Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Unit of the week: Hive Tyrant

Tyranid Unit of the Week Unit of the Week series

  • Please log in to reply
16 replies to this topic

#1
Spacecow

Spacecow

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 244 posts

Hi everyone! I noticed that quite some topics have started lately about ‘nid army list or getting started with our favourite bugs.

That’s why I thought it would be nice to start up:

LvLnMIE.jpg

Kicking of with the HIVE TYRANT

-What wargear options would you pack on him/her and why?

- Is the point increase worth taking the wings? (use of swooping assault)

- Is it still a viable option after the rule of three introduction?

- What’s your favourite way of using it?

If you like to showcase your Hive Tyrant, feel free to do so!


Edited by Chaplain Dosjetka, 15 December 2019 - 06:35 PM.
Edited tags.

  • Dosjetka, Xenith and NTaW like this
gallery_48988_15465_9161.png

#2
Evil Eye

Evil Eye

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,186 posts
  • Location:The Halo Stars
  • Faction: Chaos and Tyranids.

I love Hive Tyrants and will stand by them to my dying day. I've got two metal ones and a plastic one- the plastic one has wings, as will one of the metal ones (to be exact a pair of dragonfly wings purloined from a broken garden ornament). The other metal one was going to be converted for a special project of mine but I might just do him up as either the Swarmlord or a regular ground Tyrant.


  • Spacecow likes this

ztbmByp.png

 

I come here to discuss and find out about Warhammer 40,000 with people of every ethnicity, sexuality, country and yes, as sickening as it is, even Eldar players.

"Guns don't kill people, people kill people, but monkeys do too, if they've got a gun." -Inquisitor Edmund Izzardos, on Jokaero.

 

(Formerly known as Squigsquasher)


#3
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 11,996 posts

I think they're still super useful. They were massively powerful at the time with TL Devs, and I think still decent with the increase. Other armies, particularly marines have caught up, however. 

 

Foot tyrants. I want to love them, but they seem a bit slow and vulnerable. Really wish they couldnt be targeted.  


  • Spacecow likes this

gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pngXX\


#4
IronDreddKnight

IronDreddKnight

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 206 posts
I’ve got two Flyrants with devourers and monstrous rending claws. If points allow, I’ll add adrenal glands and toxin sacs.
There’s a lot to be said about going full dakka (clearing screens) but I prefer a hybrid load out which can make use of every phase with the flyrant.
I normally choose catalyst and psychic scream as they’re powers.
I do have a walkrant with talons and heavy venom cannon, that sees play in friendly Jormangandr lists.
I also have swarmy, never leave home without swarmy!

Edited by IronDreddKnight, 26 November 2019 - 10:17 AM.

  • Spacecow likes this

#5
jbaeza94

jbaeza94

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,404 posts
I have magnetized tyrants and there amazing.
I tried going all shooty, with and without wings and I was never a fan. Scything talks with a weapon is the way to go. I use dual devourers when playing jorg on foot, and the miasma cannon when flying. When I play hydra, slimer maggot infestation is the way to go. Never fails to do the job
  • Spacecow likes this

"Honor the Legion" - Warcry and Motto of the Legion of the Iron Lions.
k0EYErV.pnggallery_26154_15777_7413.png


#6
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 11,996 posts

Agree with the above, actually. MRC and TL Devs and they useful in every phase of the game. 


gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pngXX\


#7
Lautrec the Embraced

Lautrec the Embraced

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 120 posts
  • Location:Nostramo
  • Faction: Night Lords
For me the Hive Tyrant suffers sadly from a rather poor melee. I can't really see myself using anything other than Monstrous Rending Claws. Talons ain't too bad but Rending Claws are free, and shred+rending more than makes up for worse damage in my opinion. However I'd say that Broodlord is way better fighter than Tyrant with Claws: more attacks, cheaper and can hide behind your units.

So Dakka-Tyrant it is! If only there wasn't a cheaper monster that have the some firepower...
Yeah, for me (I'd understand if you think otherwise) Carnifex is more appealing choice for Devourers. May not have 4++ nor 12 wounds, but has -1 To-Be-Hit and no degrading profile. And is 60 points cheaper.

