While the Blazing Sons are on paper a mostly Codex compliant chapter, with only minor differences in structure, rank and naming convention, the reality is very different. The Blazing Sons are very decentralized in nature, while the company lords are obeyed as one would expect, when bands of warriors are split off from their host, they become wholly independent. As such, while they are under the remit to return to the chapter when they are able, if they choose to undertake a crucial task, they are given the latitude to follow their intuition.
Occasionally, a squad will spend years following a particular enemy, or undertaking a great mission, travelling across the Imperium before finally being able to return home. The reasons can range from following a respected Inquisitor, responding to an Arbites call for aid, striking a deal with a Rogue Trader or even a Mechanicus Magos to aid the chapter. At times they will simply complete whatever task they were assigned or undertook and return home, while at others they will be gone for such a period as to be declared lost.
While it is usually doesn't adversely affect operations on a macro scale, given the Sons preference for aiding the mortals around them. This has however affected their recruitment practices, and as such, their registered numbers tend to fluctuate wildly, which has brought some adverse attention to the chapter in it's time. Their will to fight wherever and whenever they are able has them in good standing with most in the Imperium's hierarchy for that alone. A number of investigations have been suffered by the Blazing Sons, yet each time the verdict remains the same. Due to the brothers flowing in and out of the chapter, whether through death or being 'lost' on a quest, the results are within acceptable margins. For now.
The long departed, returned. (WIP)
Twice in the history of the chapter have groups of warriors disappeared for such long stretches as to be genuinely considered MIA. Firstly when Captain Aethelus and his Huscarls pursued an Eldar Corsair Captain into the webway, disappearing for a century, then again when a combat squad who, under the leadership of their huscarl-sargent Halfdan, struck a deal with the Rogue Trader Garadon Velght to explore north of the Ghoul Stars, disppearing for forty years, before reappearing above Jardenfel, Rogue Trader in tow.
Captain Aethelus returned to the chapter, delivered by Arbite Strike Cruiser from a far away world. The Xenos' head on his belt and six of the original ten of his retinue left alive, the bodies of the slain being carried by their brothers. The maze of the webway and the aliens attempts to lose his hounds through exodite worlds and warzones wherever he could cost the Astartes in blood, yet they never lost sight of their quarry, his end was assured. Their armour was battered and torn, their weapons spent or lost, yet they prevailed.
Huscarl-Sargent Halfdan and his warriors were part of Captain Coenwahl's Fourth Host, who had been detached from his command to secure the nearby spaceport from insurgents. Eventuating in a desperate holding action against a horde of treasonous insurgent soldiers, Halfdan and his warriors, alongside various docked ships loyal naval armsmen managed to turn the tide. One of those who's lives were saved by the Sons was the Rogue Trader. A deal was struck, in return for protection of the Trader in his quest into the Ghoul Stars, he would direct the Sons to an ancient resource cache. They were considered lost for many years, before an unexpected warp translation above Jardenfel brought them home. The Trader's word was good, the cache was delivered and the Sons returned home. The Trader and Coenwahl exchanged oaths of friendship between the fourth host and the Trader.
Edited by Grey Hunter Ydalir, 23 December 2019 - 09:54 PM.