So I had a game I'll probably put a batrep up for it on my blog. (just seemingly so few eldar players out there.)
And here I tried my Wraithknight again, but this time with Vigilus.
I've come to realize something:
- Using a Wraithknight with Wraiths is tough. The volume of firepower per point when you are using 2-3 Wraith squads, and a WK is -extremely- low. The cumulative effect leaves a very lethargic ranged offense.
- Using a Wraith based army means you aren't doing a ton of anything until you are about 8" away.
- Using a Wraith based army means you have to emphasize survival for turns 1-2 or it's a non-starter.
- Using a Wraith based army means the rest of your army MUST carry the burden of providing distraction in the form of firepower.
- It's not just about lack of firepower and a need to enhance survival. It means your HQ is nearly dedicated to this role.
- It also means that you definitely lack a footprint in game. Maelstrom is much more rewarding of mobile ObSec than ITC is. This is a bit of a problem for me here.
It's a tougher route to go. As some of you have noticed I pulled Wraithlords entirely and I'm only keeping Wraiths at this point because they can be a in a vehicle. My belief is if you go against DE, or even worse Deathwatch, it's going to make a short game. Poison is anathema to the Wraith constructs. You pay dearly for them, and they fade hard to poison.
The Wraithknight itself is a coinflip. I've had it absorb a ton, but you're always thinking what you could have done with alternative units like... Fire Prisms, or Flyers, etc.
However that being said in each of my 4 Wraithknight games he's had an impact .Even going second and absorbing a ton of firepower is not ideal but noteworthy.
In the games I gave him a shield/suncannon he was quite mediocre the random 2D6 shots. His stomping against a blob of boys was quite mediocre.
In the game I gave him 2 heavy Wraithcannons he heavily relies on the CP used for the Vigilus Strat for the 4++. Unfortunately another brutal match up with Necrons not giving a darn about all that damage. With their shield ability it was nearly a joke to shoot at their Doomsday Arks.
In the game I did squeak out another win. So I literally have not lost a game using the Knight. I can't explain it. They've all been close, and I have been seized on. Every one of these games has been an exercise in bailing out a sinking ship. I've been in the hole early in each game. My wins with the Knight have all been come from behind needing a turn 4-5 to do so.
I'm still really undecided on the Knight. I find a bigger question with the WK in the list is what to do with the Wraiths. Last game I pulled the D-scythes for the Wraithcannons and Deep striked them. That was a bad idea. I never had the ground control to get them where I needed and they had no good targets. The Scythes may have been better.
In all games the Wraithblades with Shields and Axes have been very good. With Protect they are a force to deal with. The Knight often gets Feel no pain, but these guys do work well even as a tarpit. The -1 to hit from the Axes does hurt. And they only get up to 3 attacks on the charge. So they often need help.
The Wraithblades with Blades aren't nearly survivable and are a harder sell since CA19, however they are nice and deadly against mid ranged infantry. I can throw the Axe / shield guys against anything.
So I'm still in limbo with the army.
I lack a lot. I want to add a lot of units, but I simply can't. Even with 2 Wraith Units, and the WK, I am stuck juggling minor points for troops, and basic support. Wave Serpents are super important to this army for mobility so I tend to be careful with them.
The Wraithfighter is another story. A very cool flyer that I loved painting. Again in this game it kind of did okay, but I did not want to get near the C'tan Transcendant. At one point I flew very close to it to snipe... BIG mistake. I decided to take that move back when I realized he would heroically intervene into my flyer.
So the Wraithfighter simply cast a power to prevent destroyers from targeting my main army, and shot out some wounds from Destroyer squads before getting absolutely clubbed to death by the C'tan in close combat.
It looks like I like the expensive units. None are really having an individual massive effect. Collectively I seem to be pulling off wins so far, but it certainly doesn't feel like they are 'solid' victories.