Worry not, for I do not hate the Tyrant! It may not be the best bang for the buck but it has utility. A level 2 psyker (Catalyst and Paroxysm usually for me), synapse lynchpin and some nasty shooting and/or acceptable melee in one convenient package. Slap some relic on it and you've got yourself a warlord. Wings are always an interesting choice, if expensive, as no Tyranid else can be that fast and deadly (though Harpy might be better suited for Bio-cannon delivery).

Overall a solid choice, a fluffy choice as well, but I wouldn't run more than one. I hope that our big boy gets some new toys in the upcoming "Blood and Talons".
  • Spacecow likes this

#8
Spacecow

Spacecow

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 244 posts
Some really good points. I used to run one with twinlink devourers and wings. Quite like the fast mobility it can bring and also the extra synapse range.
And swooping assault does give that edge during the first battle round.

Lately though I’ve been running more and more genestealers with broodlord and picking hivefleet Kraken to give them extra movement boost.

So I have been grabbing for the swarmlord more often. I do like his ability Hive commander. Especially against shooting heavy armies like imperial fists. I’d like to get accross and engage in melee combat as fast as possible. And it’s better than using metabolic overdrive. No cp cost or losses to the unit.

I also have a weak spot for him as I play against blood angels a lot. And he has turned commander Dante into mush often enough.

It’ll be interesting to see if CA and B&T will have any effect on this unit.
gallery_48988_15465_9161.png

#9
WarriorFish

WarriorFish

    ++ PRÆFECT SOCIORUM ++

  • +++ADMINISTRATUM+++
  • 22,787 posts
  • Location:Blighty
  • Faction: Hunter Legion

Time to bring back unit discussions - I'm looking at my metal Hive Tyrant (metaphorically, it's still in storage currently) and I'm wondering about decent builds. I expect I will get the plastic one eventually for the full complement of options (i.e. mostly wings) so I am focused on foot builds. A couple of monstrous scything talons seems obvious enough for a decent option plus it looks iconic, but I'm less sure on the sword and whip it comes with.

 

Is getting to swing even if it died (at lowest stats) worth much? It doesn't seem great for the cost and I feel that having a gun is nice as BS3+ is good and hard to pass up. Going big on the venom cannon for some heavy shooting is probably best here? With decent psychic powers too I'm also looking at the psychic relic so the Tyrant can form a solid core (which again feels appropriate).

 

What sort of builds are worth looking at, and what is everyone using generally?


gallery_48988_15465_8206.pnggallery_30308_9518_1551.pnggallery_30308_3239_3185.pnggallery_30308_9518_17558.pnggallery_30308_3239_193.pnggallery_30308_3239_17729.png
Painting Oaths Completed:
gallery_30308_3239_28.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_84.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gif
gallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gif
In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers


#10
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 11,996 posts

I'm in the same boat. I've had a plastic tyrant on sprue for a few years and want to get my Swarm Leader on the table!

 

I still think having a shooty and melee option works best, so the HT can be active in every phase, though now they can shoot in combat there is possibly some argument that it's shooty weapons are it's melee weapons. 

 

I read somewhere that you should take Heavy Venom cannons wherever you can, as they're valuable anti tank for nids, but this may have been before changes to make the Tyrannofex better. 

 

If you're running with behemoth, talons might be good as you can replace them with the scythes of Tyran. If you're using the barb for +1 to cast, then Monstrous rending claws might offer better value for points, however may be hard to model. 

 

I'm seeing increased use for them with the +1 wound regenerated per turn from the custom hive fleet builds. There's also a strat for maximum shots with the venom cannon, I think, which could be useful.

 

Miasma cannon seems cool, but you need to be getting up close, so would suggest it's more fit for a Flyrant. 


Edited by Xenith, 07 September 2020 - 04:08 PM.

