that squad either. All the extra powerklaws and saws you have could be another unit of orks. Or more orks in your troops.

 

I also think the dread waagh special detachment is not worth wasting a command point on. Especially how you are setup in that detachment. All you get for being a dread waaagh is the extra stratagems and none of them apply to you. your big mek shouldn't be walking with them he has a heavy weapon. You cant shoot until the next turn you stop walking with it.  Being able to repair one more isn't worth it considering your mek probably wont be near your dread, and the other stratagem is for shooting and you dread is set up for only close combat. You have no mek workshop so that stratagem is worthless as well. I run 3-9 dreads plus kans and I wouldn't take that specialist detachment ever. And I run multiple big meks and multiple meks sometimes. Just use the heavy detachment and get back the CP. Spending it on that especially with your setup is not worth it. 

 

I do not usually do mixed squads, I usually use all shooters or all choppas. Not saying a mixed squad is bad, just that I do not use them because I think the orks strength is in maxing out volume. In your intended use, I would take all choppa boyz. You will hit harder in combat and if you do not make the charge you have pistols that will still hit them at 9 inches range.

 

Just my opinion, obviously it is your army and you should do as you want. It is a decent set up as is, I just think it could be a bit more efficient.

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I also think the dread waagh special detachment is not worth wasting a command point on. Especially how you are setup in that detachment.

 

He's taking it for the relic Shokk Attack Gun, which is certainly worth a CP. In addition, he can use Kustom Ammo to shoot that SAG twice, as the Big Mek isn't a Bad Moon, so doesn't get access to Showin' Off.

 

Lascadakka, I agree with XIXWYRMEXIX that that nob unit is just begging to be shot straight off the table. I suppose you could tellyporta it in, but I certainly wouldn't try walking it across the table. In the future either a transport or more bodies (with double choppas) to absorb wounds is the way to go.

 

For boyz, the biggest reason to run them at 30 is so they can take some casualties without losing Green Tide, the rule that gives them an extra attack per model when at 20 or more models. For weapons, go with whatever you like. Most people prefer Choppa boyz, I myself love Shoota Boyz, and I know some very good tournament players have done a 2:1 ratio of Choppa:Shoota. 

 

I know you had to make your Spearhead detachment that way to fill in the spots, as at 1000 points, you just don't have the models right now to fill multiple battalions. So please take this paragraph as suggestions for future growth. I think the Deff Dread should be Evil Sunz, as it will benefit greatly from the extra movement, since it has no shooting. Lootas should be Bad Moonz (sadly, despite the fluff), and should be one unit. They are incredibly fragile, and need Grot Shields to survive.

 

Lastly, about Battlescribe: You took the Extra Gubbinz strat three times. You just have to select it once, and then click on it and change the selection to "2 Extra Shiny Gubbins".

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