  • WarriorFish likes this

gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pngXX\


#11
WarriorFish

WarriorFish

    ++ PRÆFECT SOCIORUM ++

  • +++ADMINISTRATUM+++
  • 22,787 posts
  • Location:Blighty
  • Faction: Hunter Legion

The heavy venom and stranglethorn cannons are Blast type if I remember right, so options are a bit limited if you want to build or take advantage of shooting in combat. This does mean the Stratagem for maximum shots is perhaps less useful unless you're shooting a single model unit like a tank and want to be sure. Having two sets of deathspitters or devourers seems like rather nice shooting even before you consider you can shoot in combat too. Does anyone know what kits these double weapons are in? Not that I expect to have the bits already given the age of my collection sweat.gif

 

I was looking at the monstrous rending claws as a cheaper option, though I also noted as you have that there doesn't seem to be bits for them. The Carnifex secondary arms don't quite seem large enough for the Tyrant, certainly as the main arms confused.gif That said while those 15pts are a fair bit of a difference I feel the reliable Damage 3 and re-roll on 1s on the talons are worth the cost plus as noted it would feel odd to have a (walking) Hive Tyrant without them?

 

I think I might be leaning towards the non-Blast weapons. The Tyrant wants to be in combat and these will keep delivering for you when he is, plus as much as nids need long ranged heavier AT Carnifexes can take the heavy venom cannon, the the standard version can be equipped by Warriors which is still good?

 

What about psychic powers? I am quite taken with the Resonance Barb to improve psychic potential which may be part of the reason, but as a "level 2" psyker that is going to be in the thick of the action it seems like a good opportunity to get some good powers in. Though it rarely does much for my EC Catalyst to get a 5+++ is enticing, if nothing else to help keep some gaunts in the fight. Onslaught for some sneaky repositioning and charges also looks like a good pick, though it helps that the others seem lacklustre by comparison so it may be that these are the better picks generally.


gallery_48988_15465_8206.pnggallery_30308_9518_1551.pnggallery_30308_3239_3185.pnggallery_30308_9518_17558.pnggallery_30308_3239_193.pnggallery_30308_3239_17729.png
Painting Oaths Completed:
gallery_30308_3239_28.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_84.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gif
gallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gif
In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers


#12
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 11,996 posts

Forgot about the HVC being blast, now it's an anti tank weapon that isn't really better V tanks. Maybe vs elite infantry.

 

Twin devourers seem to be the way to go then, if you can manage the shorter range. You still get 12 shots with good BS and can do the +1D strat on them as a monster so might kill a few marines at once. The twin Devourers are with the carnifex sprue, as I recall, same with the deathspitters. 

 

For powers I'm a big fan of The Horror. Onslaught I don't like as you cast after committing to the advance roll, meaning you might never get to shoot or assault with your guys. Catalyst is pretty goof, but I get the feeling that the opponent will just shoot something without catalyst - unless you're bunging it on a big unit of warriors or such they cannot ignore.


  • WarriorFish likes this

gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pngXX\


#13
WarriorFish

WarriorFish

    ++ PRÆFECT SOCIORUM ++

  • +++ADMINISTRATUM+++
  • 22,787 posts
  • Location:Blighty
  • Faction: Hunter Legion

Yeah, there won't usually be many good targets for trying to make the most of its rules so I'm thinking of it more as not being able to fire in combat. It's still a main choice for heavier ranged AT. Good news on the spruies, I do have one of the plastic Carnifexes so I'll check that - as noted this is where my HVCs will likely be placed so it works out :) I don't think the range is a big issue, it's fairly decent and you can advance too. The Tyrant is likely to be close to the action most of a game too.

 

I figured that Onslaught isn't too hard to cast, and less so with the Resonance Barb - plus with the extra power I'm not losing out on casting another so I feel it has potential. I've found that repositioning units when a heavily assault based army can be critical especially against the opposite in shooty armies so I'm expecting it to be useful for nids. Even if it's more basic stuff like helping a unit move from one flank and maintain shooting, with larger units of gaunts and melees breaking out the mobility could go far.

 

My thoughts were that Catalyst will help one way or another, you cast it on a unit you want to protect so arguably your opponent not targetting them is the best success it can have :lol: Otherwise that extra chance to save can go far (if you roll better than me at least), I was thinking that while it'd be useful on anything it could make a big difference on gaunts surviving.


gallery_48988_15465_8206.pnggallery_30308_9518_1551.pnggallery_30308_3239_3185.pnggallery_30308_9518_17558.pnggallery_30308_3239_193.pnggallery_30308_3239_17729.png
Painting Oaths Completed:
gallery_30308_3239_28.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_84.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gif
gallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gif
In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers


#14
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 11,996 posts

I guess my thinking is pre-resonance barb - getting the advance+charge on another unit will be critical, I think. From my perspective, I'm looking at a Kraken list with stealers who already advance 3d6 pick highest and can charge from there. Being able to slam 30 gaunts into the red team at the same time would also be great. 


gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pngXX\


#15
WarriorFish

WarriorFish

    ++ PRÆFECT SOCIORUM ++

  • +++ADMINISTRATUM+++
  • 22,787 posts
  • Location:Blighty
  • Faction: Hunter Legion

Indeed, it's WC6 which is good and with the +1 you're in the reliable zone for casting. Then you can give any unit the Genestealer treatment, I think this will open up tactics quite a bit. If nothing else the HT itself gaining such mobility is going to be very useful smile.png As an extra bonus it also ignores the penalty for advancing and shooting, so you can make good use of the devourers/deathspitters as you do so he feels like a great pick for the power thumbsup.gif

 

Along with Catalyst I feel that a large squad of gaunts could be quite decent. Focus the powers on them and they become hard to ignore, especially with my planned 6++ save gaunts which with the 5+++ would make them far more durable than expected. They could do good work keeping potential threats off the HT's back.


gallery_48988_15465_8206.pnggallery_30308_9518_1551.pnggallery_30308_3239_3185.pnggallery_30308_9518_17558.pnggallery_30308_3239_193.pnggallery_30308_3239_17729.png
Painting Oaths Completed:
gallery_30308_3239_28.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_84.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gif
gallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gif
In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers


#16
Reigart

Reigart

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 59 posts
  • Location:Minnesota

Sorry for the delay in replying to the thread.   I think both of you make good points.  I would be curious about two other setups I didn't see mentioned in this round of discussion:

 

  • Multiple walking hive tyrants - they have a good invul save and can cast 2 powers, which helps get more powers and pressure off.  These could be dakka or have HVC for infantry / anti-tank.  Seeing marines getting 2 wounds, has me considering HVC for terminators, bikes, gravis - all which have 3 wounds.
  • Behemoth winged hive tyrant with The Reaper of Obilterax - the base monstrous sword and whip do 3 damage.  The reaper has an affect of 6+ to wound does double damage.  Throw in a toxin sacs and adrenal glands.  Behemoth allows the re-roll charges, but more importantly, the new Blood of Baal psychic power - Unstoppable Hunger, which adds +1 to the wound roll.  This could allow a nice deep striking option on something big, especially for re rolling wounds from Voracious Appetite for 1 CP

  • WarriorFish likes this

#17
WarriorFish

WarriorFish

    ++ PRÆFECT SOCIORUM ++

  • +++ADMINISTRATUM+++
  • 22,787 posts
  • Location:Blighty
  • Faction: Hunter Legion

I think two foot Tyrants has merit. While I think most would prefer a more budget second choice (and nids have good some HQ choices) this would make for a strong core to any list and as one of your MC additions. The powers and invulnerable save would go far, though  it does make me wonder if the Swarmlord might be a good alternative?

 

With the Blast rule the HVC does look like a good choice for handling high wound units, but I think you'd need to shore up your AT elsewhere as this means you could easily be lacking otherwise given the HVC's usual use.


gallery_48988_15465_8206.pnggallery_30308_9518_1551.pnggallery_30308_3239_3185.pnggallery_30308_9518_17558.pnggallery_30308_3239_193.pnggallery_30308_3239_17729.png
Painting Oaths Completed:
gallery_30308_3239_28.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_84.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_28.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_102.gif
gallery_30308_3239_42.gifgallery_30308_3239_102.gifgallery_30308_3239_42.gif
In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers






Also tagged with one or more of these keywords: Tyranid Unit of the Week, Unit of the Week series

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users